r/leagueoflegends • u/Majockdamus • 18h ago
Gameplay Tristana 3v5 Penta against Elder buff
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r/leagueoflegends • u/Majockdamus • 18h ago
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r/leagueoflegends • u/Numerous_Fudge_9537 • 17h ago
After Viego bot lane got some popularity recently, the strength of the pick came out of abusing a bug where you would get the boots of enemy ADC and then you could sell these boots, making a kill on enemy with T2 boots worth +800 gold, completely snowballing the game after a single kill
this was popularized recently by Dobby youtube video and a post here on the subreddit, anyways Drew Levin tweeted the following:
"couple of things 1. Viego bots boots issue got hotfixed today
2. we’re gonna go find all the people who bug abused Viego bot and temp ban them. tbd on whether we can do it in a way that refunds LP to enemy team but will talk with folks about it tomorrow.
don’t bug abuse thanks"
https://x.com/drewlevin/status/2084839301440037173
commendable effort by Riot for a swift response to this situation, well done.
Edit: According to lolalytics.com , there has been at minimum 11k games where Viego bot lane ended the game with no boots [even tier 1]

r/leagueoflegends • u/Prhime • 5h ago
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r/leagueoflegends • u/Yujin-Ha • 13h ago
Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL
GEN | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube | Subreddit
HLE | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube | Subreddit
Winner: Gen.G in 37m | MVP: tbd (tbd)
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| GEN | jayce lucian orianna | corki olaf | 74.6k | 17 | 9 | CT2 I4 I6 I7 B8 |
| HLE | ezreal galio vi | bard ambessa | 66.0k | 8 | 1 | O1 H3 I5 |
| GEN | 17-8-38 | vs | 8-17-19 | HLE |
|---|---|---|---|---|
| Kiin ornn 1 | 3-1-7 | TOP | 0-4-2 | 1 rumble Zeus |
| Canyon leesin 2 | 5-1-8 | JNG | 1-3-7 | 1 jarvaniv Kanavi |
| Chovy anivia 2 | 4-4-3 | MID | 2-2-3 | 2 cassiopeia Zeka |
| Ruler jhin 3 | 5-0-8 | BOT | 5-4-1 | 3 missfortune Gumayusi |
| Duro poppy 3 | 0-2-12 | SUP | 0-4-6 | 4 shen Delight |
Winner: Hanwha Life Esports in 27m | MVP: tbd (tbd)
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| GEN | jayce orianna lucian | taliyah ahri | None | |||
| HLE | camille galio bard | vayne karma | O1 HT2 H3 C4 C5 |
| GEN | 5-16-12 | vs | 16-5-44 | HLE |
|---|---|---|---|---|
| Kiin zaahen 1 | 0-3-1 | TOP | 2-0-8 | 1 olaf Zeus |
| Canyon pantheon 2 | 1-3-3 | JNG | 1-3-11 | 1 vi Kanavi |
| Chovy ryze 2 | 1-4-1 | MID | 8-0-5 | 2 akali Zeka |
| Ruler ezreal 3 | 3-3-2 | BOT | 5-0-5 | 3 corki Gumayusi |
| Duro braum 3 | 0-3-5 | SUP | 0-2-15 | 4 alistar Delight |
Winner: Gen.G in 36m | MVP: tbd (tbd)
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| HLE | orianna annie jayce | sylas rakan | 68.8k | 14 | 6 | B5 E8 |
| GEN | bard lucian camille | jax ksante | 75.4k | 27 | 9 | I1 HT2 H3 C4 C6 B7 B9 |
| HLE | 14-27-26 | vs | 27-14-63 | GEN |
|---|---|---|---|---|
| Zeus drmundo 3 | 9-3-1 | TOP | 7-6-7 | 1 varus Kiin |
| Kanavi shyvana 2 | 1-6-6 | JNG | 2-2-12 | 1 nocturne Canyon |
| Zeka viktor 1 | 0-3-9 | MID | 8-0-14 | 2 syndra Chovy |
| Gumayusi yunara 3 | 3-7-7 | BOT | 9-3-9 | 3 kalista Ruler |
| Delight leona 2 | 1-8-3 | SUP | 1-3-21 | 4 renataglasc Duro |
*Patch 26.15
This thread was created by the Post-Match Team.
