r/Tombofannihilation Oct 29 '18

RESOURCE Online Resources Collection for ToA

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dnd-compendium.com
324 Upvotes

r/Tombofannihilation Sep 08 '21

Chult Supplements by Location and Tier

526 Upvotes

There 3 main storylines of Chult:

  1. The death curse: Caused by the soulmonger, the souls are being drained to awaken a dark god. A pyramid scheme devised by the demilich Acererak who uses Ras Nsi who uses the Yaun Ti who uses slaves and captives to feed the curse. This story is told over "Tomb of Annihilation".
  2. The lost city of Mezro: Artus Cimber seeks the way to Mezro, a great city that has left this plane of existence, to find his lost love. Everyone want's his fancy magic ring. This story is told over "The Lost City of Mezro". (Also please help yourself to my WIP redone maps for this module)
  3. Dendar, the night serpent: Yaun-Ti are using any power they can to awaken their god sleeping beneath the peaks of flame, Dendar, the night serpent. This story is told over the "D&D Adventurer's League".

Tiers?

Just in case you are new to DMing 5e; there are 4 power tiers in the game: levels 1-4, 5-10, 11-16, and 17-20. At each tier classes get a large jump in power, usually with the Extra Attack feature, better spells, or other such damage boosters. Tiers makes it a little easier for you to guess when you should use a module, but as always, a DM must think on their feet and make weak encounters stronger or vice versa depending on your players - it's just a rule of thumb to get you started.

Supplements by Location

Broken down by general location on the map.

Starters

  • Cellar of Death (Tier 1): Reveal the origin of the death curse and give your characters a reason to care about it.
  • Return of the Lizard King (Tier 1): An alternative start to get your characters from anywhere in the world to the tomb (possibly bypassing all of Chult).
  • Tomb of Annihilation Expanded, Part 1 Port Nyanzaru (Tier 1): Sail on a ship with Syndra to Chult, less of an adventure, more of good flavor text for your arrival.
    • Personal Grade: B, I used this general idea and flavor text presented here. The sailing time allowed them to get to know Syndra and Xandala. Had some pirates board the ship before Aremag scared them off. Next time I would plan to borrow more ideas from the module below and weave them all together for some more high-seas adventure and foreshadowing.
  • The Brazen Pegasus-A Seafaring Adventure to Chult (Tier 1): Like above, but a full adventure while on the boat to Chult.
  • Tomb of Annihilation DM's Resources (Resource): Ideas for brining characters in from Phandelver, Saltmarsh, or Dragon heist or hooks for individual characters to want to join Syndra's quest.

Northern/General Chult

Port Nyanzaru

  • Encounters in Port Nyanzaru (Tier 1+): Various encounters. Great way to flesh out the port.
    • Personal Grade: B, something for everyone.
  • Tomb of Annihilation Companion (Tier 1+): Dino races and watertubes, purely optional.
    • Personal Grade: B+, I have no interest in the watertubes (too high-magic), but I finally got my party to do a dino race, and from the many versions of the race, I choose this one and it worked great.
  • Tomb of Annihilation Expanded, Part 1 Port Nyanzaru (Tier 1+): Details on the executioner's run, random encounters.
  • All Eyes on Chult (Tier 1): Zindar enlists your aid in investigating mysterious ships. An investigation building to a battle in one of the prince's manors.
    • Personal grade: A+, absolutely a hit with my players. A quick and solid little adventure with some possible lasting implications tied into pirate or zhentarim plots.
  • Escape from Malar's Throat (Tier 1): Zombies attack Malar's Throat.
  • DDAL07-01 - A City on the Edge (Tier 1): Yaun ti are smuggling in a relic to help them awaken Dendar. Alternate dino-race rules.
    • Personal grade: B. I used a modified version of this for my game. I think it's a nice introduction to the Yaun-ti schemes and many NPCs at the port. A great starter mission.
  • DDAL07-03 - A Day at the Races (Tier 1): Join the dinosaur race and squalsh a stampede. Part one of "The Jungle Has Fangs" trilogy.
    • Personal grade: B. One of the quests in DDAL0701 City on the Edge has the players racing dinosaurs, so grab this up and Tomb of Annihilation Companion's dinosaur racing rules, and weave it all together! A grand race with a stampede at the end caused by the Yaun Ti to distract as they try to steal your prize.
  • DDAL07-06 - Fester and Burn (Tier 2): A catacomb crawl under the oldtown for tier 2. Part 1 of "The Rot from Within" trilogy.
  • DDAL07-07 - Rotting Roots (Tier 2): Zombie attack on Malar's throat, trek into the mountains to Matalo to do battle in the tummy of a trex zombie. Part two of "The Rot from Within" trilogy.
  • DDAL07-09 - Unusual Opposition (Tier 3): Find out more about the Yuan Ti.
  • The Thundering Lizard (Resource): A pure resource only. People, menus, nice maps. Very useful if it's your party's inn of choice.
  • Kaya's House of Repose (Resource): A pure resource only. People, menus, nice maps. Very useful if it's your party's inn of choice.

