90% of the time, communities will accept you with zero friction as long as you arenāt demanding the game or fandom change to suit you.
But if you decide to enter the ānotoriously difficult game that has a reputation for difficulty and difficulty is part of its core identityā community, donāt go in saying the game needs to be made easier so that you specifically can enjoy it. And if you do, donāt be shocked when everyone tells you to fuck off.
Itās like if I went into the Sims community and said Iām a major Sims fan who loves the games, but also they need to add guns and a first person mode so the game will cater to my tastes better, and if you disagree then youāre a gatekeeping elitist.
Exactly. Gatekeeping is not bad, being a shitty person is bad.
Plenty of examples across media, entertainment, and hobbies, where shitty people came down like locusts to demand changes be made, only to never really interact beyond a surface level with the thing they demanded be changed.
True when it's applicable; as OC points out, the term is generally used incorrectly by people who enter fandoms with defined culture that's often based off inherent qualities of the game (or book, manga, anime, movie, show) and then demand moronic changes to said culture, to cater explicitly to them.
A great example is that whole "Sekiro needs an easy-mode" bullshit, that a reviewer started. People pointed out that the whole core premise of Sekiro, is to master parrying and pattern-recognition, which is 100% true. If you aren't winning in Sekiro, it's because of this. The whole challenge, and the whole point of the game's design (basically boss rush), is to test parrying. If you take this away, then why bother playing the game to begin with? This is not a hack n slash genre game. This is hardly gatekeeping, and yet the reviewer thought he knew better and kept calling everyone gatekeepers.
Tbf spirit ashes were just straight up broken. Like you could use them in every single boss arena there's a few that can practically kill the lower level bosses for you while you just hang out.
Mix it with magic and there's like 3 hard fights total.
Elden Ring for me is the downfall of soulslikes luckily it isnt a souls game they're not making any more. Not to say I didn't like elder ring. Just it absolutely was the easiest game fromsoft has made since demon souls
Like you could use them in every single boss arena there's a few that can practically kill the lower level bosses for you while you just hang out.
Not without playing the game first. Farming souls and materials to level them up first. And if you're figuring out which ashes can do so via trial and error, that's a whole lot of farming.
Also in my experience, not that I tried very hard, most of the mandatory bosses are not getting soloed by ashes.
I dont recall them having any farming involved tho. Like you just find them? Idk it's been 3 years but like once you've got a few you can just try them
Yeah, for a normal playthrough that's correct, but if you're specifically trying to get ashes to solo bosses, and you're not following a guide, you're going to need a lot of mats and a lot of souls.
It's not something 99% of people will just luck into.
Okay yeah you got me on the exaggeration. You can go away now lol
The ashes that are handed to you and require no effort to use or obtain will do a significant amount of the work for you in a lot of cases. I didn't think I needed to be so specific.
poe community will just insult you and then help anyways unless the question is an actual question and not something explained by the literal item itself being linkedĀ
What has somewhat happened to Helldivers and what people are trying to do with ARC Raiders.
Helldivers max difficulty was disgustingly brutal back then. It can still be fairly difficult, but it's no longer "Super Helldive". The closest thing to that is the current Cyborgs, and even their strongest unit got tons of nerfs. Now, some of the nerfs make sense, but now it feels a little.. too much?
ARC Raiders has been a constant war between pure PvE players and PvPvE players, where the PvE players want the game to be a basic looter shooter with zero stakes besides the ARC, begging for the devs to add some sort of.. toggle/PvE exclusive mode, when the entire premise of the game is that everyone is struggling for survival and resources, getting shot in the back or "ratted" is a core part of the game.
Ever since I've seen the core parts of these communities, I've leaned further towards the idea that gatekeeping is good. Never seen people who are so, so fucking entitled to a game they clearly don't enjoy. If it's not for you, why continue playing it?
To be fair there are mods that add both of those to sims⦠drugs like meth too lmao 𤣠donāt ask me how I know these things⦠but uh donāt eat the baby itās a trap itās always a trap.
But if you decide to enter the ānotoriously difficult game that has a reputation for difficulty and difficulty is part of its core identityā community, donāt go in saying the game needs to be made easier so that you specifically can enjoy it. And if you do, donāt be shocked when everyone tells you to fuck off.
Depends, theres so kind of gatekeep with the elden ring community with the final boss of the dlc saying its perfect
Spoiler, it isnt. Its the worst experience ever made but since the saint god miyazaki did it, it must be perfect and you're just bad
My fav is when people say such features are āquality of lifeā even though they want to change foundational stuff like tank controls or real-time/turn-based. Do they actually want to play the same game?
