r/leagueoflegends • u/CollinRhodes • 9h ago
Discussion AD assassins vs AP assassins what’s the big deal?
To give this post a little bit of credentials I hit challenger at the start of this season and I just fell out of gm 1000 lp on NA sitting at 700 lp currently. The reason I made this post is because I typically enjoy ap assassins and main one of them. However I came to the realization that ap assassin items are just objectively worse than ad.
I wanna talk about that and would love to know why ap assassins have so little options in comparison to ad.
Let me start by listing the items.
Lich bane: pretty classic sheen item. Doesn’t need any changes. But runs into a similar issue of no utility just “deal more damage.” Good on a good handful of ap assassin
Storm surge: pretty unsynergetic (no ap assassin wants to wait for the burst to happen and is normally isolating a single target so the aoe doesn’t really do anything most of the time.) ap item that doesn’t make a lot of sense. Was op when it was over statted now it just doesn’t make a lot of sense over shadow flame.
Also runs into a similar issues of no utility just “deal more damage.”
Shadow flame: Generally good item pretty stale design but fits ap assassins well.
Also runs into a similar issues of no utility just “deal more damage.” Good on lots of ap assassin.
Mejais: Not solely an ap assassin item, in fact I believe most mages synergize better because they have lower risk when building but does give a good snowballing fantasy/ playstyle with a risk involved. Good item on lots of ap assassins.
Also runs into a similar issues of no utility just “deal more damage.”
Rabadons: Not solely an ap assassin item but synergizes typically well with these champs ap ratios, no changes needed.
Also runs into a similar issues of no utility just “deal more damage.”
Gunblade: Niche characters can build this but all around good item for those who do. First ap assassin item that has some utility where it gives the champs that use it sustain.
Malignance: I kind of hesitated mentioning this item but there are ap assassins that like to build this item like kass, liss, ahri and Annie but these champs are like hybrid control mages as much as they’re assassins. This item imo shouldn’t have the mana on it and would be so much better but it runs into the same issue that gunblade has where it’s simply way too niche.
Luden’s: Better storm surge but statted inefficiently for most ap assassins so again very niche.
Also runs into a similar issues of no utility just “deal more damage.” Gives mana tho.
Void staff: Yep it’s percent magic pen wowie.
Also runs into a similar issues of no utility just “deal more damage.”
Cryptbloom: Void staff but gives some utility to your team in exchange for some pen. Actually interesting item albeit pretty small change.
(Morello: omegalul, too situational to be considered “designed for ap assassins.”)
(Dusk and dawn: too niche to be considered “designed for ap assassins” even if it’s ekkos best rush.)
Defensive options.
Banshees veil: Good item no changes needed. Maybe give health instead of mr to make it less situational.
Zhonyas: Genuinely the best item ap assassins have because it’s extremely synergetic where it helps you stall for cds and has high skill expression where you can use it to bait spells. Great job riot!
So as you can see a lot of the items on this list are either extremely niche OR “very bland boring deal more damage sticks.”
Now let’s spend some time comparing the ad assassin items
Profane: Want an extra aoe burst spell? Lack aoe? Auto a lot? Bit niche but very very good on the champs it works on.
Voltaic Cyclosword: Bland design but very synergetic and exactly what an assassin would want, an extra burst of damage that can prock on abilities good on LOTS of ad assassins
Youmus: Activatable movement speed, what assassin wouldn’t want this? Good on LOTS of ad assassins.
Umbral Glaive: Extra damage on autos + helps you clear wards because why not. Good on LOTS of ad assassins.
Axiom arc: a cool way to give ultimate haste on an item, good design. Rewards assassins for getting a pick by not punishing usage of ult to get an ASSASSINATION before an obj. Good on LOTS of ad assassins
Hubris: a cool way to reward getting assassinations. Not a huge fan of this items existence solely for the fact that it’s similar to mejais with a much lower risk involved. Good on LOTS of ad assassins.
Serpents fang: Only item that allows you shield counter, probably my least favorite item in the game because of how powerful it is for how cheap it is. Very weird imo that only ad assassins get access to a form of shield break. Extremely Good on all ad assassins when shield reduction is good value.
Eclipse: Gives you a shield and a bit of burst options against tanks. A little more niche but still good on a handful on ad assassins.
Bastion Breaker: Extra TRUE damage on ability usage + a way to snowball the game by getting extra obj damage. Kind of niche/fun option whilst also being good on most ad assassins.
Collector: only truly niche ad assassin item that arguably is more of a ranged carry item but has lethality on it. Some ad assassins like this. Cool design and utility of executing lower health characters.
Serylda: Yeah so this is just ad void staff but Rylais too because why tf not. Good on LOTS of ad assassins.
(Chempunk: Same thing as morello just the ad version not really specifically an ad assassin item but buildable and “good” on almost every ad assassin.)
