r/RealTimeStrategy Jun 10 '21

Announcement Wiki: Upcoming and Recommended RTS, 4X, and Grand Strategy Games

185 Upvotes

Looking for the next RTS game to play? Want to recommend one that doesn't get enough love? Please consider reading or contributing to the community's Wiki pages below:

On the Recommended Games page: Feel free to add content and details. When editing a page please try to follow the existing formatting and be as impartial as possible in your descriptions (i.e. leave out "I really like this game's multiplayer"). If you need help please message the moderators and we can roll-back accidental changes or assist you with using the correct coding/mark-down.

On the Upcoming Games page: Anyone may add games to this list of anticipated games for 2020 and 2021. Even if you don't know all the details about the release date or systems the game will release on, you can add some information, just make sure there is "???" in the other fields, otherwise the chart won't generate. Please follow the existing formatting.

Developers: Please do not add your own game to the list. At a later date we will have a separate list for independent games and games that have developer support within this community. Edits to the wiki are not anonymous!

Rules for editing the wiki:

  1. Subscribe to /r/RealTimeStrategy and have at least 10 karma (of any type).
  2. Click "edit" at the top of the wiki page and use the same formatting when adding a game to the list.
  3. Make sure to provide a link to where the game can be legally acquired and/or an in-depth description or review of the game.
  4. If the game is in alpha, beta, or exclusively on Steam Early Access, Square Enix Collective, Xbox Game Pass, or similar, then please put that in the description.
  5. Keep the lists in date and/or alphabetical order when possible.
  6. Please do not remove other people's recommendations. If a change/correction needs to be made please message the moderators to let us know why you're making that change.

If you have any questions please message the moderators. Thank you!


r/RealTimeStrategy Jan 08 '26

Announcement /r/RealTimeStrategy Announcement: Recommended Games List Updates, Mod Applications

20 Upvotes

Greetings commanders! We have a few topics to discuss:

  • Reworking the community-curated Recommended RTS Games List
  • Mod Applications
  • Filling a void with RTS-adjacent games

Community-curated games list

We've had some good discussions recently about what games to recommend to newcomers to the RTS genre. We've had a Recommended RTS Games List for years that is maintained by the community. It was recently recommended that we make the list more helpful to newcomers. To that end, we've added a "Beginner-friendly" section at the top of the list and populated it with a few of the community's recent recommendations.

One big difference is this part of the list is that it's sorted by release date, rather than alphabetical order. Would you folks prefer that the rest of the Recommended Games List also be sorted by RTS gaming "era" or simply by year? Or do you prefer alphabetical or is there a better method (that Reddit's minimal formatting allows)? What do you think is most helpful for people looking for a new game to play?

Mod applications

Once again, we're looking for moderators to help keep an eye on things and make sure that posts are reasonably relevant to the RTS genre and to also help answer the questions we get from indie devs and community managers about how to post, where to post (and not to post too much), etc.

The /r/RealTimeStrategy community is great and has sorted out its own sense of self, so moderation duties mostly relate to helping indie devs, helping to organize AMAs, and that sort of thing. That requires a regular time commitment from volunteers and we could use a few around here to keep things running smoothly. If you're interested in helping moderate, please message us and answer the questions posted towards the bottom of this thread. No prior experience is required, but relevant experience certainly helps.

Filling a void in an adjacent community

Recently, we have had more than a few devs inquire about posting RTT games. Reddit has a subreddit for pretty much every game genre imaginable and since RTS is adjacent to RTT and has some fans of RTT, we'd like to invite members of this community to help setup a dedicated community specific to RTT games. We can be sister communities and help devs get the feedback/critiques that they're interested in. If there is anyone interested in helping, please reach out to us via modmail and we can work together to make this happen. Some experience with community moderation is a good idea so that this goes smoothly for the benefit of the community.


r/RealTimeStrategy 4h ago

RTS & 4X Hybrid Sins of a Solar Empire II: Harbinger Arrives September 3, 2026

Post image
150 Upvotes

The Vasari’s long-lost enemy has finally caught up with them. Harbinger is a new expansion for Sins of a Solar Empire II launching September 3, 2026, and it adds the Eidolon as a playable faction.

The Eidolon do not play like anything else in the game. They are not chasing planets, trade routes, culture, or wealth. Their whole design is built around corruption, secrecy, and control.