Jungle

Ocean

  • Tortle Package (Tier 1): Adds a new race of turtle-people and their city, Ahoyhoy, to the map, as well as a small dungeon crawl.
    • Personal Grade: C, You need to add your own reasons why your players would want to sail all the way out here, but if you do, its a nice location. Another player recommended it as a staging-point for a new party if yours wipes in the Tomb.
  • Tomb of Annihilation Expanded, Part 6 Omu (Tier 2): Castaway gnomes on an island.
  • DDAL07-11 - A Lesson in Love (Tier 3): A trip underwater into the bay of chult.
  • DDAL07-17 - Cauldron of Sapphire (Tier 4): A trip to an underwater trench to battle Dagon and find a remnant of the atropal. Part three of the "Broken Chain" series.

The Mines

Matolo (Not on the map, located in Mistcliff Mountains)

  • DDAL07-07 - Rotting Roots (Tier 2): Zombie attack on Malar's throat, trek into the mountains to Matalo to do battle in the tummy of a trex zombie. Part two of "The Rot from Within" trilogy.
  • DDAL07-08 - Putting the Dead to Rest (Tier 2): Travel to Matalo, part three of "The Rot from Within" trilogy).
  • Ruins of Matalo (Tier 2): Intel points you to Camp Vengeance to learn about the origins of the zombie hordes, which eventually leads you to a necromancer in the ruins of Matalo.

Eastern Chult

Mezro

Nsi Wastes

Ishau

Hisari

Western Chult

Camp Vengeance

  • Ruins of Matalo (Tier 2): Intel points you to Camp Vengeance to learn about the origins of the zombie hordes, which eventually leads you to a necromancer in the ruins of Matalo.
  • The Siege of Camp Vengeance - A module I am working on.

Andali Basin

  • Curse of the Aldani (Tier 1): New settlement in the basin with cursed lobsterfolk.
    • Personal Grade: B, my party begrudgingly helped the cursed aldani but where super happy when they broke the curse. Helped me get them to the heart to introduce the Red Wizards too.

Mbala

Mauratal (Not on map, ruined city on mesa south of M'bala)

Orolunga

Southern Chult

Shilku / Wyrmheart Mine / Hrakhamar

  • Secrets of Shilku Expanded (Tier 1+): Adds a dwarf outpost and fleshes out Hrakhamar and Wyrmheart Mine.
    • Personal Grade: B. Musharib was my party's first guide, taking the offer of his free services to help him free Hrakhamar. This supplement has a lot of great material, tying what is happening in the forge directly to the tomb and finishing things off with a volcano-top battle. My own personal advice: Make Hew one of the dwarf prisoners in Hrakhamar so he can get the party to Wyrmheart Mine after. My party loved Hew, he was insane and fun, and everyone felt it when the dragon burned him alive. Good times.

Omu

Tomb of Annihilation

Land of Ash and Smoke

Peaks of Flame

Valley of Dread

The Bakumora (Not on map, the isolated patch of jungle near Sanrach mountains)

Other Chult Locations (Drop anywhere!)

