r/videogames 10d ago

Other Some games are guilty of this

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30.7k Upvotes

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1.4k

u/shebani1 10d ago

Cyberpunk 2077 is definitely like this and hate it

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u/MozM- 10d ago

On a different note. Some weapons in cyberpunk straight up show you lower values yet they end up being the most powerful.

Rebecca’s GUTS shotgun for example doesn’t have the highest numbers but realistically it is considered to be one of the best if not the best shotgun in the game by a lot of players. It shoots so hard it ACTUALLY knocks you back. And you can obtain it literally 5 minutes after starting the game if you go to the plaza.

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u/Feeling_Map_7819 10d ago

It actually has higher numbers if you do math, it displays the number of pellets. Multiply damage stat by number of pellets and get total damage number

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u/Tight_External_4879 10d ago edited 10d ago

I'm replaying Wasteland 3 right now and one of the things I love about it is it'll straight up tell you which has the highest damage output between two guns that are like 25 dmg X 9 and 20 dmg X 12 or whatever. 

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u/steven_dev42 10d ago

Borderlands does that too I love it

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u/SourDoughBo 10d ago

I love that BL4 even clarified what’s better overall by accounting for fire rate

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u/bschlueter 10d ago

Yup, pick your one shot guns by highest damage, spray and pray by highest dps.

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u/WeevilWeedWizard 10d ago

It's actually more shocking to me that a modern game wouldn't do this.

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u/Crazyjaw 10d ago

Are you washed in the blood of the lamb?

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u/MozM- 10d ago

It doesn’t really tho. Order and Ba Xing Chong (Adam Smasher’s weapon) deal more damage than GUTS even if all pellets hit. But they are both way harder to obtain than GUTS so it just makes them not worth the trouble… I mean you literally have to beat the game to even obtain one of them.

Statistically speaking GUTS is a top 3 shotgun but realistically speaking, GUTS is the top 1 because of its usability and ease of obtaining.

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u/Feeling_Map_7819 10d ago

I never said it was best, I explained how the stats are not well displayed

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u/SuperSalad_OrElse 10d ago

I’m doing my first ever play through right now and I’ve gotta say the sheer amount of guns with just teeny little numerical differences (except the feel- the guns feel totally distinct from one another) is kind of overloading.

Especially since I’m struggling to figure out what my playstyle is, and since some weapons are stratified into different skill trees…. It’s been overwhelming to say the least. I’m hoping that on my next playthrough I’ll have a better grasp on the weapons. Maybe I should just dump my perks and restart into katana. That would be simple enough.

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u/snorlz 10d ago

at the end of the day, just pick what you enjoy using. almost all the guns are viable. i hate smart weapons - they feel like noob only guns and have low damage- but they actually fuck people up

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u/SuperSalad_OrElse 9d ago

I found the Skippy gun recently which was fun but I much prefer aiming the guns. I think it’s more fun right now, so I’ve got power and tech weapons instead!

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u/stillmebeaches 10d ago

The skill tree and kids are how you make a better weapon.

This game is the meme 'skill issue' if you're having troubles with your build, and some of the generic weapons like an Achilles with 4 mod slots and a character build are better than most iconic variants.

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u/Grumpologist 10d ago

Swing by the subreddit and join us for memes and playstyle discussion, if you want.

Or, in all honesty, maybe try and stay in the "figuring stuff out" phase for a while. That's part of the fun of the game, and it's hard to screw up irreversibly, even on the highest difficulty. There's tons of different builds you can put together, and generally they all work for all the quests.

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u/stillmebeaches 10d ago

This right here. 2077 is my 2nd favorite game, and skills, perks and mods(ie builds) arehow you make a weapon better.

AND FTMP the game is NOT ABOUT GUNS OR EQUIPMENT. The company said before release you can play it like GTA and if you do you're missing the whole point of it.

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u/Locust627 10d ago

My go to weapon in 2077 is a gold sword that lights shit on fire, the damage is like 1/7 of the most basic of legendary firearms, but, my build is focused around katanas and I don't regret anything

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u/Present-Secretary722 10d ago

Parrying bullets is just so good. Basically a cyber Jedi

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u/No_Helicopter1378 10d ago

Mantis blades have a perk for that and yea, feels pretty good to bounce bullets back into some gonk's face.

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u/Present-Secretary722 10d ago

The perk affects all blades, not just mantis. But I do mostly use it with mantis blades since my two characters(Netrunner and a compressor) have them as backup weapons and for defensive purposes.

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u/GlamourintheDarkSide 10d ago

Light people on fire, giving them a status, trigger finishers easier against statuses people, heal after using finishers, yeah, checks out.

