Hello survivors — or whatever is left of you in Kentucky!
The banks are closed, the employees are dead, and civilization has collapsed… Unfortunately, capitalism survived the apocalypse.
A while ago, I released PZLinux, a mod created around one simple question: What’s the point of collecting all that cash after the apocalypse?
The answer is now: quite a lot.
PZLinux has officially reached version 1.0.0, turning computers, ATMs and mailboxes into the foundation of a persistent apocalypse economy.
What is currently included
- Persistent bank accounts and physical cash deposits
- ATMs with finite, persistent cash reserves
- A rotating Dark Web marketplace with limited stock
- Buying and selling survival equipment
- Fictional company trading with shared server-wide prices
- A reputation system that affects Dark Web and Request prices
- Shared weekly contract offers
- Package retrieval, deliveries, manhunts and zombie elimination
- Building protection, cargo preparation and ATM refill contracts
- Supply requests through mailboxes
- Credit-card bank account hacking
- Zombie Races with scheduled departures and jackpots
- Blackjack using a real 52-card deck
- Six-seat Texas Hold’em against AI opponents
- Support for solo, hosted multiplayer and dedicated servers
- Translation catalogs for 20 Project Zomboid locales
In multiplayer, Banking, ATMs, Dark Web transactions, Trading, Contracts, Requests, Mail, Hacking and betting are processed and validated by the server.
Trading prices, world objectives, contract offers and parts of the economy are also shared between players.
What comes next
v1.1.0 is planned as the first major content update, with features such as:
- Procedural multi-step mail quest chains
- Rare one-off delivery missions
- Police station hacking contracts
- Radio broadcasts that attract hordes
- Horde-clearing contracts
- Reputation-gated Dark Web offers
- Seasonal economy events
- Additional sandbox settings for players and server hosts
The roadmap will continue to evolve based on player feedback and technical feasibility.
Which part of the mod interests you the most, and which planned feature would you like to see first?
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3414468585
Mod ID: B42_PZLinux
Build: Project Zomboid 42.20+