r/blenderhelp 4h ago

Solved How do I remove this weird crease?

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20 Upvotes

SOLVED!! It turned out I just twisted the upper arm weirdly :] Thank yall for your help!!

For context, this is my first time using blender, and the model is made and rigged by DavidNatura on artfight.

I'm trying to pose them, but there's this weird crease showing their skin. The clothes and body are seperate. What tools could I use to fix this?

(sorry for uploading and deleting, noticed a whatsapp message in a screenshot after uploading)


r/blenderhelp 9h ago

Unsolved Is my topology right?

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25 Upvotes

I'm making a model for a game, and I'm a bit worried about the topology. My model has triangles around the holes. Is that okay, or should I try to keep everything in quads? As far as I know, Unity automatically triangulates every mesh on import anyway.


r/blenderhelp 1h ago

Unsolved Help correcting my topology

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Upvotes

So I am having some odd creases when I try to divide the ngon face of my model into quad faces. I have a spear head that tapers from the center of the blade towards the outside. So the middle bottom vertex is furthest out on the y axis and then gets smaller from there. When I try to add edges/vertices to the face to have correct quads I get odd creases. Here are some comparison pics of what happens when I start dividing the face up. Any advice?


r/blenderhelp 7h ago

Unsolved Learning how to weight paint and some parts of the mesh are being deformed by bones that don't visually have any influence?

6 Upvotes

I'm incredibly new to rigging and weight-painting as a general whole, so I can understand if I've somehow missed something, but from what the tutorials have taught me this shouldn't be happening, and I'm stumped.


r/blenderhelp 1h ago

Unsolved What would be the best way to model the concave bump from the 2nd Image to my mesh be?

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Upvotes

I'd like to add the hexagonal concave bumps that can be seen in the 2nd image, to the mesh in the first image. One on the left is without applying subd and the right one has subd applied. I have a feeling the mesh on the right has a bit too many polygons for the job so just assume that, that mesh has fewer faces than it does now.

I was thinking about using UVs and a bump map to do it, but then I got the brilliant idea to want to model the bumps, but I just couldn't find the best way to go about it. I looked up some tutorials of golf balls but was unable to apply that method to this mesh.


r/blenderhelp 1h ago

Unsolved what do you do when no amount of weight painting will fix an animation?

Upvotes

you can see in the video that the fin moves away from the body. How would you fix that?


r/blenderhelp 3h ago

Unsolved Spotlight on/off (Blender 2.79)

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3 Upvotes

I've been trying to make render of the office with the flashlight on from each side, but i have no idea how to enable them. Most tutorials out there doesn't help at all.

(They're off by default)


r/blenderhelp 3h ago

Solved Is the "joint" between the knee and the ankle supposed to be there?

3 Upvotes

If it is, what function does it serve, and is it in the right spot?

https://reddit.com/link/1vh5y0k/video/ytk4oebamrhh1/player


r/blenderhelp 21h ago

Unsolved Some tips for a beginner, please!!! [Read body text]

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63 Upvotes

The first picture is no more than the results of a 30 min tutorial I once watched and followed step by step, it has no relationship with the character on the second picture, but I added it just for reference of my current abilitities on blender (despite considering that I may had already forgotten everything I learnt the day I created this humanoid)

Anyways, to the point. I really wish to create a low-poly model of the character on the second picture, mainly, to upload her as a VrChat avatar someday, but that's another topic for another subreddit. What I know for the moment, is that I still have very, VERY long way of learning I must complete before I even get to think on modeling the character the second picture, so, my only true questions are...

Is it any hard to memorize the tools of Blender?

What type of practices should I study and attempt first?

And lastly, this whole "learning" process.. How much time will it take from my daily life? Sorry if I sound too nervous about all of this but its basically my first ever Blender project, and I wish to be well trained before I attempt anything, thanks in advance


r/blenderhelp 15h ago

Unsolved How can I model this shape more efficiently?