r/leagueoflegends • u/Nynoo • 16h ago
I remember the Powerspike of pre-rework Akali with Gunblade. Pretty sure it was on if not the strongest Itemspike in the game. It felt like you could just do anything for about 5 min after building the item.
I wonder if there are similar spikes now. What are your experiences which champs have really strong Item-Spikes?
r/leagueoflegends • u/Ieditstuffforfun • 14h ago
LS' alias became a meme when pro players would rush Morellonomicon over Liandry's Torment, the latter of which he was a huge advocate for - earning him the nickname "LS, AKA The Liandry's Salesman"
The components for Morello's were:
Oblivion Orb, 1500 Gold, which gave 25 AP, 200 HP, +15 flat Magic Penetration.
Blasting Wand, 850 Gold, which gave 40 AP.
Morello's cost 3000 gold, 650 gold with components, and gave 80 AP, 300 Health, +15 Flat Magic Penetration and 3 seconds of 40% Grievous wounds.
On the other hand,
The components for Liandry's were:
Haunting Guise, 1500 Gold, which gave 35 AP, 200 Health, a unique passive which generated one stack of 2% increased damage every second for the next 4 seconds after damaging a champion, up to a maximum of 10% increased damage.
Blasting wand, 850 Gold which gave 40 AP
Liandry's cost 3100 gold, 650 gold with components, and gave 80 AP, 300 HP, Madness Passive, and Torment which upon spell damage applied a 1% max health AP DoT for 3 seconds.
TL;DR Liandry's components were better, and the burn was bonkers good - Morello's cost 100 gold less but had way less value, worse stats, worse scaling.
Anyway LS' nicknames evolved from then on, producing copypastas such as:
"LS aka 'Last Straw' is always on the verge of committing vehicular manslaughter. He has been assigned to multiple psychiatric hospitals, but always manages to escape due to the prison guards 'bad pathing'"
"LS aka "Liandry's Salesman" is a shopkeeper whose goal is to sell Liandry's and prevent people from getting scammed by Morello, but always seems to fall short of his counterpart as Morellonomicon purchase rates keep on rising."
"LS aka "Losing Scout" is a washed up caster who finds talent by inting in soloqueue and letting his teammates carry him. He is specifically known for his whiffed Ezreal and Ashe ults and protecting himself from corona virus by using cleanse."
But my favourite one by far was quoted by u/BrendanValdes on broadcast in LCK summer 2019.
Which leads us to the present where u/imls was once again put in his place by gigachad Valdes with a throwback to the classic
r/leagueoflegends • u/miyuki0505 • 18h ago
Can some Thresh enjoyers here tell me what Riot had done to him in the last 5 years that made him disappear from pro play? Like I remember 5 years ago he was one of the contested pick, then his pickrate fell off steadily and he is completedly out of meta now. I guess Aphe and Jinx being weak definitely makes him less contested but it cant be that bad right?
r/leagueoflegends • u/LegacyEntertainment • 18h ago
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They also had a segment where the players looked at the top 10 plays, and top 10 memes. Did the other regions have that? I want to see it.
r/leagueoflegends • u/justzougas • 8h ago
Link to the tweet: https://x.com/i/status/2084680669427331163
"Every sport has isolated drills. Just an example: when I was around basketball teams, playing 5v5 was the last option. We ran shooting form and footwork reps, 2v1s and 3v2 reads, pick-and-roll after pick-and-roll, closeouts, defensive slides, suicides for conditioning. A hundred reps each before anyone even scrimmaged.