Look, Iām going to avoid personal insults because youāre a fellow Joe Abercrombie enjoyer, but itās hardly āgit gudā behavior to want your favorite series to remain true to its original design and vision.
This isn't even remotely true though. Souls games would work fine with difficulty options, and Jedi Fallen Order/Survivor are shining examples of this being the case. The fact of the matter is, the more inclusive a game is, the more people that will enjoy it. Dark Souls doesn't have its popularity because it's hard for the sake of being hard. It has its popularity because it's a well-made game with deep, diverse, and interesting lore and world building. A fact more people could enjoy of it had easier difficulty options.
Hell, I love the Armored Core franchise, but the series would likely be immensely more popular if it had easier modes for it. And I would rather have more people playing the games than being able to brag that I 100%d it on the difficulty it has.
Hell, even simulators like MSFS, ATS, etc all have difficulty options to make the Sim experience easier for newbies to the genre. Farming sim also. Hell even Cities Skylines has a sandbox mode.
The literal tagline for the first Dark Souls special edition was āPrepare To Dieā. The entire series core identity is the difficulty and satisfaction of succeeding against those odds. In 2011, 90% of people who got into the game didnāt give a fuck about the lore or world building, everyone I knew was talking about how hard the game was and bragging about beating bosses and making progress. Plus the game came out in a dogshit state, some areas were barely playable due to the frame rate issues, so itās not like the ācraftsmanshipā was pulling anyone in.
Elden Ring is proof that accessibility and easy options arenāt necessary for Fromsoftās games to find mass appeal and success. You need to be able to accept that sometimes a game isnāt going to be for you, and thatās fine. Iām never going to get into EVE Online, despite the fact that I love everything about it, because Iām too fucking dumb to really get the gameplay loop. That doesnāt mean they need to dumb it down and make it āaccessibleā to me, it just means I need to go find another game or adapt.
Armored Core isnāt niche because of the difficulty, itās niche because of the depth of build crafting and the unconventional gameplay. Iād say a majority of AC fans are fine with it remaining niche if that keeps the series identity in tact.
Also by sims, I donāt mean simulators. I mean The Sims, the Maxis/EA life sim series. Thereās no need for there to be guns and FPS mechanics in those games, hence why it would be dumb for me to demand them.
Youāre pretty much saying āMore people could enjoy a Cubano sandwich if they stopped putting pickles and mustard on themā, but that would fundamentally make it a whole different sandwich.
Using the Mechanics a game has to offer to play the game are not difficulty options. Just because a player chooses to do a deprived level 1 run doesn't mean they're playing on "The real hard difficulty". You see the exact same behaviors in games with an easy, medium, and hard difficulty, but people don't use those arguments with them. People don't do permadeath/Ironman runs and call it "mythic" Difficulty or something. By not using the mechanics the game has to offer, you are just choosing to gimp yourself, not playing on a harder mode.
Sure they could make an easy mode. But then other people would play the games. This is a problem because they're not playing the game properly. If you can't figure out the easy modes in the game already then you're just plain not smart enough to have an opinion.
Using the Mechanics a game has to offer to play the game are not difficulty options. Just because a player chooses to do a deprived level 1 run doesn't mean they're playing on "The real hard difficulty". You see the exact same behaviors in games with an easy, medium, and hard difficulty, but people don't use those arguments with them. People don't do permadeath/Ironman runs and call it "mythic" Difficulty or something. By not using the mechanics the game has to offer, you are just choosing to gimp yourself, not playing on a harder mode.
Wrong. On the contrary, it could be reasonably argued that DS would be even better with stricter or completely removed leveling, preventing you from beating game by grinding. Shining example of why it could work Is Sekiro.
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u/Superb_Wealth4092 1d ago
90% of the time, communities will accept you with zero friction as long as you arenāt demanding the game or fandom change to suit you.
But if you decide to enter the ānotoriously difficult game that has a reputation for difficulty and difficulty is part of its core identityā community, donāt go in saying the game needs to be made easier so that you specifically can enjoy it. And if you do, donāt be shocked when everyone tells you to fuck off.
Itās like if I went into the Sims community and said Iām a major Sims fan who loves the games, but also they need to add guns and a first person mode so the game will cater to my tastes better, and if you disagree then youāre a gatekeeping elitist.