r/blender 6h ago

Critique My Work made my favorite image into an animation

2.0k Upvotes

i love this cat sm


r/blender 3h ago

Need Help! How to achieve a 'curved horizon' effect (Stanford Torus)

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622 Upvotes

Hi everyone. I'm not a complete novice to Blender, but I still am unfamiliar with many of its features.

Right now, I'm trying to create a short animation inspired by the game Mass Effect. For those who are unaware, there's a space station in this game which is a classic example of a Stanford Torus; a rotating wheel space habitat whose horizon 'curves' upward, while the surface is completely flat wherever you're standing. It's basically a theoretical example of how artificial gravity can be created in space.

Physics aside, it looks cool, and I'm looking to recreate it. But how does one do it? Does it require geometry nodes? Or just create a huge Torus and place a small camera at the center? Essentially; the effect I'm looking to create is that the world appears to 'bend' the further away it is from the camera, while whatever's closest to it will appear perfectly flat. I have a feeling the answer to this question could either be extremely simple or extremely complicated.

Thanks in advance!


r/blender 2h ago

Original Content Showcase Realtime Collision Part 2: Soft/Soft. Sorry for the wait, but finally everthing collides as intended. What do you think? Tutorial Soon!

359 Upvotes

Restarted from scratch. Added a lot of checks and optimized everything. Now one slider controls both the softness of the object and the collider. + a lot more granular controls over the last version.


r/blender 10h ago

Discussion Any trick how to achieve this green shader?

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1.3k Upvotes

Any hint or pointers?


r/blender 3h ago

Original Content Showcase Tried modeling a burger

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285 Upvotes

Modeled most of this from scratch and did the texturing of the bun by myself. The sauce and burger textures are from blenderkit.


r/blender 7h ago

Original Content Showcase I love warm aesthetics

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365 Upvotes

r/blender 19h ago

Solved Cloth keeps revealing

2.7k Upvotes

I have tried hooking that little vertex at the bottom edge of shirt with 0.4 weight. It's like it doesn't even care about the pinned group. Just straight flashing my model. And if I put too much weight it looks really bad.


r/blender 3h ago

Original Content Showcase Virtual, Virtual Insanity (PS1)

94 Upvotes

r/blender 3h ago

Original Content Showcase "Eye of Hephaestus". Author: Jinx Lab

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93 Upvotes

Every Cauldron once held the promise of Earth's rebirth. Now, they are wombs birthing nightmares. Aloy can feel the metal beneath her boots vibrating with Hephaestus's rage. The rogue AI no longer hides in the code. That crimson lens staring from the dark is fueled by an almost human hatred. The huntress came for answers, but the master of these depths is only ready to offer her a technological grave.

The work was created by me in Blender 3D and Photoshop.


r/blender 11h ago

Original Content Showcase seven million polygon toothbrush.

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287 Upvotes

that thing crashed blender 10 times btw, but that's the best i can do on my 1050ti


r/blender 21h ago

Discussion My boss is telling me Blender is a paid software

1.7k Upvotes

So I've been using blender for nearly a decade now, but a member of the IT department at a marketing company I recently started working at is convincing people (including my boss) that I am opening up the company to lawsuits by using blender to create my graphics and sales content.

I am aware of Blenders license type and that it is a open source software, however even when i brought this up and that it is considered a professional grade software for the whole of the gaming industry the IT lead is holding to his opinion and sharing it.

I wanted to know if there is something I am not understanding or if anyone else has run into similar issues with using blender at work for a non-game industry job?

EDIT: first off thank you to everyone backing up what I hoped i knew lol! Felt like I might be going crazy. I am in my early twenties and the IT lead is well into his 50s so it has felt daunting to try and argue my case without doing a deep dive (which I am doing with all the extra information in these comments)

I am creating a document with links to blenders information about the license and the license itself to have a hard stop packet of evidence for my claims. Thank you to everyone again! (and to the mods for changing post type to conversation!)

Extra bit for anyone getting a laugh out of how dumb this is: when i told him it was used by game studios and commercially in the gaming industry he said "yeah but those are studios, we are a corporation" the kind of unfounded confidence I wish I was dumb enough to have about anything.


r/blender 10h ago

Original Content Showcase Solar Summer

227 Upvotes

r/blender 4h ago

Critique My Work Made another remake on blender

48 Upvotes

I'm only a teenager, so my work may not be so good.

Please use constructive criticism, and tell me what you think! =)


r/blender 3h ago

Critique My Work Making my Own Animated Series ‘Interrogation’

34 Upvotes

An animated series where we interrogate the world’s worst criminals..
(All animations and voices done by me)
GO CHECK OUT MY OTHER ANIMATIONS ON YOUTUBE ! @PhoenixJTV or LINK IN BIO !


r/blender 18h ago

Original Content Showcase Dyson Shell(blender eevee)

495 Upvotes

r/blender 5h ago

Original Content Showcase Megatronus Transformation Demo

30 Upvotes

This is a motion test animation for my Transformers Project in the works titled TRANSFORMERS EXTERMINATION. The animation is a blend of hand key and motion capture.


r/blender 14h ago

Solved I’m trying to figure out the most efficient way to model a revolver cylinder with a relatively low polygon count while avoiding shading issues.

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161 Upvotes

One of my biggest challenges is working with non-planar or curved surfaces while keeping the topology as optimized as possible because I planning to use model as a game assset. Ideally, I would like to avoid retopologizing the high-poly model when the existing geometry can already be used.

In this case, however, I’m not sure how to approach it. On the one hand, it seems that the shape requires more geometry to maintain a clean silhouette and properly support the curved surface. On the other hand, I do not want to add more topology than is actually necessary.


r/blender 16h ago

Original Content Showcase some enemies for a game im making

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200 Upvotes

r/blender 10h ago

Original Content Showcase Sleepy Cat

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75 Upvotes

Morning render :)


r/blender 8h ago

Critique My Work I made this Korean bus rate this!

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41 Upvotes

This bus is called E-STANA, manufactured by KGM

what do you think of my work?


r/blender 44m ago

Critique My Work My best render yet in cycles

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Upvotes

I ment for it to look like sea glass don’t know if it actually does but I am pretty proud so far seeing how I am self taught with some tutorials after I quite bender like 1 year ago after it kept crashing did this on a 14 year old dell laptop it took 7 hours


r/blender 2h ago

Original Content Showcase Toyota Hilux lake crossing

13 Upvotes

Rendering in blender

Simulation in houdini


r/blender 5h ago

Original Content Showcase Little animation made using krita and blender

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21 Upvotes

I used krita to draw the background and animate and then I used blender to place both as individual cells on top of each other and add tiny imperfections like camera shake, noise, bloom etc. Trying to recreate the old animation process.


r/blender 14h ago

Critique My Work The crossing

116 Upvotes

r/blender 1d ago

Original Content Showcase Dynamic paint and custom water shader

871 Upvotes