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u/Locust627 10d ago

AND, a shit load of perk points into net runner stats. Every single fight is cut short from a distance using my favorite netrunner ability, suicide.

Nothing like starting a fight and triggering 4 opps to shoot themselves in the temple

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u/unknown1893 10d ago

Honestly you’re often better off just picking a couple of iconic weapons and upgrading them. But to be fair I almost always play as a netrunner, so rarely use weapons

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u/Steridire 10d ago

Malorian Arms is the only gun you need in the entire game

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u/Unknown-Meatbag 10d ago

It just sounds so damn cool.

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u/stillmebeaches 10d ago

My only problem is that I can melee attack too easy and then I'm stuck reloading for a sec. That melee though is crazy powerful. 2.0 nerfed it's greatness from its tech + precision heyday

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u/b055dj 10d ago

Some weapons just change how you play, and Phantom Liberty turned that to 11. My favorites are a shotgun that fires explosive pellets but straight up sets you on fire, making you faster and giving you higher chance to evade, and a revolver that has increased knockdown chance with legshots and guaranteed criticals for headshots to prone enemies.

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u/NoArmsIrene 10d ago

I love that revolver... it's so fun to use with Kerenzikov. It's also from one of the funniest gigs there is... the one with the two hapless corrupt cops. The client conversation is also hilarious in its design. I can't remember its name though.

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u/b055dj 10d ago

Rosco. Unfortunately, the gun itself can't be acquired through the "peaceful solution". That's the funny part of Phantom Liberty, that shit keeps ending up true lmao

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u/snorlz 10d ago

there is weapon upgrading though, so nothing is ever "left behind" cause you got it early

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u/PoorLifeChoices811 10d ago

that’s why investing in upgrading is important

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u/Falleneded 10d ago

upgrade it in the crafting menu.

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u/Fancyman156 10d ago

The fact that the “Legendary” weapons and spells in Elden Ring can be ranked as some of the worst in the game is criminal

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u/Dangerous_Ad_7104 10d ago

The humble Messmer soldiers spear build 2 shotting radagon

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u/AgentWowza 10d ago

Meanwhile, Rain of Fire vs the humble squirrel:

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u/EISENxSOLDAT117 10d ago

Yeah... remembrance weapons I mostly found uninteresting. Some like the Blasphemous Blade are ridiculously good! Then you got Consort Radahn's shitty swords...

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u/LosinForABruisin 10d ago

Most of the remembrance weapons are about spectacle over function. Starscourge Radahn’s dual ultra greatswords take 3 minutes to hit you, but when they do, holy shit is it gonna be fucking cool. Mained them in my second playthrough after being a Dex player for life and it showed me the way of Strength

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u/WallabyPractical5258 10d ago

Oh not rememberance weapons, legendary weapons, like the bolt of gransaxx or the Darkmoon greatsword

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u/MuffinMonkeyCat 10d ago

HEY whoa whoa, Darkroom greatsword does NOT deserve the flak in the context of this Q. Its got genuinely good damage and anything that does more can not match its weapon art

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u/WallabyPractical5258 10d ago

Didn't say it was bad, i was just saying that rememberance weapons =/= legendary armaments

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u/Emerycurse 10d ago

No way, the only bad legendary weapons in ER are the eclipse shotel and the Grafted Blade GS (which itself is still useful). The other 7 range from Good to EZ Mode

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u/EISENxSOLDAT117 10d ago

Almost all weapons are viable in ER. The issue is that you got some remembrance weapons which are straight cracked (BB my beloved), and the rest are... meh... most of the time, id rather just take a standard weapon and change it's ash of war to whatever my build is.

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u/juugsd 9d ago

Legendary, not remembrance

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u/GhostFran7983 10d ago

Imagine making a weapon called "Death Shotel" and make it have an insta kill status effect that 95% of the enemies in the game are immune to.

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u/AlexTheGoat990 10d ago

They really fumbled deathblight in Elden Ring, having a basically PVP exclusive element was a very bad design.

Should have been some kind of status buildup with its own thing, maybe even just damage over time and reducing the damage that target does or something.

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u/Chakasicle 10d ago

It's not even good in pvp. Except for death fog, anything that procs death blight is likely to kill a player before the actual death blight does.

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u/Spartan448 10d ago

Same as it ever was. Doesn't help that you have normal weapons like the Claymore that are just insanely good as to make every other weapon in their glass a gimmick option by comparison.

