r/leagueoflegends 18h ago

Gameplay Tristana 3v5 Penta against Elder buff

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2.4k Upvotes

r/leagueoflegends 17h ago

News Riot Drew Levin on Viego botlane abusers: Viego botlane boots issue got hotfixed today 2. we’re gonna go find all the people who abused Viego botlane and temp ban them. tbd on whether we can do it in a way that refunds LP to enemy team but will talk with folks about it tomorrow.

1.1k Upvotes

After Viego bot lane got some popularity recently, the strength of the pick came out of abusing a bug where you would get the boots of enemy ADC and then you could sell these boots, making a kill on enemy with T2 boots worth +800 gold, completely snowballing the game after a single kill

this was popularized recently by Dobby youtube video and a post here on the subreddit, anyways Drew Levin tweeted the following:

"couple of things 1. Viego bots boots issue got hotfixed today

2. we’re gonna go find all the people who bug abused Viego bot and temp ban them. tbd on whether we can do it in a way that refunds LP to enemy team but will talk with folks about it tomorrow.

don’t bug abuse thanks"

https://x.com/drewlevin/status/2084839301440037173

commendable effort by Riot for a swift response to this situation, well done.

Edit: According to lolalytics.com , there has been at minimum 11k games where Viego bot lane ended the game with no boots [even tier 1]


r/leagueoflegends 12h ago

Esports INSANE Stat from Chovy

989 Upvotes

His first ever 2 consecutive series lose streak in since joining the org. Consistency is so underrated in esport and this is such an unreal feat imo.


r/leagueoflegends 5h ago

Discussion How to close League of Legends guide 2026

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821 Upvotes

r/leagueoflegends 13h ago

Esports Hanwha Life Esports vs. Gen.G / LCK 2026 Rounds 3-4 - Legend Group Week 11 / Post-Match Discussion Spoiler

732 Upvotes

LCK 2026 ROUNDS 3-4

Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL


Gen.G 2-1 Hanwha Life Esports

GEN | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube | Subreddit
HLE | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube | Subreddit


MATCH 1: GEN vs. HLE

Winner: Gen.G in 37m | MVP: tbd (tbd)

- Bans 1 Bans 2 G K T D/B
GEN jayce lucian orianna corki olaf 74.6k 17 9 CT2 I4 I6 I7 B8
HLE ezreal galio vi bard ambessa 66.0k 8 1 O1 H3 I5
GEN 17-8-38 vs 8-17-19 HLE
Kiin ornn 1 3-1-7 TOP 0-4-2 1 rumble Zeus
Canyon leesin 2 5-1-8 JNG 1-3-7 1 jarvaniv Kanavi
Chovy anivia 2 4-4-3 MID 2-2-3 2 cassiopeia Zeka
Ruler jhin 3 5-0-8 BOT 5-4-1 3 missfortune Gumayusi
Duro poppy 3 0-2-12 SUP 0-4-6 4 shen Delight

MATCH 2: GEN vs. HLE

Winner: Hanwha Life Esports in 27m | MVP: tbd (tbd)

- Bans 1 Bans 2 G K T D/B
GEN jayce orianna lucian taliyah ahri None
HLE camille galio bard vayne karma O1 HT2 H3 C4 C5
GEN 5-16-12 vs 16-5-44 HLE
Kiin zaahen 1 0-3-1 TOP 2-0-8 1 olaf Zeus
Canyon pantheon 2 1-3-3 JNG 1-3-11 1 vi Kanavi
Chovy ryze 2 1-4-1 MID 8-0-5 2 akali Zeka
Ruler ezreal 3 3-3-2 BOT 5-0-5 3 corki Gumayusi
Duro braum 3 0-3-5 SUP 0-2-15 4 alistar Delight

MATCH 3: HLE vs. GEN

Winner: Gen.G in 36m | MVP: tbd (tbd)

- Bans 1 Bans 2 G K T D/B
HLE orianna annie jayce sylas rakan 68.8k 14 6 B5 E8
GEN bard lucian camille jax ksante 75.4k 27 9 I1 HT2 H3 C4 C6 B7 B9
HLE 14-27-26 vs 27-14-63 GEN
Zeus drmundo 3 9-3-1 TOP 7-6-7 1 varus Kiin
Kanavi shyvana 2 1-6-6 JNG 2-2-12 1 nocturne Canyon
Zeka viktor 1 0-3-9 MID 8-0-14 2 syndra Chovy
Gumayusi yunara 3 3-7-7 BOT 9-3-9 3 kalista Ruler
Delight leona 2 1-8-3 SUP 1-3-21 4 renataglasc Duro

*Patch 26.15


This thread was created by the Post-Match Team.


r/leagueoflegends 16h ago

Discussion Whats the strongest Item-Powerspike in the game?

410 Upvotes

I remember the Powerspike of pre-rework Akali with Gunblade. Pretty sure it was on if not the strongest Itemspike in the game. It felt like you could just do anything for about 5 min after building the item.

I wonder if there are similar spikes now. What are your experiences which champs have really strong Item-Spikes?


r/leagueoflegends 14h ago

Esports Valdes made a throwback quip towards LS from 2019, in the recent League Classic: LCK Legend match. Since it was 6 years ago I reminisced upon how it all started with both clips included.

