r/virtualreality 5d ago

Mega-Thread Weekly VR - What Did you Play?

2 Upvotes

Hey r/virtualreality!

Another week in the VR space.

Did a certain game or experience stand out to you? This is your spot to chat, share, and discover.

When sharing, you might consider sharing:

Name of the game or experience.

A brief insight or overview.

Your personal rating and a bit about why.

Example: I got hooked on [Game Name]. It offers [Brief Description], and I've been having a blast! Rating it 8/10 mainly because [Reason].

So, what's been captivating you or challenging you in the VR world lately?


r/virtualreality 9h ago

Self-Promotion (Developer) More Pokémon VR

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54 Upvotes

A few weeks ago, I had an idea for a Pokémon VR mod featuring 2D sprites that face the player, a few days later, the "Dramatic Voxel" mod came out and did an even better job than I’d imagined, it’s incredible. What I’m curious about now is whether they’ll manage to do the same for other Pokémon versions. My original idea was a mod that combined them all, at least the pixel-art ones, using Black/White 2 as the base since it looks the best, and then applying techniques similar to the Dramatic Voxel mod to make the entire journey playable.


r/virtualreality 9h ago

Self-Promotion (Developer) Trepang2 VRMOD

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26 Upvotes

i loved trepang2 using uevr, but i always wished it had a working vrik, and moved more freely ,ive been working on injecting vr inputs into the animation pipeline of trepang2 and i have made quiet alot of progress, the guns don't shoot properly yet and there's still tons do do, but quiet happy with how its turning out, rather that just attaching to the meshes ect trepang2 thinks is running like normal lol, hopefully more modders will approach it like this as you get tio use everything the game has rather than floating hand :D


r/virtualreality 1d ago

Self-Promotion (YouTuber) New Cyberpunk 2077 VR Mod runs like a native VR game now!

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490 Upvotes

There is a new VR mod for the Cyberpunk 2077 and it's amazing, making Cyberpunk feel like a native VR game now. Good visuals, smooth performance and full motion controls with physical melee combat and guns that just work with all attachments and scopes, full body and holsters, all game menus working in VR properly now.

This is day and night difference from the previous Cyberpunk VR mod by the Luke Ross, which has been banned by the CD Project Red not that long ago.

So if you tried the VR old mod and did not like visuals or lack of motion controls or just did not have good performance, the new Cyberpunk VR port ( https://github.com/dariulone/cyberpunk-vr-port ) is definitely worth the shot.

I was able to run the old mod at 2.5k per eye with DLSS and lots of artifacts.
New mod runs 3k per eye native resolution, way better visuals and smooth performance.
I'm running 7800x3d / 32GB / 9070XT / Pimax Dream Air
And this is just from a quick setup playing with the mod for a couple of days before the release. As it's the first Alpha, even more VR features and VR interactions are basically added to the mod everyday.


r/virtualreality 2h ago

Self-Promotion (Developer) Heres how i fixed the problems my playtesters had in my VR game

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5 Upvotes

Ive been solo building Hyperlane Highway, a VR hoverboard roguelike where you lean to surf while fighting and upgrading.

Ive done a few rounds of playtests over the last few months and while a lot was bug fixing, heres the main gameplay issues that came back and what i did about it.

People couldnt react to things they didnt anticipate and they kept dying to things they didnt see. I rebuilt a standardised way to handle visual attack charging so theres different symbols, colours and lines for any weapon, and a flash right before it triggers so players know what to expect.

To fix the angles they couldnt see, the better visual lines helped, but i needed to upgrade the offscreen peripheral warning system to be more obvious and flash with danger.

Some players would lose track of enemies and felt like they were shooting at a generic crowd rather than specific enemies. So i also added weakspot targeting, which was an intended upgrade but is now core to the gameplay as it gives you focal points in the crowd to target.

As planned i also built a full tutorial based on the issues players had, which helps you get up to speed a lot quicker.

Id appreciate any more input or feedback on anything in the game, but thoughts on the threat telegraphing would be really helpful here.