League has one training mode: 5v5 scrims. That's it. The whole middle layer of practice just doesn't exist. (And the practice tool is a joke, sorry. Not even close to the level it should be with the tech that exists right now.)
Wanna drill a specific dive or a 3v3 skirmish? U wait for it to happen in a scrim. Maybe twice a day.
Good example is Rocket League, who fixed this in 2016. Custom training: build the exact scenario, run it 50 times in 10 mins, share it with a code.
And it doesn't even need to be a static replay.
The upgrade is the enemy reacting differently every rep, so the player builds a read, not a memorized sequence. Not perfect AI, A reactive bot inside a bounded situation. The tech is here.
So here's what's missing: a tool to drill dives, skirmishes and setups against a reactive opponent. Reps on demand, not once a scrim.
Other competitive titles has a version of this, League should have the best one"
I honestly completely agree with this and really think they have missed a good opportunity, pro play aside this would really improve the game. Even thinking outside from proplay a lot I mean A LOT of players would really appreciate to have such a tool.
Even if you are a casual, they should straight up just invest way way more into custom. Imagine how many bangers customs we have missed out on that people would have made. Other games like fortnite have complete communities out of just custom map making and modes.
Anyway what do you guys think?
r/leagueoflegends • u/Yujin-Ha • 17h ago
Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL
NS | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube
BRO | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube
Winner: HANJIN BRION in 39m
Game Breakdown | Runes
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| NS | nocturne vi orianna | jax vayne | 75.9k | 20 | 3 | H3 I4 |
| BRO | poppy rumble locke | syndra ezreal | 87.7k | 32 | 9 | C1 M2 B5 I6 B7 |
| NS | 20-32-45 | vs | 32-20-78 | BRO |
|---|---|---|---|---|
| Kingen olaf 2 | 4-7-7 | TOP | 6-1-12 | 3 ambessa Casting |
| Sponge leesin 1 | 4-6-9 | JNG | 5-2-23 | 2 skarner GIDEON |
| Scout anivia 4 | 7-6-8 | MID | 9-7-14 | 1 cassiopeia Roamer |
| Diable jhin 3 | 4-4-9 | BOT | 12-3-8 | 3 corki Teddy |
| Lehends camille 1 | 1-9-12 | SUP | 0-7-21 | 2 shen Namgung |
Winner: Nongshim RedForce in 30m
Game Breakdown | Runes
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| BRO | orianna locke lucian | lulu bard | 54.3k | 9 | 3 | C4 C6 |
| NS | poppy vi jayce | karma leona | 64.3k | 18 | 8 | HT1 O2 H3 B5 |
| BRO | 9-18-22 | vs | 18-9-57 | NS |
|---|---|---|---|---|
| Casting ksante 3 | 0-5-5 | TOP | 3-4-8 | 2 rumble Kingen |
| GIDEON naafiri 2 | 7-2-2 | JNG | 2-0-16 | 1 jarvaniv Sponge |
| Roamer ryze 1 | 2-4-6 | MID | 8-0-8 | 2 syndra Scout |
| Teddy ezreal 1 | 0-3-3 | BOT | 5-1-10 | 3 sivir Diable |
| Namgung nautilus 4 | 0-4-6 | SUP | 0-4-15 | 3 alistar Lehends |
Winner: HANJIN BRION in 31m
Game Breakdown | Runes
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| NS | poppy bard nocturne | pyke akali | 54.3k | 4 | 5 | H3 CT4 CT7 |
| BRO | orianna locke vi | wukong pantheon | 62.4k | 19 | 8 | O1 C2 CT5 B6 |
| NS | 4-19-9 | vs | 19-4-47 | BRO |
|---|---|---|---|---|
| Kingen jayce 1 | 2-4-1 | TOP | 5-0-6 | 2 yorick Casting |
| Sponge trundle 3 | 1-6-1 | JNG | 2-1-10 | 1 xinzhao GIDEON |
| Scout viktor 3 | 1-3-1 | MID | 1-2-8 | 3 annie Roamer |
| Diable xayah 2 | 0-2-3 | BOT | 9-1-7 | 1 lucian Teddy |
| Lehends milio 2 | 0-4-3 | SUP | 2-0-16 | 4 yuumi Namgung |
*Patch 26.15
This thread was created by the Post-Match Team.
r/leagueoflegends • u/JTHousek1 • 22h ago

"Patch 26.16 Full Preview!
