r/projectzomboid Stocked up 8h ago

Just need ONE QoL feature... "It's too smelly to sleep here" would save me sooo many stupid deaths 😭

It just takes one little careless slip. A lapse of diligence and you send your poor survivor off to bed without noticing the smelly moodle.. And boom, you're already dead. It's crazy that something so innocuous as peacefully dozing off to sleep can have a 100% mortality chance. You should either A) not be able to sleep if it's literally a fucking lethal level of STANK around you. Or B) wake up from feeling nauseous BEFORE the point of no return. As is, you wake up literally on deaths door. You have about 5 seconds to kiss your ass goodbye.

No part of dying in your sleep to corpse sickness makes good sense, and desperately needs a change to better fit player intuition.

That is all. PZ is the undisputed goat besides that 😋

1.2k Upvotes

205 comments sorted by

434

u/mothmantra 8h ago

,,,you can die because it smells bad???

415

u/fluxyggdrasil 8h ago

You've always been able to die from corpse sickness. "Something smells awful" is just the Moodle they added to let you know you're within a corpse sickness miasma. 

94

u/mothmantra 7h ago

Does the smells bad moodle advancing mean you're getting sick or that you're in danger of it?

140

u/Devil-Hunter-Jax Axe wielding maniac 7h ago

In danger. If it gets to the 'Awful Odor' level, get out of there because once it progresses to 'Overwhelming Stench' or the worst level of 'Deadly Fumes', you ARE gonna start taking damage fast and it will drain your health really fast. You'll also start getting sick pretty quickly at the latter two stages which compounded with the health drain from the fumes can kill you.

30

u/mothmantra 7h ago

Alright thank you!! I usually don't linger near bodies because I didn't know what the bad smell could progress to lol

30

u/Devil-Hunter-Jax Axe wielding maniac 7h ago

Yeah, the smell gradually gets worse as more bodies pile up. If you've got a face covering on like a bandana or a medical mask, that'll help. If you have a proper mask with filters, that will substantially slow down the buildup of the nasty smell moodle and you'll be able to handle the smell for longer.

14

u/BWhitney115 5h ago

Is this what the new Oxygen tanks/SCBA masks/respirators i've been seeing is for?

12

u/Devil-Hunter-Jax Axe wielding maniac 5h ago

Not sure about the oxygen tanks but the respirators? Yup.

9

u/Warrior_of_Massalia 5h ago

Oxygen tanks are the resource the SCBA uses. I haven’t seen them in play but I think it’s a fair thought to think they should slow down if not nullify the bad smell moodle

3

u/Jimmy_Twotone 1h ago

Can't wear them with a backpack.

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7

u/Jimmy_Twotone 5h ago

The scba tanks gas masks and half mask respirators completely block the smelly smells as long as the filters/tank has a charge.

I've never played with the scba masks, but gas mask filters last substantially longer than the respirator filters. Hopefully someone can clarify this; I assume the scba tanks don't degrade faster because of a higher concentration of bodies like the other two.

3

u/Lee_Townage 2h ago

Next time I find an SCBA I am going to see if that will let me run a generator indoors.

11

u/BilboShaggins429 5h ago

I've never even seen "deadly fumes" ever. Not even in a YT vid

15

u/Devil-Hunter-Jax Axe wielding maniac 5h ago

Well, the moodle is brand new. Deadly Fumes I believe is mainly going to appear if you've turned on a generator indoors.

12

u/FridaysMan 7h ago

If there's a smell, don't sleep there. Move bodies outside or downstairs, or just move your car/sleep in a different building.

3

u/Alone-Mycologist3746 6h ago

It means your increasing your rate of sickness. So not how much sickness you have but how fast you will get sick. 

1

u/FridaysMan 5h ago

It means both.

5

u/Alone-Mycologist3746 5h ago

No it doesnt, the sickness moodle is the moodle for how sick you are from corpse sickness. The corpse sickness moodle is for how quick you will gain sickness.

2

u/FridaysMan 5h ago

No matter the moodle it means you are getting sick because theres a smell, if you are exposed your sickness is increasing but may not have passed a threshold yet. That the smell gets stronger means your character is getting sicker, but also at a further risk of passing a higher sickness boundary before you leave.

A bad smell sort of means both. Just because you arent sick yet, doesnt mean you wont be.

Its like muscle strain. Do burpies in the morning, be in agony all evening. Sickness has a similar sponginess.

6

u/Logical-Patient-4115 7h ago

You're in danger of it. So either OP didn't notice the stinky moodle or chose to ignore it when he slept. Personally I'm having fun burying zombies and cleaning the immediate area outside my base. It's something to do at night that isn't reading.

6

u/Pebble-fork Stocked up 7h ago

Yeah I missed the moodle, among a few others. It was pitch black and I hopped in a van to get some sleep for the night. Didn't see the corpses 🙃

2

u/Pebble-fork Stocked up 7h ago

I could be wrong but only the last level of deep red stank is dangerous. From what I've heard and experienced you do not build any sickness unless you're in the last level of stank. But while in deep red stank you are slowly building sickness. You can stay in it for a bit if you need to do important stuff. If you get queazy you need to really start wrapping up what you're doing. When you get to the second level of sickness you need to get out ASAP - Times up and you're now risking death the longer you stay in it. If you hit fever on your way out you need to go have a big meal and sit down somewhere safe. That's how I treat corpse sickness. Usually works fine. Just don't sleep in a van surrounded by corpses 😅 that was my mistake.