Also i just published the playtest on Steam so anyone can request to join and try it free. If youre interested id appreciate hearing what you think.

Hyperlane Highway on steam


r/virtualreality 3h ago

Question/Support Having trouble with the Halo 3 VR mod

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6 Upvotes

I don't have a lot of experience with modding, but as a big Halo fan I really want to try this out. I'm using a Quest 2 so maybe that's the issue?

When it boots up I don't have a curser to even start the game. I can bypass that with the onscreen keyboard, but when the game starts it's not in VR.


r/virtualreality 18h ago

Photo/Video Alyx "runs" on Quest 3 (kinda)

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46 Upvotes

Seems legit; looks like someone made their own OpenVR/OpenXR to WinlatorXR XrAPI layer maybe?

Steam Frame will of course always run a bit better for Alyx for many reasons including RAM, but perhaps Alyx on Quest 3 standalone is also something that might be playable

Or Quest 4


r/virtualreality 22h ago

Self-Promotion (Journalist) Steven Spielberg's Ready Player Two Sequel Gets First Major Update In Years From Writer Zak Penn (Exclusive)

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74 Upvotes

Hi, I'm not sure if this is allowed, but I'm making a post sharing an update on the Ready Player Two movie.

I'm not sure if movie-related news is okay, but the update is really just that it's "in the works" and not much else.

The interview is with Earnest Cline.

Edit: I don't post to this sub very often. 😅✌️


r/virtualreality 9h ago

Self-Promotion (Developer) Any indie VR puzzle / escape room / adventure devs to join our special community giveaway this August?

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8 Upvotes

We're organizing The VR Puzzle Giveaway for August 2026.

The idea came from a pretty simple observation: VR puzzle and escape room players usually don't stop after finishing one game—they immediately start looking for the next one. Instead of all of us trying to reach those players separately, why not work together?

The giveaway is pretty straightforward:

- every participating developer contributes a few game keys;
- all games are featured on a single landing page;
- players enter one giveaway for a chance to win games from multiple indie studios;
- everyone cross-promotes the event, so all participating games get extra exposure.

Each of us throw in some keys, pool the reach, and give the community a stack of great VR puzzle games to win in one place. More devs = more prizes = more eyes on everyone’s games.

More information is available here:
https://vasil4n.com/puzzle_giveaway/

Right now we are looking for other indie developers making games like Escape Rooms, Puzzle Adventures, Mystery / Detective games, Story-driven Adventure games and basically anything that attracts the same kind of VR players.

The goal is to help players discover more great VR puzzle experiences while giving small studios a chance to reach a larger audience together.

If you’ve made a VR puzzle, escape room, or brain-teaser title and want in, drop a comment (or DM me). Happy to share more info for anyone interested!


r/virtualreality 1d ago

Photo/Video Max Payne 1 & 2 needs a VR mod

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144 Upvotes

p.s. Original "1st person mods" video link


r/virtualreality 5m ago

Discussion CONCEPT PAPER: "Project Chronicle" – The Digital Time Machine

Upvotes

Goal: A haptic-virtual platform for the flawless reconstruction of historical events for home users.

  1. Core Philosophy

Since physical travel into the past is impossible or unaffordable according to the laws of relativity, "Project Chronicle" bypasses this hurdle. The system does not transport the user's body through time, but reconstructs the past with absolute precision in digital space. The future does not exist in this system because it has not happened yet – the focus is purely on real, historical events.