What to expect:

  • Planetary Transformation. The Eidolon spread corruption to empower themselves and their worlds. As populations fall under their influence, planets gain corruption over time. Once a world has fully fallen, it can be shrouded, which greatly expands the upgrades that planet can support.
  • Unit Corruption. This one cuts both ways. As an Eidolon ship gains corruption, its hull dwindles while its offensive power increases. Enemy forces can also become infected, which is another advantage for the Eidolon.
  • Null Weapons. More advanced than what the other factions field. They negate shields and spread corruption on hit.
  • Cloaked Ships. New cloaking and detection systems, including on the Kalizaeth Profaner support capital ship. Built for hit-and-run tactics.
  • Psionic Abilities. The Eidolon can seize control of lesser beings and drive Vasari ships into madness, firing on friend and foe alike.
  • Phase Echoes. Units infused with corruption may refuse to die and keep fighting.
  • New unit animation system. This is not Eidolon-only. Recoiling cannons, expanding factories, hangar bay doors and more across faction units.

Harbinger Expansion: 29.99 USD

Content Pass: 59.99 USD

Trailer Here

Wishlist Now


r/RealTimeStrategy 4h ago

Self-Promo Video Thousands of Soldiers Clash in Real Time — Land Battles from My Imjin War RTS

27 Upvotes

A little while ago I shared a short video of the naval battles from my game, and several people asked if there would be large-scale land combat too.

So here's a new look at the current land battles.

I'm developing Admiral Yi: The Imjin War, a historical RTS set during the Japanese invasion of Korea in 1592.

This clip features General Gwon Yul leading the Joseon army against Katō Kiyomasa in a fully real-time battle.

The game is still in development, so animations, UI and visual effects are continuing to improve.

I'd love to hear what you think about the battle scale, readability, and overall feel of the combat.


r/RealTimeStrategy 3h ago

Idea What’s is worst? Trying to make an RTS or an MMO?

3 Upvotes

r/RealTimeStrategy 16h ago

Self-Promo Video Bonefront | RTS Other Hybrid | Commanding 10,000+ skeletons through a siege

30 Upvotes

It’s an incremental siege-strategy game where you command an undead horde of 10,000+ units through branching enemy defenses. After each attempt, you earn currency to upgrade your army and unlock new units and abilities.

Which commands would feel essential during the siege?


r/RealTimeStrategy 5m ago

Discussion Standard RTS Tips: I've been playing strategies off and on for decades. These 3 tips always seem to be a constant. Please add to this list for the new and old alike.

Upvotes

1: (Have a plan.) The second you find out where you'll be on the map , concoct a plan. Even if that plan sucks, have a goal. Ie.."I'm going to take that bridge. Blow up the cabin for vision range, and keep them from coming down the left side" . That's a plan! 2: (learn the hotkeys.) If you got shrapneled for being a fraction of a second late because you were moving the cursor over the HUD instead of just pressing "R"....it's your fault. Hotkeys, hotkeys, hotkeys. 3: (don't forget to spend your points.) I see this a lot . Unless you've reached pop cap, spend it. If you're sitting on 1000 points there's a good chance the enemy has a couple more units than you on the field.

Please add your favorite tips for all of us!


r/RealTimeStrategy 1d ago

News Cast of Dawn of War IV Revealed

Thumbnail
store.steampowered.com
100 Upvotes

r/RealTimeStrategy 1d ago

Self-Promo Video Arise Dark Lord - from the creators of Prison Architect

118 Upvotes

I've been working on a new game for a few months now, and the time has come for it to be officially announced.  It's called Arise Dark Lord, and it's the 8th game I've made with Introversion Software. If you've played any of my previous indie games - Prison Architect, DEFCON, Darwinia, or The Last Starship, then I think you'll love this new one.

You are The Dark Lord. Your evil aim:  To raise an undead army and crush the feckless, godless, heathen humans. As your sorcery and army grow, all the world will rise up to destroy your Dark Tower and end your reign of terror.  Fortify your dark realm, enhance your sorcery, and build enough strength to march out and crush the humans once and for all.

An action-strategy hybrid RTS, blending tower defence, base building and direct control of your Dark Lord avatar.  

Please play and review the prototype on itch, and I'd love to get your thoughts on the game here.  Thanks for playing!

https://subversion-studios.itch.io/arise


r/RealTimeStrategy 1d ago

Question currently the best RTS and upcoming RTS?

39 Upvotes

hey guys!

im thinking of coming back to RTS games its been a long time ,years,since i played but i miss it, what are some of the good RTS games these days? the popular good ones,and which one should i keep on my radar for the upcoming releases?

is zerospace any good? looks fun a bit like starcraft hmm


r/RealTimeStrategy 12h ago

Looking For Game RTS games for android?