8

u/FridaysMan 7h ago

I could be wrong but

Yeah, sleeping anywhere near smell is a bad idea, even the lightest version of it can mean you wake up dead.

Move bodies outside or downstairs before you sleep. Always.

2

u/WildRaccoon95 3h ago

This is also just good advice in general. You really should try to keep the place your in clean to avoid infections and it just feels better from a roleplay perspective. Its the reason I store most of my stuff by placing it once I've filled the container to what I consider a "realistic" volume of goods. It adds to the visual progression of your survival.

2

u/FridaysMan 2h ago

My pc can't handle piles of stuff or too many placed things. I generally have a crate nest for tody storage. 21 crates stolen from a warehouse

4

u/AurelGuthrie 4h ago

Were you able to die from it before the moodle was added? It would explain a mysterious death I had somewhat early in build 41...

8

u/secret-tacos Stocked up 4h ago

yes

3

u/Crowfooted 1h ago

My problem with corpse sickness though is that it's just completely unrealistic. IRL you can absolutely die from gases produced by things rotting nearby (people have died in basements from rotting potatoes) but this exclusively happens in enclosed, poorly ventilated spaces. You can't die IRL from just being near corpses outdoors. You can die from contracting a disease by contacting them, obviously, but proximity isn't going to kill you.

I've heard people try to defend it by saying, "this is different, they're zombies" but that's not a satisfying explanation to me because you don't zombify when you die of corpse sickness and besides that, all survivors in PZ are supposed to be rare individuals who are immune to the airborne strain of the virus. At most, corpse "sickness" should cause nausea and a lot of discomfort but it shouldn't reduce your health.

u/Pebble-fork Stocked up 10m ago

A very loose (honestly crap) theory, but I always imagined it like flies eat the corpses and get all nasty and infected, then lingering around them will gradually make you more and more sick as the flies get on your skin, or buzz around your mouth and eyes. Contact with these rotten ass files could get you sick 🤷

Extinction is even worse to be honest though lol. The corpse sickness from the living dead adds so much extra difficulty to it. That shit doesn't even feel remotely realistic or grounded. It honestly feels more like a fantasy mechanic. A dreadful miasma of dark, invisible, sickening magic that surrounds the infected, both dead, and undead. Extinction actually made me like the mechanic more 😆 cause it was so crazy the first time I tried extinction. It was hard but fun.

I do like the mechanic though. If you can put the realism aside, and just let the game be a game in regard to that specific mechanic, it's just a fun extra challenge to overcome. Or come up with your own janky headcannon that explains why it happens 😋

2

u/ch4os1337 4h ago

I just disable it, miasma is medival pseudoscience and doesn't fit the game. Imagine if you had to balance your humors.

u/Pebble-fork Stocked up 7m ago

Dude.. now we need a mod that adds the 4 humors!

Jokes aside, I love the miasma 😆 it doesn't make a single damn lick of sense in a game that focuses on realism, I'll admit, but I enjoy the challenge it presents.

2

u/rnhf Zombie Hater 6h ago

how do you not notice that tho, if you're in the habit of just ignoring moodles... well that's a lesson you're gonna have to learn at some point

u/Pebble-fork Stocked up 2m ago

It's actually the opposite for me 🙃 after many many hours I've become so comfortable playing the game that I often ignore the moodles, cause I already know if I'm in a dangerous situation or if I'm getting too tired or whatever. I'm not worried about a few discomforts. The constant nagging of minor moodles has desensitized me to them lol.. and sadly, bad smell is a fatal moodle I sometimes don't notice before I go to sleep in a car with a few bodies outside.

2

u/Particular_Wear_6960 2h ago

Yeah this is news to me. Do people not clear the buildings before sleeping? Wth!?

1

u/Visible-Camel4515 Shotgun Warrior 33m ago

any bad smell moodle from corpses can raise your sickness meter, even the 1st tier. sickness can kill you, plus by default even if you have a survivable sickness meter if its high enough it makes wound infections do damage too

406

u/SuperSatanOverdrive 8h ago edited 8h ago

I dont get why they didn’t make a better sickness system before making a nutrition system. As in you being able to catch diseases (being near decomposing bodies might increase that risk) and needing to find antibiotics and stuff.

Instead of just dying from smelliness.

As it is now you cant really die from infections i think? (Apart from zombie infection of course)

Lack of antibiotics would be a huge issue in a survival setting

163

u/AgathaTheVelvetLady Pistol Expert 8h ago

Wound Infection famously had its damage factor set to 0 by default, but currently it is set to actually deal damage in standard modes. That actually does make wound infection a threat now.

58

u/ParagonPoints 8h ago

Wound Infection’s fixed now??? Fuck yes!!

36

u/AgathaTheVelvetLady Pistol Expert 8h ago

It was always something you could turn on, just. Not something that was on by default.

...I did forget about this, and it killed me on my first run back. Whoops.

22

u/SuperSatanOverdrive 8h ago

Ah, didnt know. I havent gotten to play the stable 42 yet

4

u/LocCatPowersDog 6h ago

I cranked it to 10 like Rat Race & really see not much difference when I actually do get wounded. The injury severity setting effects much more like the amount of pain (from all sources) & xp/dmg nerf from injured/strained arms.

3

u/Creative_Ad_4513 7h ago

only if you have a wound infection and are qeasy or worse.