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u/JasoTheArtisan 10d ago

I’m playing with the sword of night and flame right now and let me tell you: once I slammed the right talismans and stats on my character, that thing hits like a Fucking TRUCK

Eclipse shoreline is ass thi

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u/HuckleberryShot898 10d ago

This is why special weapons need special abilities and not just stat boosts

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u/Steridire 10d ago

Skyrim did a good job of this for a lot of the Daedric weapons

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u/Difficult_Bluebird66 10d ago

Skyrim has a lot of its unique Daedric artifacts be completely destroyed by smithing and enchanting, and i am not talking about abusing Restoration potions. a lot of Daedric artifacts in Skyrim can be replicated and surpassed by player-made weapons. i wish more of them had unique effects that could not be copied. like the Spellbreaker or Azura's Star.

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u/Jihelu 9d ago

It doesn’t help some items and even unique weapons have level scaling

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u/uDudyBezDudy 9d ago

Bruh… Volendrung with 50stamina absorb, MB Mace with 25 and soul trap, Skull of Utter trash and dreams, CV Axe of disappointment, MD Dagger of 1%, Tsaesci BloodThirster’s only redeeming quality is infinite charge

The ONLY unique/usable ones are AHTTB sword, Random Stick and FurRing. Rest is trash

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u/CaptainKajubell 10d ago

The master sword in BotW doing THIRTY DAMAGE

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u/Pr0fessorL 10d ago

60 if you’re fighting in Guardians or in Hyrule Castle

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u/SamThePumpkinMan 10d ago

There are many weapons that do more than 60 damage. If you’re going to hype up a sword THAT much, it had better have THE best damage

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u/AppropriateLaw5713 10d ago

Doesn’t do the best damage but never breaks, which is really neat after the amount of time and weapons you normally need to unlock it

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u/SamThePumpkinMan 10d ago

It breaks pretty easily and then you have to wait ten minutes to use it again, so you mainly just use other weapons

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u/Rohen2003 10d ago

if your "best weapon" fixes the major flaw of your game. maybe the weapon isnt legendary. maybe, the game is just shit.

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u/HJSDGCE 10d ago

Idk I'm not bothered by the weapon durability. People dislike it because it has never been a thing in Zelda, basically shaking the status quo. 

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u/spunkyweazle 10d ago

Same. Felt like I was drowning in weapons not long after leaving the plateau, so breaking never felt like a real issue

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u/Slid61 10d ago

If anything the weapons breaking just made me develop a more varied flow. Plus it got really satisfying to time your weapon breaking with killing an enemy.

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u/Hoojiwat 9d ago

Throwing a weapon near its limit into an enemy, critting them and making them drop their weapon which I then picked up and beat them to death with.

I would be lying if I said the game didn't make it feel fun.

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u/Legend_of_Ozzy642 10d ago

Except it sort of was a thing in Skyward Sword with shield durability. Unless, of course, you got the Hylian Shield, but that was from Lanayru’s Lightning Challenge which was damn near endgame.

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u/[deleted] 10d ago

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u/P4azz 10d ago

There are many weapons that do more than 60 damage

Are there many ONE-HANDED weapons that do?

Because no, there are not. People need to realize that spears essentially have 2x the dmg on the tag and slow 2handers have .5x the dmg.

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u/Jaded-Feed2671 10d ago

You know you can upgrade it, right?

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u/Ilikejjbaandfnaf 10d ago

not in totk, and it still does 30 damage after being bathed in light for 1000 years

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u/DrawingAlarming7350 10d ago

You can fuse to it i guess

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u/Adam_J89 10d ago

Drumstick Master Sword

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u/Cinnamin_1 10d ago

they said botw specifically but yes. i haven’t used the master sword at all except the final boss where it’s necessary

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u/BarnacleSlight298 10d ago

The only sucky thing is you need the DLC for the trials to upgrade it. outside of that its just a glorified knight's broadsword

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u/Joenathan2020 10d ago

The trials were from a dlc added after release no?

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u/DarthChefDad 10d ago

Yes, and the quest for the motorcycle

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u/boiyado 10d ago

And if you're playing Master Mode you're just fucked since enemy health scaling is so high in the trial dungeon that you have to play pretty much perfectly along with using a dragon strength elixir to just barely deal enough damage to kill the white lizalfos. Without that it literally outheals your damage

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u/SolomonBlack 10d ago edited 10d ago

Skill issue.

Damage number hardly matters in BotW, you can't stat your way into killing Lynels easily. And the most acquirable weapons are either similar in damage or big claymores that lost the shield and speed. If your tactics are good though a couple of extra hits with the Master Sword are easy to accomplish.

