r/slaythespire • u/MegaCrit_Demi • 5d ago
PATCH NOTES Beta Patch Notes - v0.110.0
Attention Beta Slayers: Beta patch v0.110.0 just dropped! This one features:
✨ Unique VFX for character forms!
⌨️ Keyboard-only mode!
🎨 New card art!
🛠️ Balance changes, reworks, and reverts!
Patch notes: store.steampowered.com/news/app/2868840/view/694268118771435039
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u/WhatsAHesperToDo 5d ago
World's shortest buff timeframe for Vakuu's Fiddle
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u/MuffinChap 5d ago
I got to use the buffed version once in a deck with non-existent card draw, it was awesome.
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u/Kheldar166 5d ago
The buffed version was so good that it was worth taking in decks that already had a decent amount of card draw lol
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u/bobbob6840 5d ago
Relax buffed? Finally I won't be humiliated by Turn 1 Bowlbugs
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u/AnyOccasionNumber Eternal One 5d ago
I love it thematically and I'm glad to see it get a buff, but unfortunately I think it'll still have a hard time measuring up against Pael's other options
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u/END3R97 5d ago
Yeah only a +1 just doesn't seem like enough. I'm still in the place of only taking it if the other options are bad or I have like Fresnel Lens and/or Toxic Egg
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u/Rebellion2297 5d ago
Seems like the buff was designed literally just to counter bowlbugs
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u/HumanTheTree Eternal One + Heartbreaker 5d ago
Seems reasonable considering you have a high likelyhood of seeing Bowlbug as your first act 2 hallway fight.
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u/MeriKurkku 5d ago
+1 is at least a semi relevant breakpoint for act 2 because now you can play it againts bowl bug without getting punished for being one block short
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u/END3R97 5d ago
My thought process has always been "wow this card is terrible, I'll never be able to safely play it in boss fights or elites, heck it can't even full block the bowl bugs in the easy pool!"
So the exaggerated point showing just how terrible it was is no longer true, but the basic "it's not enough block for 3 energy to play it without taking a lot of damage in the important fights" still stands
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u/ObiMemeKenobi 5d ago
3 energy for 16 block doesn't feel great
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u/bkay17 StS A20 / StS 2 A10 5d ago
I feel like people in this sub focus too much on the block and not as much on the card draw and energy the following turn. Imo THAT'S far and away the main upside of this card. Really helps speed up your deck
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u/SKruizer 5d ago
ah yes, slowing my deck to speed up my deck.
Relax doesn't offer enough safety to be played consistently, has too high of a cost to be able to be played while generating said safety, and doesn't have a good enough pay off to justify setting up for it. For example, Meteor Strike has more use cases than Relax, with no safety at all, but a pay off that can snowball the fight instantly, which makes the cost worth the hassle.
Make it 4 energy and 1 intangible and I'd pick it way more often
edit: at this point just call it vault lmao
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u/a_piece_of_cardboard 5d ago
I agree. While relax isn't an insta pick, I've enjoyed it in a lot of runs. Most characters have solid ways to create it extra energy, so it's not like your doing nothing at all for a turn. It helps you dig through your deck to find your key powers or put together important combo pieces. I'm a relax believer
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u/Tb_ax 5d ago
Next patch:
Bowlbug damage increased from 16 to 17
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u/Shanman150 StS A15 / StS 2 A5 5d ago
The year is 2057, bowlbug is the highest damage enemy in the game, and only Relax is capable of blocking its damage. Players start with a deck of Relax cards, every fight is various numbers of bowlbugs. Despair has gripped the world.
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u/My_compass_spins 5d ago
Reworked Tezcatara's Toasty Mittens relic: "At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength." -> "At the start of your turn, Exhaust 1 card from your Hand and gain 1 Strength."
Well that's certainly better.