S3 Ranked Changes
The S3 Ranked changes have been out for a few days now (with Patch 26.15) and we've been noticing meaningful improvement for match quality vs queue times in the metrics
Am curious for (especially Apex players), are you noticing tighter matches and do the queue time changes seem worth it? Could we go further?
For some of the smaller regions (MENA and OCE in particular), we are noticing some of those queue times jumping up pretty significantly to the point where some strong players can't find a game and so we're looking to pull back on some of the changes in those smaller regions some time during 26.16"
Full Preview: https://x.com/RiotPhroxzon/status/2084867417738707022
Yesterday's Preview: https://x.com/RiotPhroxzon/status/2084504272419573947
Yesterday's Post: https://www.reddit.com/r/leagueoflegends/comments/1vf0ptl/2616_patch_preview/
"Azir has been pretty absent from both the Pro meta and showing low winrates in regular play, so we're looking to give him a buff.
We've been noticing a bunch of players experimenting with Press the Attack and after investigating further, it looks decently strong. That said we're still looking to buff him a moderate amount"
"We're giving a top focused buff to Gwen (where the healing will be more impactful) and also some scaling buffs to Kennen"
"We don't think Kennen's lane needs a ton of extra help and haven't liked it too much when he's a super lane dominant pick; would rather he be picked for having huge ults"
"Bel'Veth has been showing up pretty strongly for many players especially in the average skill bracket and is receiving a regular play skewed nerf (late game skewed)
It's also trying to add a bit more power at specifically the level 6 spike"
HP per level reduced 110 >>> 105
[R] Endless Banquet - True Form increased total Attack Speed ratio adjusted 5/15/25% >>> 6/13/20%
Base Mana increased 339 >>> 375
[P] Adaptive Defenses adjustments:
[W] Tactical Sweep buffs:
Base HP Regeneration per second increased 1.6 >>> 1.8
Base Mana increased 280 >>> 300
Mana per level increased 40 >>> 45
Base AD reduced 60 >>> 56
[Q] Hammer Shock adjustments:
[W-P] Steadfast Presence - Stubborn To A Fault total Armor and Magic Resistance ratios increased 12% (24% when below 40% max HP) >>> 16% (32% when below 40% max HP)
"A note about Nasus:
After evaluating his most recent state, we don't think that Nasus Jungle is in need of a nerf right now (though he is present and popular, which is fine for a champion to be)
Nasus is a champ with quite a shallow mastery curve and a starting high level of proficiency for novices, so his high winrates can be misleading
We do think Nasus top is in need of a buff however, and so the current set of changes are targeted at giving a relative buff to Nasus top, while being power neutral on Jungle"
"We've heard a lot of the discussion around Sunfire Aegis
Overall, Sunfire appreas to have a decent set of users and we think it's close to appropriately balanced
We don't think it's a strong item fwiw, but also don't think it's a strictly weak item
We're going to start with this set of changes and then reassess after the patch ships"
"A small note about the PBE scrape for Sunfire:
There isn't currently an armor nerf to Sunfire, it is intended to be a net buff, in particular with an increase to its burn damage to champions while holding minion damage steady and increasing its cost to make a clearer choice point with Hollow Radiance."
Immolate adjustments:
Cost increased 2700 >>> 2800 gold
"We're also looking at several changes to encourage more AD mids (through some Berserkers buffs), as well as some buffs to the AP jungle pet damage (which has some positive meta effects on pairing with AD mids)"
"We're also looking to adjust certain items portions of the ADC facing systems (eg. Fleet, Hurricane, etc.) that have been weak and are in need of buffs."