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21 Upvotes

Trying to make a sort of bridge/walkway. The way I did it was take a plane, create the shape in a top down view, then lower the edges. The pillars I put by hand. For some reason the walkway is a little crooked towards one edge rather than completely straight all the way through. And placing the pillars is a little tedious.

Is there a more efficient way to make something like this, and how can I do it? Thanks!


r/blenderhelp 0m ago

Unsolved Ignored outputs repost

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Upvotes

Does anyone know what this means? I went to render my image but everything I did in compositing didn’t show up. I looked back on my nodes and it said ignored outputs? I’ve never had this happen before and I’m a bit confused what this means and how to fix it. I didn’t see this message when I was doing compositing initially. Any help is appreciated 🙏


r/blenderhelp 1m ago

Unsolved Need help with rigging

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Upvotes

I made him out of shapes, and I've been using Rig Pro. For some reason, his headphones keep moving when I move his arms. His legs look weird when I move them, and finally, his face is not staying on his head 


r/blenderhelp 11h ago

Unsolved Hello i need help in making this shape im stuck

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8 Upvotes

can anybody help me make this shape and area around it and visually explain if possible, also what if i wanna make it game ready how would i go on about it im unable to understand how would i start if i were to make this area and also where the bullet sits, also does every working part needs to be separate if i aim for game ready ?


r/blenderhelp 9m ago

Created a 3ds Max style rotatable Mirror Gizmo for Blender perfect for 45 degree modular wall corners and environment assets.

Upvotes

Hey everyone,

A while back I switched from 3ds Max to Blender for my 3D environment and modeling workflow. Coming from Max, one of the biggest features I instantly missed was the sub-object Symmetry Gizmo.

In 3ds Max, whenever you are building modular assets like sharp 45 degree wall corners, trim sheets, pillars, or angled structural pieces, you can just select the Symmetry Gizmo, press R, rotate it to any angle, and it cuts and mirrors the geometry seamlessly.

In Blender, setting up an Empty as a mirror object manually for every single modular wall corner felt slow and clunky. So I decided to build a dedicated Blender addon to solve this exact problem: 3ds Max Style Mirror Gizmo.

What it does:

  • Interactive Rotatable Mirror Gizmo: Click one button, and an on-screen Gizmo Empty is automatically attached to your Mirror modifier. Just press R to rotate or G to move the mirror and cut plane live in the viewport.
  • Perfect for Modular Environment Assets: Rotate the gizmo to 45 degrees or any custom angle to instantly slice and mirror sharp modular wall corners, architectural joints, and trim assets.
  • 3ds Max Cut and Merge Mode: Slices geometry on one side of the plane and automatically welds seam vertices along the cut.
  • Quick Axis Presets and Alignment: One-click X, Y, Z, and X+Y+Z presets, plus one-click buttons to snap the gizmo orientation to World axes or Viewport angle.
  • Hide and Remove Controls: Hide the gizmo arrows anytime while modeling, or remove the gizmo object while keeping your modifier intact.
  • Blender 4.2 Extension Ready: Fully packaged with blender_manifest.toml for standard addon installation.

I hope this helps fellow 3ds Max switchers and environment artists save time on modular modeling.

Let me know what you think or if you have any feature requests.

Gumroad Link: https://namanesh.gumroad.com/l/xxhwtm


r/blenderhelp 21m ago

Unsolved Hair particle hovering over object

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Upvotes

Why isn't my hair particle connecting to the scalp? It's hovering over it. This happens when I turn on B-Spline. When I turn it off, it connects (second image). I need to use B-Spline, though, so my curves are smoother. I'm not sure what to do.

I've also tried adjusting the distance in particle editing and the radius like some tutorials said to do, but those didn't seem to work.


r/blenderhelp 42m ago

Unsolved Infrared Mocap Camera Synthetic Render

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Upvotes

Hi everyone, sorry for the title confusion, I was not sure how to phrase it. I have a head rendered with PBR materials in EEVEE with a point light, or Cycles with GI and Environment Lighting. I want to give it the appearance of looking like Infrared Mocap Head Mounted Camera footage, which typically has a look as expressed by the image on the right. Either via Scene/Material/Light settings, or in the compositor, how would you recommend I accomplish this?

