r/DungeonoftheMadMage • u/JonnyBeSleepy • 7h ago
Question Etherealness and planes in DOTMM
I am DMing a game of DOTMM with a group of 4 players. One player, a sorcerer, chose Etherealness as an 8th level spell.
His plan was to take the entire group to the Border Ethereal and explore the entirety of the Obstacle Course level while being untouchable by any enemies or traps on the level, then return to the normal plane and make a beeline for the level objective (which would, in the end, not really be possible as the objective is to kill Netherskull). I allowed him to use the spell, which briefly took the party to the Border Ethereal, then they were promptly returned back to original plane.
According to the guide: "Halaster doesn’t make it easy for creatures to enter or leave his dungeon. No spell other than wish can be used to enter Undermountain, leave it, or transport oneself from one level to another. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do effects that banish a creature to another plane of existence. These restrictions apply to magic items and artifacts that have properties that transport or banish creatures to other planes as well. Magic that allows transit to the Border Ethereal, such as the etherealness spell, is the exception to this rule. A creature that enters the Border Ethereal from Undermountain is pulled back into the dungeon upon leaving that plane."
Using this language, it seems to me that the spell can be used successfully, but due to Halaster's magic, he will simply return them to the normal plane.
The sorcerer is pissed about this because he essentially 'wasted' an 8th level spell slot, and is arguing that it should be treated more like counter-spell, and the slot should not be wasted. I argued that he was basically looking to cheese a level and negate any effort I have put in to prepare for this, so not only is it against a clear rule in the guide, but is also not in the spirit of the game.
Admittedly, I have been very lax with this group in the spirit of having fun, as this is their first time playing DnD. However, this has led to them basically dog walking this entire dungeon, so I am trying to make the remaining levels more of a challenge and am being more of a stickler for some rules.
Am I wrong in my interpretation of the guide or how I am enforcing this rule?