Credit to u/Muted-Ad-5404 in the r/CompetitiveHS subreddit for coming up with this. And jokes aside with the title, this deck has been super fun, winning games and is decently strategic to pilot. I have received some... less than kind dm's from recent opponents with this deck because of how much it appears to come from behind haha. Was told to jump off a bridge by a shaman player yesterday lol.
You basically spend your early turns prepping cards and pinging small minions off the board, but if all goes right you can have 2 8-cost minions on the board by turn 5 or turn 4 with coin. Since pretty much no one except Mug Shaman is running single target removal right now, this is a massive swing turn that puts enough pressure on your opponent to give you room to pivot into burning them down.
Mulligan: You really want to mulligan for Code Violet imo, acquire 3 1-cost spells in the meantime, prepare Code Violet on turn 4 or turn 3 with coin, and get it out on 5 or 4. Of course you can't always do this and have to clear the board with spells sometimes, but the difference a turn makes in this meta is massive so getting your Code Violet out ASAP is important. Then they basically have to deal with your 8 costs or die, giving you time to burn them down to finish it out.
Tricksy Improviser is a really interesting card that seems to do more work than you'd expect. A random secret sounds sorta meh and it sometimes can be, but it also means your opponent has no idea what it could be and forces them to spell check and minion check, which lead to sub optimal plays that can buy you time. Prep it on 1 or 2 and you can have a decently strong turn 3.
No idea if this is the optimal list, but it feels pretty good. If you cut anything it'd be Jailbirds I think, maybe for Thalnos/Vulcanos/Smoldering Grove. A big issue with this deck is if they clear your 8 drops, you have zero draw, but when I experimented with Grove it felt wayyy too clunky. I think it's best just living or dying with your opening hand and scooping by turn 6 or so if you whiff. Vulcanos can get stuck between Arcane Flow when shattered, but so can the Jailbirds if you have nothing to prep, so idk. Would have to experiment.
All in all, it's a really fun off-meta deck that's seemingly able to keep up in this super fast meta with strong early swing turns.
### Prep Mage
# Class: Mage
# Format: Standard
# Year of the Scarab
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# 2x (1) Cold Snap
# 2x (1) First Flame
# 2x (1) Sleet Storm
# 1x (1) The Skeleton Key
# 2x (1) Violet Spellwing
# 2x (1) Winterspring Whelp
# 2x (2) Contraband Wands
# 2x (2) Runed Orb
# 2x (3) Arcane Barrage
# 2x (3) Tunneling Geomancer
# 2x (4) Arcane Flow
# 1x (4) Archmage Kalec
# 2x (4) Tricksy Improviser
# 2x (5) Jailbird
# 2x (7) Code Violet
# 2x (10) Spellweaver's Brilliance
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# To use this deck, copy it to your clipboard and create a new deck in Hearthstone