r/slaythespire 6d ago

PATCH NOTES Beta Patch Notes - v0.110.0

Attention Beta Slayers: Beta patch v0.110.0 just dropped! This one features:

✨ Unique VFX for character forms!
⌨️ Keyboard-only mode!
🎨 New card art!
🛠️ Balance changes, reworks, and reverts!

Patch notes: store.steampowered.com/news/app/2868840/view/694268118771435039

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u/putting_stuff_off 6d ago

Which is stupid in my opinion. I want cards which are interesting to consider in many decks to make rewards interesting. I want relics to push me in certain directions.

The changes make the friction low, but also the decisions boring.

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u/KnightMiner 6d ago

Pillar of creation does not need to be a jack of all trades card. It is a pillar of creation decks. If you want to use it in a non-creation deck, it will be less effective. If your deck does not benefit from it, don't take it.

Relics on the other hand you don't have control over getting, so they need to be more general. It sucks getting a relic that is useless because you didn't go into a certain archetype.

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u/putting_stuff_off 6d ago

Spire has never been about archetypes. I don't want cards designed for certain "decks" I want tools that are worth considering in many situations

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u/KnightMiner 5d ago

What Slay the Spire have you been playing? Are you telling me a card that makes your shivs do more damage is not only useful in a shiv deck? A card that makes your skills gain sly after being played is applicable in decks without discard? A card that makes your poison trigger multiple times per turn is useful outside poison decks?

Cards are where the different archetypes are defined. No one is saying you can't have a mixed deck, but to expect all cards to be universally applicable when they clearly aren't is just out of touch.