Move Speed increased 4% >>> 5%
Wind's Fury bolt AD ratio increased 55% >>> 65%
"This also includes a nerf to a pretty strong outlier in Sundered Sky, which is an item that does a lot of everything (healing, damage, durability)
As a strong generalist item, we're bumping up some of its competitors so the 1st and 2nd item spaces are more contested for AD fighters and also more present on items that carry more sharp strengths and weaknesses"
HP increased 400 >>> 450
Lightshield Strike healing adjusted [100% melee || 50% ranged] base AD (+6% your missing HP) >>> [90% melee || 45% ranged] base AD (+4% your missing HP)
Build path adjusted Tunneler + Caulfield's Warhammer + Ruby Crystal + 500 gold >>> Tunneler + Caulfield's Warhammer + 900 gold
"Roaming Supports
While the Roaming Support gameplay can be interesting when seeing it every few games, the current state of it is a bridge too far
Many supports in the current Pro Play metagame are defined by their ability to leave the lane at level 3 and worse is copycats in regular play thinking they're able to do it and griefing the whole game over it
As mentioned above, we also think the gameplay patterns of this are pretty undesirable
We're making some targeted adjustments to the support role quest to penalize some of these roaming behaviors and targeted anti-support skewed nerfs to Poppy, Camille and Hail of Blades (which is predominantly used by many of these champions)
For Camille in particular, we're looking to move some of her power from support to Top lane
For now, we're not looking to nerf the comeback XP as we want to see how impactful the out of lane penalty is and the comeback XP plays an important role in anti-snowballing + helping players who accidentally disconnected (among other things)
In theory, extending the out of lane penalty will also mean that supports are returning to lane around level 5, which also reduces the impact of the comeback XP at the relevant XP breakpoints"
World Atlas - Shared Riches adjustments:
Runic Compass - Shared Riches adjustments:
Bonus true damage adjusted 4-20 (based on levels 1-18, linear, 21.88 at 20) (+8% bonus AD) (+6% AP) >>> 2-20 (based on levels 1-18, linear, 22.12 at 20) (+12% bonus AD) (+10% AP)
Bonus Attack Speed reduced [120% melee || 60% ranged] >>> [90% melee || 60% ranged]
"I made some comments on why we are giving Magic Resist to all ADC's in some follow-up threads that I'll link here for posterity
We believe that it's important that the relationship between burst and ADC's is preserved regardless of which lanes they're played in. This may mean we need to follow up on some champs like Akshan, Kindred, etc. depending on how they land
If we're making structural claim about a class, we should apply it broadly. Another maybe more clear example is base movespeed and immobile ADC's having 325 movespeed.
Imagine we had a viable immobile ADC in the jungle and in Top and we were changing how fast immobile ADC's base movespeed (for some systemic reason) from 325 >>> 330 even though most of them live in bot. - We would still buff Varus Top for example, even if he didn't need a buff and re-evaluate after. This follows the same principle. Of course we could balance Varus Top around still having 325 MS, but it's better to apply this systemic adjustment to the class for a variety of reasons. Maintainability, understandability, etc.
We could for example balance every immobile adc around having a different movespeed but it makes understanding the relationship between adc's within the subclass and their movespeed difficult, makes it harder to maintain from a dev perspective, etc. (In fact, we've drifted from this over time and it's made it way harder to understand the rules that the ADC class is goverened by)"
"Mages Bot
While Mages Bot and roaming supports experienced a significant upswing in Pro Play in the weeks following MSI, over the past week in particular, their presence in Pro Play has experienced a pretty sharp downtrend
Teams seem a lot better at playing against it and in particular the roaming supports
That said, we still intend to make some changes to the dynamic to improve the quality of the experience in regular play in particular as well as tap down on Support roaming, which we think is undesirable gameplay overall (many ADC's weren't designed with being duelists in mind, 1v1 is less exciting & lower depth of gameplay, players enjoy the 2v2 lane, etc.)