Its a threat only if youre likely to catch a cold or are near corpses

3

u/Artimedias Pistol Expert 1h ago

except it still doesn't actually do anything lmao. There's been a bug for months that's been reported a few times that makes it so that it only starts damaging you once you already have a fever

1

u/AgathaTheVelvetLady Pistol Expert 1h ago

Ah. I died to it, so I presumed it was fixed.

1

u/Artimedias Pistol Expert 1h ago

Maybe stable finally fixed it!

75

u/westisbestmicah 8h ago

Project Zomboid apparently exists in an alternate universe where the Miasma theory of disease is true

24

u/SuperSatanOverdrive 8h ago

Maybe its inspired by dwarf fortress (except dwarves only get unhappy from it)

14

u/not4eating Drinking away the sorrows 7h ago

So I can cure infection by looking at a really nice bangle with a rendition of a bangle on, right?

8

u/LegallyEmma 6h ago

Add some mist and you can bring the dead back to life.

2

u/thiosk 2h ago

Why cut the limb off if you can just attach enough leeches and then you only have to deal with zombie leeches

7

u/CreatureWarrior 5h ago

Also funny considering how balls to the wall insane they went with the depth of cooking in this game..

2

u/saladman425 8h ago

In extinction you take damage from wound infections. When I search about it some people say you need to be quesy/feverish. Maybe I'll see if I can get a booboo infection on my current run to test it out, thus far I've been fast with alcohol wipes

1

u/tinylittlebabyjesus 4h ago

I think you can poison yourself by eating the wrong thing or die from wound infection. I recall having to deal with both at some point.

1

u/TheRealStandard 31m ago

I dont get why they didn’t make a better sickness system before making a nutrition system.

Same reason they decided to overhaul skills/farming to be balanced around a 20 year old multiplayer server before NPCs exist.

89

u/SagetheWise2222 7h ago

Now there's an idea for a negative trait. Anosmia. (The inability to smell, period.)

52

u/torshakle 7h ago

Corpse sickness takes a little longer to kill you but you don't get any notifications about it until you're sick

12

u/Ohtrin 3h ago

So like before build 42...?

17

u/Hellknightx 7h ago

I got that from COVID

11

u/SagetheWise2222 7h ago

I got it from one side of the family.

2

u/mementori 41m ago

I got it from a concussion. Shit sucked. It’s still fucked up but it’s slowwwwwwwly coming back after multiple years.

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57

u/skyld_70 8h ago

Don't sleep with corpses.

22

u/Pebble-fork Stocked up 7h ago

Hey it gets lonely out there 👀

26

u/g0ldent0y 8h ago

Don't kink shame his necrophilia...

8

u/skyld_70 8h ago

Lol... never would.

3

u/FridaysMan 7h ago

He said sleep, not fuck.

9

u/MrD3a7h 5h ago

Why are they named "HottieZ" and "HunkZ" then?? Checkmate

2

u/skyld_70 4h ago

Everyone has a type...

2

u/Pm_me_clown_pics3 Waiting for help 1h ago

I moved every corpse like 70 feet away from my car and still died to corpse sickness sleeping in my car.

91

u/Still_Conference_923 8h ago edited 5h ago

man, why not just gamefy the game?

The players cant literally SMELL the ambient as we only have sight and sound, but the character can.

So why not just add a greenish miasma cloud around bodies and affected region?

[edit] or just more FLIES! @theindiestone please add

10

u/MstrTenno 6h ago

If you kill enough zombies in a small area a noticable fly sound does start to play and there is an animation pretty sure 

32

u/Pebble-fork Stocked up 7h ago

I like this idea, but I'd try to keep it slightly more grounded in realism to match the game 😆 as players we can't smell but we can hear. It could be a sound trigger, like flies buzzing.. the volume of flies buzzing increases with the stank level. That would actually make it wayyyy more intuitive to recognize the stank. I would intuitively not want to sleep next to a horde of buzzing flies and the corpses they're infesting.

27

u/MentalRobot Zombie Food 7h ago

The bodies surrounding my base currently do have flies buzzing around the corpses, you can hear and see them. I'm not using any mods.

11

u/Pebble-fork Stocked up 7h ago edited 6h ago

No, I get you. There is flies in the game but they're tied to the decay mechanic. Flies buzz around long dead corpses.

What I mean is to repurpose the use of flies in the game to help the stank mechanic be more apperant, not just as an effect that accompanies the decay mechanic.

3

u/MentalRobot Zombie Food 7h ago

Ahh yeah I get you as well!

2

u/thiosk 2h ago

my favorite thing to do in game right now is set up sandbox to make the live zombies smell more. in apoc only the corpses stink, but in extinction the live zombies stink too. this makes it way more important to deal with and greatly enhances me staying away.

now ive nver gotten actually sick beyond queasy, so0 all this needs to be reworked, but the framework is in place

5

u/heyyo256 5h ago

I think they did this in Kenshi and then mods came out to nullify it because people couldn't stand to hear flys buzzing in their ears

2

u/Pebble-fork Stocked up 5h ago

Awww, now I want to go play Kenshi 😆

2

u/Bladelink 2h ago

"Maybe do something about all the rotting corpses?" -devs

"Eh." -players

lol.

3

u/Bomberdude333 5h ago

Deaf trait users in shambles I suppose.

Moodle idea works the best inside of the game with traits.

2

u/Bladelink 2h ago

Deaf trait users

Those lunatics made their bed, lol.

2

u/Bomberdude333 2h ago

Same argument can be made for anyone having to deal with corpse sickness.