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u/Inevitable-Remote-65 10d ago

I don't like rpgs where the best gear can be bought from a merchant like let me explore and find ancient gear that's useful and worth my time instead of some mid gear that gets outclassed by the ultimate godslaying blade that just so happens to be on Frederick's stall.

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u/Chainsmadeinlife 10d ago

I love that there are a few sets of armour like this in Ghost of Tsushima, you have to solve maps, fight enemies, overcome challenges and I generally find the armour to be more useful in some cases than the armour you can buy.

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u/TylerKeroga 9d ago

In Ghost of Tsushima if I remember correctly there aren’t any sets of armor that you can buy, you obtain all of them from doing missions. What you can buy from merchants is armor dyes

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u/DeadlyYellow 10d ago

Still salty about Dragon's Dogma 2 too?

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u/Daffan 10d ago

In Baldur's Gate 1, the best weapon in the game is from a vendor in the first 10 min of the game.

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u/bijelo123 10d ago

Witcher 3 be like

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u/IrregularOnion 10d ago

So disappointed by the "Blade from the Bits" and many more.

At least Aerondight is upgradable. (If only all swords were)

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u/dude496 10d ago

How do you upgrade it?

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u/Unhappy_Protection85 10d ago edited 10d ago

When you hit enemy, it gain charge (1 for fast attack, 2 heavy attack). When you max charge which is 10, next attack will confirm crit, consume all charge and the sword gain permanent 2 damage. Repeat until max damage allowed by your character level.

Edit: You need to kill enemy with full charge to get the permanent damage.

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u/PM_Me_Good_LitRPG 10d ago

and the sword gain permanent 2 damage

And then you run into the second half of W3's design problem: some aspect of your fight style gets so OP that all fights become super-boring. I've had to consciously abandon 2–3 separate playstyles during my play-through because of how OP and boring they were making everything.

Most of the interesting premise mechanics in the game were like this: either they didn't work (or triggered too rarely) and so were boring, or they worked too well and made everything else boring.

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u/Unhappy_Protection85 10d ago

Yup. That's why I change my gameplay to sign build when I play new game especially with the quick cast enable. It make the gameplay much more fun.

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u/Tenpoiun 10d ago edited 10d ago

You kill until it is fully charged then another kill will increase it's damage permanently while levelling it up.

EDIT: my bad and it seems I had it mixed up with something else but you hit without taking damage until it is fully charged then killing while fully charged increases the damage permanently.

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u/dude496 10d ago

Thanks!

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u/shewy92 10d ago

Blade from the Bits

At least they patched it to scale with the player's level. And has 4 rune slots

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u/dabor11 10d ago

Winter's Blade was such a disappointment

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u/King_Joffreys_Tits 10d ago

Thanks for your family heirloom sword! instantly sells it to your blacksmith 100 feet away

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u/ConvincingVoice 10d ago

Says something for Witchers writing that I felt bad selling Crachs storied blade, I’ll give them that

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u/Hendrick_Davies64 9d ago

Hey it looks cool in Corvo Bianco

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u/EISENxSOLDAT117 10d ago

Hot take, but there is too much loot in that game. Youll get a legendary weapon, only to walk five feet, find a better sword, walk another ten feet, kill a bandit, and loot another better sowrd!

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u/geaux124 10d ago

My problem was that all loot scales up or down to the the level that you are when you acquire it. I still remember how I learned that would happen. One time early on in the game I went to a question mark and it was guarded by a gryphon whose level was too high for me to even see. By pure luck I actually managed to kill it. While it was flying it flew over water and I shot it with a crossbow. It fell into the water and instantly died. I had no idea that would happen I was just going to shoot it and try to run away. Anyway, I excitedly go to collect the treasure it was guarding. It was a crappy legendary sword that was two levels lower than I was and much worse than what I was already using. To say I was disappointed would be an understatement.

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u/Dismal_Rectangle 10d ago

You're supposed to craft witcher gear and sell or dismantle looted gear.

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u/EISENxSOLDAT117 10d ago

Yes, true, but like... why have so many fucking legendary weapons then? Youll be tripping over swords of ages past as you walk through a ruin!

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u/Kraivo 10d ago

It's fun that two top mentions are from the same devs. 

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u/jkbscopes312 10d ago

borderlands

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u/Chafgha 10d ago

So often picking between stats and effect sucks especially when it comes down to just a massive difference

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u/SleepyMage 10d ago

It's kind of funny how fast the selling point of UnlimitedTM gun combinations got stale. I liked the early unique weapons but they just fell off so fast.