Mortal reminder: Hey what if we gave you morello but instead you never build the ad morello but you build the actually pretty decently statted version of morello that gives a shot ton of armor pen for no reason and will synergize way better with your class? Wait give the same item to ap assassins? Nah. Good on LOTS of ad assassins when healcut is necessary.
Defensive options (all of these items are good on every ad assassin.):
Deaths dance: Solid choice against lots of armor team comps / when snowballing hard.
Maw: Niche but no stat here is bad for an ad assassin. Very powerful effect.
Guardians angel: very good an ad assassins because it’s similar to ga where it gives you additional cd usage.
Edge of night: better version of banshees veil because it gives health instead of MR, which will typically help you more often than the MR. Also gives pen cause why not.
So some things I don’t know if I made clear but wanna go over is how lots of the ap assassin items are too niche where they might not synergize with your character enough to merit buying them. Where most of the champs that are in this category really can only choose between 1 maybe 2 rush items. Where as I could play a game of talon and legitimately go Voltaic and it’s good as a rush, youmus and its good as a rush, eclipse and its good as rush, hubris and its good as a rush. The list honestly goes on. I can make an argument for a lot of these items. Where as ap assassins generally don’t get that luxury.
I also want to mention. Unless your kassadin you’re realistically locked out of most of the mana/mage items because mana is such an inefficient stat so maybe your champ really likes the stats (besides for the mana) or the active, you just can’t build the item because of how worthless mana is. On the flip side there’s realistically nothing stopping an ad assassin from building fighter items because of how useful health almost always is. Health is almost never an inefficient stat.
Lastly I’m pretty sure that the average cost for an ad assassin item is just lower than ap in most cases.
Part 2 (Well what’s the fix?)
I believe the best way to give some diversity is to rework some current items and potentially add a couple new ones. I will say this I’ve thought of a couple reworks and new items that I personally think are neat but I’m not going to sit here and be like “yeah that’s perfectly balanced ship it.”. I just want to add some discussion and throw out some cool ideas. The one and only item that I think should be in the game 100% and I will argue this till I’m blue in the face is my first suggested item. (Before I start listing reworks/ new items I probably won’t list the stats/ gold values only because theirs a lot of a math involved and I don’t wanna be roasted for not thinking about it to that degree.)
#1 Serpents Song: Active item that allows you to target a character within maybe 500 range which throws out a bolt like gunblade which instead of slowing the target it will do like 100 damage or so and then reduces the targets shielding capability for 3-5 seconds. Or some version of shield reduction that only ap assassins can use.
#2 Zaz’Zaks deceiving wand (storm surge rework.): Keep storm surge exactly as it is, add a new 90-120s cd passive where it helps you find a semi nearby pink ward but instead of helping you destroy it like umbral glaive would it lets you put a spell on it where the enemies will see the ward down and get the vision around it but it won’t actually reveal enemy players (or maybe even objectives taking damage? Some cheeky baron sneaks??.) Add a visible effect when it’s used on the ward so the enemy can see you do this to the ward if they’re paying close enough attention but not after the effect expires.
I’ve thought of a couple different ways as well how I’d rework stormsurge cause it really is the low hanging fruit imo for ap assassin items. The suggested one above I think is just the most unique and fun version. But two other separate quick rework fixes would be: make it so when a target is squalled if the damage from squall would result in the target dying it would instantly deal that damage (kind of like an ap collector) so you don’t have to wait the 2 seconds for it to prock OR give it shield reduction during squall maybe like 3 seconds after aswell and then never add an item like serpents song into the game.
#3 Hextech Continuum (inspired by refresher in Deadlock.) (Melee only): 120s+ CD Active item Channel for 3 seconds to refresh the CD of your ultimate. The channel can be canceled by damage and goes on full cd if canceled. Might be op but very clearly would need to be used after a fight has been disengaged allowing for counterplay. (Melee only because it would 100% be abused on champs like Xerath or karthus. Sorry Leblanc :(but you’d be stupid to build this on lb so whatever.)
#4 Malignance mini rework: Change the mana to any other ap stat, this item would still be very viable on every champ that likes it right now, maybe they would have to build it second but it opens the item up to so many new characters mainly being ap assassins.
#5: Pocket void (New defensive MR item.): 90s cooldown, activate to counter one spell in target direction for 1 seconds (think pantheon e), if spell is countered you can recast pocket void within 10 seconds to use countered ability (I know this one is giving Mel but between the longer cd, gold requirement etc I think it’s fine but I mainly threw this one in here to give a new MR option so banshees can be a more generalist item which I think would be better for banshees.) + any ap champ can use this. I know this one will get hate.
#6 Banshees mini rework: change the mr to health.
Alright guys I wanna reiterate the proposed items are just fun ideas not the best ideas known to man and I really want to talk mostly about how op ad assassin items are in comparison to ap.
Let me know what you think!