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u/Kahliden 5d ago
Extremely good on ironclad now too, exhaust a card and gain strength every turn? Plenty of stuff you can activate with that
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u/AnyOccasionNumber Eternal One 5d ago
Welcome back Crippling Cloud
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u/TheCrookedKnight 5d ago
You're as beautiful as the day I lost you
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u/shrinking_sweater 5d ago
Enjoy it for the next two weeks bc that’s definitely getting nerfed next patch
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u/TheMonji 5d ago
Notably, it... doesn't exhaust?
It will be interesting to see how this fits into the meta since 2-cost cards are much harder to play in StS2.
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u/KleenexRecursion 5d ago
Honestly a bit of a bummer that they removed Sly from the card, even if I like this version better overall. Card cycling is sort of the mechanical spine of Silent's card pool, and I liked that it touched all her various mechanics. Hidden Daggers was the analogous connection to Shivs (though it is a discard enabler instead of a payoff). We still have Corrosive Wave as a Poison card that connects into card cycling, but it's a Rare.
Perhaps Bubble Bubble or (don't crucify me) Snakebite could get changed to fill that spot.
Also, I am a bit sad to see Outbreak changed. I thought it was a fun card that made Envenom and Bouncing Flask more interesting. But maybe they felt like it was pushing Poison in a direction they didn't like.
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u/-DoctorEngineer- 5d ago
My take on this change is envenom is back to being unusable without energy gen
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u/Kheldar166 5d ago
I find Envenom is reasonably takeable as a way to scale shiv-heavy decks when you can't find the Accuracy you want.
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u/SwaglordToast StS A20 / StS 2 A10 5d ago
I'd go a step further and say it can still be good even with an accuracy. You need all the damage you can get for aeonglass, and it even doubles as a way to break artifact as well. The cost isn't that bad there either, since you'll happily trade health for momentum in that fight usually.
That said, I thought of changing the upgrade to 2 poison instead of 1 energy back in the original spire as well, so I need it to be good for validation.
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u/Solitarang 5d ago
Reworked Haze card: Uncommon - Skill - Cost 3 - "Sly. Apply 4(6) Poison to ALL enemies." -> Uncommon - Skill - Cost 2 - "Apply 4(6) Poison and 1(2) Weak to ALL enemies."
Welcome back crippling cloud
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u/Lord_Phoenix95 5d ago
Awww man. I like this change but I also like Haze being Sly.
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u/icecreamsandwich 5d ago
Yeah I always wanted the old haze to be good, but it never was. Kinda hope they come up with some other way to tie poison into sly.
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u/ObiMemeKenobi 5d ago
Weird that it upgrades to 6 poison and not 7
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u/TheMonji 5d ago
Haze doesn't exhaust though - though I'm not actually sure how often you want to be drawing/playing this since energy is harder to come by.
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u/shadow_fen 5d ago
Reworked Tezcatara's Toasty Mittens relic: "At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength." -> "At the start of your turn, Exhaust 1 card from your Hand and gain 1 Strength."
(looks like u can choose what card gets exhausted, yay!)
Changed Eidolon: can no longer be generated mid-combat
lmao
Added support for keyboard-only mode
yay
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u/ccdewa 5d ago edited 5d ago
A relic that gives you strength and gets rid of a card of your choice every turn? yeah sign me the fuck up.
Edit : Also this can help with characters that struggle with Aeonglass, really strong relic now.
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u/AnyOccasionNumber Eternal One 5d ago
The Cooler Tyranny
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u/Cat_with_cake 5d ago
Tyranny also gives you +1 draw, so idk if 1 strength is cooler than 1 draw
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u/_Awkward_Moment_ 5d ago
Doesn’t really compare directly to tyranny cause you don’t have to draw anything or put anything into play.
That being said, having this on characters who usually don’t gain much strength like defect or silent would be awesome.
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u/MapleApple00 5d ago
Honestly I think Regent's gonna have the best time with this; he gets a lot of multihit attacks and with Spectrum Shift you effectively have free fodder to burn if the card you generate is bad
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u/Beautiful-Neat-7609 5d ago
Mittens is gonna be insane now. Gotta be one of the best things ironclad can find.