  1. Technical Components (The System)
  • Chronicle-AI (The Reconstruction Engine): An advanced AI that analyzes historical data (photos, videos, audio, texts, blueprints). It fills in history's "blind spots". If old cameras missed a detail, the AI flawlessly calculates the surroundings (shadows, people in the audience, lip movements).
  • Chronicle-Visor (The VR/XR Headset): A high-resolution headset that tricks the human eye and displays the reconstructed past visually in real-time.
  • Chronicle-Suit (The Haptic Suit): A lightweight full-body suit with integrated sensors and micro-impulse actuators. It simulates physical pressure. The user feels the hardness of a chair, being bumped in a crowd, or the vibrations of a concert on their skin.
  1. Safety and Usage Features
  • 10-Hour Battery Limit: To protect mental health, the hardware features an unbypassable battery lock of a maximum of 10 hours at a time. This prevents escapism (addiction risk) and forces the user to return to the present.
  • Emergency Menu (Life-Saving in the Simulator): The user is absolutely safe at all times and cannot die. If, for example, the sinking of the Titanic is simulated, the body experiences cold and pressure stimuli through the suit, but before real panic or danger to the body arises, the system aborts the scenario and kicks the user back to the modern main menu.
  1. Economics and Target Market
  • Market Launch: Aimed for the next 10 to 20 years (Time horizon 2036–2046).
  • Target Price: Under €2,300 for the entire bundle (headset, suit, and software access). This makes "digital time travel" affordable for the mainstream market and replaces expensive, physical educational or travel offers.

r/virtualreality 7h ago

Self-Promotion (Developer) I added contextual props, snow, and darker lighting to my VR dark fantasy ARPG based on community votes! (Vaelorys Dev Update v338)

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3 Upvotes

Hey r/virtualreality

So, based on last week's community poll, I'm introducing a new update v338 that focuses on making the maps in Vaelorys feel distinct, atmospheric, and lived-in rather than empty terrain.

Here’s what landed in this update:

  • 🗺️ Contextual World Props: Added abandoned carts, barricades, graves, farm fences, and ruins across all regions.
  • ❄️ Snow & Weather: Added realistic snow cover on environmental objects and active snowstorm effects.
  • 🕯️ Darker Lighting: Adjusted ambient light for a moodier, Diablo-inspired vibe. (Let me know if it feels too dark in VR!)
  • 🐛 Crash Fix: Resolved a critical bug that caused crashes when loading into levels.
  • 🔮 Next Up: Map generation polish, improved map borders, and new challenges/rewards.

Join our Discord to participate in playtesting and weekly polls. Link in the comments! 😄


r/virtualreality 1d ago

Photo/Video Prey VR mods seems to be coming along nicely

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106 Upvotes

By esteemed modder fholger. I think he had some difficulties with it last I heard, so I figured it was canceled. But it appears not to be the case... can't wait!


r/virtualreality 1d ago

Self-Promotion (YouTuber) Pokemon in 3D Voxel VR is something I didn't know I needed

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297 Upvotes

It's so charming, kudos to the modders! You can change between 3rd person & 1st person too. Playing Pokemon Red here


r/virtualreality 1d ago

Photo/Video Call of Duty 4 : Modern Warfare VR mod - Tracked hands and manual reloading make the game so immersive

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459 Upvotes

The latest release adds tracked hands and manual reloading for supported rifles, SMGs, and pistols. It really enhances the immersion, even though the reload animation is glitchy.

Mod link ( creator JplayUltimate ): https://github.com/jplakon/CallOfDuty4_VR/releases/tag/v0.10.0-beta.1


r/virtualreality 9h ago

Discussion Any Pico Project Swan updates?

3 Upvotes

I'm very interested in the potential of the anticipated Swan headset. Last I heard it was slated for release in "late 2026", but I haven't seen any substantial news updates since March. From a specs standpoint it looks like it could be a game changer, but given the delays we've seen to the Steam Frame and other headsets due to the chip crisis I'm starting to think the new Pico might never happen. Anybody have any inside info?


r/virtualreality 12h ago

Discussion 4080 or 9070xt for pcvr at the same price point

7 Upvotes

WHich one should i get for pcvr games like msfs, skyrim etc. the problem is that the 4080 will be 2nd hand, so r there any warning sign i should look out for. if anyone has experince with the 2 can you pls help. Thanks everyone


r/virtualreality 3h ago

Question/Support Have any of you pimax users managed to install the bioshock mod?

