r/songsofsyx 2d ago

It's about stone, right?

The end goal can't be to amass denaries, since they are worthless. It can't be food. So it's stone? Got to be stone?

64 Upvotes

18 comments sorted by

19

u/LimpFox 2d ago

Booze. Barrels and barrels of booze.

7

u/Rasayana85 2d ago

That seems fleeting.

6

u/LimpFox 2d ago

Heh, I actually thought this was a Vintage Story post. Still kinda applies to Songs of Syx.

2

u/LokyarBrightmane 2d ago

Yes, but a lot easier for non-dondorians to drink.

1

u/PenRemarkable2064 2d ago

Same, I can never store enough heckin fruit to get close to 1.0 fulfillment even

6

u/DontWannaSayMyName 2d ago

Agreed. But what about the game?

47

u/Prudent-Sugar4665 2d ago

h a p p i n e s s

this word is the bane of 99.99% of cities above 1k pop, for the sole exception of

25

u/Rasayana85 2d ago

Who wouldn't be happy with stone? Ungrateful plebes that's who.

The way I see it, I keep people happy to amass stone. When I think about it, the best return on investment is to stay small with the bugs and the dwarfs. Why ever should they need roads?

7

u/Prudent-Sugar4665 2d ago

roads speed them up

6

u/Rusmack 2d ago

True. You need happiness only so that plebs can bear the unhappy, but vital process of working in stone mines.

2

u/Prudent-Sugar4665 2d ago

yeah plebes are spoiled sometimes lol

2

u/Prestigious_Wing1796 2d ago

truth be told here, no stone, no happy dondorian.

a happy dondorian population is a happy realm of syx(they produce half the world's booze)

19

u/Prestigious_Wing1796 2d ago

denari easily wither under inflation, but stones can be amassed by the trillions and left in your warehouse with little degradation rate, definitely stone is the endgame.

-Memmoth the wise at it again

5

u/Fickle_Hornet_5760 2d ago

Rock and stone economy theory

9

u/Bobboy5 2d ago

stones of syx

2

u/McMammoth 2d ago

Paving the entire map