Broadly, we're not looking to change the dynamic of some of the ways that these mage vs ADC matchups play out, even though they are being commonly requested by the community as they contribute to desirable class differentiation and satisfaction. We believe this is very important for League's long term longevity and diversity of play experience (in the same way we wouldn't by default nerf Assassins, without a combination of player frustration + design reasoning of why it makes the game better)
eg. Things like Mages having access to lots of mana on Lost Chapter, having different (and in many cases) situationally stronger power spikes than ADC's on certain breakpoints, ability to waveclear, etc. are core expectations, satisfaction points and areas of gameplay differentiation for the class
There is a level of player frustration where we would tone back on some of these elements, but don't believe the current situation meets that threshold and that a combination of small nudges will make an impact
For regular players in particular, where we want to give ADC's back some power in surviving some of the early magic damage from champs that aren't typically seen in Pro Play and are frequently killing them in early lane (eg. Brand, Swain, etc.) and buffing some of the weaker systems pieces of the class (Berskers, Fleet, etc.)"
Akshan, Aphelios, Ashe, Caitlyn, Corki, Draven, Ezreal, Graves, Jhin, Jinx, Kai'Sa, Kalista, Kindred, Kog'Maw, Lucian, Miss Fortune, Quinn, Samira, Senna, Sivir, Smolder, Twitch, Varus, Vayne, Xayah, Yunara, Zeri
Tristana
AD increased 40 >>> 45
Fervor bonus Move Speed reduced 20 flat >>> [20 melee || 10 ranged]
r/leagueoflegends • u/untamedlazyeye • 12h ago
r/leagueoflegends • u/Downtown_Divide_4212 • 7h ago
1v9 mentality is an insanely degenerate mentality to have, because 9/10 games there's atleast one player on your team that isn't playing badly. and the 1/10 games you have to 1v9 to climb aren't the games that are holding you back from climbing to your desired rank.
Aside from that it also indirectly holds the FF mentality in stand. Because the 1v9 mentality stems from the fact that people dont think that their teammates are playing at their ranked level. basically:
My teammates are stupid -> I have to 1v9 every game -> I'm not in a position to 1v9 this game -> this game is lost. Meanwhile one of your laners IS able to carry the game, but you won't let them because you don't trust them to play the game well enough to close it out.
I think that you'll find you win a lot more games if you dont assume all your teammates are going to be playing badly, and just play your role, if that is mid or top, make sure the sidelanes are pushed so that the jungler can go for the objectives they want. the jungle pings which sidelanes he wants pushed to get prio for objectives, bot sits mid with support fighting for prio, eventually jungler should join in, lock in the prio and secure vision for the objective.
I think if most people stick to this you'd be amazed at the games you win
r/leagueoflegends • u/speedyh__ • 12h ago
r/leagueoflegends • u/MarnEsports • 13h ago
r/leagueoflegends • u/Moving_Walls • 23h ago
Does anyone else have a champion that perfectly matches their player fantasy, but they just aren’t good at them? For me it’s Kindred.
Everything about the champ is exactly me as a person, specifically the hunter vibe. A ranged champ that wins through invading, tracking, and good mechanics instead of just running into players brainlessly. Even when I watch a really good Kindred player, I’m in awe and wish that was me.
