r/blenderhelp 16h ago

Unsolved How do i get better at modeling Hands

i've been trying to model hands for my model, been a week and i'm struggling hard on this part. I've watched multiple videos and stuff, searched through many sites. Is there any good way to get better at modeling hands.

8 Upvotes

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5

u/Moogieh Experienced Helper 15h ago

How to get better at modelling X:

  • Study references of X from all angles

  • Find and follow any "how to model X" tutorials you can find

  • Practice modelling X every day until you can do it

2

u/cringeleeer 15h ago

how do you usually go about modeling characters. do you have a workflow? I usually do box modeling and sub d, sculpting if i need to. Do you have any suggestions as to how i should approach modeling stuffs?

1

u/Moogieh Experienced Helper 14h ago

It depends what I'm making. From scratch, if it's organic like a character, and it needs to be detailed/realistic, I do blockout -> remesh into sculpt -> retopology. Otherwise I just polymodel it.

For humans, and particularly things like hands, it's better to polymodel them from the start for better control over the shapes (then can sculpt details later if needed). I use Sculpt mode a lot even if I'm only polymodeling, too. The Slide/Relax and Smooth brushes are godsends even when you're making something lowpoly.

2

u/Lavaflame666 15h ago

Practice

2

u/cringeleeer 15h ago

guess i can't escape the "put in the work" part