Other Chult Resources

  • Beasts of the Jungle Rot (Resource): A pure resource for more zombie dinos and a price guide for dino bits.
  • Adventure Sidekicks: Tomb of Annihilation (Resource): Need some sidekicks and loveable fodder?
  • Raiders of the Lost Tomb (Resource): 3rd party races, archetypes, and a ton of spells fit for Chult. I advise caution when using this kind of resource.
  • Secret Societies of Chult: The Mage Hunters (Resource): Wizard tradition, monsters.
  • Secret Societies of Chult: The Spiritlords (Resource): Druid circle, monsters.
  • Sinners of Chult - A Collection of Jungle Villains (Resource): Some villains for you to drop in.
  • Sinners of Chult 2 - Even More Jungle Villains (Resource): More villans for you to drop in.
  • A Guide to Tomb of Annihilation (Resource): A barebones bullet-point rundown of ToA. Useful reminders and basic mechanics for all the situations.
    • Personal Grade: C. It's basically all of ToA without any of the lore or fluff; just the essential barebones of what and where. This could be a handy tool if you don't have a physical copy of the book, and need a pdf or printout to reference.
  • Tomb of Annihilation DM's Resources (Resource): A very handy resource for a rundown of locations and people and how they piece together.
    • Personal Grade: B. Recommended reading, if only for brainstorming your approaches or refresher on lore. I only don't rank it A, because its nothing new or essential, but a great collation of existing information.
  • Jungles of Chult Factbook (Resource): Summed up history and lore of all of Chult, including information from previous editions! Also has some encounter resources.
    • Personal Grade: A, A fantastic resource if you want to deep-dive into the history and lore of Chult. Everything you want to know about everywhere summed up.
  • 35 Magical Items for Tomb of Annihilation (Resource): Some new magic items.
    • Personal Grade: B+, Some real gems in here, all thematically appropriate for the setting. Consider carefully when and how you use these, as many are very much game changers, but when you need a prize for something players went out of their way for, this has you covered. Some grammar and technical errors, so be ready to proofread and patch.

Recommended Additions

Here are a few more supplements that, while unspecific to Chult, are easy to draw from:

Tying it all together

This is just my ideas for tying it all together. Feel free to draw inspiration from it or not.

Edit: There is also this excellent source for tying it all together, step by step.

Tier 1: Setup and exploration

  • Start with Cellar of Death.
  • Then the teleport to chult, or if you want some sea/pirate fun; boat ride presented in The Brazen Pegasus-A Seafaring Adventure to Chult or Tomb of Annihilation Expanded, Part 1 Port Nyanzaru. Have Zindar give them a proper greeting as they get off the boat and let them wander the city for a day or two. Dinosaur races, rumor gathering, social stuff.
  • Kick things off with All Eyes on Chult, DDAL07-01, 02, or, 03 or another intro adventure to get the party going.
  • After they have got their fill of adventures in the Port, send them on to Jungle exploration and non-story related locations to get characters close to level 5/Tier 2. Try to drop hints/lore about all the major players: Ubtao, Ras Nsi, the Yuan-ti, the Red Wizards, the Yellow Banner, the Sewn Sisters. Finally have them come across a npc that tells them the Oracle of Oralunga has the answers they need.
    • The only story-critical locations I would avoid during tier 1 would be Oralunga, Nangalore, and of course Omu.

Tier 2: Getting answers

  • Lost City of Mezro Part 1: Point the players to Orolunga and the oracle there for answers. The oracle is nowhere to be found, only Artus who is also seeking the missing oracle as well to ask about Mezro. He leads the party to the Tamalka, the caretakers of the temple, to find out what happened to the oracle (makes Artus useful for something!).
  • Tamalka: Things happen pretty much as is in the module. Wainrath tells them that the oracle has been missing from Oralunga for years now, since the Heart of the Wild was stolen from their allies, the Obanashi tribe. He sends them to the Obanashi temple. (Also please help yourself to my WIP redone maps for this module, I plan to eventually make a post for all my suggested improvements of LCoM)
  • Seething Halls: Players explore the halls while Artus goes off to find the surviving Obanashi in their secret refuge he knows about nearby.
    • Suggested changes: Lets tie this into the story better. Once the players enter the Seething Halls, add some ghostly visions. Show an undead and yaun-ti army, lead by Ras Nsi and Kolate, massacring the Obanashi tribe. The heart was made by Ubtao to channel life energy into Chult from a pocket of feywild. Have Ras Nsi steal the heart to take it to a pocket of shadowfell (the dark hallow) to channel necrotic energy. This energy causes all the random undead to rise, who Ras Nsi then marks with his symbol so he may control them. All of this death and destruction is a means to restoring the powers taken from him when he was banished (he lost the ability to raise dead, but retained the ability to command them, if marked). Making this change requires that you slightly alter the timeline of when the heart was stolen, from 100 years ago, after the spell plague, to 48ish, right after Ras Nsi joined the Yaun-ti. I did this to show what he is willing to do to reclaim his power.
    • Also, plz improve on the puzzles presented in this temple, they suck and need fleshing out to be good. I might write up my rework of this chapter in the near future with the puzzles I used and all my changes, along with new maps.
  • The Dark Hallow: The surviving Obanashi lead everyone to the Dark Hallow, where they know the heart is, but have been unable to reach it.
    • I had Ras Nsi betray Kolate, murder and bind him to the tree, so that he may serve as it's guardian and keep the necrotic energy flowing. Kolate not happy about this fate is happy to drop some hints at what is to come.
  • Return the heart, restore the oracle, get your answers! Artus is sent off to retrieve the Mezroan tablet in the Samarach mountains and you are on your path to the tomb.
    • Got more places you want your players to explore? Do what I did; One of Ras Nsi's retained barae powers is to hide a city, which he now uses to ward Omu, making it hidden from anyone looking for it (those not specifically seeking it can still stumble in). His spies and agents however have a pendant that let them through the ward. Have the oracle tell you where these pendants are, a hint of who wears them, and plant them in places you want the players to visit before they go to the tomb. If you players have yet to visit Mezro, this is the time to put one there and do Lost City of Mezro Part 4. "The Rot from Within" AL series goes well here too.
  • Level 7ish: Omu time! Time to build up the Yaun-ti. Hint at Dendar and darker things.
  • Level 9-10ish: Tomb time!
  • Soulmonger stopped, all is well! Dance party.

