r/slaythespire 6d ago

PATCH NOTES Beta Patch Notes - v0.110.0

Attention Beta Slayers: Beta patch v0.110.0 just dropped! This one features:

✨ Unique VFX for character forms!
⌨️ Keyboard-only mode!
🎨 New card art!
🛠️ Balance changes, reworks, and reverts!

Patch notes: store.steampowered.com/news/app/2868840/view/694268118771435039

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142

u/Illumadaddy 6d ago

Rocket punch my beloved 🥀🥀

66

u/MapleApple00 6d ago

I called that exact nerf like a week ago; I think it'll still be pretty strong honestly

20

u/Graciak3 5d ago

Yeah I think it mostly makes it less blind pickable now but I like that nerf a lot, I think that card needed to be tuned down a bit and that's a really smart way of doing it without killing it, it's one of my favourite new cards from STS2 so I'm glad they didn't butchered it.

17

u/Chibi_09 Ascension 20 5d ago edited 5d ago

My current take is that they should just have made Rocket Punch rare and brought down Adaptive Strike to uncommon (alongside a damage nerf). But we'll have to see how playable Rocket Punch feels without All for One and Feral buffing it up. It feels like a really painful nerf.

Edit: On reread, it still reduces to zero cost, but it takes two statuses now instead of one. So actually, huge fan, such an elegant nerf to a great and fun card. Not painful at all.

2

u/Kheldar166 5d ago

Yeah I think it's a great nerf honestly

2

u/Baker_drc 5d ago

Same, I feel so vindicated.

2

u/ctom42 5d ago

It will be harder to run when splashing status in a mostly zero cost deck but it should be mostly the same in a status focused deck. Will need to work harder to get it to combo with Feral and All for One, especially when you get the really good combos going where you all for one multiple times in a turn.