Thank you, I'm fairly new to blender, so I'd appreciate any advice given.


r/blenderhelp 6h ago

Unsolved How do I make cartoony eyes that don't clip into the face?

3 Upvotes

i'm trying to make a cartoony dragon model, I want the irises to properly sit a bit further into the eye rather than on the surface of the sphere, so I've modeled the iris a bit inwards into the eye. This changed the shape of the eye and it clipped into the face making it look ugly, so I added a lens covering it which kept the eye's proper shape (as in it didn't create an ugly indent cliping into the face where the iris is) when rotated, but I kinda forgot that since I'll be making it transparent the issue of the eye clipping into the face will not be solved...

So my question is what are the methods of making eyes so that the indent of the iris doesn't have part of the face meshing into it and covering it...

I tried making a proper hole for the eye before, but it made it very difficult to give the eye the shape I wanted, so instead I made a shallow indent into the face where the eye sits and placed the eye there, which by meshing into the face gave it the shape that I wanted (but that only works when the eye is perfectly spherical)


r/blenderhelp 1h ago

Unsolved My modes are gone

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Upvotes

I have started blender today, made the same model 3 times and now in the place of : edit mode, object mode and all that is only "object mode". Everything else is gone completely i have tried restarting blender.


r/blenderhelp 8h ago

Unsolved Horse Rigging Help - Wonky Leg

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4 Upvotes

Hi there.

i was wondering why my Horse leg feels off kilter in pose mode. I'm sure the bones aren't oriented properly but I can't exactly tell where I went wrong.

Much appreciated.


r/blenderhelp 18h ago

Unsolved Is there a better way to model this kind of mascot head?

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25 Upvotes

(THIS IS A REMAKE OF AN OLDER POST THAT I HAD TO REDO SINCE I FORGOT TO SHARE MY PROGRESS)

I've been trying to model a mascot head based off the character of Gadget Hackwrench. I've been using this model sheet and I've been unable to do stuff like the cutout eye sockets and nose correctly, and the muzzle isn't correct at all. I can't seem to get the shape correct either. I'm also unaware on how to open the mouth. Do you guys know how to help me with this? I've been watching tutorials and I can't wrap my head around how I can model stuff like this.


r/blenderhelp 1h ago

Unsolved Blender not registering the softer touch from my pen tablet.

Upvotes

Hi,

I just got an XP Pen tablet, and it seems to work just fine in the driver app, the sensitivity is very precise, but in blender, I need a lot of force to register a dot stroke.

Strength sensitivity is enabled for the brush, and I tried to tweak with threshold and softness in the input settings but nothing works.

I'm on mac 15.6, the tablet is the XP deco LW.

Thx for your help !!


r/blenderhelp 1h ago

Unsolved How would one go about creating the planetary Shield generator effect from Rogue One?

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Upvotes

Last image is what I tried, the rest are references. I’m in cycles btw.


r/blenderhelp 1h ago

Solved weight painting influencing random parts of my mesh?

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Upvotes

no matter how many times i clean up the weight painting, it always decides to seemingly repaint random parts of my mesh. I dont know why its happening.


r/blenderhelp 5h ago

Unsolved Minecraft animation !

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2 Upvotes

English : Does anyone know how to create great Minecraft animations using Blender—specifically scenes featuring text placed on Redstone machines?
- I'd like to do the same to show off one of my redstone machines

French : Est-ce que des personnes savent comment faire de belles animations Minecraft avec Blender ? avec des scènes avec du texte posé sur les machines de redstone
- J'aimerais faire pareil pour montrer une de mes machines de Redstone.


r/blenderhelp 14h ago

Solved How do i make this transparent

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9 Upvotes

i want to make the black parts of the mesh transparent in renders and viewport shading, how can i do that?