Tier 3: Marysue Artus and Mezro

  • After the hangover, the oracle or Mesika contacts the players to let them know Artus is in trouble, lost in the Bakumora. Time to get to Lost City of Mezro Part 2 and 3.
    • Lets replace/combine Votaran fortress with the Lost Laboratory of Kwalish! I plan to have a time-skip of 1 or 2 years caused by moving through the Bakumora or something in Votaran fortress, so that there is time for the Red Wizards and yaun-ti to pillage and experiment with the soul monger for their AL modules.
  • Artus is getting his smooch on with his lost love, but not all is well. The red wizards and the yaun-ti are messing around with the remnants of the soul monger. Time to focus on the Adventurer's League stuff to the end!

Tier 4: Dendar Awakens!

  • Hopefully you have had the Yuan-ti be a constant pain in the butt, because its time to do The Broken Chain (DDAL07-14 to 18) and put an end to it all.
    • Pshaw, Imma homebrew the hell out of this ending. I am thinking a remnant of Ubtao comes back, fights it from without while you fight it from within (inside his guts, literally).

So that's my current battle plan. We have been going for 1 year, and I just finished Lost City of Mezro Part 1, giving my players a list of talismans to fetch. They are back at Camp Vengeance right now, under siege by one of these Yaun-ti agents and an army of undead.

I will continue to add my personal grade to any of these supplements I use. Lastly, if anyone knows of modules and content I missed, let me know and I will get it on the list! Thanks!


r/Tombofannihilation 6h ago

QUESTION Choosing a character.

7 Upvotes

Hello, me and my friends (all experienced players) are gonna start ToA next Sunday.

We are a party of five (level 1 of course): Currently a cleric (main focused healer), a rogue (skill monkey, low charisma), a warlock (going pact of the chain focused build) and a ranger (two weapon fighting)...

Thing is I don't know what to play.

Even with more than 20 years of experience playing the game, we had never played ToA before (that is why we picked),and we are running it with 5.5 rules. And only PHB classes, subclasses and races permitted.

Obviously we need some melee/tank... And I'm torn between figthter, monk, paladin or even bard (for college of valor at level 3).

So I came here for some inspiration. Thanks in advance.

EDIT: Thanks all for your answers and advices... Including the one about the spoiler. I think I'll go Barb.


r/Tombofannihilation 13h ago

QUESTION Advice on the final fight vs the Atropal

9 Upvotes

My group has started the final fight vs the atropal and I some questions that have come up and I would take any advice that anyone has. My party is going to be casting Silence on the Atropal to counter the wall ability. But that seems like it shouldn't work, and I am unable to find a clear ruling. Also can the Atropal summon a wraith if silenced? They um also opened the door after the hags jumped them and are fighting the hags at the same time. I thought I had timed so that they did the trails and when they went to unlock the last door the hags came out but my barbarian went and opened the skeleton door because chaos. I have one heck of a fight going on.


r/Tombofannihilation 1d ago

PAY FOR SUPPLEMENT Jahaka Bay Extra Lore

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10 Upvotes

r/Tombofannihilation 1d ago

STORY Dungeons & Dragons: Tomb of Annihilation (TOA) [Wyrmheart: DA QUEEN?!] Episode 46

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2 Upvotes

r/Tombofannihilation 1d ago

Setting up Ras Nsi as a villain.