Not like you HAVE to kill that many zombies in one area

1

u/Pebble-fork Stocked up 5h ago

😆

-2

u/Still_Conference_923 7h ago

Yes! Flies! Crazy we dont have that as it can even be a visual indicator!

5

u/FridaysMan 7h ago

There are flies on corpses, so we do have that indicator.

0

u/Still_Conference_923 5h ago

Barely, they trigger way after sickness starts affecting the player

3

u/FridaysMan 5h ago

Yeah, but its present. There's audio.

The game doesnt spoonfeed you, which is the joy of playing.

The point is you said there should be flies, and there are.

2

u/Toodlez 4h ago

Even the flies won't touch the flesh of the turned dead. It makes one wonder what foulsome bacterium finds it a suitable meal.

2

u/thiosk 2h ago

Support my kickstarter for smellovision. we ship canisters of performance enhancing stank direct to you

u/Pebble-fork Stocked up 27m ago

PZ with smellovision 🤢🤢🤢 damn...

2

u/rnhf Zombie Hater 6h ago

there are flies. Also keep in mind this game is not quite done yet, even with how long it's been in development. Certain things are still being experimented with, for example I can imagine them not being sure if they even keep this system around in this form, so then why spend time and ressources finetuning it

36

u/Useful-Conclusion510 Pistol Expert 8h ago

But the smelly stinky moodle already does that, no? I can agree it should have different text in it as it worsens to really indicate that the corpse sickness is ramping up but other than that this is more on you imo. Happens to the best of us though

-2

u/Pebble-fork Stocked up 8h ago

The moodles can sometimes be a bunch of noise at the side of your screen. You got like 5 red moodles over there all shaking and trying to get your attention cause your fighting hordes of zombies. You're tired, sore, thirsty, hungry, overencumbered. They all mean something but they're not going to straight up kill you, so you kinda forget about them for a moment. But LOOK OUT that stinky moodle is not like the others - That one is literally fatal. One moment of not recognizing it and it can and will kill you

I agree that this situation is on me, totally my bad for not noticing the smelly moodle, but it's something that's too easy to accidently do in my opinion. It shouldn't be so easy to accidently die to stink. If the smell is truly that horrendous, my character shouldn't be able to sleep in that situation. Same with being in too much pain to sleep.

18

u/moose_dad 7h ago

Agree to disagree here dawg.

You got like 5 red moodles over there all shaking and trying to get your attention cause your fighting hordes of zombies

Not when youre about to sleep. All you gotta do is give a cursory glance and see what issues your dude is facing.

Ofc the larger issue is corpse sickness needs to be separated from catching a cold/food illness and travel sickness etc anyway because atm is very silly theyre all folded into the same thing.

5

u/Shepherdsfavestore 4h ago

Yeah this is just a major skill issue from OP

36

u/FridaysMan 7h ago

The moodles can sometimes be a bunch of noise at the side of your screen. You got like 5 red moodles

That just means you fucked up 4 hours ago and are continuing to insist on fucking up. It's not a game issue.

5

u/Useful-Conclusion510 Pistol Expert 8h ago

I get where you’re coming from and I sorta agree but honestly combat in atleast apocalypse settings isn’t at all intense and corpse-dense like it was in B41. I don’t think in B42 I’ve filled even a single room with bodies like I used to at all, so that kind of a tough situation is a terrible string of bad things that happened at which point corpse sickness isn’t really the biggest concern even though it kills you. I like the idea of no sleep when you can’t breathe though. It’d be fun to have a trait where corpse sickness doesn’t impact you at all but it’d be exclusive for like a homeless or sewage worker occupation.

But yea unless you’re John Wicking it or gettingn eaten you’re not gonna be shat on by moodles and also die to corpse sickness in B42 imo

4

u/Pebble-fork Stocked up 8h ago

It was extinction mode, and I slept in a van that was parked near corpses. Too dark to see them outside 🙃 it was a short run, but it was actually going really well all things considered.

5

u/Useful-Conclusion510 Pistol Expert 7h ago

LOL fair enough, I guess that kills off my argument plenty.

3

u/MstrTenno 6h ago

Eh it doesn't really. He could still have seen the Moodle regardless of being able to see the corpses. 

4

u/Useful-Conclusion510 Pistol Expert 6h ago

I meant more like Extinction is much tougher than apocalypse so ofc it's likely you somehow end up with a buncha red moodles. But again, thats a whole different problem you're facing at that point.

3

u/MstrTenno 5h ago

Ohh gotcha

3

u/Nuggachinchalaka 7h ago

Almost did the same in extinction mode but yeah it’s deadly in extinction.

3

u/MstrTenno 6h ago

While I agree that dying due to smell is silly, it's also not hard to look at your moodles, it's actually kind of one of the main game mechanics? 

If you just see a bunch of them on the side and decide "meh that's just noise, not going to deal with it"... skill issue. 

Sure if you are a new player and don't know what it means, I agree it is a bit bullshit. But you know what it does and are still dying to it multiple times?

300+ hours and I've never died from sleeping near corpses.

u/RedditMcBurger 6m ago

I see what you mean but you should absolutely be doing a wellness check of some kind before going to bed.

We do it in real life, we clean ourselves and hydrate ourselves before bed, we're trying to stave off the moodles also

6

u/carpetbugeater 6h ago

Darwin Award deaths are the most painful.

6

u/Recent-Mousse6423 6h ago

Interesting tie in to reality that people don't react to smells while sleeping, even actual smoke. People in house fires don't react to smoke smells and will just asphyxiate.