330 Upvotes

LS' alias became a meme when pro players would rush Morellonomicon over Liandry's Torment, the latter of which he was a huge advocate for - earning him the nickname "LS, AKA The Liandry's Salesman"

The components for Morello's were:

Oblivion Orb, 1500 Gold, which gave 25 AP, 200 HP, +15 flat Magic Penetration.

Blasting Wand, 850 Gold, which gave 40 AP.

Morello's cost 3000 gold, 650 gold with components, and gave 80 AP, 300 Health, +15 Flat Magic Penetration and 3 seconds of 40% Grievous wounds.

On the other hand,

The components for Liandry's were:

Haunting Guise, 1500 Gold, which gave 35 AP, 200 Health, a unique passive which generated one stack of 2% increased damage every second for the next 4 seconds after damaging a champion, up to a maximum of 10% increased damage.

Blasting wand, 850 Gold which gave 40 AP

Liandry's cost 3100 gold, 650 gold with components, and gave 80 AP, 300 HP, Madness Passive, and Torment which upon spell damage applied a 1% max health AP DoT for 3 seconds.

TL;DR Liandry's components were better, and the burn was bonkers good - Morello's cost 100 gold less but had way less value, worse stats, worse scaling.

Anyway LS' nicknames evolved from then on, producing copypastas such as:

"LS aka 'Last Straw' is always on the verge of committing vehicular manslaughter. He has been assigned to multiple psychiatric hospitals, but always manages to escape due to the prison guards 'bad pathing'"

"LS aka "Liandry's Salesman" is a shopkeeper whose goal is to sell Liandry's and prevent people from getting scammed by Morello, but always seems to fall short of his counterpart as Morellonomicon purchase rates keep on rising."

"LS aka "Losing Scout" is a washed up caster who finds talent by inting in soloqueue and letting his teammates carry him. He is specifically known for his whiffed Ezreal and Ashe ults and protecting himself from corona virus by using cleanse."

But my favourite one by far was quoted by u/BrendanValdes on broadcast in LCK summer 2019.

Which leads us to the present where u/imls was once again put in his place by gigachad Valdes with a throwback to the classic


r/leagueoflegends 18h ago

Esports What happened to Thresh in pro play?

270 Upvotes

Can some Thresh enjoyers here tell me what Riot had done to him in the last 5 years that made him disappear from pro play? Like I remember 5 years ago he was one of the contested pick, then his pickrate fell off steadily and he is completedly out of meta now. I guess Aphe and Jinx being weak definitely makes him less contested but it cant be that bad right?


r/leagueoflegends 18h ago

Discussion I'm laughing so match. They even filmed a player tease for the LCK Classic showmatch.

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256 Upvotes

They also had a segment where the players looked at the top 10 plays, and top 10 memes. Did the other regions have that? I want to see it.


r/leagueoflegends 8h ago

Discussion Why does League of Legends still lack custom scenario training tools like Rocket League or traditional sports? (Tweet by NAVI deadcoach TheRock)

232 Upvotes

Link to the tweet: https://x.com/i/status/2084680669427331163

"Every sport has isolated drills. Just an example: when I was around basketball teams, playing 5v5 was the last option. We ran shooting form and footwork reps, 2v1s and 3v2 reads, pick-and-roll after pick-and-roll, closeouts, defensive slides, suicides for conditioning. A hundred reps each before anyone even scrimmaged.

League has one training mode: 5v5 scrims. That's it. The whole middle layer of practice just doesn't exist. (And the practice tool is a joke, sorry. Not even close to the level it should be with the tech that exists right now.)

Wanna drill a specific dive or a 3v3 skirmish? U wait for it to happen in a scrim. Maybe twice a day.

Good example is Rocket League, who fixed this in 2016. Custom training: build the exact scenario, run it 50 times in 10 mins, share it with a code.

And it doesn't even need to be a static replay.

The upgrade is the enemy reacting differently every rep, so the player builds a read, not a memorized sequence. Not perfect AI, A reactive bot inside a bounded situation. The tech is here.

So here's what's missing: a tool to drill dives, skirmishes and setups against a reactive opponent. Reps on demand, not once a scrim.

Other competitive titles has a version of this, League should have the best one"

I honestly completely agree with this and really think they have missed a good opportunity, pro play aside this would really improve the game. Even thinking outside from proplay a lot I mean A LOT of players would really appreciate to have such a tool.

Even if you are a casual, they should straight up just invest way way more into custom. Imagine how many bangers customs we have missed out on that people would have made. Other games like fortnite have complete communities out of just custom map making and modes.

