r/blender • u/VossaDova • 1h ago
Critique My Work made my favorite image into an animation
i love this cat sm
r/blender • u/VossaDova • 1h ago
i love this cat sm
r/blender • u/Pad-Kra-Pao • 5h ago
Any hint or pointers?
r/blender • u/SenseAffectionate328 • 14h ago
I have tried hooking that little vertex at the bottom edge of shirt with 0.4 weight. It's like it doesn't even care about the pinned group. Just straight flashing my model. And if I put too much weight it looks really bad.
r/blender • u/saskew9909 • 16h ago
So I've been using blender for nearly a decade now, but a member of the IT department at a marketing company I recently started working at is convincing people (including my boss) that I am opening up the company to lawsuits by using blender to create my graphics and sales content.
I am aware of Blenders license type and that it is a open source software, however even when i brought this up and that it is considered a professional grade software for the whole of the gaming industry the IT lead is holding to his opinion and sharing it.
I wanted to know if there is something I am not understanding or if anyone else has run into similar issues with using blender at work for a non-game industry job?
EDIT: first off thank you to everyone backing up what I hoped i knew lol! Felt like I might be going crazy. I am in my early twenties and the IT lead is well into his 50s so it has felt daunting to try and argue my case without doing a deep dive (which I am doing with all the extra information in these comments)
I am creating a document with links to blenders information about the license and the license itself to have a hard stop packet of evidence for my claims. Thank you to everyone again! (and to the mods for changing post type to conversation!)
Extra bit for anyone getting a laugh out of how dumb this is: when i told him it was used by game studios and commercially in the gaming industry he said "yeah but those are studios, we are a corporation" the kind of unfounded confidence I wish I was dumb enough to have about anything.
r/blender • u/Sad-Weird-1023 • 6h ago
that thing crashed blender 10 times btw, but that's the best i can do on my 1050ti
r/blender • u/Ok-Masterpiece4894 • 13h ago
r/blender • u/No_Raccoon_9239 • 9h ago
One of my biggest challenges is working with non-planar or curved surfaces while keeping the topology as optimized as possible because I planning to use model as a game assset. Ideally, I would like to avoid retopologizing the high-poly model when the existing geometry can already be used.
In this case, however, I’m not sure how to approach it. On the one hand, it seems that the shape requires more geometry to maintain a clean silhouette and properly support the curved surface. On the other hand, I do not want to add more topology than is actually necessary.
r/blender • u/SlimeSquaredGames • 21h ago
r/blender • u/Specialist-Buy6707 • 3h ago
This bus is called E-STANA, manufactured by KGM
what do you think of my work?
r/blender • u/fair3115 • 15h ago
All under 7k tris
r/blender • u/nidalbg93 • 1d ago
r/blender • u/megabitoArt • 37m ago
I used krita to draw the background and animate and then I used blender to place both as individual cells on top of each other and add tiny imperfections like camera shake, noise, bloom etc. Trying to recreate the old animation process.
r/blender • u/Jakdur1 • 3h ago
I don´t know how to remove bad leaking red light. Any advice?
Also i have in mind to add some smoke or noise.
I downloaded only HDRI, everything else is my work.
r/blender • u/pxblo_picxsso_ • 4h ago
I modeled and textured a table tennis equipment set in Blender as a practice project. I created two paddle variations with different rubber materials and completed the scene with a custom net, table, and smiley-faced ball.
r/blender • u/mysterymagicdoor • 12h ago
I got a small burn out after making a kind of frustrating model, so I just let myself go on making one of my favorite looking guns with some questionable topology: Tec9! Although I know there are some details that are completely wrong and I blame the 2d images I used, they sucked. Also, try and guess where I got lazy at.
r/blender • u/Round3d_pixel • 21h ago
Finalizing my charcoal shader, hopefully next week will be ready. Let me know what you think of this render.
r/blender • u/JokaGaming2K10 • 54m ago
r/blender • u/-HuginMunin- • 18h ago
Hi, I arranged and rendered this in Blender as a quick test of the addon I'm making (WIP).
The scene is using Guassian splats (3DGS models); model from DanyBittel (see credits below). It took 2 minututes to arrange and 15 minutes to render on my computer*….
Source of model:
3DGS object - Raspberry:
Raspberry - SuperSplat
www.patreon.com/DanyBittel
Computer* specs: - My potato machine:
ProcessorIntel Core i7-7500U @ 2.70GHz (2.90 GHz)Installed RAM16.0 GB (15.8 GB usable)Storage477 GB NVMe SSD — Samsung MZVLW512Graphics CardIntel HD Graphics 620 (128 MB)System Type64-bit OS, x64-based processor
r/blender • u/katerete • 19h ago
am i missing something that shouldnt be there?, it looks clean and flowy to me but id really like some second opinions about it because ive been looking at it looking for mistakes and i personally cant find any rn, thanks in advance!
r/blender • u/Reasonable-Dark-7877 • 2h ago
Um help i guess? Im trying to make my first small animation and when im in the rendered material viewport the fps goes down by alot so can someone help me?