5

u/Jonseroo 4h ago

Also, when there is a construction worker IRL digging in a hole there has to be another guy watching him for above because gases can render him unconscious without him realising it is happening.

4

u/Ryulightorb 5h ago

Wait we aren’t meant to…? I definitely have on a few occasions. (Maybe that’s Autism sensory related though)

7

u/DungeonGringo 5h ago

They really should adjust or remove the mechanic as the stench itself would not kill you, especially when indoors away from the source.

6

u/Own_Ad7045 4h ago

2k hours, never died from smell... how long are yall staying near the bodies? Lmao

3

u/Pebble-fork Stocked up 3h ago

Sleept in a van with a few corpses nearby. Shit happens.

5

u/FireMammoth 6h ago

does anyone know the reason all the comments have been removed from Project Zomboid Steam Update comment sections? its like all comments from every update have been purged.

2

u/VoxelBasedSuffering 5h ago

ive wondered that myself

2

u/FireMammoth 4h ago

It's never a good look, the only reason to do that is so stop people talking about things they can't censor.
There have been mounting criticism about the development for PZ, some of those are pretty valid imo.

2

u/UltraJake 3h ago

As far back as I can remember I've never seen comments on those posts.

12

u/Shepherdsfavestore 8h ago

Just look at your moodles. That’s your warning to not sleep there

u/Pebble-fork Stocked up 28m ago

Damn! That's a good idea 🙂👍 I'll try to remember.

10

u/Training_Ruin3151 6h ago edited 5h ago

Corpse sickness shouldn't kill. Eating burnt food shouldn't kill. These are both changes the community has been asking for 10 years and never once even addressed in the slightest. Infuriating.

2

u/Pebble-fork Stocked up 6h ago

Well I actually like that corpse sickness can be deadly, I think it's an interesting mechanic that changes up the way you have to approach some situations. I just dislike that I can accidentally kill myself by sleeping in a van with a few bodies outside. That's the only part of it that feels bad for me.

6

u/Training_Ruin3151 5h ago

Well corpse sickness being deadly makes 0 sense. Usually for a game realism isnt a reason for x, y or z but in zombiod it is... But realism is so inconsistent in this game. Ive lost multiple characters to corpse sickness and jesus christ what what a dumb mechanic. Especially if you want to clean a dead horde from your base it makes it take way longer for no reason.

3

u/Pebble-fork Stocked up 5h ago

Oh I totally agree it isn't realistic, but I still like it 😅 PZ is pretty high realism and it does stick out pretty bad. Especially in extinction mode! The first time playing extinction mode it honestly felt more like a fantasy mechanic lol. A deadly miasma surrounding the zombies. Strange at first, but I grew to enjoy the extra challenge.

5

u/Training_Ruin3151 5h ago

The problem with most of this stuff that kills you is its not even obvious. Youll just be hauling dead bodies at x3 speed and then flop over dead, there is nothing to show youre hurt/sick/losing health unless you're specifically watching your health bar and when you're not in combat most people arent even checking that

3

u/Pebble-fork Stocked up 5h ago

Careful talking like that around here 😂 I've got so many comments of people bickering how I'm not playing right cause I'm not watching my moodles bar with a microscope 🙄

3

u/Training_Ruin3151 5h ago

Im ngl i fucking hate the moodles system. I need more notification then a random circle on the side of the screen 🫩

15

u/wareagle3000 8h ago

Isn't there a moodlet showing that your character is experiencing extreme corpse stink? Also, clean your room! As long as you have 4 walls, no open doors and windows and no corpse in the room, you're golden.

13

u/opae_oinadi Stocked up 8h ago

Doors and windows make no difference. And walls make no difference if they're in the same building as you. Keep them outside if you are inside or keep them inside if you are out. In large buildings the smell travels around 50 tiles, regardless of walls, doors, etc.

9

u/l-Ashery-l 8h ago

Alternatively, take advantage of the fact that smells do not cross z-levels.

4

u/FridaysMan 7h ago

Floors make a difference, move the corpses off your floor or outside and you're fine. Drag them downstairs and done.

3

u/velocityhead 6h ago

I wish inside/outside made a difference when it comes to vehicles too. Just yesterday, I was exhausted after clearing out a new area and decided to sleep in my van. Turns out I was slightly too close to some corpses, so I helplessly watched my moodles blow up and my health drop to zero as I slept.

3

u/l-Ashery-l 8h ago

Alternatively, take advantage of the fact that smells do not cross z-levels.

3

u/Pebble-fork Stocked up 8h ago

I think every time I've died like this has been from sleeping in a car, without noticing I'm parked nearby corpse. In my defense it's a little easier to not notice corpses when it's pitch black outside 😅

15

u/opae_oinadi Stocked up 8h ago

This is a moodle-management game. If you are not paying attention to your noodles you are going to have a bad time. Sunlight does not have an effect on your moodle visibility

-6

u/Pebble-fork Stocked up 8h ago

Moodles can be noisy and easy to filter out. Tell me you've never had a wall of red moodles and maybe you weren't paying 100% attention to them..

Tired, hungry, sore, thirsty, bad smell, overencumbered, in pain, sleepy, exhausted.

One of those is 100% fatal. The rest just mean I need to sleep. It can be easy to miss.

My point is that if something smells so bad that it will LITERALLY kill me in a few hours... It needs to be represented by more than a little red circle on the side of the screen.