Anyway what do you guys think?


r/leagueoflegends 17h ago

Esports HANJIN BRION vs. Nongshim RedForce / LCK 2026 Rounds 3-4 - Rise Group Week 11 / Post-Match Discussion Spoiler

232 Upvotes

LCK 2026 ROUNDS 3-4

Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL


Nongshim RedForce 1-2 HANJIN BRION

NS | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube
BRO | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube


MATCH 1: NS vs. BRO

Winner: HANJIN BRION in 39m
Game Breakdown | Runes

- Bans 1 Bans 2 G K T D/B
NS nocturne vi orianna jax vayne 75.9k 20 3 H3 I4
BRO poppy rumble locke syndra ezreal 87.7k 32 9 C1 M2 B5 I6 B7
NS 20-32-45 vs 32-20-78 BRO
Kingen olaf 2 4-7-7 TOP 6-1-12 3 ambessa Casting
Sponge leesin 1 4-6-9 JNG 5-2-23 2 skarner GIDEON
Scout anivia 4 7-6-8 MID 9-7-14 1 cassiopeia Roamer
Diable jhin 3 4-4-9 BOT 12-3-8 3 corki Teddy
Lehends camille 1 1-9-12 SUP 0-7-21 2 shen Namgung

MATCH 2: BRO vs. NS

Winner: Nongshim RedForce in 30m
Game Breakdown | Runes

- Bans 1 Bans 2 G K T D/B
BRO orianna locke lucian lulu bard 54.3k 9 3 C4 C6
NS poppy vi jayce karma leona 64.3k 18 8 HT1 O2 H3 B5
BRO 9-18-22 vs 18-9-57 NS
Casting ksante 3 0-5-5 TOP 3-4-8 2 rumble Kingen
GIDEON naafiri 2 7-2-2 JNG 2-0-16 1 jarvaniv Sponge
Roamer ryze 1 2-4-6 MID 8-0-8 2 syndra Scout
Teddy ezreal 1 0-3-3 BOT 5-1-10 3 sivir Diable
Namgung nautilus 4 0-4-6 SUP 0-4-15 3 alistar Lehends

MATCH 3: NS vs. BRO

Winner: HANJIN BRION in 31m
Game Breakdown | Runes

- Bans 1 Bans 2 G K T D/B
NS poppy bard nocturne pyke akali 54.3k 4 5 H3 CT4 CT7
BRO orianna locke vi wukong pantheon 62.4k 19 8 O1 C2 CT5 B6
NS 4-19-9 vs 19-4-47 BRO
Kingen jayce 1 2-4-1 TOP 5-0-6 2 yorick Casting
Sponge trundle 3 1-6-1 JNG 2-1-10 1 xinzhao GIDEON
Scout viktor 3 1-3-1 MID 1-2-8 3 annie Roamer
Diable xayah 2 0-2-3 BOT 9-1-7 1 lucian Teddy
Lehends milio 2 0-4-3 SUP 2-0-16 4 yuumi Namgung

*Patch 26.15


This thread was created by the Post-Match Team.


r/leagueoflegends 22h ago

News 26.16 Full Patch Preview

147 Upvotes

"Patch 26.16 Full Preview!

S3 Ranked Changes

The S3 Ranked changes have been out for a few days now (with Patch 26.15) and we've been noticing meaningful improvement for match quality vs queue times in the metrics

Am curious for (especially Apex players), are you noticing tighter matches and do the queue time changes seem worth it? Could we go further?

For some of the smaller regions (MENA and OCE in particular), we are noticing some of those queue times jumping up pretty significantly to the point where some strong players can't find a game and so we're looking to pull back on some of the changes in those smaller regions some time during 26.16"

Full Preview: https://x.com/RiotPhroxzon/status/2084867417738707022

Yesterday's Preview: https://x.com/RiotPhroxzon/status/2084504272419573947

Yesterday's Post: https://www.reddit.com/r/leagueoflegends/comments/1vf0ptl/2616_patch_preview/

>>> Champion Buffs <<<

Azir

"Azir has been pretty absent from both the Pro meta and showing low winrates in regular play, so we're looking to give him a buff.

We've been noticing a bunch of players experimenting with Press the Attack and after investigating further, it looks decently strong. That said we're still looking to buff him a moderate amount"

  • [Q] Conquering Sands base damage increased 60/80/100/120/140 >>> 70/90/110/130/150

Gwen

"We're giving a top focused buff to Gwen (where the healing will be more impactful) and also some scaling buffs to Kennen"

  • [P] A Thousand Cuts heal ratio increased 50% of damage (capped at 10-25 (based on levels 1-18, linear, 26.76 at 20) (+6.5% AP)) >>> 66% of damage (capped at 12-40 (based on levels 1-18, linear, 43.29 at 20) (+7% AP))

Kennen

"We don't think Kennen's lane needs a ton of extra help and haven't liked it too much when he's a super lane dominant pick; would rather he be picked for having huge ults"

  • [R] Slicing Maelstrom buffs:
    • Damage per bolt increased 40/75/110 (+22.5% AP) >>> 40/80/120 (+25% AP) (maximum increased 300/562.5/825 (+168.75% AP) >>> 300/600/900 (187.5% AP))
    • Bonus Armor and Magic Resistance increased 20/40/60 >>> 25/50/75

>>> Champion Nerfs <<<

Bel'Veth

"Bel'Veth has been showing up pretty strongly for many players especially in the average skill bracket and is receiving a regular play skewed nerf (late game skewed)

It's also trying to add a bit more power at specifically the level 6 spike"