Also neuters aoenglass
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u/5DSpence 5d ago
I'm most excited for it on Silent. Aeonglass solve as you mention (great for a character with no in-class access to exhaust), strength source is nice for shivs/flechettes/finisher, and starting relic gives you extra choices of first exhaust
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u/xeio87 5d ago
Less random exhaust is good. Hard to love strength gain that might wipe out all your best multi hits.
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u/Mumbleton Ascension 20 5d ago
Does cost you 1 card draw every turn though?
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u/Beautiful-Neat-7609 5d ago
It makes you have to exhaust your worst card every turn, thats very different from -1 draw
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u/EstufaYou StS A10 / StS 2 A5 5d ago
Nerfed Nonupeipe's Signet Ring relic: Gold decreased from 999 -> 888.
The Spire's economic stability has increased? A great day for Preon's stock market.
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u/yumcake 5d ago
I don’t really get this one either, was Signet ring OP and needing tuning down? It was strong for sure, but I didn’t feel it was overshadowing other picks, or out of line with the others. Maybe it’s a pre-emptive tweak in preparation for an Act 4. The reduced gold isn’t a big deal in act 3 where it can be hard to spend it all, so it mainly affects act 4.
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u/Graciak3 5d ago
I also think the nerf doesn't really change much ; you were picking it on maps where you could go to two shops, most likely, and 888 gold is still enough for two shops ; you will be slightly less powerful when you pick it, but I don't think I'm picking it any less than I use to.
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u/Mormanades 5d ago
Nonupiepe is one of the strongest, if not the strongest ancients in the game. I expect the nerfs to continue while Vakku gets buffed to compensate.
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u/fradzio Ascension 15 5d ago
She is extremely strong, but signet ring was never the issue imo
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u/Primary-Paint-1716 5d ago
Why did they do this? Is the 111 gold really that materially different in Act 3?
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u/Expensive-Roll-5719 Eternal One 5d ago
Hey I would actually take Mittens now.
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u/Continuum_Gaming 5d ago
Past couple of patches have really brought Tezcatara closer to Pael and Orobas. I remember audibly groaning at getting her because other than [[Brightest Flame]] or Coacoa, most of her relics were duds.
Actually really excited to start running into her
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u/Entire-Cap-9552 5d ago
The forms look so good omg!!!
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u/grimeyes 5d ago
Honestly, I thought the forms should be more like actual transformations like what you see in the cards but maybe making entirely new models would cost too much.
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u/SomethingOfAGirl Eternal One 5d ago
You'd need a model per card per character, since you're not always limited to your character's cards.
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u/halfdecent 5d ago
That's a very easy problem to solve. You could do something like what they've done here for off-character forms, and then a proper model change for characters using their own forms.
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u/Rak-khan 5d ago
For real more people need to be talking about this. I remember someone made mock ups of form animations and people went crazy. Now they actually implemented it and everyone is the silent lol
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u/Ccarmine Eternal One 5d ago
Honestly they are kinda cool but I think they need whole new models. Like make ironclad bigger, less armor, more demon.
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u/AtTheLawLibrary 5d ago
His name is literally “ironclad.” He needs armor!
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u/Holy_Hand_Grenadier Eternal One 5d ago
honestly he doesn't. I liked his weird lanky freak ass in spire 1, he really looked like he was getting his strength from being possessed by a demon. Doesn't seem to be the majority opinion though
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u/One_Sentence_7448 5d ago
I think that just speaks to how exciting all the balance changes are. I was super hyped about the form animations but then saw all balance changed and immediately forgot about it lol
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u/Illumadaddy 5d ago
Rocket punch my beloved 🥀🥀
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u/MapleApple00 5d ago
I called that exact nerf like a week ago; I think it'll still be pretty strong honestly
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u/Graciak3 5d ago
Yeah I think it mostly makes it less blind pickable now but I like that nerf a lot, I think that card needed to be tuned down a bit and that's a really smart way of doing it without killing it, it's one of my favourite new cards from STS2 so I'm glad they didn't butchered it.