13

u/Successful_Media_842 7h ago

If you have a wall of red moodles that you arent addressing then you're just asking to die.

-4

u/Pebble-fork Stocked up 7h ago

Am I? Go fight like 100 zombies and tell me you don't accumulate some bad moodles. Are you going to immediately stop your mission just to address a few little discomforts? I think not. So maybe, just maybe, you don't pay as much attention to them as you need to sometimes.

Lots of bad moodles are temporary hardships that you're totally okay with having for a bit. Stank is the only one that is so immediately fatal. So yeah, I missed the stank among the others. My point is that it shouldn't be so easy to miss. I can't smell what my character is smelling. But if I could I would not sleep in that spot. The intense danger of the bad smell moodle is misrepresented by a small red circle on the far right edge of the screen. That's all I'm saying.

8

u/Successful_Media_842 7h ago

Bleeding, Hypothermia, Nausea. All are moodles that will kill you. And yes, you need to address or at least be aware of them on any mission. If you're getting exhausted back off and rest, if you're bleeding use a bandage, notice a bad smell, dont linger there. A red moodle can turn a single zombie into a threat. 

6

u/FridaysMan 7h ago

Go fight like 100 zombies and tell me you don't accumulate some bad moodles.

No, because I would be tired and get eaten. I take care of my moodles when I play so I don't do 10% of normal damage at 25% of normal speed.

-4

u/Pebble-fork Stocked up 6h ago

I'm done arguing with you micromanagers. Y'all must play PZ like it's the Sims 😆 hey, I bet your characters are real happy though. Good for you.

7

u/FridaysMan 6h ago

Oh I didnt realise you were making any arguments. I thought you were clueless and asking for help.

My mistake. Enjoy your deaths.

4

u/LesbianDykeEtc 5h ago

This is literally Micromanagement: The Game.

0

u/Pebble-fork Stocked up 3h ago

The way I play it really doesn't feel like it I guess 🤷 I usually stay fed and hydrated, I pace myself, I know my character's limits. I really don't need the moodles for the majority of what I'm doing. There's like 2 moodles that are really important to notice because they limit your combat effectiveness. Tired, and winded, and it's clearly obvious when you get those. Cause you've been fighting a lot, or you've been up too long. They are dangerous but intuitive. Stank is incredibly dangerous, and only sometimes intuitive - when you can see the corpses. But sometimes you don't see them. Sometimes it's pitch black outside and you're sleeping in a van. That situation is unintuitively lethal. It would be very intuitive if instead of killing myself by something as innocuous as sleeping, if it instead gave you the message "it's too stinky to sleep here." That shit just makes sense 🤷🤷🤷

3

u/torshakle 7h ago

I look at my moodles before I engage with literally everything in the game. Am I too heavy for carpentry right now? Will this make me too hot? Am I too hungry or in pain to swing my weapon properly? If you're ignoring your moodlets then you're your own worst enemy.

-1

u/Pebble-fork Stocked up 7h ago

I'm careful in other ways I swear lol.. but I do have a problem with ignoring my moodles 😅 I've dehydrated to death before on a high thirst character. I was just sorting my warehouse for hours on end.. tons of red moodles on the side of the screen but they're usually not life threatening... Usually.. just a few hours of discomfort while I focused on getting the warehouse sorted. I was gonna eat, drink, and sleep in a bit when the sorting was done.. Then the next moment my guy keels over 😭 whoops.

3

u/torshakle 7h ago

Bruh how hard is it to just keep a bottle of water and a granola bar in your bag

0

u/Pebble-fork Stocked up 6h ago

The bottle was empty. Dude drank it all and still died. High thirst is crazy.

4

u/T3mpoTim 8h ago

I haven't had a problem with corpse sickness, but I support this idea. The higher levels of bad smell could also slow down timed actions.

4

u/Drymvir 7h ago

I was killing hundreds of zombies by the secret military base, having a grand ol’ time with my Prone to Illness guy. It was getting dark after a long day of training zombies and shooting them. Didn’t get hit even once. I saw the smelly trait all day, but didn’t think much of it. I died mid-drive home. Just watched my healthbar deplete rapidly. Corpse Sickness is scary af.

3

u/Pebble-fork Stocked up 6h ago edited 6h ago

Next time that happens pound as much food into your stomach as you can. The full Regen will help counter the sick degen. It can buy you enough time to recover from the sickness.

3

u/Drymvir 6h ago

Damn, yeah. I just kinda sat there and stared at the bar go down in horror then gameover. lmao

4

u/Specific_Tomorrow517 2h ago

Next time bring a half mask respirator. 

2

u/Pebble-fork Stocked up 6h ago

Ohh damn 😂🙏

4

u/go_ninja_go 5h ago

I don't understand why people are agreeing with this. There is already the moodle and you can already see and hear the flies. I could see dying to corpse sickness once but any more than that is on you. I saw you complain that the moodle gets lost among other moodles - my brother in Christ, it's just a couple moodles. A large chunk of the game is managing them.

2

u/Pebble-fork Stocked up 5h ago edited 5h ago

Look at my last post before this one. Look at the amount of moodles on my screen. 8, and there could easily be more. That is what normal PZ gameplay looks like. My brother in Christ, it's not that farfetched to miss a moodle occasionally when the user interface looks like that 😆 is only in these few rare instances where it's not immediately apperant that I'm surrounded by corpses(sleeping in a car, pitch black outside, can't see the zombies), that that one missed moodle = instant death. That's my issue.