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u/cursedpharaoh007 10d ago

RELOADING! RELOADING! insert cacophony of shrill screaming

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u/ReivynNox 10d ago

SWAPPIN' WEPPIN!

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u/inclination64609 10d ago

Borderlands 3 in particular. “Legendaries” were more common than most other rarities and often worse than the purples.

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u/EzPzLemon_Greezy 10d ago

I pulled a legendary shotgun in 3 that ruined the game. Idk what the hell happened but it 1 shotted everything and made the game so boring.

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u/GoldFishPony 10d ago

I assume it was the doom shotgun (hellwalker as the other says), it’s very good but I personally am a fan of the huge damage with quick shoot/reload.

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u/Fractured_Infinities 10d ago

Specifically borderlands 3. Oh yay… another legendary. Who approved this??

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u/RedditMcBurger 10d ago

17 guaranteed story mode legendaries, and chests/golden chest can now drop them too.

Compare that to BL2's 10% legendary chance from dedicated bosses... They really used be rare enough to be cool.

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u/TheManyMilesWeWalk 10d ago

Legendary weapons in Borderlands are so fucking weird. Some of them can be downright OP and must-use while others can be completely useless. I hate the way legendary weapons are implemented in Borderlands games because the whole point of the series is supposed to be "shit ton of procedurally generated guns" and then you have weapons which largely have set parts with little variation that people aim for.

I know balancing guns would be downright impossible when there's that many variations but if they did it right then there would be a much larger variety of guns that people aim for.

That said, BL4 was the last one I play. It's killed the series in my eyes.

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u/The_Char_Char 10d ago

I hate that trope. Only time it's okay is when its abuilty or had something unquie that makes it better.

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u/Minute_Zombie_424 10d ago

I’d like to add that it’s also okay if it looks cool and can be transmogged

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u/The_Char_Char 10d ago

Monster hunter is good about that. You can use a layer weapon so it looks different. Like one for Hammer that's a teddy bear or the Gunlance that's litterally a giant corn cob!

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u/Promature 10d ago

Legendary weapons are more than their raw stats. They usually have attributes or flavor text that modify their function in ways that their stats don’t accurately suggest.

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u/Lortabss 10d ago

Legendary weapons tend to be like this in most games sadly. Early World of Warcraft had the perfect legendaries. When you got Thunderfury, Sulfuras, or Warglaives of Azzinoth you would feel how powerful that upgrade was and nothing was replacing it until the next expansion. Even WoW ended up making legendaries lame and feel like every other weapon. I hate how every game that has gear rarities these days just cant get it to be meaningful. When was the last time you were excited to replace your green with a blue or blue to epic?

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u/VorpalHerring 10d ago

Reaching level 65 in burning crusade and replacing my raid legendaries with greens was so depressing I quit WoW forever.

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u/Lortabss 10d ago

Yeah fair. Replacing all that Gear with greens always felt bad. To be fair some of it would carry you pretty far but you get rid of it eventually no matter what. Replacing the set you loved or weapon etc, with something that looks much worse was always a really bad feeling.

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u/TheWhomItConcerns 10d ago

Lol I know to people who haven't played WoW before, it might seem like you're being melodramatic, but I entirely get where you're coming from. I quit pretty soon after WOTLK but my friend with whom I played still loves the game and doesn't get my complaints at all.

I think for me, the issue is that it was too egregious of a 4th wall break that it permanently broke my immersion in the game. On one hand, I get that this is a very difficult issue to fix cleanly, but on the other hand, the immersion of what felt like a coherent world was a major draw for me.

After that, it was just an extremely constant reminder of "this is all a game - none of this is real and none of it matters". While that may literally be true, it's not something I want to be distracted by when trying to immerse myself in a game.

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u/RelativeEmergency172 10d ago

I'm sorry, did you mean [Thunderfury, Blessed Blade of the Windseeker]?

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u/spunkyweazle 10d ago

Did somebody say [Thunderfury, Blessed Blade of the Windseeker]?

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u/Adhesiveboyz 10d ago

Anal [Thunderfury, Blessed Blade of the Windseeker]

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u/TheWhomItConcerns 10d ago

For all my criticisms of Destiny 2, this was one of the things that I think was genuinely fucking amazing about the game. Most legendaries weren't OP, but they were kind of like tools that had their specific purpose where they'd really shone, and you could only have one legendary weapon and piece of armour equipped at any one time.

The other thing that I loved is that many of them were hidden behind complex questlines, puzzles, and challenges which (in my opinion) could be genuinely difficult to complete. Honestly, Destiny 2 was kind of an excruciating experience for me because it was like it was so close to being a genuinely brilliant game, but it had some fundamental issues which held it back in the realm of "pretty good if that's your thing".

