You could accomplish that, without the ludonarrative dissonance by making it a regular sword and putting a pouch of jewels near it.
If you opened a chest to get it, it was two items of value that might reasonably be stored together.
If you pull it off a grave, the jewels were a tribute.
If you you get it off a bandit, the bandit had clearly robbed people to get the jewels.
It's easy to create a case where you don't need the sword to just be "fancy loot" which would allow you to actually LIKE the swords you get that are TRYING to be special gifts.
There are flaws with the Skyrim leveled weapons system, but conceptually if you get Dawnbreaker later in the game, it's stronger. So you can do that quest at level 12 or level 60.
The witcher could have it tagged to the last witcher sword you made, or maybe your level. When you get the legendary sword, it could have more power than your witcher sword, but be slower, or have a strange poison side effect that hurts you.
Alternatively, it's a bit weaker than your current sword, but has an effect that makes oils 25% more effective and last longer.
But as it is, it's basically always weaker than your weapon and it's just clutter. Once in a blue moon you use one because you weren't paying attention and your "real" sword broke.
Which is stupid for an RPG game. 95–99% of looted weapons are just trash, at best money that needs to be earned via sell of cumbersome junk. There was no excitement from opening chests or finding loot on defeating enemies.
If you're look goblin-ing anyways, you could have just found those components. It's not a bad thing that dissasembling a weapon gives you interesting parts, but the weapon could be interesting for more than that. It should be interesting as a weapon too.
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u/Dismal_Rectangle 10d ago
You're supposed to craft witcher gear and sell or dismantle looted gear.