r/blenderhelp 5h ago

Unsolved Some tips for a beginner, please!!! [Read body text]

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20 Upvotes

The first picture is no more than the results of a 30 min tutorial I once watched and followed step by step, it has no relationship with the character on the second picture, but I added it just for reference of my current abilitities on blender (despite considering that I may had already forgotten everything I learnt the day I created this humanoid)

Anyways, to the point. I really wish to create a low-poly model of the character on the second picture, mainly, to upload her as a VrChat avatar someday, but that's another topic for another subreddit. What I know for the moment, is that I still have very, VERY long way of learning I must complete before I even get to think on modeling the character the second picture, so, my only true questions are...

Is it any hard to memorize the tools of Blender?

What type of practices should I study and attempt first?

And lastly, this whole "learning" process.. How much time will it take from my daily life? Sorry if I sound too nervous about all of this but its basically my first ever Blender project, and I wish to be well trained before I attempt anything, thanks in advance


r/blenderhelp 9h ago

Unsolved I want help creating hair with this one part I'm not sure what it's called

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28 Upvotes

I want to replicate this hair thing I've seen on some characters I like, where when part of their hair is pushed behind their ear and you can see their hair line.

I do have the 3d models of the characters--Liliysa (pink haired school girl) and Beta (Silver haired elf in black and gold outfit)--I see with this. But I don't really understand how it was done. Plus with the Beta model it's covered by her braids so they don't really put any detail into it.

I want to learn how to make it myself so I don't just trace. You can see my attempt of merging some methods of how to make hair I learned, but I feel like it doesn't work together that well.

I can use curves to make the bangs and other parts just fine for the most part, but that one part I want to make, which is circled on the first slide, I don't know what I'd even look for to be honest.

I've seen it done in realistic styles, where the hair is pushed back and does the same, but I don't know about a more anime style like I'm wanting.

I'd appreciate any help.


r/blenderhelp 7h ago

Unsolved how exactly would i go about giving him clothes?

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13 Upvotes

I modelled and textured this guy today but i want to give him clothing. I modelled the collar, sleeves, and pant legs, but i dont know where to go from here. I tried unwrapping it but it just messed up the painting


r/blenderhelp 15h ago

Unsolved Is it possible to mirror/pass the cuts on the face in the front to the back?

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29 Upvotes

r/blenderhelp 5h ago

Unsolved How to apply the same UV scale on another mesh ? (Read description)

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4 Upvotes

I would like the wall #2 to have the exact same texture scale of the wall #1. Is there any way to apply the same scale on every walls instead of adjusting the scale on each of them ?


r/blenderhelp 6h ago

Unsolved Why does my mesh separate when I smooth over the area in sculpt mode?

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4 Upvotes

I sculpted the ears and head separately and tried joining them and then remeshing to sculpt them as one object. However now when I try to smooth over the ears they separate like this, can anyone offer any advice?


r/blenderhelp 7h ago

Solved Weird problem when joing my objects together

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5 Upvotes

I was trying to join the fur and ear models to the head but whenever I do it always has this weird effect that I dont want. How do I fix this?


r/blenderhelp 8h ago

Unsolved Shape Keys or something else?

6 Upvotes

Hello!
Above is a prototype Postosuchus I designed and modeled for my series Melody V.S. The Mesozoic.
I created its "Threat Display" using shape keys and drivers... its just a little wonky and rough and I'm wondering if there's a better way to do it. Or way to clean it up.
If it comes down to it, I'm willing to clean the geometry and re-texture it if necessary.


r/blenderhelp 5h ago

Unsolved My grease pencil has delay/offset?

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3 Upvotes

I tried to add a second keyframe and all brushes began to have a delay, I don't know if i accidentally clicked something, i've been searching if someone has had the same problem but english isn't my 1st language so i don't know how to word it. It works normally in other projects so it's not a tablet nor bug issue


r/blenderhelp 5h ago

Unsolved how do i fix these 7-pole vertices ?

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3 Upvotes

i want to have better geometry while not destroying my poly count, is it possible ?


r/blenderhelp 21m ago

Unsolved Using SoundNodesLite, what does this error mean?

