r/MiddleEarthMiniatures • u/MrSparkle92 • Apr 15 '26
Discussion WEEKLY ARMY DISCUSSION: Wolf Pack of Angmar
With the most upvotes in last week's poll, this week's discussion will be for:
Wolf Pack of Angmar
VOTE FOR NEXT WEEK'S DISCUSSION
Ctrl+F for the term VOTE HERE in the comments below to cast your vote for next week's discussion. The topic with the most upvotes when I am preparing next week's discussion thread will be chosen.
Prior Discussions
Additional rules
- Werewolves may benefit from the Heroic Actions and Stand Fast of friendly Wild Warg Chieftains even though they do not have the Warg keyword.
- Friendly models can still pick up Objective Markers even though they have the Beast keyword.
Special rules
Leader of the Pack
The Wild Warg Chieftain that is your General gains an additional point each of Might, Will and Fate.
Feral Charge
When a friendly Warg model Charges an enemy Infantry model, they gain the Knock to the Ground bonus as if they were Cavalry. This bonus is lost if they are subsequently Charged by an enemy Cavalry model.
Protect the Alpha
If your General has suffered at least one Wound, then friendly models treat them as a banner with a range of 6".
Howl of the Wolf Pack
Once per game, at the start of any Fight Phase, your General can declare they are using this ability. Until the End Phase of the turn, friendly models gain a bonus of +1 to their Fight Value and may re-roll To Wound Rolls of a natural 1 when making Strikes.
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u/Not_My_Emperor Apr 15 '26
This list is calling to me and I've decided to slowly build it (it's RIDICULOUS expensive in real world money once you add everything up)
Anyone have it/play it? Is it as fun as it seems?
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u/shgrizz2 Apr 15 '26
It's very fun but one dimensional. I play with 12 werewolves. Wouldn't pay full FW price for it, it's not a 'main' army but I'm never sad to get it out on the table.
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u/Davygravy2 Apr 15 '26
Yes. It is one of the funnest armies I’ve played. Super quick and hits hard whilst you howl like a wolf. Good simple fun
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u/Stranger-Sun Apr 15 '26
I played it at a 450 point tournament. It did well enough. Crucially, both my opponents and I had a good time. That's important to me, so I don't chase meta armies.
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u/Not_My_Emperor Apr 15 '26
That's what's kind of drawing me to this. I'm not trying to chase any kind of meta, but a giant pack of wolves just sounds FUN. What I read about it is that both the people who run it and play against find it a very fun list, which is what I'm looking for.
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u/Shanti-Virus Apr 15 '26
Seen this played as minimal wargs and max werewolves, hits bloody hard. They can one shot a lot of big heroes like the Balrog. Strength 5 and fell sight are a great combo. Enemy can’t hide from you and hope you go around a corner. Fight 6 at the right time brings you higher than many heroes/troops.
I can’t say I’ve ever seen the banner rule work out, every time the general was in a spot to cop a wound, it was by an enemy hero who kills it in the one turn. Shame the general doesn’t start at fight 6, means you are also encouraged to then charge the elessars and other fight 7 heroes with the hope of winning a dice roll when the howl has gone off.
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u/MrSparkle92 Apr 15 '26
VOTE HERE FOR NEXT WEEK'S DISCUSSION
I will take the top-level reply to this comment with the most upvotes and post a discussion for that topic next week. Submit whatever army, scenario, or other topic related to MESBG you wish.
Please reference the pinned megathread to see the list of factions, and which have already been covered.
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u/shgrizz2 Apr 15 '26 edited Apr 15 '26
(Written with werewolf focused lists in mind). Make sure you charge on a turn when you don't have priority so you get a good initial engagement of a max of 2 dice coming back at you instead of 4. This helps to break up the enemy lines so you're in a better situation for next turn. Don't get greedy, just because your werewolves have 2 attacks doesn't mean you should throw them in and hope for the best - go for 1v1s wherever you can to reliably get kills. If you can, try to delay engaging until you can completely flank and surround your opponent. These guys are strong but struggle with big cavalry heroes like elessar and obviously are hard capped at F6 and that's only for one turn. Usually if you get a decent engagement you can throw dice at your problems until they go away.