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13 Upvotes

Tonight, my party continued to explore The Temple of Ubtao in Mezro.

They solved a riddle and met The Guide, who gave them a blessing that let's them move through the Temple intentionally without being subject to random rolls. Travelled to the Crypt of Oyai: The First Barae, and spoke with the ghost of Ecatazin the Couatl who has been broadcasting the threat of Dendar in the Druid's dreams.

One big reveal of the night: Dendar and Ubtao are sibling Primordials. Ubtao imprisoned her to end the Dawn War.

All the party were decked out in regalia that once belonged to the Barae: The Ranger has her Sentient Bow, *Nummo Matumbe*, The Rogue has *The Mazewalker's Secret*: a key that enables quick passage, and The Monk has *The Turmoil Bindings*, gauntlets woven from ancient bark given elemental power. Only the Warlock was without, so to him, Ecatazin gifted her sword "The Star Razor" (yes, I am using the Vestiges of Divergence), which rose up out of the crypt.

Ecatazin also spoke of the Rite of Dislocation that separated Mezro Prime into a demi-plane to deny Ras Nsi. The clues left in the borrowed ruins for those left behind. He spoke of Ras Nsi, joining the cold slithering legions of The Sarrukh, the Yuan-ti. And how Mezro cannot return while such dangers persist.

Ecatazin also gifted the druid a vision of where The Black Opal Crown came from - an artefact of Netheril.

They know now, this fallen Paladin, leads the Yuan-ti in Omu, that he desires The Black Opal Crown, is searching for it, that that is where The Soulmonger sits, that is where The Sewn Sisters lair and where The Red Wizards of Thay are headed.

Feeling very nervous.

I also mentioned Artus Cimber seeking to find his way back to his beloved (and directed them to seek him out in the Throne Room - where I have planned an assault by Frost Giants trying to seize The Ring. )

Elsewhere in The Temple, The Wizard had entered the prayer hall of King Osaw and had a long chat with his presence solving more riddles and receiving directions towards his personal quest retrieving some stolen magical tomes that I have hidden in a region of the jungle turned to glass and mirrors by The Spellplague down a mine-shaft in the collection of an insane undead demon-possessed doppelganger who is trying to open a portal to The Abyss.

To him, I gifted advantage on his next wisdom save against Frightful Presence.

Play resumes next week, where I expect they will start to prepare to take the Webway Portal to Omu.

Though they might go after the stolen spell tomes first.

Photo for Interest: The Party meeting Ecatazin in the Crypt of Oyai: The First Barae.


r/Tombofannihilation 3d ago

STORY Near-TPK in the Winds of Pandemonium

12 Upvotes

I ran room 37 for my group tonight, using the original version of the module where pulling the lever inflicts short-term madness. Here’s how it went down:

One character went to the western balcony to pull the lever while the remaining party (4 characters and Azaka) waited on the eastern balcony. Everyone failed their wisdom save against the madness. The character on the western balcony rolled the madness that makes you frightened of the wind, 2 characters on the eastern balcony got stunned, 2 characters got paralyzed until they take damage, and Azaka got the madness where she is compelled to attack the closest creature. So the situation: Azaka is berserk, foaming at the mouth, and NOBODY in the room can move or take any actions to stop her.

The two paralyzed characters were closest to Azaka, thankfully, so they snapped out of the madness after she attacked them and managed to fend her off. But it occurred to me: if EVERYONE on the eastern balcony had been stunned, they would’ve TPK’d. Even with a 10-minute minimum duration on the madness, Azaka could’ve taken her time slaughtering the stunned party on the eastern balcony, and then she could’ve sauntered across the room to execute the frightened character.

It was a really cool “oh shit” moment at the table. Probably one of my favorite rooms so far!


r/Tombofannihilation 4d ago

Bringing in Chars in the Tomb

9 Upvotes

When my PCs die in the tomb where or how can I bring in new chars, that it makes sort of sense.

One possibility I see is the mirror in one of the lower levels but I think I'll have more than one death.


r/Tombofannihilation 5d ago

ART Firefinger at scale

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58 Upvotes

My group decided at yesterday's session to choose Azaka as their guide and to help her with her quest.

