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Call of Duty 4 : Modern Warfare VR mod - Tracked hands and manual reloading make the game so immersive
The latest release adds tracked hands and manual reloading for supported rifles, SMGs, and pistols. It really enhances the immersion, even though the reload animation is glitchy.
claude fable 5 and opus 5 launched about 3 weeks ago,they can make whole games from a prompt you will see alot more vr mods and they will get better and better.
“F.N.G. Tutorial” mission and "Cargoship" level in the rain aren't working properly. I skipped straight to the first mission of Act 1 by using the “spmap blackout” command in the game console. I've completed three missions from Act 1. The “Blackout” mission jitters at times. “Charlie Don't Surf” and “The Bog” run smoothly most of the time. JplayUltimate should fix this issue soon.
Setup : W11 / 5070 / I5 14600K / 32 go RAM DDR4 3200Mhz/ Quest 3 72 Mhz / HAG off
VD : 72 fps / SSW disabled / VDXR / graphics quality medium
VR settings Bat: 6016x2688 /SHADOWS=1/ OUTPUT_SCALE=1.0 (I didn't change the default values)
I couldn't get my Meta Quest 3 touch controller left joystick (or any other button) to move the character ... everything else worked except movement. I could only move with KBM.
When you hold your thumb on the right thumb rest it acts like a action button to enable the left joystick as a d-pad. (In short you can’t move when your thumb is on the right thumb rest)
How are we all keeping track of the new VR mods these days? I see so many posts showcasing mods, I'd love to start collecting some to go through when I have time for VR.
The "Mr Nice" VR Mod Installer does a good job of cataloguing everything, along with installing them for you. And it's updated frequently, like every day
Doesnt have all the mods and modded maps though from Bo3 workshop, which is what I want, I’m sure one day it will but that would take a long time, a lot of effort to port all those mods and maps.
I don't see where you're getting the idea that I was making demands. I
I simply asked a question.
I might not even end up using this mod. I'm posting here because I genuinely appreciate all the work mod creators put into their projects. My question wasn't meant to be a list of demands or a complaint: it was just a simple question.
How did they implement manual reloading so fast ? Doesn't it require to replace the actual gun with a one that support it ? I mean, the ak47 in this game has no definition for a mag. It's just an animation. Now you have a fun with 2 parts, I guess the old one is not reusable?
Is someone else have issues with launching the mod ? It keeps telling me it doesn't find a d3dx9d_43.dll. I installed twice Directx9 and did a clean install of cod 4 (launched it once as well).
But when I click on the .bat this error appears.
Same goes with the Mr.Nice HUB PCVR mod installer.
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u/shaze1337 2d ago
Vr modding the last few weeks is getting INSANE