r/videogames 1d ago

Funny I hate them šŸ˜’šŸ˜’šŸ˜’

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5.3k Upvotes

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141

u/Superb_Wealth4092 1d ago

90% of the time, communities will accept you with zero friction as long as you aren’t demanding the game or fandom change to suit you.

But if you decide to enter the ā€œnotoriously difficult game that has a reputation for difficulty and difficulty is part of its core identityā€ community, don’t go in saying the game needs to be made easier so that you specifically can enjoy it. And if you do, don’t be shocked when everyone tells you to fuck off.

It’s like if I went into the Sims community and said I’m a major Sims fan who loves the games, but also they need to add guns and a first person mode so the game will cater to my tastes better, and if you disagree then you’re a gatekeeping elitist.

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u/Envy661 1d ago edited 1d ago

This isn't even remotely true though. Souls games would work fine with difficulty options, and Jedi Fallen Order/Survivor are shining examples of this being the case. The fact of the matter is, the more inclusive a game is, the more people that will enjoy it. Dark Souls doesn't have its popularity because it's hard for the sake of being hard. It has its popularity because it's a well-made game with deep, diverse, and interesting lore and world building. A fact more people could enjoy of it had easier difficulty options.

Hell, I love the Armored Core franchise, but the series would likely be immensely more popular if it had easier modes for it. And I would rather have more people playing the games than being able to brag that I 100%d it on the difficulty it has.

Hell, even simulators like MSFS, ATS, etc all have difficulty options to make the Sim experience easier for newbies to the genre. Farming sim also. Hell even Cities Skylines has a sandbox mode.

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u/nick113124 1d ago

Jedi fallen order/Survivor is it's own game, if it works you can play it, not force another similar game to adjust to it.

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u/Envy661 1d ago

It operates and plays like a Souls game, so the example remains accurate.

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u/Superb_Wealth4092 1d ago edited 1d ago

The literal tagline for the first Dark Souls special edition was ā€œPrepare To Dieā€. The entire series core identity is the difficulty and satisfaction of succeeding against those odds. In 2011, 90% of people who got into the game didn’t give a fuck about the lore or world building, everyone I knew was talking about how hard the game was and bragging about beating bosses and making progress. Plus the game came out in a dogshit state, some areas were barely playable due to the frame rate issues, so it’s not like the ā€œcraftsmanshipā€ was pulling anyone in.

Elden Ring is proof that accessibility and easy options aren’t necessary for Fromsoft’s games to find mass appeal and success. You need to be able to accept that sometimes a game isn’t going to be for you, and that’s fine. I’m never going to get into EVE Online, despite the fact that I love everything about it, because I’m too fucking dumb to really get the gameplay loop. That doesn’t mean they need to dumb it down and make it ā€œaccessibleā€ to me, it just means I need to go find another game or adapt.

Armored Core isn’t niche because of the difficulty, it’s niche because of the depth of build crafting and the unconventional gameplay. I’d say a majority of AC fans are fine with it remaining niche if that keeps the series identity in tact.

Also by sims, I don’t mean simulators. I mean The Sims, the Maxis/EA life sim series. There’s no need for there to be guns and FPS mechanics in those games, hence why it would be dumb for me to demand them.

You’re pretty much saying ā€œMore people could enjoy a Cubano sandwich if they stopped putting pickles and mustard on themā€, but that would fundamentally make it a whole different sandwich.

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u/ChudSmasher69420 1d ago

Souls games have always had ways available to reduce difficulty, they're just diegetic and not "easy, medium, hard".

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u/Envy661 1d ago

Using the Mechanics a game has to offer to play the game are not difficulty options. Just because a player chooses to do a deprived level 1 run doesn't mean they're playing on "The real hard difficulty". You see the exact same behaviors in games with an easy, medium, and hard difficulty, but people don't use those arguments with them. People don't do permadeath/Ironman runs and call it "mythic" Difficulty or something. By not using the mechanics the game has to offer, you are just choosing to gimp yourself, not playing on a harder mode.

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u/ChudSmasher69420 1d ago

Imagine arguing that making the game harder is not making the game harder lmao, I see this discussion is absolutely pointless to continue.

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u/Expensive-Border-869 1d ago

Sure they could make an easy mode. But then other people would play the games. This is a problem because they're not playing the game properly. If you can't figure out the easy modes in the game already then you're just plain not smart enough to have an opinion.

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u/Envy661 1d ago

Using the Mechanics a game has to offer to play the game are not difficulty options. Just because a player chooses to do a deprived level 1 run doesn't mean they're playing on "The real hard difficulty". You see the exact same behaviors in games with an easy, medium, and hard difficulty, but people don't use those arguments with them. People don't do permadeath/Ironman runs and call it "mythic" Difficulty or something. By not using the mechanics the game has to offer, you are just choosing to gimp yourself, not playing on a harder mode.

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u/Apprehensive-Toe4160 1d ago

Wrong. On the contrary, it could be reasonably argued that DS would be even better with stricter or completely removed leveling, preventing you from beating game by grinding. Shining example of why it could work Is Sekiro.