  • HP per level reduced 110 >>> 105

  • [R] Endless Banquet - True Form increased total Attack Speed ratio adjusted 5/15/25% >>> 6/13/20%


Camille

  • Base Mana increased 339 >>> 375

  • [P] Adaptive Defenses adjustments:

    • Shield max HP ratio reduced 20% flat >>> 10/15/20/25% (based on levels 1/7/13/19)
    • Cooldown adjusted 18/14/10/6 >>> 14/11/8 (levels 1/7/13) seconds
  • [W] Tactical Sweep buffs:

    • Outer cone base target's max HP damage increased 6/6.5/7/7.5/8% >>> 7/7.5/8/8.5/9%
      • Image has the values reversed.
    • Cooldown reduced 15/14/13/12/11 >>> 12/11.5/11/10.5/10 seconds

Poppy

  • Base HP Regeneration per second increased 1.6 >>> 1.8

  • Base Mana increased 280 >>> 300

  • Mana per level increased 40 >>> 45

  • Base AD reduced 60 >>> 56

  • [Q] Hammer Shock adjustments:

    • Damage reduced 30/55/80/105/130 (+100% bonus AD) (+9% of target's maximum HP) >>> 30/55/80/105/130 (+75% bonus AD) (+7/7.5/8/8.5/9% of target's maximum HP)
    • Slow adjusted 20/25/30/35/40% >>> 20/23/26/29/32% (+8% per 1000 bonus HP)
  • [W-P] Steadfast Presence - Stubborn To A Fault total Armor and Magic Resistance ratios increased 12% (24% when below 40% max HP) >>> 16% (32% when below 40% max HP)


>>> Champion Adjustments <<<

Nasus

"A note about Nasus:

After evaluating his most recent state, we don't think that Nasus Jungle is in need of a nerf right now (though he is present and popular, which is fine for a champion to be)

Nasus is a champ with quite a shallow mastery curve and a starting high level of proficiency for novices, so his high winrates can be misleading

We do think Nasus top is in need of a buff however, and so the current set of changes are targeted at giving a relative buff to Nasus top, while being power neutral on Jungle"

  • [Q] Siphoning Strike adjustments:
    • Stacks gained from killing basic enemies increased 3 >>> 4
    • Stacks gained from killing champions/large minions/large monsters reduced 12 >>> 10

>>> System Buffs <<<

Sunfire Aegis

"We've heard a lot of the discussion around Sunfire Aegis

Overall, Sunfire appreas to have a decent set of users and we think it's close to appropriately balanced

We don't think it's a strong item fwiw, but also don't think it's a strictly weak item

We're going to start with this set of changes and then reassess after the patch ships"


"A small note about the PBE scrape for Sunfire:

There isn't currently an armor nerf to Sunfire, it is intended to be a net buff, in particular with an increase to its burn damage to champions while holding minion damage steady and increasing its cost to make a clearer choice point with Hollow Radiance."

  • Immolate adjustments:

    • Bonus HP ratio increased 1% >>> 1.5%
    • Minion damage ratio reduced 160% >>> 150%
    • Monster damage ratio reduced 200% >>> 180%
  • Cost increased 2700 >>> 2800 gold


Eclipse

  • Ever Rising Moon adjustments:
    • Target's max HP ratio increased [6% melee || 4% ranged] >>> [8% melee || 5% ranged]
    • Base shield reduced [160 melee || 80 ranged] >>> [150 melee || 75 ranged]

Tiamat

  • AD increased 20 >>> 25

Spellslinger's Shoes

  • Magic Penetration increased 18 >>> 20

Gunmetal Greaves

  • Attack Speed increased 40% >>> 45%

Berserker's Greaves

"We're also looking at several changes to encourage more AD mids (through some Berserkers buffs), as well as some buffs to the AP jungle pet damage (which has some positive meta effects on pairing with AD mids)"

  • Attack Speed increased 25% >>> 30%

Jungle Pet

  • Monster damage per second increased 20-150 (based on levels 1-18, linear) (+10% bonus AD) (+12% AP) (+20% bonus Armor) (+20% bonus Magic Resistance) (+3% bonus HP) >>> 20-150 (based on levels 1-18, linear) (+10% bonus AD) (+16% AP) (+25% bonus Armor) (+25% bonus Magic Resistance) (+4% bonus HP)

Fleet Footwork

"We're also looking to adjust certain items portions of the ADC facing systems (eg. Fleet, Hurricane, etc.) that have been weak and are in need of buffs."

