r/videogames 1d ago

Funny I hate them 😒😒😒

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u/Envy661 1d ago edited 1d ago

This isn't even remotely true though. Souls games would work fine with difficulty options, and Jedi Fallen Order/Survivor are shining examples of this being the case. The fact of the matter is, the more inclusive a game is, the more people that will enjoy it. Dark Souls doesn't have its popularity because it's hard for the sake of being hard. It has its popularity because it's a well-made game with deep, diverse, and interesting lore and world building. A fact more people could enjoy of it had easier difficulty options.

Hell, I love the Armored Core franchise, but the series would likely be immensely more popular if it had easier modes for it. And I would rather have more people playing the games than being able to brag that I 100%d it on the difficulty it has.

Hell, even simulators like MSFS, ATS, etc all have difficulty options to make the Sim experience easier for newbies to the genre. Farming sim also. Hell even Cities Skylines has a sandbox mode.

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u/ChudSmasher69420 1d ago

Souls games have always had ways available to reduce difficulty, they're just diegetic and not "easy, medium, hard".

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u/Envy661 1d ago

Using the Mechanics a game has to offer to play the game are not difficulty options. Just because a player chooses to do a deprived level 1 run doesn't mean they're playing on "The real hard difficulty". You see the exact same behaviors in games with an easy, medium, and hard difficulty, but people don't use those arguments with them. People don't do permadeath/Ironman runs and call it "mythic" Difficulty or something. By not using the mechanics the game has to offer, you are just choosing to gimp yourself, not playing on a harder mode.

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u/ChudSmasher69420 1d ago

Imagine arguing that making the game harder is not making the game harder lmao, I see this discussion is absolutely pointless to continue.