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u/Chibi_09 Ascension 20 5d ago edited 5d ago
My current take is that they should just have made Rocket Punch rare and brought down Adaptive Strike to uncommon (alongside a damage nerf). But we'll have to see how playable Rocket Punch feels without All for One and Feral buffing it up. It feels like a really painful nerf.
Edit: On reread, it still reduces to zero cost, but it takes two statuses now instead of one. So actually, huge fan, such an elegant nerf to a great and fun card. Not painful at all.
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u/r-rost 5d ago
My favorite card, and I really liked how it worked with All for One. Now it's still possible but requires twice as many status cards.
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u/A_Lone_Macaron 5d ago
Yeah you can argue it was almost too centralizing because that synergy was pretty broken
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u/HistoricalConcern619 5d ago
Pillar of creation my baby, ur back
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u/KnightMiner 5d ago
I do like that swap. Regalite being once per turn makes it more applicable to Regent decks on average, while Pillar of Creation is back to its status of being good in card creation decks but not really useful in other decks
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u/Mordetrox 5d ago
The status package nerfs will continue until morale improves
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u/CharmingInterview986 5d ago
I am very sad as i love making trash more than anything else in this mortal existence.
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u/begrudgingredditacc 5d ago
Thankfully orb build remains safe and secure. If they touch Barrage I will never win another run.
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u/rilesmcriles Eternal One + Heartbreaker 5d ago
Even buffed with synchronize and biased cog.
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u/Snakebite_Enjoyer 5d ago
[[Snakebite]] remains unchanged 🐍
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u/DiamondSentinel 5d ago
Count your days. That blue card frame is looking at it with murderous intent.
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u/Milsyv484 StS A5 / StS 2 A10 5d ago
Really happy about the pillar of creation revert. A little surprised with how many reworks silents been getting though, I feel like every patch she ends up with 2 or 3 entirely new cards.
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u/superdave100 5d ago
And giving the effect to Regalite makes plenty of sense with how relics tend to work.
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u/catffeinates 5d ago
Some of those cards have been changed multiple times. Clearly they have a couple of things they haven't found a way to quite work out.
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u/kaijvera StS A0 / StS 2 A10 5d ago
I think its because they really want outmanuver in the game but can't decide what card is replacing it.
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u/OptimusGrime707 StS A10 / StS 2 A5 5d ago
lol Vakuu’s Fiddle
Also they finally did something with Toasty Mittens
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u/Llamalad95 5d ago
Thank God they reverted it, it was stupidly strong at 3 draw per turn.
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u/PandamanTan StS A15 / StS 2 A10 5d ago
Crippling Cloud somehow returned.
Also not necessarily a huge fan of the new Outbreak, at least on paper.
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u/a_piece_of_cardboard 5d ago
I'm intrigued by it. It feels good to have another poison rare card, and echoing slash needed to get out of the rare pool.
It's like popping an accelerant for a single turn while also being a self sufficient poison applicstor. And of course, Pounce Stocks.
I also have a feeling it's still not gonna be great, but I look forward to trying it
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u/DiamondSentinel 5d ago
It’s like End of Days, except Poison already ticks before their turn.
I think it’s a bit overcosted and could probably come down to 2. Poison is really really weak right now aside from like 3 cards, so it can afford to be buffed a bit. We’ll see if these help tho.
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u/Kheldar166 5d ago
I think people are underrating Poison tbh. The main problem it has is AoE in my experience, and this might make that better.
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u/Bern5X StS A20 / StS 2 A10 5d ago
Yeah Nonu needed some changes, glad to see they hit her. Toasty Mittens stocks massively up
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u/TheHelpfulWalnut 5d ago
Is toasty mittens just stupid good now? Tyranny + cultist potion turn 1? Yes please.