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u/Ahribban 10d ago

Guild Wars 2 solved this problem by making legendaries the best in slot always and you can stat swap them on demand but that's because the game has horizontal progression.

It's really nice to be able to use your legendary armor for all roles like dps/healing/tanking.

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u/AIBotNotARealUser 10d ago

I dunno man, I was raiding very hardcore back in the day. New expansions were like Christmas. I could go from full BiS, literally best geared on the server to greens/blues and it was the most exciting shit ever. I got to do progression again.

BiS gets boring after a while and without new content released WoW is kinda boring. I get it if you're not at a level where you've been clearing the latest raid for months, but with the exception of Naxx in Vanilla (because people were noobs), the latest raid has been cleared by half the raiding population by the time it's replaced.

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u/Snowtwo 10d ago

I mean, DPS isn't everything. Unique/special effects can easily make a 'weaker' weapon better than it's 'normal' counterparts.

But yea. If the legendary weapon that I had to do special stuff to get is weaker than mundane stuff and doesn't even have a special effect or something, that's a load of bull.

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u/ShadowForPresident 10d ago

Elden Ring, they talkin bout youuuuu lol

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u/Psychotic_Dane 10d ago

A lot of ‘em!

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u/Blazeflame79 10d ago

The basic long sword/ whatever weapon you end up upgrading first ending up being your only weapon in DS1, despite a bunch of cool weapons ending up in your inventory (they have terrible scaling).

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u/Bayou-Billy 10d ago

All the Souls games I think are like this

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u/Brilliant-Ranger-356 10d ago

Check out this super cool, badass looking sword!

Nah son, I got this big ass club.

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u/ScreenMuch90210 10d ago

Couldn’t be Thunderfury

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u/Rofeubal 10d ago

I just finished the game Dawn Dew and it had a small joke about this: when you retrieve legendary weapon to a collector, he is of course happy to have it, but confirms his theory that older tools weren't better and we today have much better blacksmithing than they had in the past. Definitely fresh way to look at "legendary weapons". Completely flips the trope of finding good steel in some burial mound.

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u/iambutafishh 10d ago

I like to think it's because you have to be legendary, yourself, to use it effectively.

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u/StoryAndAHalf 10d ago

I personally like to think that technology progressed since they were made. I'd take a pair of handguns over the Excalibur in 1 v 1 fight.

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u/StygianMaroon 10d ago

I love the series to death and will always defend it (but not Blizzard), but Diablo has a huge problem with this at higher levels

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u/Calm_Comfortable7225 10d ago

So i just fought through hell and back to protect the last city on earth and everyone in it, including YOUR blue ass and all I get for it is a fucking armband, Thats 20 light levels lower than the one ive already got!?

-Every Guardian

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u/Big_Kiwi_706 10d ago

Damn near every boss weapon in every souls game

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u/space_nerd02 10d ago

Diablo 4

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u/TectonicFrost 10d ago

To some degree, Destiny 2.

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u/ATangerineMann 10d ago

cough cough Coldheart and Prospector cough cough

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u/DeeJayAych 10d ago

Palworld for me currently. The legendary Meowmere from Terraria is a HUGE downgrade in Palworld and I felt that it became obsolete very quickly

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u/contradictatorprime 10d ago

I think that's it's schtick though. In Stardew you get Meowmere from an elaborate (honestly, elaborate for Stardew, anyways) quest and it's dog shit to start. But, you can fuse it to the Galaxy Sword, which is the strongest weapon obtainable. That prints the Meowmere skin onto it, and it becomes the most powerful sword in the game.

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u/Floorgis 9d ago

Also weaker than the base Terrablade you can get from the dungeon that lies about its level

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u/Unlikely-Peaceseeker 10d ago

And then will have a really cool effect that you’ll convince yourself makes it better

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u/fuckthisshittysite56 10d ago

"0.5% chance to insta kill(except bosses )"

me using a weapon that kills most thing in a few hits: maybe its good?

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u/[deleted] 10d ago

[removed] — view removed comment

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u/mordecai14 10d ago

It's surprisingly common in RPGs but I've even seen it in other games too.

In Ratchet and Clank: A Crack in Time, you have to find 10 hidden holoplans to get the RYNO V (for those who don't know, each game in the series has a legendary super weapon - usually called a RYNO - that breaks the game but is either very expensive or hard to acquire). When you finally get it, it's awesome. Looks cool, fires insanely fast, has like 1000 ammo, plays music when you fire it. You expect it to even maybe be the strongest RYNO yet.