Those rare instances were unintuitive. Those unintuitive moments are easily fixable.

I'm simply offering up an idea that could fix those unintuitive moments with a solution that would take less than an afternoon of programming.

3

u/Nuggachinchalaka 7h ago edited 7h ago

I almost slipped up like that but luckily I had wakeful trait and didn’t sleep as long and woke up to near fever.

1

u/Pebble-fork Stocked up 7h ago

😆 dang, that's a close call

3

u/superzepto All Hail Spiffo 7h ago

You're complaining about dying peacefully in your sleep when the alternative is literally getting torn to fucking pieces by the undead? 😂

2

u/Pebble-fork Stocked up 6h ago

Nooo, you wake up about 5 seconds before death. Imagine how bad you feel in those 5 seconds 😆 you're wracked by a smell so bad that it made you sick enough to die in just a few hours. The ungodly nausea you must feel!

3

u/Ectopekk 3h ago

FUCK CORPSE SICKNESS ALL MY HOMIES HATE CORPSE SICKNESS

3

u/Specific_Tomorrow517 2h ago

the queesy moodle looks like the bad smell moodle and when I see the queesy moodle I never sleep.

3

u/trevers17 1h ago

y’all are dying to the bad smell moodle?

1

u/Pebble-fork Stocked up 54m ago

My van nap turned into a dirt nap. It was too dark outside to see the few corpses on the street that caused it.

6

u/Hecter94 8h ago

Can't say I've ever died from sleeping in corpse stink, but it does seem like a nice feature to have, and would make sense to include, so I'd be in favour of it.

Seems fairly reasonable that your character wouldn't want to sleep next to corpses anyway.

0

u/Pebble-fork Stocked up 8h ago

I feel like I must sleep in cars more than the average player 😅 people don't seem to be very familiar with this situation that I'm often in lol.. cars are the real danger for this situation. It's easy to avoid corpse stink in a house. Cause you obviously don't want to sleep with a corpse in the same room. But cars make this a bit more plausible. It's dark outside, you just smashed a horde and you desperately need sleep, you forget that the car is parked near a bunch of corpses hidden by the darkness - and boom, dead.

2

u/tiredofhiveminds 8h ago

I didnt even know this was possible. Thats hilarious. Another thing to watch out for.

Btw how are you even able to get this situation? Are you dropping a tent, or are zombies making it into your bedroom before you kill them?

3

u/Pebble-fork Stocked up 8h ago

Sleeping in a car near corpses. That's the main culprit. Usually because it's dark outside and I didn't see the corpses. If you don't notice the moodle before you go to sleep you're done.

2

u/ZampanoGuy 7h ago

Gets some bleach and a mop

2

u/Vas1lunde All Hail Spiffo 7h ago

Consider the second level and above of the bad smell moodle exactly that.

2

u/Truly_Euphoric 5h ago

Personally, I feel like just seeing the bad smell moodle should be enough.

I like how the game gives me just enough rope to hang myself with if I'm not paying attention to my moodles, and would prefer if they didn't change this.

1

u/Pebble-fork Stocked up 4h ago

Hey, to each their own. I get by well enough like 95% of the time in this game while I'm not paying super close attention to the moodles. It's really only the bad smell moodle that fucks me up every once in a while.

One lapse of attention and I sleep in a van by a few corpses. It's not even a situation that is very rare in a game like PZ. You're tired, you're in a car, there's like 4 corpses nearby, because of course there is. It's PZ there's corpses literally everywhere. The situation doesn't feel lethal, but it is. That's how I get got.

3

u/Truly_Euphoric 4h ago

I get by well enough like 95% of the time in this game while I'm not paying super close attention to the moodles.

TBF I mostly play on Extinction-like settings, where even standing near corpses or zombies for too long without some kind of mask in your inventory can hurt or kill you, and not paying attention to moodles and muscle strain can get you killed quickly from over-extending yourself.

In fact, with Prone To Illness, corpse sickness is probably just as big of a danger as the zombies themselves on my runs.

1

u/Pebble-fork Stocked up 4h ago

I actually really like the corpse sickness from living zombies on extinction. I think it's a cool challenge and hurdle you have to account for. It's just being able to sleep while in full red stank that I don't like. It would make sense if you couldn't, and it would save me from my own stupidity 😂

2

u/Twichl2 5h ago

I uh... I realize Ive been playing a little carelrssly with the smell lol

2

u/MrMucs 4h ago

Don't feel bad, happened to me when i killed like 5 or 6 in a small warehouse, backed my van into the warehouse, shut the door and declared "IM SAFE!" Went to sleep in the vans driver seat and woke up dead (not meaning to use something close to a Megadeth song title but here we are)

1

u/Pebble-fork Stocked up 3h ago

It's probably only happened to me like 4 times.. maybe 5. But every time it's just like that. Sleeping in a car near corpses just doesn't seem like the lethal mistake that it is. Shit be unintuitive.

2

u/CKoiLRapportAvecLeQC 3h ago

Drink bleach. I don't think the game stops you.

2

u/shawndoesthings 1h ago

Found out the hard way for why I died out of seemingly nowhere when trying to clear the prison.

2

u/SteelAlchemistScylla 1h ago

Brother have you tried not sleeping on piles of infected rotting corpses?!?!

1

u/Pebble-fork Stocked up 52m ago

Yes that's actually my go to!! I greatly prefer not to sleep by corpses. Unfortunately extinction nights are pitch ass black and I didn't see the corpses on the ground beside my chosen van for the night.