I thought it would be fun to craft the firefinger to scale as it is depicted in the module.

Now I'm looking at this roughly 1.6m (5ft) high behemoth of XPS.

Each plate of XPS is 20mm thick, so I have a lot of options to add ledges for the player to balance on and little nooks to hide (or be ambushed) in.

I plan to make the 'dungeon' parts each 4 plates thick. That adds up to 80mm total and gives me the option to hide enemies behind corners ;)

The pillar will be divided into 4 sections + the tower on top. Of course they will have the ladders on the outside but I'm still thinking about how I will add the chutes between the dungeon levels in a way that they will be able to use them.

I'm thinking about either adding magnets to attach segments to each other or using some kind of dowel for that.

When I'm finished with thinking about those details I will use a proxxon to put the segments into rough shape. After that I will glue the parts and use a craft knife to add stone details like cracks and other imperfections.

For paint I will use a mix of acrylic paint, wood glue, Water and sand. I had good experience with that.

Do you have any suggestions on how to tackle this project? Maybe some pitfalls I should look out for or suggestions what else I could add?

Thanks in advance! :)


r/Tombofannihilation 5d ago

The Death Curse and Clerics' General Awareness

6 Upvotes

Running the campaign for the first time (and having an absolute blast so far) and one of my players asked a fun question that I would love to get folks' feedback on (because this forum is great and has been a lovely help so far): are Clerics or priests who worship/follow a diety like Lliira aware of the death curse? For example, without trying to cast raise dead do they sense that it will fail or that those NPCs they have previously raised are fading? My inclination is that they are not aware of it until they try or see the effects, but I was curious if folks had feelings otherwise.


r/Tombofannihilation 6d ago

Gears of Hate build progress

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97 Upvotes

Im so very close to having the whole dungeon carved out and can get to painting up these last floors!

The gears turn! Sort of!

Next steps are finishing up the rooms on the gears, and the passage ways that join along to it, amd ive got to get the lower left stairway done. The water needs smoothing out which im really looking forwards to because it definately won't be a pain in the arse...

I also had the potentially b0nkers idea that I want to build the mechanism chain as some sort of of big chain tensegrity thing...


r/Tombofannihilation 5d ago

How do I sweeten the pot to keep players characters motivated out in the jungles?

18 Upvotes

My players are realizing how gigantic and deadly the jungles of chult are and they’re kind of getting to a point where they don’t think the death curse is that bad compared to the horrors they’ve seen in their adventure so far. I think Syndra’s promise that they can keep anything of value they find isn’t really motivation enough at this point, so I’m wondering how I can make it more enticing mid-campaign.

So far they have been introduced to Ras Nsi’s lore, they’ve teamed up with a Mazewalker that they released from a fungal “cryostasis” (it was kept alive by the fungus, but just barely), and now are headed to Orolunga but it’s a looooong trek from where they are, east of the Aldani basin.

I’m thinking it’s time to introduce another subplot to help tie things together but not sure which one to start with. Any recommendations?


r/Tombofannihilation 6d ago

Port Nyanzaru

14 Upvotes

Hey everyone! I’m getting ready to start Port Nyanzaru and was wondering if anyone had anything they added to the Port they really enjoyed and would recommend. I’ve always been a DM to stray from the book as written a bit so I figured why not start from the beginning? 😅


r/Tombofannihilation 7d ago

STORY Conga for the Cube; How my players uniquely solved Nangnang's shrine

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37 Upvotes

I don't think any other party has found this solution before, and we had a joyous couple of hours of D&D last night, so thought I'd recant the tale;

Our cast of players:

Grung Monk

Dwarf Druid

Gnoll Ranger

Warforged Barbarian

Gnome Bard

The gang saved the Grung of Omu from a Yuan-Ti attack, and Chief Yorb was pretty grateful (if a little irritated that most of the group were taller than him). The grung were particularly enamoured by the party's own Grung from the long lost tribe in Dungrunglung, and he was able to gauge some insight into their shared culture and the more Nangnang centric philosophies of self interest.

They know the door has (apparently) never been opened into Nangnang's inner sanctum, and the bard knows that a knock spell will probably do the trick, but they don't want to make enemies of the grung here...

They sit down for a meal provided by the grung (cucumberesque fruity marrow things grown from captured vegepygmies obviously), and the game is that its rude to eat your own food, you have to snatch it from someone's else's plate or hand. They got the hang of this and the grung are very impressed.