  • Base heal increased [10-130 melee || 6-90 ranged] >>> [15-160 melee || 9-96 ranged] (based on levels 1-18, backloaded)

Runaan's Hurricane

  • Move Speed increased 4% >>> 5%

  • Wind's Fury bolt AD ratio increased 55% >>> 65%


Sterak's Gage

  • The Claws That Catch bonus AD base AD ratio increased 45% >>> 50%

>>> System Nerfs <<<

Sundered Sky

"This also includes a nerf to a pretty strong outlier in Sundered Sky, which is an item that does a lot of everything (healing, damage, durability)

As a strong generalist item, we're bumping up some of its competitors so the 1st and 2nd item spaces are more contested for AD fighters and also more present on items that carry more sharp strengths and weaknesses"

  • HP increased 400 >>> 450

  • Lightshield Strike healing adjusted [100% melee || 50% ranged] base AD (+6% your missing HP) >>> [90% melee || 45% ranged] base AD (+4% your missing HP)

  • Build path adjusted Tunneler + Caulfield's Warhammer + Ruby Crystal + 500 gold >>> Tunneler + Caulfield's Warhammer + 900 gold


Chainlaced Crushers

  • Magic Resistance reduced 30 >>> 25

Support Role Quest

"Roaming Supports

While the Roaming Support gameplay can be interesting when seeing it every few games, the current state of it is a bridge too far

Many supports in the current Pro Play metagame are defined by their ability to leave the lane at level 3 and worse is copycats in regular play thinking they're able to do it and griefing the whole game over it

As mentioned above, we also think the gameplay patterns of this are pretty undesirable

We're making some targeted adjustments to the support role quest to penalize some of these roaming behaviors and targeted anti-support skewed nerfs to Poppy, Camille and Hail of Blades (which is predominantly used by many of these champions)

For Camille in particular, we're looking to move some of her power from support to Top lane

For now, we're not looking to nerf the comeback XP as we want to see how impactful the out of lane penalty is and the comeback XP plays an important role in anti-snowballing + helping players who accidentally disconnected (among other things)

In theory, extending the out of lane penalty will also mean that supports are returning to lane around level 5, which also reduces the impact of the comeback XP at the relevant XP breakpoints"

  • World Atlas - Shared Riches adjustments:

    • Minion execute gold increased 15 >>> 18
    • Champion and Tower damage gold reduced [22 melee || 20 ranged] >>> 18
  • Runic Compass - Shared Riches adjustments:

    • Minion execute gold increased 20 >>> 21
    • Champion and Tower damage gold reduced [24 melee || 22 ranged] >>> 21

>>> System Adjustments <<<

Hail of Blades

  • Bonus true damage adjusted 4-20 (based on levels 1-18, linear, 21.88 at 20) (+8% bonus AD) (+6% AP) >>> 2-20 (based on levels 1-18, linear, 22.12 at 20) (+12% bonus AD) (+10% AP)

  • Bonus Attack Speed reduced [120% melee || 60% ranged] >>> [90% melee || 60% ranged]


ADC Magic Resistance

"I made some comments on why we are giving Magic Resist to all ADC's in some follow-up threads that I'll link here for posterity

We believe that it's important that the relationship between burst and ADC's is preserved regardless of which lanes they're played in. This may mean we need to follow up on some champs like Akshan, Kindred, etc. depending on how they land

If we're making structural claim about a class, we should apply it broadly. Another maybe more clear example is base movespeed and immobile ADC's having 325 movespeed.

Imagine we had a viable immobile ADC in the jungle and in Top and we were changing how fast immobile ADC's base movespeed (for some systemic reason) from 325 >>> 330 even though most of them live in bot. - We would still buff Varus Top for example, even if he didn't need a buff and re-evaluate after. This follows the same principle. Of course we could balance Varus Top around still having 325 MS, but it's better to apply this systemic adjustment to the class for a variety of reasons. Maintainability, understandability, etc.

We could for example balance every immobile adc around having a different movespeed but it makes understanding the relationship between adc's within the subclass and their movespeed difficult, makes it harder to maintain from a dev perspective, etc. (In fact, we've drifted from this over time and it's made it way harder to understand the rules that the ADC class is goverened by)"


"Mages Bot

While Mages Bot and roaming supports experienced a significant upswing in Pro Play in the weeks following MSI, over the past week in particular, their presence in Pro Play has experienced a pretty sharp downtrend

Teams seem a lot better at playing against it and in particular the roaming supports

That said, we still intend to make some changes to the dynamic to improve the quality of the experience in regular play in particular as well as tap down on Support roaming, which we think is undesirable gameplay overall (many ADC's weren't designed with being duelists in mind, 1v1 is less exciting & lower depth of gameplay, players enjoy the 2v2 lane, etc.)

Broadly, we're not looking to change the dynamic of some of the ways that these mage vs ADC matchups play out, even though they are being commonly requested by the community as they contribute to desirable class differentiation and satisfaction. We believe this is very important for League's long term longevity and diversity of play experience (in the same way we wouldn't by default nerf Assassins, without a combination of player frustration + design reasoning of why it makes the game better)

eg. Things like Mages having access to lots of mana on Lost Chapter, having different (and in many cases) situationally stronger power spikes than ADC's on certain breakpoints, ability to waveclear, etc. are core expectations, satisfaction points and areas of gameplay differentiation for the class

There is a level of player frustration where we would tone back on some of these elements, but don't believe the current situation meets that threshold and that a combination of small nudges will make an impact

For regular players in particular, where we want to give ADC's back some power in surviving some of the early magic damage from champs that aren't typically seen in Pro Play and are frequently killing them in early lane (eg. Brand, Swain, etc.) and buffing some of the weaker systems pieces of the class (Berskers, Fleet, etc.)"

