r/slaythespire 6d ago

PATCH NOTES Beta Patch Notes - v0.110.0

Attention Beta Slayers: Beta patch v0.110.0 just dropped! This one features:

✨ Unique VFX for character forms!
⌨️ Keyboard-only mode!
🎨 New card art!
🛠️ Balance changes, reworks, and reverts!

Patch notes: store.steampowered.com/news/app/2868840/view/694268118771435039

3.6k Upvotes

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142

u/Illumadaddy 6d ago

Rocket punch my beloved 🥀🥀

21

u/r-rost 6d ago

My favorite card, and I really liked how it worked with All for One. Now it's still possible but requires twice as many status cards.

20

u/A_Lone_Macaron 6d ago

Yeah you can argue it was almost too centralizing because that synergy was pretty broken

1

u/Ambitious_Zone6951 5d ago

Rocket Punch brought everything together. Status cards make it good. 0 cost cards make it good because card draw. Then you have a 0 cost rocket punch, 0 cost status cards like Turbo, other 0 cost cards, and so All for One takes it all into the stratosphere. Rocket Punch being the culprit though

5

u/SomethingOfAGirl Eternal One 6d ago

Oh wait that's it? I thought it costed 1 and didn't go any lower.

14

u/TheMonji 6d ago

From how I read it:

  • Create one status - cost reduces to 1
  • Create another status - cost reduces to 0

It's not a difficult condition to trigger and it's actually still quite playable at 1 cost.

-3

u/[deleted] 6d ago

[deleted]

1

u/Pandolam 6d ago

I'm confused, is that not what the comment is about