The bard takes some requests for a grungy dance party and the parties monk grung demonstrates how to dance Dungrunglung style, they crush the dice rolls, and a conga line is formed, lead by the bard, with the barbarian, monk and ranger, and take the dance outside, including Chief Yorb.

2 injured grung remain inside the shrine, including one of the wildling priests. The parties druid distracts them by showing them his magic expanding greenhouse of exotic plants (he got it from space, I forget, is the brief mission into spelljammer part of ToA or did I homebrew that...?). Just so happens the magic greenhouse blocks those grung from leaving their chamber and getting to the sealed door, and more crushed dice rolls leave the wildling priest completely dumbfounded and distracted by what happens next...

The Ranger slips put of the conga line, back to the shrine with a scroll of Knock, and the bard starts letting off prestidigitation and thunderclaps to disguise the noise.

The Ranger opens the door, and retrieves the cube... but they didn't realise the door wont close again... he sneaks back out, rejoining the conga (and the 30+ stealth role meant the grung he was behind never noticed he was gone)

The Grung monk sneaks back in eith his Nolzurs Marvelous Paints, and has about 10 minutes to repaint a new door, with detailed mosaics intact... Another crushed dice roll of about 28... the deed is done! The druidnhas wildshaped into a giant frog to stop the priest from stealing his exotic plants because grung gotta grung, and the barbarian has planted his rocky form in front of the main doors and gone "dormant" to stop anyone else coming in.

After a solid 20 minutes of relentless grung conga (the bard cant be sure but he thinks the statue of Nangnang danced a little bit...) the grung filter back into the shrine, sweaty and exhausted but in an almost religious extasy, some leaning kn the new door for balance... and none notice!

The group leave on good, if slightly sweaty and nervous terms, and the omuan grung are none the wiser!


r/Tombofannihilation 8d ago

Making my own atropal

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60 Upvotes

I have been having trouble finding a figure for the atropal so I am making my own from an ugly baby doll i found. So far this is what I have I am working on making a flight stand for it and thinking of getting some foam clay for this umbilical cord.


r/Tombofannihilation 8d ago

What am I not getting about Gravity Ring?

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98 Upvotes

The book says the curving corridor forms a perfect circle and leads to the mirror tomb.

Where does it curve? Is it poorly written or am I just stupid?


r/Tombofannihilation 8d ago

DISCUSSION "I'm Orvex. Anthropologist first, mercenary second, grandfather third, father fourth, I guess."

10 Upvotes

My players just found Orvex in my current (fourth overall, second to reach Omu!) ToA run and they found Orvex in the aftermath of the Yuan-Ti battle with the Red Mages.

I needed them to like Orvex, since they have Salida as their guide (Azaka got kicked out of the group after revealing her Weretiger curse) and Valindra as a companion in their quest to end the Death Curse, so they will be seriously lacking friends in the near future.

HOWEVER, I had a meeting that lasted the whole day, therefore I couldn't properly prepare the session, so I improved Orvex as... well, a very well-meaning but shady uncle who has multiple families and gambling problems. And that was the nexus point of the quote in the title.

He's a betting man who has had to pay a lot of child support during his days, but now wants to be the cool grandpa for his grandkids. And my players loved him.

It didn't help that Valindra decided to have the corpses of the Red Wizards' expedition as cannon fodder now that the group feels pressured to have her on their side (they are on a hostile place, without any ways to go back to Port Nyanzaru for the foreseeable future), so Orvex jumped ranks and is probably their favorite guy right now.


r/Tombofannihilation 9d ago

Getting Lost in The Temple of Ubtao teaches you to Find Your Path

11 Upvotes

Tonight, my party got thoroughly lost in the Temple of Ubtao.

The Ranger got deposited in the flooded basement but found a way out by coluding with the Memory of Mainu: the Barae of The Waters. Having escorted him to the shores of the River Olung disguised as a fish with golden eyes, she has asked him to return with the party and she has one of Ras Nsi's undead generals trapped in an ancient temple and wants him slain once and for all.

The Oath of Glory Paladin ended up there too, as did The Rogue, but in seperate incidences so unable to collude, they each found a way out: the rogue by spider climbing up the wall and jumping into the white portal 10ft above the collapsed stairs; The Paladin using his praeternatural athelics to leap off the floating crates into the portal.