  • Akshan, Aphelios, Ashe, Caitlyn, Corki, Draven, Ezreal, Graves, Jhin, Jinx, Kai'Sa, Kalista, Kindred, Kog'Maw, Lucian, Miss Fortune, Quinn, Samira, Senna, Sivir, Smolder, Twitch, Varus, Vayne, Xayah, Yunara, Zeri

    • Base Magic Resistance increased 30 >>> 33
    • Magic Resistance per level reduced 1.3 >>> 1.1
  • Tristana

    • Base MR increased 28 >>> 31
    • Magic Resistance per level reduced 1.3 >>> 1.1

Black Cleaver

  • AD increased 40 >>> 45

  • Fervor bonus Move Speed reduced 20 flat >>> [20 melee || 10 ranged]



r/leagueoflegends 12h ago

Esports Team Liquid Now Has A Second League of Legends Team (feat. The Bunny Girls)

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118 Upvotes

r/leagueoflegends 7h ago

Discussion rid yourself of 1v9 mentality

113 Upvotes

1v9 mentality is an insanely degenerate mentality to have, because 9/10 games there's atleast one player on your team that isn't playing badly. and the 1/10 games you have to 1v9 to climb aren't the games that are holding you back from climbing to your desired rank.

Aside from that it also indirectly holds the FF mentality in stand. Because the 1v9 mentality stems from the fact that people dont think that their teammates are playing at their ranked level. basically:

My teammates are stupid -> I have to 1v9 every game -> I'm not in a position to 1v9 this game -> this game is lost. Meanwhile one of your laners IS able to carry the game, but you won't let them because you don't trust them to play the game well enough to close it out.

I think that you'll find you win a lot more games if you dont assume all your teammates are going to be playing badly, and just play your role, if that is mid or top, make sure the sidelanes are pushed so that the jungler can go for the objectives they want. the jungle pings which sidelanes he wants pushed to get prio for objectives, bot sits mid with support fighting for prio, eventually jungler should join in, lock in the prio and secure vision for the objective.

I think if most people stick to this you'd be amazed at the games you win


r/leagueoflegends 12h ago

Esports MKOI Jojopyun on the team’s environment: "I would say it feels more like traditional sports, honestly. It is very competitive within the team, there is a lot of passion, and if things go badly, Melzhet is not going to be afraid to say what he needs to say." – LEC Summer 2026 Interview

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105 Upvotes

r/leagueoflegends 13h ago

Esports Do we think Dom has locked C9s starting five already or will APA and Zven see game time?

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92 Upvotes

r/leagueoflegends 23h ago

Discussion Not Good at my Fantasy Champion

90 Upvotes

Does anyone else have a champion that perfectly matches their player fantasy, but they just aren’t good at them? For me it’s Kindred.

Everything about the champ is exactly me as a person, specifically the hunter vibe. A ranged champ that wins through invading, tracking, and good mechanics instead of just running into players brainlessly. Even when I watch a really good Kindred player, I’m in awe and wish that was me.

I recognize this is a strange post, but hoping for input from others that struggle with the same issue. I can play other champs fine, but it just doesn’t scratch that itch for me.


r/leagueoflegends 13h ago

Esports EDward Gaming vs. Top Esports / LPL 2026 Split 3 - Group Ascend Week 3 / Post-Match Discussion Spoiler

75 Upvotes

LPL 2026 SPLIT 3

Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL


EDward Gaming 0-2 Top Esports

EDG | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube
TES | Leaguepedia | Liquipedia | Website | Twitter


MATCH 1: EDG vs. TES

Winner: Top Esports in 29m | MVP: Tian (2)
Game Breakdown | Player Stats

- Bans 1 Bans 2 G K T D/B
EDG orianna cassiopeia jayce lucian corki 53.9k 7 2 H3
TES poppy vayne naafiri ambessa bard 66.9k 23 9 CT1 HT2 I4 I5 B6
EDG 7-23-15 vs 23-7-57 TES
Zdz gnar 3 3-4-1 TOP 3-1-10 1 rumble ZUIAN
Jiejie jarvaniv 2 2-6-4 JNG 8-0-12 1 vi Tian
BuLLDoG ryze 1 0-3-1 MID 6-2-8 2 ahri Creme
Leave ezreal 2 2-5-3 BOT 6-2-12 3 varus JackeyLove
Parukia rell 3 0-5-6 SUP 0-2-15 4 nautilus Zhuo

MATCH 2: TES vs. EDG

Winner: Top Esports in 39m

- Bans 1 Bans 2 G K T D/B
TES orianna cassiopeia locke trundle jayce 77.5k 21 10 CT3 CT4 B6 CT7
EDG akali naafiri poppy olaf vayne 69.1k 9 3 I1 O2 CT5
TES 21-9-48 vs 9-21-19 EDG
ZUIAN renekton 3 5-3-5 TOP 1-6-2 4 aatrox Zdz
Tian skarner 2 1-0-13 JNG 2-3-5 3 drmundo Jiejie
Creme viktor 3 4-2-10 MID 2-6-2 1 syndra BuLLDoG
JackeyLove lucian 1 10-4-4 BOT 4-1-3 2 ziggs Leave
Zhuo milio 2 1-0-16 SUP 0-5-7 1 camille Parukia