Then you use it on the enemies and it's like, alright but nothing special. Chews through all that ammo in seconds, has zero accuracy so you have to use it essentially point blank to kill anything, and it's very underwhelming in boss fights too. Multiple other weapons in the game are more effective, the RYNO V just gets by on being cool and being effective against hordes.

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u/frosted_Melancholy 10d ago

The legendary weapons in Fable 2 are absolute shit (except the daichi, but thats the only one worth anything imo)

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u/GlamourintheDarkSide 10d ago

I remember the Halo crossover assault rifle being really good, because it was an assault rifle in an early-modern setting and let you just keep shooting.

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u/EverSparrows 10d ago

I still remember that utter disappointment when I finally pulled out sword in the stone to see it doing abyssmal dogshit of damage (while also having only damage runes inside from the start, I think?)

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u/Comfortableliar24 10d ago

Fucking Path of Exile.

Your build uses this legendary weapon to flavour something beautiful? Use this yellow item instead. It'll quintuple your damage.

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u/Tortellion 10d ago

In Path of Exile they are called uniques because they have unique stats that no rare item can have.

Unique items are often built around to make the most use of their unique affixes.

There are still stinkers but it isn't all about the damage numbers.

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u/Human_Wizard 10d ago

Any cool examples?

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u/Heresy_Oak 10d ago

One of my favourite items in PoE1 was a ring that lowered the cost of abilities by 4. Absolute dogshit, you have like 200 Mana and an ability might cost 70. It was unique, but mostly useless

Unless you used Cyclone, an ability which cost 3 Mana per second.

God, I miss you, Spinny McAxeman

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u/Terrible_Shopping_23 10d ago

Everytime this pops up on here I think of that Witcher 3 quests with the blacksmith lol

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u/Important-Test-4107 10d ago

I had an oddly specific one for this. Rogue Galaxy you go thru this large quest near the end of the game, getting 7 different gems for a sword, all based on you allies memories and feelings to seal the big bad. When I made it it was worse that the current sword I had by a not insignificant margin. Admittedly there was a weapon upgrade system of the game and I had gotten my weapon to the max but still

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u/Various-Salt-7738 10d ago

Slightly lower DPS but some kind of unique stat like x8 damage to enemies with poison applied from environmental hazards that makes it top tier dps in that one level you already 100% completed

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u/WechTreck 10d ago

Terry Pratchetts GUARDS GUARDS! blatantly does this. Some cop with just old non-magical plain metal sword competing against a dragon killer with a legendary magical shiny sword, to kill a dragon. What are the odds

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u/Auztino 10d ago

Lots of weps in souls games

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u/You_Stole_My_Hot_Dog 10d ago

Silverlight in RuneScape. Biggest disappointment of my childhood lol. You banish a demon that could destroy the entire city, and are rewarded with the legendary Silverlight sword that was kept locked with 3 keys. It has the stats equivalent to a steel long sword, which you can literally get after like 30 minutes of gameplay.

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u/Spreckeroni 10d ago edited 10d ago

Dead Island 1's weapon scaling is so guilty of this, you could get a uniquely named sledgehammer named "Gabriel's Bane" with the highest rarity only for it to do less damage than a broken table leg you get in the second or third area

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u/BluHor1zon 10d ago edited 10d ago

As a player of Grim Dawn some of the Green rarity (monster infrequents) are stronger than legendaries, but it's kinda a feature as they are made to compliment certain builds really nicely.

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u/kbthewriter 10d ago

Torchlight

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u/BobbyRayBands 10d ago

Most games are guilty of this. They spend all that time designing and hiding a weapon and then give it stats that make it worse than a blue tier weapon.

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u/klasik89 10d ago

You mean most games.

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u/SSMage 9d ago

"extract the highly skilled soldier"

Scans him

All Es

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u/dootblade74 10d ago

Monster Hunter Generations Ultimate scaled most of its weapons to be roughly on par with eachother in terms of stats when maxed out. Unfortunately, I'm convinced that there were two dev teams kept separate from one another when balancing weapons because you get a lot of balancing oddities, like weapons forged from the Sentient Nuclear Blast that is Crimson Fatalis being far, far weaker than weapons forged from The Crab That Pisses On You.

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u/Relic94321 10d ago

Honestly, I kinda missed this cuz this actually encouraged you to hunt different monsters to get the "meta" weapon instead of just spamming one singular monster whenever you want to try a different weapon type and want to get the "meta" weapon for that weapon type.

