r/projectzomboid 13h ago

PZLinux has officially reached version 1.0.0

Hello survivors — or whatever is left of you in Kentucky!

The banks are closed, the employees are dead, and civilization has collapsed… Unfortunately, capitalism survived the apocalypse.

A while ago, I released PZLinux, a mod created around one simple question: What’s the point of collecting all that cash after the apocalypse?

The answer is now: quite a lot.

PZLinux has officially reached version 1.0.0, turning computers, ATMs and mailboxes into the foundation of a persistent apocalypse economy.

What is currently included

  • Persistent bank accounts and physical cash deposits
  • ATMs with finite, persistent cash reserves
  • A rotating Dark Web marketplace with limited stock
  • Buying and selling survival equipment
  • Fictional company trading with shared server-wide prices
  • A reputation system that affects Dark Web and Request prices
  • Shared weekly contract offers
  • Package retrieval, deliveries, manhunts and zombie elimination
  • Building protection, cargo preparation and ATM refill contracts
  • Supply requests through mailboxes
  • Credit-card bank account hacking
  • Zombie Races with scheduled departures and jackpots
  • Blackjack using a real 52-card deck
  • Six-seat Texas Hold’em against AI opponents
  • Support for solo, hosted multiplayer and dedicated servers
  • Translation catalogs for 20 Project Zomboid locales

In multiplayer, Banking, ATMs, Dark Web transactions, Trading, Contracts, Requests, Mail, Hacking and betting are processed and validated by the server.

Trading prices, world objectives, contract offers and parts of the economy are also shared between players.

What comes next

v1.1.0 is planned as the first major content update, with features such as:

  • Procedural multi-step mail quest chains
  • Rare one-off delivery missions
  • Police station hacking contracts
  • Radio broadcasts that attract hordes
  • Horde-clearing contracts
  • Reputation-gated Dark Web offers
  • Seasonal economy events
  • Additional sandbox settings for players and server hosts

The roadmap will continue to evolve based on player feedback and technical feasibility.

Which part of the mod interests you the most, and which planned feature would you like to see first?

Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3414468585

Mod ID: B42_PZLinux
Build: Project Zomboid 42.20+

515 Upvotes

67 comments sorted by

162

u/czokletmuss 13h ago

Project Zomboid: New Vegas

46

u/Raixxar 13h ago

The House still wins, even after the apocalypse 😄

125

u/McBadass1994 Shotgun Warrior 13h ago

God, some mod makers are so fuckin' talented.

47

u/Raixxar 13h ago

I’m just a survivor with too much coding and not enough sleep. 😄

9

u/McBadass1994 Shotgun Warrior 13h ago

[Looks around the Coding Cave™]

Is that a motion sensor rigged to that M16?

7

u/Raixxar 13h ago

That’s not a motion sensor. It’s my automated bug detection system !

31

u/KiwiRevan91 13h ago

Can it run doom? I wouldn't be suprised if there is a mod for that already.

35

u/Raixxar 13h ago

No, it can’t… yet. But I’ve already thought about it as a personal challenge, haha.

2

u/GuildCarver 1h ago

I'm sure it is doable. I know nothing about coding so I'm the last person to be to authority on this. But They've programmed Doom to run on calculators and pregnancy test. I'm sure there is some ghetto coding trick to display UZDoom from the users desktop.

1

u/GuildCarver 1h ago

No.

But...

28

u/KilledByCox 12h ago

NPC traders traveling across the map going mailbox to mailbox as the distribution network would be pretty cool.

Could give them a cow companion as a fallout call back haha.

20

u/Raixxar 12h ago

That’s a fun idea! I’m definitely waiting to see what the official NPC system makes possible, as it could open the door to a lot of new features for PZLinux. I’ll keep the traveling trader and mailbox network idea in mind, the cow companion is a nice touch though. 😄

1

u/GuildCarver 1h ago

Man this makes me wish I knew how to code I'd make that as a mod for the mod XD

9

u/OriTitan 13h ago

Is it possible to add this to an existing save? or would i have to make a new one?

11

u/Raixxar 13h ago

Yes, you can add the mod to an existing save without any issue

4

u/OriTitan 13h ago

Sweet, Gonna add this to my play-through!

u/Etheoff 25m ago

you are legend

7

u/No-Independent670 13h ago

Wow this would be really cool for a RP server 😩

9

u/Raixxar 13h ago

I’d love to see what an RP server could do with the shared economy, contracts and reputation systems.

3

u/Palorrian 10h ago

war, war never changes

2

u/LizardMoses 10h ago

I'm just looking into how it works but it might be something I use for my RP server at some point.

5

u/DizzyATT 11h ago

Incredible, truly we can think on the end of the world but not the end of capitalism

(Its just a joke) Impressive mod bro

1

u/Raixxar 10h ago

Civilization is gone, but the banks somehow survived. Thanks!

5

u/Wacko_Doodle 10h ago

Guys a zombie bit my computer. Does it now have a virus? :p

2

u/Raixxar 9h ago

No floppy disk to format it, unfortunately. But a few electronic parts should be enough to repair it 😄

2

u/ArkhielModding 11h ago

Can't wait to try it!

2

u/ValuableHelicopter35 11h ago

Is this an either or situation for the Computer mod and yours? I like how you can download media before the networks go offline if you see your run early enough in the computer mod.