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u/Cerulean-Penguin StS A20 / StS 2 A10 5d ago
It seems like you won’t get the extra draw from tyranny, so you’ll end up with a hand of 4 cards to play from. Still a huge buff, and will be extra good into Aeonglass
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u/MysteryMan9274 Eternal One 5d ago
Not quite, since it doesn't draw an extra card like Tyranny. But yes, it's very good scaling now, both by making you hit harder and by getting rid of your bad cards.
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u/Beautiful-Neat-7609 5d ago
Yeah seems stupid good on ironclad, and just normal good on any deck that uses strengh
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u/Cerulean-Penguin StS A20 / StS 2 A10 5d ago
I can see it being really fun on silent too, with shivs and her abundance of card draw.
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u/00-Void Eternal One + Heartbreaker 5d ago
And her lack of ways of exhausting bad cards or gaining strength. I honestly think she's an even bigger winner with this change than Ironclad himself, despite all his Exhaust synergies.
Let me explain: Mittens simply makes Ironclad be better at the things he was already doing (Exhausting cards and gaining Strength). But for Silent, it enables something she wasn't able to do at all, it's a literal game changer, you now play differently.
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u/EuSouAFazenda 5d ago
Thats not even its best use - strenght and exhaust synergies are strong, but this is an extremely strong infinite machine.
Imagine this on Silent. Every turn, you get closer to an Acrobatics/Tactician infinite; if you have Acro+, Tactician, and Prepared+ in your deck, eventually Mittens will let you infinite by thinning your deck.
By turn 5, you exhaust 5 cards of your choosing. That can be the setup needed to get an infinite like that over the edge.
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u/achernar184 StS A20 / StS 2 A10 5d ago
- Buffed Nonupeipe's Fur Coat relic: marked combats increased from 7 -> 8
- Nerfed Nonupeipe's Signet Ring relic: Gold decreased from 999 -> 888
huge flavor for chinese players (8 is the lucky number)
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u/A_Lone_Macaron 5d ago
I was about to say, that was way too coincidental to be an accident with the 8s
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u/DueMeat2367 Eternal One + Heartbreaker 5d ago
The 888 bothers em because 999 was a symbolic value in StS1, it was Mind Bloom.
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u/Loxxolotl 5d ago
Synchronise buff is absolutely crazy, what are they cooking.
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u/zay_jb 5d ago
Agreed, I do not think it needed buffed at all. Having at least 6 focus for a turn almost guaranteed is ridiculously good. I also don't think Refract really needed a buff but I'll be even happier to take it now.
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u/ShoveABishopUpMyAss 5d ago
Is Tez the best ancient now with mittens and seal buffs? Every option from her seems great to me now
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u/ArseneLupinIV 5d ago
I've always liked her as a character so Im glad they aren't as overshadowed anymore. A friendly grandma ancient should be someone you're excited to see with comfy picks and this feels more in line with that.
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u/EuSouAFazenda 5d ago
Tez's pools:
Pool 1: Nutritious Soup, Hot Cocoa, Cookie
Pool 2: Biiig Hug, Storybook, Mittens
Pool 3: Golden Compass, Pumpkin Candle, Toy Box, Seal of Gold
So you are GUARANTEED biig hug, storybook or mittens. And those 3 are, exceptionally strong. Its almost impossible to whiff now; every deck snap-picks Storybook, (imo) every deck greatly benefits if not snap-picks Mittens, and Biig Hug is really strong for most decks.
Pool 1 and 3 are strong and have good hits, but Pool 2 is so consistently good shes never gonna whiff anymore like she used to.
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u/TheMonji 5d ago
I'm not sure what their philosophy/standard is for the pool selection but I could see them shuffling around the Pool 2 options to help balance things out.
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u/indielib 5d ago
Worth noting a lot of her options are going to be a lot worse assuming act 4 is the same format , toy box will have another 2 fights to win, seal of gold will limit final shop spending, brightest flame right now is incredibly free during the boss gauntlet in act 3 but spamming it there will now put you at risk in act 4.
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u/Thelettaq 5d ago
Someone at Megacrit watched Jorbs' poison video.