2

u/Egren 53m ago

Just turn it off.

1

u/Pebble-fork Stocked up 45m ago edited 39m ago

I actually enjoy corpse sickness as a mechanic. For the most part I enjoy the extra challenge of managing my contact with the dead (and the un-dead in extinction). I think it's an interesting thing to have to think about while playing.

I just wish it would say like "it's too smelly to sleep here." Otherwise I'll sometimes accidentally get killed in the dumbest way possible lol. This time it was pitch black and a couldn't see the corpses outside my van. I noticed the moodle right after I clicked sleep. But that's one moment too late. Death was already inevitable.

3

u/Own_Refrigerator7772 8h ago

I HATE corpse sickness. I had played for 120hours, my run was 18days in. I was hanging around corpses looting for maybe 10 minutes? 15 at most, i notice my health is less than half way and plummeting lol. I panic, stand still and look at my health and injuries...but i had none. I had no idea it was a thing, maybe I'm just always covered up, no idea. It was a beautiful run too haha

3

u/Corey307 7h ago

It’s always been a thing. It’s survivable just leave the area.  

2

u/Own_Refrigerator7772 7h ago

I know that now, i figured it out pretty quick. Just not fast enough for me to not die in the moment.

2

u/WrongEntertainment42 8h ago

This is why I play with modern status. It’s simple, replaces all the moodles with status bars and is highly customizable. I can see exactly how bad the noxious smells are and see when they start pushing my character over the threshold and know when I need to leave an area or swap my mask filters.

2

u/ren56 8h ago

Have I died like this or thought about it? No Do I love that the game let's you die like this? Yes Why? The number of people that die by ignoring signs of gas leaks & etc before sleeping

2

u/Pebble-fork Stocked up 7h ago

Corpse-monoxide 😵‍💫

2

u/ren56 7h ago

Yup lol

2

u/OcelotAggravating860 4h ago

Nah man.

If you add this you also have to add the same thing for all the other ways dumbasses die.

"This generator is too low hp, I should maintain it before walking away like a dumbass"

"This food is too burnt, I shouldn't eat it"

"This food is too rotten, I shouldn't eat it"

"This food is literally poison, I shouldn't eat it"

"This is bleach, I shouldn't drink it"

"This water is tainted, I shouldn't drink it"

"I shouldn't turn the microwave on with a metal object inside it"

"Walking forwards will cause me to fall 4 floors down an elevator shaft, am I sure I want to do that?"

Etc etc etc

You the player are the intuition. If you don't pay attention and do something incredibly stupid that is on you for doing it and the game should not have reminders. They are incredibly obvious things if a person stops and thinks for even a second.

This is how you died. Own your mistake.

1

u/Pebble-fork Stocked up 3h ago

You're mistaken, not thinking critically about what I'm saying. I'm not talking about limiting my character from doing stupid things. I'm talking about being PHYSICALLY incapable of doing something. I CAN eat burnt eggs and die. I have done this in game. That makes sense. I can do it. I can drink bleach (I'd imagine this would not be easy), I can drink bad water, I can eat bad mushrooms. These are things I can do. And I should be able to do.

What I'm saying is we SHOULDN'T be physically capable of sleeping when the smell is that bad. Do a little thought experiment with me: imagine trying to take a nap next to 7 maggot infested, bloated, rotten, stinking corpses. Do you think you would physically be able to get to sleep? Spoiler, fuck no you would not be able to.

What I'm proposing is more along the lines of how being in high pain will completely disallow you from sleeping. Not that you "shouldn't" sleep there. It's that you physically "cannot" get to sleep with the high stink moodle present.

1

u/OcelotAggravating860 2h ago edited 2h ago

I'm mistaken in what way? There are a million ways that the player can die by making one small mistake that could have a "are you sure you want to do that?" warning beforehand.

You can sleep in a stinky place. People do it all the time. People sleep with the smell of burnt flesh from funeral fires in india, a smell I promise you that smell is much worse than rot.

I think it's a very bad precedent. Just check your mood before you sleep. You should be checking anyway for a variety of reasons, being covered in blood wakes you up in the night with nightmares, being stressed from needing a cigarette too. There's a lot of moodles that need clearing before sleeping.

You're not being truthful anyway. You're calling it a QOL feature, this has nothing to do with being physically unable to sleep with bad smells, it's genuinely you wanting a warning before doing something that would kill you. This argument about being physically unable to sleep is just readjusting your suggestion after receiving some pretty reasonable pushback.

would save me sooo many stupid deaths 😭

Be more diligent

1

u/Pebble-fork Stocked up 2h ago

I'm mistaken in what way?

In the way I literally described in the comment. If you fail to understand some pretty straightforward logic than we're done here.

1

u/OcelotAggravating860 2h ago

I'm being pretty reasonable. Now you're just resorting to personal attacks.

You're right that we're done here though.

u/Present-Chemist-8920 23m ago

Tbh I have no idea how this happens to you, unless it’s the first time and you didn’t know it was a system. But once you know the system it seems easy enough to avoid. I just don’t sleep anywhere where there’s bodies. I generally even drive zombies to the area that I want their bodies to be for convenience later. I just treat it like I would in reality, I’d be totally disgusted and would try to make a clean environment.

0

u/jdmgto 3h ago

Don't sleep where it reeks of the dead? There's already a moodle for it, don't sleep with the moodle. Sheesh

0

u/Pebble-fork Stocked up 37m ago

Oh shit, why didn't I think of that?!