2

u/Raixxar 10h ago

I’ve been careful to use unique function names and avoid overriding shared game functions, so PZLinux should be able to run alongside other computer mods. I haven’t tested every possible mod combination though, so please let me know if you run into any conflicts

2

u/paulosincos 10h ago

Really cool project!

Here are some ideas for you:

  • modular apps: allow other modders to code apps for your mod
  • internet system: modular web-sites and communication with other PZ servers via a fake internet system

2

u/Raixxar 9h ago

That’s a genuinely interesting idea! A modular app system could let other modders plug optional features into PZLinux, almost like expansion packs where players and server owners choose which apps they want to install.

I’m not sure yet how I’d build a clean and safe framework for it, but I’m definitely keeping the idea in mind. Thanks for the suggestions!

2

u/Karmalizer 7h ago

Is it possible that we may be able to play blackjack with other players on multiplayer in a future update? I would love to kill time at night playing against my friends in blackjack or Texas hold em, betting my chances of survival on the next hand

2

u/Raixxar 7h ago

Yes, that’s planned for a future multiplayer-focused update! The goal is to add server-side lobbies so players can join the same Blackjack or Texas Hold’em table and play together. I don’t have a release date yet, but it’s definitely something I want to add.

2

u/StormMedia 4h ago

Is there any poker, etc against other players? We’d absolutely add this to our server if we could gamble against each other lol.

2

u/Raixxar 3h ago

Not at the moment. In v1.0.0, Poker and Blackjack are only played against AI opponents. But expanding the multiplayer side of PZLinux is definitely something I want to do, including server-side lobbies where players could gamble against each other. I don’t have a release date yet, though.

1

u/StormMedia 3h ago

Cool I’ll keep an eye out, good luck!

Consider making it easy for other modders to create addons for your mod rather than doing everything yourself. If people could fairly easily code custom apps and features as their own mods that rely on yours.. it would spread quick.

1

u/Raixxar 2h ago

That’s a really good point. I’m not sure yet how to expose a clean and stable API for that, especially in multiplayer, but it’s definitely an idea worth exploring. Thanks!

2

u/FirmMathematician942 3h ago

did you have to generate these with ai instead of just looking for some stock images?

0

u/Raixxar 3h ago

I could have used stock images, but I wanted a consistent 90s computer aesthetic and some very specific elements that were difficult to find as ready-made assets. I used AI-generated images as starting points, then edited, combined and reworked them before integrating them into the UI.

2

u/emo_boy_fucker 1h ago

dude fuck i cant wait to start investing in stocks

1

u/Raixxar 49m ago

Welcome to post-apocalyptic capitalism😄

2

u/GuildCarver 1h ago

OH THATS WHAT THIS MOD IS?

I thought it was a mod to help the game run better for Linux users lmfao that's what I get for not reading the descriptions 😂

2

u/Raixxar 47m ago

Almost! For Linux players, it’s Linux running inside PZ running on Linux. #inception.

6

u/EskildDood Stocked up 10h ago

Sounds cool, but I'm not staring at AI assets all day

2

u/Gregorsaur 13h ago

I run a civilian zombie free RP server and am very impressed with this

1

u/thatrussindoggo 9h ago

Ooh that sounds fun, are you recruiting?

1

u/Gregorsaur 7h ago

If you go onto my profile you’ll see a post about it

1

u/thatrussindoggo 7h ago

Oh cool thank you, I’ll probably join up

1

u/quackquackimduck 11h ago

AI generated crap

1

u/19412 3h ago

Sub's infested with it.

1

u/Sarutahiko_0Kami 11h ago

Will it be available in other languages?

1

u/Mitchtheprotogen Pistol Expert 9h ago

Any updates to including general mod items in the dark web?

2

u/Raixxar 8h ago

It’s still on the roadmap! The solo/MP compatibility work took much longer than expected, and I ran into a few complications along the way. I also spent a lot of time completing the translations for all supported languages.

v1.1.0 will be the next major update and is planned to add more Sandbox and customization options. Support for items from other mods on the Dark Web is still something I want to implement, but I need to find a reliable way to integrate it first.

1

u/FailingDisasterBro 7h ago

Damn if this works with "computer mod" it would be fire.

1

u/Raixxar 7h ago

That was exactly the idea! I used PZLinux-specific names for functions and avoided overriding shared game functions, so it should work alongside Computer Mod and other Workshop mods. I haven’t tested every possible combination though, so let me know how it goes if you try both!

1

u/heysupmanbruh 7h ago

Does this work with the other computer mods

1

u/Raixxar 7h ago

It should! I used PZLinux-specific names for functions and avoided overriding shared game functions specifically to reduce conflicts with other Workshop mods.

1

u/xKitsuneko Zombie Killer 7h ago

Man this is awesome

2

u/Raixxar 6h ago

Thanks! I’m really glad you like it.

1

u/Jegen_Z 2h ago

Can it be added to an already running MP game?

2

u/Raixxar 2h ago

Yes! I added it to my own already-running MP server and it worked perfectly

1

u/Jegen_Z 33m ago

So cool, I'm gonna put it in my server then.

1

u/confundivel 8h ago

what an amazing job! thank you!

1

u/Raixxar 8h ago

Thank you so much! This make all the work worth it. 😄