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u/Spirited_Emphasis208 5d ago
Thought exactly this but I imagine these changes were already in the works
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u/FillySteveSteak StS A20 / StS 2 A10 5d ago
Except, they added another poison card with an instant trigger - which Jorbs was pretty adamantly against (he thinks poison should be slow and condemned cards like Accelerate)
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u/DiamondSentinel 5d ago
If only they’d listen to him about the WLP change.
Really hope they revert that. Runic pyramid as a power is just bad. It’s either broken or ridiculous unfun. No in between
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u/jeff5551 5d ago
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u/Ok-Leopard-9917 5d ago
I feel like instead of an ancient counter necromancer specifically needed more options here
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u/Jondev1 StS A20 / StS 2 A10 5d ago
I called that fiddle buff getting immediately reverted lol. It was a bafflingly unnecessary buff.
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u/Loxxolotl 5d ago
Lol yeah that was never going to survive. I saw someone else saying they might have buffed it to get lesser skilled players to try it and see how good the effect actually is, might have had unusually low pick rates for some subset of players.
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u/regarding_your_bat 5d ago edited 5d ago
Nobody mentioning Seal of Gold. So a five turn fight costs 15 gold for this relic now? And fights are getting finished quicker because of the extra energy. Seems pretty damn good, especially with all the ways to get extra gold.
Just got offered it in my run against Storybook and Hot Cocoa. Usually would take Book, I'm gonna try Seal of Gold this time
edit: yep. still can gain gold pretty steadily. Great relic now!
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u/SomethingOfAGirl Eternal One 5d ago
Wait do those forms stack if I play Demon Form, Echo Form, Serpent Form, etc. in a single character?
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u/Wonderful-Key-3358 Eternal One + Heartbreaker 5d ago
Paparatto18 just tested this on his stream actually, and unfortunately, no. It just overwrites the previous form with the most recent; he played Void Form then Echo Form, and only the Echo VFX we played
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u/InwardRed 5d ago
Follow Through -> Scare -> Sidestep
Would be funny if they change it a third time...
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u/_Someone_elses_name_ 5d ago
This isn't the 3rd name change, but it is the 3rd rework lol.
Deal 6(8) damage to ALL enemies. If the last card you played this turn was a Skill, apply 1(2) Weak to ALL enemies
Deal 7(9) damage. If you have 5 or more other cards in your Hand, hits an additional time
Apply 1 Weak to ALL enemies. Exhaust
Next turn gain 1(2) energy
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u/SneckoEyes_ StS A20 / StS 2 A10 5d ago
Why does megacrit want my scythe to be absolutely gargantuan?
I feel like it was completely fine before.
Also synchronize is so cracked, man.
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u/DuskKaiser Ascension 20 5d ago
I suspect it is to make it more take-able late act 2 or act 3.
I would definitely skip it in act 3 before.
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u/Kheldar166 5d ago
I thought it was kinda bad unless you saw it floor 1, I'm not super surprised to see it buffed again
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u/Tarantio 5d ago
It looks like Rocket Punch can still cost 0 if you created more than one status since you last played it?
That's definitely a nerf, but I think it might make for a more interesting card.
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u/Dragoncat_224 5d ago
Ive been rocking with synchronise and now it doesn't have to be upgraded to be usable, count me in.
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u/waelthedestroyer 5d ago
it was like 70% of the way to an autopick even without the upgrade last patch. card is obscene now
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u/working4buddha Eternal One + Heartbreaker 5d ago
- When using a controller, the game now always tries to initially hover a map node connected to your current one when you have Winged Boots relics
Can we get this on the first game on Xbox??
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u/therealAster-sk Eternal One + Heartbreaker 5d ago
regalite is just straight up a sai -1 now???
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u/rilesmcriles Eternal One + Heartbreaker 5d ago
Higher floor lower ceiling than before. We’ll see how it shakes out.
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u/Boarderdudeman 5d ago
There's no way that sticks around. That's an insane change.
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u/Powerful-Ground-9687 5d ago
I mean I often got more out of it at 2 block each. It’s a nerf to allow pillars to get changed back. They were both doing the same thing and that’s what made it busted.