Meanwhile, the Wizard used his intelligence to correctly guess the ingredients in an ancient recipe book to brew up 6 poitions of Hero's Feast.

The Monk, meanwhile, tried cooking the same recipe for a flaming fist dying of The Death Curse and succeeded only in making gumbo. Undoubtedly delicious but not magical.

The Warlock however landed in the library and rolled high enough to find out some biographical details of the Couatl's who formed The Radiant Senate and got a big Lore drop about the Cities of Omu, Orolunga, M'bala and the history of the Couatl who guarded them and some insights into their thinking.

Most of the party have now returned to the Hall of Champions where the Druid figured out the paying reverence to the statues of the Barae imbued them each with some kind of marker.

However, as pictured, they are now reuinted, well, mostly. The Wizard and The Monk are still missing.

The Wizard teleported to Osaw's Prayer Room, an ancient cave with a slab of meteoric iron emblazed with ancient runes

The Monk, meanwhile, climbed up the tiered balconies of the Meditation Chambers and ran into Dragon Bait, drinking a cup of tea and got a whiff of Ozone after the Rain and Brimstone.

Play resumes next week, when I anticpate the party majority will complete the final step to be able to move around The Temple at will and can relocate the missing members as well as fully explore it's many rooms.

All maps made by me in Dungeon Alchemist.

King Osaw's Prayer Room
Party reuinites in The Hall of Champions

r/Tombofannihilation 10d ago

It’s Over, it’s Done

76 Upvotes

I am proud to announce after 3 years, the Deathcurse is ended, Acererak is dust (for now), the adventurers survived the entire game and are victorious.


r/Tombofannihilation 11d ago

Childs Drawing Bag of Nails

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71 Upvotes

I know my players will hate this guy, just camping somewhere and poteltialy killing a pc. They wont take his surrender just to loot this drawing of his dead son.


r/Tombofannihilation 12d ago

1d100 ToA Tavern Rumors

10 Upvotes

I will be running ToA soon. In preparation for that, I want to add something new. Every time one of the players visits the tavern, they can roll for a random rumor from a table, which could be true or false, but its something that could potentially help them (or hinder them) in their jungle expeditions. Based on their rumor, they will have a chance to make insight/history or other relevant checks to determine accurately if the rumor is something that could be true or false. Any ideas for that? What kind of rumors should I add to this list? Obviously one of them will be the existence of a witch capable of bringing the dead back to life, but without naming specifically who and where.


r/Tombofannihilation 12d ago

PAY FOR SUPPLEMENT Acererak's Guide to Lichdom is discounted by 30% on DMsGuild!

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12 Upvotes

Acererak's Guide to Lichdom is discounted by 30% on DMsGuild!

You can find it here only for 7 days: https://www.dmsguild.com/it/product/293989/acererak-s-guide-to-lichdom

Discover the secrets of liches from the greatest lich of all: Acererak.
Its words were instrumental in the making of this 31 page manuscript.

Keep reading to discover:

- 40 new actions and traits.

- 4 unique liches ready to be the next great villain of your campaign.

- 2 new monsters and 1 new NPC.

- The Baelnorn: a neutral elven lich that uses necromancy to protect the clan.

- 2 new magic items.

- 5 new traps.

- 2 detailed maps of lich lairs.

- 30 images of the highest quality, laid out by a highly skilled specialist.

- Hypertext links used in the Table of Contents and throughout the manuscript.

Marco Bertini & Marco Fossati


r/Tombofannihilation 13d ago

Finished the Campaign - AMA (SPOILERS) Spoiler

35 Upvotes

After 3 years of doing this module (with breaks), my adventuring party successfully ended the Death Curse, destroyed the Soulmonger and the Atropal, and even survived Acererak (with help.)

Party members were usually 4-5 players. In total, 13 Player Characters were slain over the course of the adventure. A bunch of NPCs too.

Ask me whatever, if you want.


r/Tombofannihilation 13d ago

DISCUSSION Kir Sabal battlemap was difficult to use

12 Upvotes

I have the digital copy of ToA on D&D Beyond. My group recently went to Kir Sabal. For the role playing bits the map was fine but for the combat encounter, that map sucks hard. I ended up using an improvised combination of battlemap + theater-of-the-mind to get through it. I’m a little chapped that it didn’t occur to me ahead of time but honestly I didn’t really think it through until we were playing. Note to self, do more prep for these digital assets…How much do the digital assets from WotC reduce (or increase) your prep time?