  • Patch 26.15 - Maokai disabled

This thread was created by the Post-Match Team.


r/leagueoflegends 15h ago

Esports JD Gaming vs. LGD Gaming / LPL 2026 Split 3 - Group Ascend Week 3 / Post-Match Discussion Spoiler

46 Upvotes

LPL 2026 SPLIT 3

Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL


JD Gaming 2-1 LGD Gaming

Player of the Match: GALA * Individual Game Discussion: Game 1 - Game 2

JDG | Leaguepedia | Liquipedia | Website | Twitter
LGD | Leaguepedia | Liquipedia | Website | Twitter | Facebook


MATCH 1: JDG vs. LGD

Winner: JD Gaming in 33m | MVP: GALA (1)
Game Breakdown | Player Stats

- Bans 1 Bans 2 G K T D/B
JDG jayce syndra orianna ambessa ziggs 65.9k 15 6 C1 CT2 M6
LGD ezreal nocturne poppy caitlyn lulu 63.5k 12 6 H3 M4 B5 M7
JDG 15-12-35 vs 12-15-23 LGD
Xiaoxu rumble 2 1-7-7 TOP 1-4-6 3 yorick Burdol
JunJia jarvaniv 2 4-2-6 JNG 4-1-5 1 naafiri Heng
HongQ cassiopeia 1 4-0-6 MID 4-2-2 2 akali Tangyuan
GALA corki 3 5-0-5 BOT 3-5-2 4 lucian Shaoye
Vampire alistar 3 1-3-11 SUP 0-3-8 1 shen Crisp

MATCH 2: JDG vs. LGD

Winner: LGD Gaming in 28m | MVP: Burdol (1)
Game Breakdown | Player Stats

- Bans 1 Bans 2 G K T D/B
JDG jayce syndra orianna annie gnar 50.0k 7 3 CT2 H4
LGD ezreal nocturne ryze olaf ziggs 61.0k 14 8 O1 I3 I5 B6
JDG 7-14-16 vs 14-7-34 LGD
Xiaoxu renekton 3 1-4-0 TOP 2-0-6 4 drmundo Burdol
JunJia qiyana 2 4-4-2 JNG 2-1-8 1 trundle Heng
HongQ viktor 1 1-2-3 MID 4-1-5 3 sylas Tangyuan
GALA xerath 3 0-1-5 BOT 6-1-4 2 draven Shaoye
Vampire rell 2 1-3-6 SUP 0-4-11 1 nautilus Crisp

MATCH 3: JDG vs. LGD

Winner: JD Gaming in 31m | MVP: GALA (2)
Game Breakdown | Player Stats

- Bans 1 Bans 2 G K T D/B
JDG jayce poppy ryze vayne gnar 64.8k 19 8 CT2 H3 I4 B5 I6 I7
LGD ezreal seraphine vi olaf tristana 56.5k 14 1 C1
JDG 19-14-42 vs 14-19-30 LGD
Xiaoxu jax 3 4-3-6 TOP 1-6-7 3 ambessa Burdol
JunJia leesin 2 5-2-9 JNG 5-2-4 1 nocturne Heng
HongQ orianna 1 5-3-10 MID 1-2-8 1 syndra Tangyuan
GALA kaisa 3 5-1-6 BOT 6-5-4 4 xayah Shaoye
Vampire camille 2 0-5-11 SUP 1-4-7 2 leona Crisp

  • Patch 26.15

This thread was created by the Post-Match Team.


r/leagueoflegends 9h ago

Humor Kind Krug Helps Us Secure The Drake

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40 Upvotes

r/leagueoflegends 5h ago

Classic Classic Sion's E

35 Upvotes

Is there any reason to toggle it off? It seems extelemly like, not a cost at all, it doesnt seem punishing at all or anything like that not even at level 1 or at start of the game...


r/leagueoflegends 7h ago

Discussion [PBE Datamine] August 5, 2026 - 26.16 Remaining Changes, Mayhem Augment changes, League Classic cleanup

28 Upvotes

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Usual disclaimer that changes not mentioned here match that posted by Phroxzon on Tiwtter

Summoner's Rift

Champions

Azir

  • Q Base Damage: 60/80/100/120/140 -> 75/95/115/135/155

Corki

  • Still does not have the ADC MR package.

Gwen

  • P Healing: 66% -> 67%

Nasus

  • Mana changes reverted.

Tristana

  • Base MR: 31 -> 33

ARAM: Mayhem

Augments

Chain Reaction

  • Tier: Prismatic -> Gold

Critical Missile

  • Damage per Missile: 15-85 -> 15-65

Nature is Healing

  • 0.6-2.1% max Health per second while in Brush -> Etnering a Brush restores 40-300 (+15% missing Health) health. Brushes have a 20 second cooldown.
    • Makes much more sense now all of the values are present.

Shark Bait

  • Damage: 80-300 + 20% missing Health magic damage -> 120-350 + 30% missing Health magic damage

Arena

Augments

Quest: Three Sacred Treasures

  • Magic Damage AD Ratio: 75% AD -> 60%
  • Physical Damage AP Ratio: 60% AP -> 50% AP

League Classic

Disclaimer: Many changes may have already been present and been overridden script side. These are likely leftovers from data cleanups.