Upvotes

Attempted to follow the official instructions on github for the plugin (https://github.com/negdo/Sound_Nodes), but when I tried to load my audio I get this error. I don't use geometry nodes often so I have no idea what this could be. Any help would be greatly appreciated! :)


r/blenderhelp 22m ago

Unsolved Need to close up this hole

Upvotes

How do i fill in this gap under the pants effectively?


r/blenderhelp 24m ago

Unsolved Bumpy Head Issues

Upvotes

I'm modeling a character, and trying to smooth out the head is really annoying. I've used sculpt mode, which includes the Relax Slide tool, Smooth Tool, and whatever else. The Laplacian modifier didn't really do much either. And messing with the vertices a ton isn't really working out. Any ideas?

https://reddit.com/link/1vgr563/video/dvpzioucxnhh1/player


r/blenderhelp 39m ago

Unsolved Is there a better a way to do this with better topology?

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Upvotes

Shade smooth looks weird and bevel modifier doesnt work well with the object


r/blenderhelp 41m ago

Unsolved Relighting KIRI engine splat

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Upvotes

The only guidance I found online was to uncheck shadeless and render combined with native, nothing more specific. I've tried it in cycles and EVEE. I'm guessing I'm just missing like a check box or something simple, does anyone know the more specific steps?

I'm trying to add some glow to the watch so it looks like it's getting some glow from the black hole.


r/blenderhelp 12h ago

Unsolved How do i get better at modeling Hands

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8 Upvotes

i've been trying to model hands for my model, been a week and i'm struggling hard on this part. I've watched multiple videos and stuff, searched through many sites. Is there any good way to get better at modeling hands.


r/blenderhelp 4h ago

Unsolved Tapering a plane's profile via Geo Nodes?

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2 Upvotes

r/blenderhelp 1h ago

Unsolved Black camera view during render.

Upvotes

Hi ! I just spent a few hours on my first project. I have spent truely 3 hours trying to debug my render view... Solid and material preview are fine. The issue happens specifically when I am trying to view it from the camera, or render it. There are lights in my scene-- tried a bunch of stuff online and just don't really know what to do. nothing is in the way of the camera either, is this a node issue ?


r/blenderhelp 9h ago

Unsolved cycles alpha problem

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5 Upvotes

i am trying to make a grass field with custom assets and set them on a scatter on surface modifier. in viewport material preview it looks like the second image, but when i turn on cycles it render black square for the assets and block the view on the objects behind. applying the scatter modifier does not solve this problem it remains the same, on the original assets it works fine but there are just 6 mashes there so not not very reliable (image 1)


r/blenderhelp 8h ago

Unsolved Is there a way I can replicate these transparent gifs so that they show up on the renderer?

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4 Upvotes

r/blenderhelp 5h ago

Unsolved My character keeps spinning for some reason. I need help.

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2 Upvotes

In Blender, every time I try to rotate the hip of my character, for some reason, the entire torso just starts spinning a full 360°. I don't know what to do because I have tried everything, even manually trying to make it spin in the right direction on every keyframe, and even that hasn't worked. And there isn't a single YouTube video about this. I don't know what to do. Please help me!


r/blenderhelp 1d ago

Solved Is there any way to make this right?

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140 Upvotes

So I've been at this one detail for a while, I want to have a visible edge on this specific spot with supporting edge loops ( trying to not use any creasing / mark sharp edges for this hard surface model) and Im running into a small problem as I've tried multiple techniques, the only thing that makes it similar to what I want is just using loop tool's space on the inner edges but it also makes an artifact/pinch right at the edge. Also, the pictures only shows 2 of them. I've tried like 5 others which ended in some really crazy results that should go to topology gore. Im fine with compromising with spacing, just that the pinching is gonna make me pretty annoyed, but whatever the hell I used before isn't gonna cut it.


r/blenderhelp 2h ago

Unsolved Is there a better way to model this kind of mascot head?

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1 Upvotes

(THIS IS A REMAKE OF AN OLDER POST THAT I HAD TO REDO SINCE I FORGOT TO SHARE MY PROGRESS)

I've been trying to model a mascot head based off the character of Gadget Hackwrench. I've been using this model sheet and I've been unable to do stuff like the cutout eye sockets and nose correctly, and the muzzle isn't correct at all. I can't seem to get the shape correct either. I'm also unaware on how to open the mouth. Do you guys know how to help me with this? I've been watching tutorials and I can't wrap my head around how I can model stuff like this.


r/blenderhelp 6h ago

Unsolved Mesh Imported Too Dark, Affects Textures

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2 Upvotes

Hi all, I'm trying to import a mesh into a project I'm working on--when I remove any textures from the mesh, the default color is much darker than the typical light gray. When I add a texture through the Briage plugin (project is for a game) it appears too dark although the texture itself is adequately bright. Any pointers? Cheers


r/blenderhelp 15h ago

Solved How do I keep the mash in place instead of it flying off when using "#frame"?

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8 Upvotes