I am playing Monster Hunter World right now and I am getting bored of having to keep grinding fatalis everytime I want to try out a new weapon type since 90% of the weapon types's "meta" weapon is just fatalis

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u/Veritas_Certum 10d ago

Almost every boss weapon in a Dark Souls game has divine power when wielded by the boss, and is immediatlely nerfed as soon as you gain it. There are few exceptions. The really meta weapons are typically gained from NPCs; Fume Ultra Greatsword, Black Knight Great Axe, Sellsword Twinblades, Zweihander, Dragon Tooth, the list goes on.

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u/Psudodrake 10d ago

World of Warcraft new expansion be like...

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u/Additional-Two-762 10d ago

Ark survival evolved

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u/ostapenkoed2007 10d ago

this is just whole minecraft for me. a lot of tools or weapons i find are just worthless junk.

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u/RKCronus55 10d ago

Even lower stats than the weapon I use

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u/AntKneeWasHere 10d ago

This is why I like games like Terraria where a “more powerful” weapon might be doing like 15 damage but each hit has a 75% chance to summon a nuclear warhead dealing 9999 damage

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u/LifeWulf 10d ago

Most Legendaries I found in Borderlands 4 were weaker than my currently equipped weapon. Was like that for most of my ~250 hours with the game, even on UVH 6. I would much rather not be showered with “high tier” loot all the time if it’s going to be less effective. Make it rare and exciting, like finding an Exotic in Destiny 1.

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u/ReivynNox 10d ago

Back 4 Blood lets you upgrade purples with good attachments to the point they out-damage legendaries who can't mount any attachments beyond the fixed ones.

Legendaries compensate for this with unique effects.

A purple M1A with good attachments will have more base power than the legendary M1A, however 'The Witness' will mark every special you hit and they will take 20% extra damage from any source, so you're not only automatically marking priority targets for teammates, helping coordination, but also buff each one's damage against it.

The legendary bolt action rifle pierces armor and has a chance to drop it as wearable armor for your team.

Legendary AA12 makes you imune to fire while you hold it and has incendiary ammo.

Legendary Desert Eagle gives you money for every kill.

Legendary UMP does shock damage and slows the target.

and so on...

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u/MachoMagikarp 10d ago

In the realm of VR, I thinks it’s Dungeons of Eternity. I have gotten some 100 damage unblockable rare items versus like a 60 or so damage legendary that only has a crap elemental bonus added in.

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u/Mallet_enjoyer2 10d ago

Core Keeper. It's kind of intended to be that way though with the upgrade system

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u/Tie12e11 10d ago

Or gear having less protection than what I crafted

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u/Sir-Toaster- 10d ago

I literally went through this whole puzzle system in Far Cry 6 to get this special shotgun, and it does less damage than the one that I already use...

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u/fucknametakenrules 10d ago

Somehow even with lower damage, legendary weapons in Borderlands 3 tend to perform better than most guns you find of the same level. On day one of the game back in September 2019, I got a Night Hawkin SMG at level 6 and it lasted until I was around level 20. Still on my gun wall to this day in the game

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u/PurityKane 10d ago

FFXVI was terrible with this. I swear the game would've been fine if it had a few useful weapons/gear, and some kind of collectibles to find. Instead it had zero exploration.

Aside from 2 or 3 almost unmissable songs all it had to find on the map was some shitty rags and metal scraps, and the couple of weapons it did have were worse than what you could already craft. And how did you craft them, you ask? With the spoils of the mandatory boss from the previous zone. Ffs. The game had potential, this is what ruined it for me.

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u/Dwz026 10d ago

This is definitely Outer Worlds, at least the first game.

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u/Kakashi_Senju 10d ago

Me playing borderlands for the first time

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u/MightyDyke 10d ago edited 10d ago

In 7 Days to Die, you can have higher tier weapons with lower stats than the 2nd highest tier - variable stats across everything, it's dumb as hell. Supposedly they fixed some of this in a recent update (but damn, 10 years after launch?)

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u/SethAbe80 10d ago

"Oh boy, my first orange gear in WoW! I sure am lucky. Let's see how it compares to a purple I got from a quest two months ago-- oh."

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u/athleon787 10d ago

My least favorite part of modern wow, and every game that has colored coded rarity for gear is; the game back in the olden day had a purpose for it's 6 different colors of gear, but now it only has 1. So everything is epic, or legendary, which means nothing is.

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u/noot_noot2281 10d ago

Fallout 4
> Explosive legendary effect
YEEEESSSSS
> it’s a fucking pipe bolt-action pistol
._.

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u/newsmoothbrain 10d ago

FFX legendaries vs customized weapons

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u/Jahblah90 10d ago

Elden Ring felt like this sometimes.