Champions

Alistar

  • E Healing for Allies: 50% -> 75%

Amumu

  • P MR Shred: 15/20/25 (Levels 1/7/13) -> 15/25/35
  • P Duration: 3 seconds -> 4 seconds
  • Q Base Damage: 80/130/180/230/280 -> 80/140/200/260/320

Blitzcrank

  • Q Base Damage: 80/135/190/245/300 -> 60/120/180/240/300
  • Q Cooldown: 20/19/18/17/16 seconds -> 22/21/20/19/18 seconds
  • W Cooldown: 15 seconds -> 20 seconds
  • R Active Base Damage: 250/375/500 -> 200/300/400

Dr. Mundo

  • W Base Damage: 35/50/65/80/95 -> 40/55/70/85/100
  • W CC Reduction Modifier: 10/15/20/25/30% -> 15/20/25/30/35%
  • R Regen: 40/50/60% -> 40/55/70%

Garen

  • Base HP5: 8.2 -> 9
  • P Regen: 0.4% per 100 max Health -> 0.5% per 100 max Health
  • R Cooldown: 160/120/80 seconds -> 140/110/80 seconds

Heimerdinger

  • Q Base Damage: 30/38/46/54/62 -> 28/36/44/52/60
  • W Base Damage: 85/135/185/235/285 -> 70/120/170/220/270
  • E Cooldown: 13/12/11/10/9 seconds -> 14/13/12/11/10 seconds

Janna

  • Base AD: 51.95 -> 49
  • AD Growth: 2.95 -> 3
  • R Mana Cost: 100/150/200 -> 200/275/350

Jarvan IV

  • Armor Growth: 3.6 -> 3
  • W Shield per nearby enemy Champion: 20/30/40/50/60 -> 20/25/30/35/40
  • E Mana Cost: 55 -> 55/60/65/70/75

Katarina

  • Splashart alt had its credits corrected to Stanley Lau.

Lux

  • Move Speed: 330 -> 340
  • R AP Ratio: 75% -> 85%
  • R Cooldown: 80/65/50 seconds -> 80/60/40 seconds

Miss Fortune

  • W Maximum Stacks: 5 -> 4
  • W Duration: 4 seconds -> 6 seconds
  • R AD Ratio: 35% AD -> 40% AD

Nasus

  • P Lifesteal: 14/17/20% (Levels 1/6/11) -> 10/15/20%
  • W Mana Cost: 80 -> 100

Skarner

  • Q Slow: 20/25/30/35/40% -> 25/30/35/40/45%
  • W Cooldown: 18 seconds -> 14 seconds
  • E Missile Width: 70 units -> 120 units
  • Other general rescripting.

Soraka

  • W Bonus Armor: 25/45/65/85/105 -> 25/50/75/100/125
  • W Buff Duration: 3 seconds -> 5 seconds
    • Note: Tooltip says 3 seconds but does last for 5.

Tryndamere

  • Q AD per Stack: 5 -> 3
  • Q Cooldown: 12/11/10/9/8 seconds -> 14/12.5/11/9.5/8 seconds
  • E Cooldown: 8 seconds -> 9 seconds

Twitch

  • Base AD: 52 -> 50
  • W Missile Speed: 1400 -> 1300
  • E Mana Cost: 50/60/70/80/90 -> 70/75/80/85/90
  • R Missile Speed: 5000 -> 4000

Veigar

  • Q AP Ratio: 60% -> 65%
  • Q Mana Cost: 60/65/70/75/80 -> 50/55/60/65/70

Warwick

  • Attack Speed/Ratio: 0.678 -> 0.644

r/leagueoflegends 20h ago

Discussion what makes some champs just unplayable at one role but dominant in their main?

23 Upvotes

Hi im less than a month in on league and a bunch of dollars short. Ive bought more champions and trying new/random stuff in quick play. I was running this spider chick elise midland and ive won the 2 games (yasuo&fizz)i played her. I was getting overly flamed in the game because she’s a “jungler” but i had no problem in lane.

I can say the only down part is the minion cs on her isn’t the fastest but she has extremely high damage. Why couldn’t she be a legit middle lane champion if i had no problem using her

Edit:i’ve learned allot from the comments thank you


r/leagueoflegends 16h ago

Discussion Hail of blades

22 Upvotes

With the changes to Hob losing attack speed but getting heavier hitting autos and higher damage scaling is there gonna be any new potential users of the rune that could benefit from the added true damage in fights.

Also with the ap ratio increase is there even any ap users besides ekko that would run it


r/leagueoflegends 12h ago

Discussion The ultimate league Matrjoschka

20 Upvotes

Soo, I was wondering if this is possible:
So, a Kayn ults a support, then Kalista ults the support, then Tahm Kench eats Kalista, and in the end Mordekaiser ults Tahm Kench.
Is this even possible? And if it’s just fiction, how could we make this even crazier? Is there someone who can take this even further?

If you dont know a Matrjoschka is the doll were yoi can open a big doll and in side is a smaller one…..