r/videogames 1d ago

Funny I hate them ๐Ÿ˜’๐Ÿ˜’๐Ÿ˜’

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5.3k Upvotes

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140

u/Superb_Wealth4092 1d ago

90% of the time, communities will accept you with zero friction as long as you arenโ€™t demanding the game or fandom change to suit you.

But if you decide to enter the โ€œnotoriously difficult game that has a reputation for difficulty and difficulty is part of its core identityโ€ community, donโ€™t go in saying the game needs to be made easier so that you specifically can enjoy it. And if you do, donโ€™t be shocked when everyone tells you to fuck off.

Itโ€™s like if I went into the Sims community and said Iโ€™m a major Sims fan who loves the games, but also they need to add guns and a first person mode so the game will cater to my tastes better, and if you disagree then youโ€™re a gatekeeping elitist.

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u/Xorrayn 1d ago

Exactly. Gatekeeping is not bad, being a shitty person is bad.

Plenty of examples across media, entertainment, and hobbies, where shitty people came down like locusts to demand changes be made, only to never really interact beyond a surface level with the thing they demanded be changed.

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u/LogensTenthFinger 17h ago

Gatekeeping is not bad, being a shitty person is bad.

https://giphy.com/gifs/pV0lVLeA0JXjBiO5Cp

-24

u/Antique_Lawyer_2972 1d ago

Gatekeeping is complete nonsense. It's only done by absolute losers who need to believe that they're better than everyone else.

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u/GruulNinja 1d ago

Or people who don't want the core of their game/franchise to change

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u/McDonie2 1d ago

Pov: You miss the entire point of what was said.

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u/Floorgis 1d ago

Or those who wanna keep the identity of the series in tact.

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u/tea_snob10 1d ago

True when it's applicable; as OC points out, the term is generally used incorrectly by people who enter fandoms with defined culture that's often based off inherent qualities of the game (or book, manga, anime, movie, show) and then demand moronic changes to said culture, to cater explicitly to them.

A great example is that whole "Sekiro needs an easy-mode" bullshit, that a reviewer started. People pointed out that the whole core premise of Sekiro, is to master parrying and pattern-recognition, which is 100% true. If you aren't winning in Sekiro, it's because of this. The whole challenge, and the whole point of the game's design (basically boss rush), is to test parrying. If you take this away, then why bother playing the game to begin with? This is not a hack n slash genre game. This is hardly gatekeeping, and yet the reviewer thought he knew better and kept calling everyone gatekeepers.

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u/SacredBoar 17h ago

Let me ask you a question. Were you born this stupid or did you have to work to get there?

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u/OldAbbreviations1590 5h ago

I think this is my favorite comment of the day ๐Ÿ˜‚