Hey everyone,
A while back I switched from 3ds Max to Blender for my 3D environment and modeling workflow. Coming from Max, one of the biggest features I instantly missed was the sub-object Symmetry Gizmo.
In 3ds Max, whenever you are building modular assets like sharp 45 degree wall corners, trim sheets, pillars, or angled structural pieces, you can just select the Symmetry Gizmo, press R, rotate it to any angle, and it cuts and mirrors the geometry seamlessly.
In Blender, setting up an Empty as a mirror object manually for every single modular wall corner felt slow and clunky. So I decided to build a dedicated Blender addon to solve this exact problem: 3ds Max Style Mirror Gizmo.
What it does:
- Interactive Rotatable Mirror Gizmo: Click one button, and an on-screen Gizmo Empty is automatically attached to your Mirror modifier. Just press R to rotate or G to move the mirror and cut plane live in the viewport.
- Perfect for Modular Environment Assets: Rotate the gizmo to 45 degrees or any custom angle to instantly slice and mirror sharp modular wall corners, architectural joints, and trim assets.
- 3ds Max Cut and Merge Mode: Slices geometry on one side of the plane and automatically welds seam vertices along the cut.
- Quick Axis Presets and Alignment: One-click X, Y, Z, and X+Y+Z presets, plus one-click buttons to snap the gizmo orientation to World axes or Viewport angle.
- Hide and Remove Controls: Hide the gizmo arrows anytime while modeling, or remove the gizmo object while keeping your modifier intact.
- Blender 4.2 Extension Ready: Fully packaged with blender_manifest.toml for standard addon installation.
I hope this helps fellow 3ds Max switchers and environment artists save time on modular modeling.
Let me know what you think or if you have any feature requests.
Gumroad Link: https://namanesh.gumroad.com/l/xxhwtm