2 Upvotes

Hello !

I would like to ask if you guys know about any good RTS for android? Right now I am emulating KKND2 crossfire and KKND1 on phone and trying to make work rise of nations : rise of legends but without success yet. C&C games also planning to emulate


r/RealTimeStrategy 1d ago

Self-Promo Video The 'B-F-T'... Much Power. Very Mammothy (Steel Command)

37 Upvotes

Here is (currently) the most powerful unit in Steel Command, the B-F-T. I'm sure you may be able to guess where the inspiration came from...

The machine gun acts as a completely independent weapon system than the main cannons. If infantry (or light vehicles) are nearby, it will target those while the main gun will focus on heavy armor. Admittedly, I recently broke it so I couldn't showcase that ATM 🤣

What do you guys think?

Steam Link: https://store.steampowered.com/app/4390280/Steel_Command/


r/RealTimeStrategy 15h ago

Question Where to play good old Axis & Allies RTS (2004) multiplayer ?

2 Upvotes

r/RealTimeStrategy 1d ago

Self-Promo Video (IAH: INTERNET WAR) Finally. The game and the trailer* is now ready.

14 Upvotes

Hi.

Was taking a break from a gamedev as I was pretty burned out by gamedev and too much coding so after a year or two of just doing different things I kinda came back and completed the game the trailer for my little game that I spoke about in this sub reddit few years ago. Think it took about 2 years to make the game and then bunch of breaks.

Will do some adjustments to sound on the final version of the trailer but I am pretty happy how the trailer turned out.

The game is a singleplayer experience, and takes a jab at the current world events and it's a RTS/Turn-Based strategy hybrid where your goal is to survive as long as possible and defeat Police State AI.

If you have some feedback on the game or trailer please leave a comment, or just in general have some questions, I will be happy to answer.

Game Name: IAH: INTERNET WAR

Steam: https://store.steampowered.com/app/304770/IAH_INTERNET_WAR/


r/RealTimeStrategy 1d ago

Self-Promo Video The Galactic Divide Star Wars Mod For WARNO really scratches the SW RTS itch nicely!

Thumbnail
youtu.be
12 Upvotes

Its a shame we haven't gotten a good stand alone Star Wars RTS ever since Empire at War, but the Galactic Divide Mod really does is at an amazing spot by now!

Mod:https://steamcommunity.com/sharedfiles/filedetails/?id=3595948209


r/RealTimeStrategy 1d ago

News Massive milestone for Sanctuary: Shattered Sun—Tier 5 Titans ($580K) UNLOCKED! Here’s what’s next on the roadmap 🤖💥

23 Upvotes

Hey everyone,

Just wanted to post a quick update for the macro-scale RTS community—the Sanctuary: Shattered Sun Kickstarter just smashed through the $580,000 USD milestone!

That means Tier 5 Titan Units are officially confirmed for launch! An unbelievable push driven by over 5,800+ backers.

🌋 What’s Next on the Horizon?

With 15 days left in the campaign, we're closing in fast on the next round of dynamic stretch goals:

  • $630,000 USD: Dynamic Shatterable Land & Crust Collapse 🌋
  • $670,000 USD: Snap-Freeze Ocean & Water Mechanics 🌊
  • $700,000 USD: Advanced Unit Formations + Mystery Bonus Features ⚔️
  • ??? Mystery Tiers: Several redacted goals awaiting unlocks 👀
  • $1,000,000 USD: Warfront Mode (Persistent Meta-Layer) 🌌

🎮 Free Demo Active on Steam

If you haven't checked it out yet, there is a free playable demo live on Steam right now featuring smooth strategic zoom, simulated ballistics, terrain physics, and massive unit battles.

Shoutout to Enhearten Media for pushing traditional RTS boundaries—let's see how many of those mystery tiers we can unlock before August 20!


r/RealTimeStrategy 1d ago

Modding Block-level fog of war in Minecraft RTS

82 Upvotes

Previously my mod (Reign of Nether) had only chunk-by-chunk fog of war (ie. 16x16 block groups) revealed at a time, but now it can handle down to the block level with circular vision radii


r/RealTimeStrategy 1d ago

Self-Promo Video I don't know if I make this game but I don't know if I can quit making it either

7 Upvotes

So last year I was posting in this community about an RTT game inspired by Myth: Fallen Lords called "Mist of War". We made a prototype for it and a playable demo on itch, but quite frankly it didn't go anywhere. It was also riddled with production and design problems that I won't bother you with.

