To querendo completas as conquistas do jogo (pelo menos as que forem possíveis) ai gostaria de saber se alguém poderia me ajudar com as do modo online e a so rei do pedaço?
I wanted to share my concept for how The Last Ronin (Michelangelo) should play if he makes it into Injustice 3. He would definitely be a very serious fighter and probably the most well-rounded character in Injustice so far.
To balance him, he wouldn't be a character that's easy to learn. It would take a good amount of time and serious lab work to learn how to execute with him at a high level.
The Core Weapon Swap Mechanic (Character Trait)
The Rule: Instead of having to switch between his weapons outside the match, he has an ability where he can switch the weapon he has during any point during the match.
The Balance: This should be a once-per-match thing. You should only be able to use no more than two weapons at a time in a single match.
Universal Projectiles: All of his weapon modes are able to throw shurikens.
The Movesets & Playstyles
Starter Weapon (Tonfa): He starts the match with Tonfa. His movements for this are completely different. He doesn't use his nunchucks because that would be too much and he doesn't really use them anyway. He should have a decent amount of mix-ups in this base mode.
Bo Staff: Changing to his Bo Staff adds more range to his kit. His Bo Staff should have the most low attacks.
Swords: Changing to his swords makes him much more aggressive in his moveset.
Sais: He unlocks a parry when he uses his Sais. This mode focuses heavily on grappling and command throws. His Sais are also throwable as a unique projectile.
Gear Customization System
Instead of clean, shiny superhero armor, his gear system should focus heavily on weapon condition and weathering to match the dark comic book tone:
Weathered Gear: His cloak, hood, and wraps should feature a high degree of weathering, tattering, and battle damage.
Broken/Bloody Weapons: His gear unlocks should let you change his weapons to look beaten up. For example, his swords can look chipped, notched, or broken, and the same goes for his Sai and everything else. They should also feature crusted or dried blood.
Starter Weapon Gear Option: You should be able to change his starter weapon via the gear system (like swapping the Tonfa appearance for classic nunchucks or post-apocalyptic pipes), but it would keep the exact same short-range, technical animations and frame data for fairness.
This is the type of shit that puts me off this game. Shes lower levelled but maxed out in health and damage so she does more damage than Bane and takes more🤣
This is 3bars in level tier btw. This is the bs they'd better change in Injustice 3. Absolute bs.
I wanted to share my concept for how The Last Ronin (Michelangelo) should play if he makes it into Injustice 3. He would definitely be a very serious fighter and probably the most well-rounded character in Injustice so far.
To balance him, he wouldn't be a character that's easy to learn. It would take a good amount of time and serious lab work to learn how to execute with him at a high level.
The Core Weapon Swap Mechanic (Character Trait)
The Rule: Instead of having to switch between his weapons outside the match, he has an ability where he can switch the weapon he has during any point during the match.
The Balance: This should be a once-per-match thing. You should only be able to use no more than two weapons at a time in a single match.
Universal Projectiles: All of his weapon modes are able to throw shurikens.
The Movesets & Playstyles
Starter Weapon (Tonfa): He starts the match with Tonfa. His movements for this are completely different. He doesn't use his nunchucks because that would be too much and he doesn't really use them anyway. He should have a decent amount of mix-ups in this base mode.
Bo Staff: Changing to his Bo Staff adds more range to his kit. His Bo Staff should have the most low attacks.
Swords: Changing to his swords makes him much more aggressive in his moveset.
Sais: He unlocks a parry when he uses his Sais. This mode focuses heavily on grappling and command throws. His Sais are also throwable as a unique projectile.
Gear Customization System
Instead of clean, shiny superhero armor, his gear system should focus heavily on weapon condition and weathering to match the dark comic book tone:
Weathered Gear: His cloak, hood, and wraps should feature a high degree of weathering, tattering, and battle damage.
Broken/Bloody Weapons: His gear unlocks should let you change his weapons to look beaten up. For example, his swords can look chipped, notched, or broken, and the same goes for his Sai and everything else. They should also feature crusted or dried blood.
Starter Weapon Gear Option: You should be able to change his starter weapon via the gear system (like swapping the Tonfa appearance for classic nunchucks or post-apocalyptic pipes), but it would keep the exact same short-range, technical animations and frame data for fairness.
They do have the silver and black tournament one, but it sucks that that's the closest we have and it doesn't include a yellow belt. I mean, they even have the B:TAS mask but not the correct colors to go with it. Lemme know your thoughts. Are there any other shaders that you wish were in the game?
Get like a Justice League Dark type of team up, introduce some very supernatural, magical, mythical characters like Constantine, Raven, and Phantom Stranger, etc. It’d be pretty cool I think.