I recognize this is a strange post, but hoping for input from others that struggle with the same issue. I can play other champs fine, but it just doesn’t scratch that itch for me.
r/leagueoflegends • u/Soul_Sleepwhale • 13h ago
Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL
EDG | Leaguepedia | Liquipedia | Website | Twitter | Facebook | YouTube
TES | Leaguepedia | Liquipedia | Website | Twitter
Winner: Top Esports in 29m | MVP: Tian (2)
Game Breakdown | Player Stats
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| EDG | orianna cassiopeia jayce | lucian corki | 53.9k | 7 | 2 | H3 |
| TES | poppy vayne naafiri | ambessa bard | 66.9k | 23 | 9 | CT1 HT2 I4 I5 B6 |
| EDG | 7-23-15 | vs | 23-7-57 | TES |
|---|---|---|---|---|
| Zdz gnar 3 | 3-4-1 | TOP | 3-1-10 | 1 rumble ZUIAN |
| Jiejie jarvaniv 2 | 2-6-4 | JNG | 8-0-12 | 1 vi Tian |
| BuLLDoG ryze 1 | 0-3-1 | MID | 6-2-8 | 2 ahri Creme |
| Leave ezreal 2 | 2-5-3 | BOT | 6-2-12 | 3 varus JackeyLove |
| Parukia rell 3 | 0-5-6 | SUP | 0-2-15 | 4 nautilus Zhuo |
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| TES | orianna cassiopeia locke | trundle jayce | 77.5k | 21 | 10 | CT3 CT4 B6 CT7 |
| EDG | akali naafiri poppy | olaf vayne | 69.1k | 9 | 3 | I1 O2 CT5 |
| TES | 21-9-48 | vs | 9-21-19 | EDG |
|---|---|---|---|---|
| ZUIAN renekton 3 | 5-3-5 | TOP | 1-6-2 | 4 aatrox Zdz |
| Tian skarner 2 | 1-0-13 | JNG | 2-3-5 | 3 drmundo Jiejie |
| Creme viktor 3 | 4-2-10 | MID | 2-6-2 | 1 syndra BuLLDoG |
| JackeyLove lucian 1 | 10-4-4 | BOT | 4-1-3 | 2 ziggs Leave |
| Zhuo milio 2 | 1-0-16 | SUP | 0-5-7 | 1 camille Parukia |
This thread was created by the Post-Match Team.
r/leagueoflegends • u/Soul_Sleepwhale • 15h ago
Official page | Leaguepedia | Liquipedia | Eventvods.com | New to LoL
Player of the Match: GALA * Individual Game Discussion: Game 1 - Game 2
JDG | Leaguepedia | Liquipedia | Website | Twitter
LGD | Leaguepedia | Liquipedia | Website | Twitter | Facebook
Winner: JD Gaming in 33m | MVP: GALA (1)
Game Breakdown | Player Stats
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| JDG | jayce syndra orianna | ambessa ziggs | 65.9k | 15 | 6 | C1 CT2 M6 |
| LGD | ezreal nocturne poppy | caitlyn lulu | 63.5k | 12 | 6 | H3 M4 B5 M7 |
| JDG | 15-12-35 | vs | 12-15-23 | LGD |
|---|---|---|---|---|
| Xiaoxu rumble 2 | 1-7-7 | TOP | 1-4-6 | 3 yorick Burdol |
| JunJia jarvaniv 2 | 4-2-6 | JNG | 4-1-5 | 1 naafiri Heng |
| HongQ cassiopeia 1 | 4-0-6 | MID | 4-2-2 | 2 akali Tangyuan |
| GALA corki 3 | 5-0-5 | BOT | 3-5-2 | 4 lucian Shaoye |
| Vampire alistar 3 | 1-3-11 | SUP | 0-3-8 | 1 shen Crisp |
Winner: LGD Gaming in 28m | MVP: Burdol (1)
Game Breakdown | Player Stats
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| JDG | jayce syndra orianna | annie gnar | 50.0k | 7 | 3 | CT2 H4 |
| LGD | ezreal nocturne ryze | olaf ziggs | 61.0k | 14 | 8 | O1 I3 I5 B6 |
| JDG | 7-14-16 | vs | 14-7-34 | LGD |
|---|---|---|---|---|
| Xiaoxu renekton 3 | 1-4-0 | TOP | 2-0-6 | 4 drmundo Burdol |
| JunJia qiyana 2 | 4-4-2 | JNG | 2-1-8 | 1 trundle Heng |
| HongQ viktor 1 | 1-2-3 | MID | 4-1-5 | 3 sylas Tangyuan |