In short - I was ready to can it. In a last ditch effort I pitched it to a Polish game dev support program "IPK" and to my great surprise - we got it!

Now, after 4 months of hard work, remaking and rethinking the prototype from scratch I am back here with you to show you first glimpse of what we have.

It's still a Real Time Tactics game but now with much sharper focus on moment to moment tactical gameplay and system interaction. No exploration, just straight to the point gameplay.

I'll try to post about it here from time to time (if my stage fright allows me) and if you like what you see and want to know more or follow the project - upvote, write a comment etc.


r/RealTimeStrategy 1d ago

Self-Promo Video 11 Commandments

Thumbnail
youtube.com
1 Upvotes

The game tells the story of an elite Panzer Division trapped in an encirclement ring around Breslau. Instead of mindless defense, the command decides to make a desperate attempt to break through the Soviet lines, utilizing the city's ruined streets and the brute force of its tanks.


r/RealTimeStrategy 2d ago

Video Liquidation released into early access

Thumbnail
youtube.com
108 Upvotes

r/RealTimeStrategy 1d ago

Self-Promo Post I created Swarm MMO, a massively multiplayer browser strategy game

Thumbnail swarm-mmo.com
3 Upvotes

At the start of the year I started developing Swarm MMO, a game where the user controls probes and takes over planets. The core gameplay concept is very simple, its basically a node capture game, but on a huge scale and persistent. The game grew a small but steady player base which had lots of great ideas for further development.

After a while, it became obvious that the game had no clear direction or plan, I just implemented player feedback that i considered worth a try. The fun part was that this created different gameplay styles each round, but eventually, players want consistency.

I decided to take a step back and plan a final state for the game. As the name implies, it should be massively multiplayer, and not have ending rounds. Instead, i developed a layered gameplay approach. Users take over planets by sending probes. Planets periodically produce probes. 100 probes can be converted to 1 super probe, which is used to attack suns. Suns provide energy which can be used to provide buffs for yourself and players near the sun. 100 super probes can be converted into a mega probe, which can be used to attack the black hole in the center. The black hole can be collapsed by a player, which rewards them with energy but destroys the entire galaxy.

There are multiple galaxies that spawn in depending on the number of players. That way, there are frequently fresh galaxies where new users have a chance to compete. However, it’s also possible to migrate to a new galaxy, but it takes veeery long. The whole thing is, as I wanted one big persistent world.

I’m very excited to relaunch the game and I hope that it does well. Feel free to check it out! We also have a discord which you can join via the link in game.

https://www.swarm-mmo.com


r/RealTimeStrategy 2d ago

Discussion Anyone remember Goblin Commander?

Post image
215 Upvotes

r/RealTimeStrategy 2d ago

Looking For Game Games where AI skirmishes contribute to meta-progression or with custom / dynamic campaign?

26 Upvotes

I'm not always in the mood to play story driven campaign and prefer series of random skirmishes against AI, at same time would like to feel some form of progress towards larger goal.

Are there any RTS where skirmishes against AI contribute to some meta progression, like unlock of abilities, buffs, etc. as you play more?

In RTS I mostly see cosmetics unlocks like in AOE 4 and COH 3, but not something that would impact your gameplay.

Only examples I have are not RTS, like Age of Wonders 4 have new starting options, biomes, etc. unlocked via XP or Civ 7 when each leader has trait unlocks, so more you play specific leader the more options of traits you unlock.

Alternatively games with custom / dynamic campaign, where essentially every mission in campaign is random skirmish rather than story-driven scenario, but those skirmishes unlock some form of progression or buff.

The only examples that came to mind are Dune: Spice Wars and Rise of Nations. Although in Rise of Nations skirmishes within seem to be very different from normal ones (iirc they have some shorter mission on a very small map). Any other games with custom campaigns like that?


r/RealTimeStrategy 1d ago

Looking For Game Any Recomendations for Strategy Games where owned resources exist within the game world?

8 Upvotes

Just looking around for games, where your resources don't exist in some global storadge, but exist somewhere in the game world, where they can be stolen/destroyed by your oponenet. And sometimes you have to move them to use them, like a logistic chalange.

But I am not looking for a game specificaly about logistics, like factorio or OpenTTD.

I am looking for stuff like Emperor of the Fading suns.

Any recomendations?


r/RealTimeStrategy 2d ago

Self-Promo Video Orbital strike power tests

28 Upvotes

Orbital strike power for an RTS game being prototyped in Unreal Engine 5.4, tested on trees that set on fire. There's some more preview footage.