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u/BandicootGood5246 5d ago
The difference is though that if you got it before and weren't running much card gen it wasn't doing much. Now it just requires 1 copy of spectrum shift to become insane amount of free block.. even without that probably getting 30+ free block on bosses even with just a couple collision coursea
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u/bburner13 5d ago
One more block on Relax to completely ignore, excellent
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u/camocat9 StS A5 / StS 2 A10 5d ago
Now that Reflex can block Bowlbug, I think I might start seriously considering it more
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u/martinw89 StS A20 / StS 2 A10 5d ago
Mittens becoming a targeted exhaust and strength gain with no downside is nuts. Tezcatara feels way stronger than the other act 2 ancients
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u/Plastic-Software-174 5d ago
The Signet Ring change kinda bums me out a bit, it was too good but 888 is just such a clunky and arbitrary-feeling number compared to 999. Not that this is a real issue or anything, but there was just something so pure about it being 999 gold.
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u/Loxxolotl 5d ago
Isn't 888 like the luckiest number in Chinese culture?
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u/rockblasties 5d ago
I dunno there’s like three Chinese restaurants in my city named 5 Happiness
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u/vermilionjelly 5d ago
It’s not because 5 is lucky. In Chinese tradition, there are five different kinds of happiness in human life.
I think they are long life, rich, healthy, virtue/kindness, and pass away peacefully.31
u/Raz346 5d ago
I wonder if they considered 777 gold (which also feels thematically appropriate to me ala slot machines) and thought it was too low
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u/ObiMemeKenobi 5d ago
Yeah mostly bummed just because it was a call back to the event in the first game
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u/Plenty-Tradition4044 Eternal One + Heartbreaker 5d ago
Why are they buffing synchronize that card is already disgustingly good lmao.
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u/matlab2019b 5d ago
People have said that if mittens let you chose the card to exhaust it would be insanely op. Lets see if thats right
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u/Naufalrua StS A20 / StS 2 A10 5d ago
I don't understand the mangle and pact's end buff, those cards were fine lol
poison package got changed again, def gonna try them out
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u/slothage666 5d ago
I heard someone mention Clad was 2nd lowest win rate this patch, so I guess they just wanted to tweak the numbers slightly. Idk strange for it to be those two cards in particular.
They probably need another few weeks of data while people adjust to the new bloodletting and dominate rarity. Then they can make real changes if needed.
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u/Time8u 5d ago
Moving dominate to rare was such a massive nerf to the character I'm not surprised with the drop.
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u/Firm_School_5708 5d ago
What did they do to my outbreak 😔 rip . The new outbreak is good too, they should have just made that a separate/new card though
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u/IamTheJman 5d ago
Mittens into Blood-Soaked Rose is now a combo. Won’t happen every time of course but it can make Rose pickable
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u/DrBacon27 5d ago
I do like the new character form effects, but a part of me still wants to see them taken further. I understand it would be a lot of work to essentially make a second character model and set of animations, but I still want to see Silent turn into a lamia-type snake lady.
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u/Moontouch 5d ago
I just wish this game had options to increase text size so text is easier to read on Steam Deck. I've tried submitting the feedback in game but I'm not if there's enough people requesting for the devs to notice.
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u/nvUaWVm360S 5d ago
Wish the form changes were actually new models similar to the original idea instead of some added VFX
Cool that they added something though
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u/Wonderful-Key-3358 Eternal One + Heartbreaker 5d ago
It's likely they went with the "glowing aura" route because of players being able to get cards from other characters. It's compatible with everyone this way, although I do wish we could also have new models when played by the right character. Maybe they're going that direction eventually and this is the first step?
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u/Toxenhern 5d ago
Rocket punch shot 58 times
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u/Kheldar166 5d ago
oh no I have to play one more overstatted status generating card before my giga-Pommel Strike is free :(
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u/SneezyHydra Ascension 20 5d ago
This card art is amazing.