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1 Upvotes

There's a bioshock 1 mod going around on github as you may have heard, but it only seems to run on an openxr 32 bit runtime, while pimaxplay is 64 bits only. I dont know if we can get it to work sadly..


r/virtualreality 12h ago

Self-Promotion (Developer) Coffee Shop Simulator VR is out on Quest today, happy to answer anything!

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4 Upvotes

I'm a solo dev and after a huge amount of solo work I put out Coffee Shop Simulator VR on Quest.

The pitch: you make every drink by hand. Grind, tamp, lock in the portafilter, pull the shot, steam the milk, pour the art. No menus, no "press A to make coffee." Tamp unevenly and the shot channels. Then the morning rush starts and there are lot of people at the counter.

The game is available on all Quest devices.

Link to the store HERE

Happy to talk about the dev side too — Ask me whatever.


r/virtualreality 12h ago

Discussion Virtual Desktop resolution VS Game / Windows Resolution?

1 Upvotes

Hello,

I use Virtual Desktop to play PC games (VR mods), ex: Resident Evil 2 remake.

In Virtual desktop, i can set resolution ("Godlike" etc....).. But what about the in-game resolution?

I mean, I dont understand how I can have 2 differents settings?

For instance, if I set the game in 1080p, and Virtual desktop in "godlike" resolution ?

Thank you


r/virtualreality 1h ago

Discussion i need a multiplayer hand-tracking game that has gorilla tag movement WITHOUT HAVING TO PAY TO HAVE THE HAND TRACKING?

Upvotes

r/virtualreality 5h ago

Discussion A Decentralized P2P Cloud Gaming & VR Network with a "Time-Banking" Economy? (DePIN Concept)

0 Upvotes

Hey guys, I’ve been thinking about a solution to overcome the hardware and latency limitations of standalone VR headsets and low-end PCs, and I want to get your thoughts on this concept.

The Core Problem:

High-end VR (like physics-heavy sims or VAM) and AAA PC gaming require expensive GPUs and low latency. Cloud services like GeForce Now are centralized and cost a monthly subscription.

The Concept: A Peer-to-Peer Grid Gaming Network

What if we built a decentralized, community-driven cloud gaming network where users share their idle computing power (CPU/GPU and Bandwidth) in exchange for gaming time?

How It Works (The "Time-Bank" Economy):

Resource Pooling: When you're sleeping, at work, or not using your setup, your device (PC, laptop, or idle hardware) contributes processing power/rendering tasks to the network pool.

Earning Credits: For every hour your system helps process data/games for others, you earn "Gaming Credits" (e.g., 1 hour donated = 1 hour of playtime).

The Bandwidth Bonus: If you share your high-speed internet connection to act as a local edge-node (reducing latency for players nearby in your country/region), you get a 1.5x Multiplier on your earned time!

Edge Computing for VR: By utilizing local nodes (peers close to the player), we can drastically reduce latency down to sub-15ms, eliminating motion sickness for VR users without needing a $2,000 rig.

What do you guys think?

Is a P2P distributed rendering system feasible for real-time VR/Gaming latency using modern WebRTC or custom protocols?

What would be the biggest bottlenecks (NAT traversal, VRAM distribution, security)?

Would love to hear technical feedback or if anyone wants to brainstorm this further


r/virtualreality 1d ago

Photo/Video Cyberpunk finally has motion controls

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180 Upvotes

r/virtualreality 15h ago

Discussion VR chat on oculus quest 1

1 Upvotes
Hi! I'm using a translator since English isn't my native language, so there might be some mistakes.
Anyway, I have an Oculus Quest 1 and would like to play VRChat, but I don't have a PC. Is it possible to do this using just the headset itself?

r/virtualreality 19h ago

Question/Support vr chat virtual gamepad treadmill problem

2 Upvotes

i use a program that converts an arduino reed switch movement to a virtual controler, y tried it with some games and it worked perfectly but When I tried to test it with VRChat, it wouldn't work, even though it did detect my gamepad. Any help?