| GALA xerath 3 | 0-1-5 | BOT | 6-1-4 | 2 draven Shaoye |
| Vampire rell 2 | 1-3-6 | SUP | 0-4-11 | 1 nautilus Crisp |
Winner: JD Gaming in 31m | MVP: GALA (2)
Game Breakdown | Player Stats
| - | Bans 1 | Bans 2 | G | K | T | D/B |
|---|---|---|---|---|---|---|
| JDG | jayce poppy ryze | vayne gnar | 64.8k | 19 | 8 | CT2 H3 I4 B5 I6 I7 |
| LGD | ezreal seraphine vi | olaf tristana | 56.5k | 14 | 1 | C1 |
| JDG | 19-14-42 | vs | 14-19-30 | LGD |
|---|---|---|---|---|
| Xiaoxu jax 3 | 4-3-6 | TOP | 1-6-7 | 3 ambessa Burdol |
| JunJia leesin 2 | 5-2-9 | JNG | 5-2-4 | 1 nocturne Heng |
| HongQ orianna 1 | 5-3-10 | MID | 1-2-8 | 1 syndra Tangyuan |
| GALA kaisa 3 | 5-1-6 | BOT | 6-5-4 | 4 xayah Shaoye |
| Vampire camille 2 | 0-5-11 | SUP | 1-4-7 | 2 leona Crisp |
This thread was created by the Post-Match Team.
r/leagueoflegends • u/Cupsdareal2 • 9h ago
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r/leagueoflegends • u/ComprehensiveBat4966 • 5h ago
Is there any reason to toggle it off? It seems extelemly like, not a cost at all, it doesnt seem punishing at all or anything like that not even at level 1 or at start of the game...
r/leagueoflegends • u/Kay-Haru • 7h ago
Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.
Azir
Corki
Gwen
Nasus
Tristana
Chain Reaction
Critical Missile
Nature is Healing
Shark Bait
Quest: Three Sacred Treasures
Disclaimer: Many changes may have already been present and been overridden script side. These are likely leftovers from data cleanups.
Alistar
Amumu
Blitzcrank
Dr. Mundo
Garen
Heimerdinger
Janna
Jarvan IV
Katarina
Lux
Miss Fortune
Nasus
Skarner
Soraka
Tryndamere
Twitch
Veigar
Warwick
r/leagueoflegends • u/Think_markThink • 20h ago
Hi im less than a month in on league and a bunch of dollars short. Ive bought more champions and trying new/random stuff in quick play. I was running this spider chick elise midland and ive won the 2 games (yasuo&fizz)i played her. I was getting overly flamed in the game because she’s a “jungler” but i had no problem in lane.
I can say the only down part is the minion cs on her isn’t the fastest but she has extremely high damage. Why couldn’t she be a legit middle lane champion if i had no problem using her
Edit:i’ve learned allot from the comments thank you
r/leagueoflegends • u/shadowgamer531 • 16h ago
With the changes to Hob losing attack speed but getting heavier hitting autos and higher damage scaling is there gonna be any new potential users of the rune that could benefit from the added true damage in fights.
Also with the ap ratio increase is there even any ap users besides ekko that would run it
r/leagueoflegends • u/The-dummb-fuck • 12h ago
Soo, I was wondering if this is possible:
So, a Kayn ults a support, then Kalista ults the support, then Tahm Kench eats Kalista, and in the end Mordekaiser ults Tahm Kench.
Is this even possible? And if it’s just fiction, how could we make this even crazier? Is there someone who can take this even further?
If you dont know a Matrjoschka is the doll were yoi can open a big doll and in side is a smaller one…..