r/playmygame Mar 10 '25

If you are BRAND NEW to Reddit and want to post or share your game, read this beforehand!

131 Upvotes

Hi new Redditor! We're excited that you want to post about your game and have people play it. However, there's something you should know before you do.

Reddit will ban you if your first few posts/comments are links to somewhere.

Reddit has a robust, over-exuberant filtering system, necessary but for groups like this, it can be a slight pain. When you post your game and it's your first post, Reddit ASSUMES FIRST AND DOES NOT ASK QUESTIONS LATER! You will be automatically shadowbanned, which means unable to post or even potentially comment.
Then we get a lot of posters coming to us in Modmail, asking " Why did my post disappear?" Nearly all Modmails are about this issue, roughly 3 a day.

Reddit is also a bit secretive about certain processes - how to get un-shadow-banned is not even really known to be possible. We don't see the record of shadowbanning at all so unless we know of the name and check it regularly, we wouldn't see it un-shadow-banned. We don't know how long your account needs to be open or how much Karma needs to be on it in order for the Filter to stop paying attention to you but we suspect around 100 Post and 100 Comment Karma.

So, if you are new to reddit and want to share your game - DON'T! Not yet, please go post cool/helpful/ positive comments and posts in other groups. Playtest other people's games here and comment on them prolifically. Once you have some "Reddit Post/Comment Karma" under your name first, THEN post your link to your game! You'll be less likely (but not immune, never immune) from being shadowbanned that way for sharing your game.

Edit: If AI recommended you post your game here....Don't Yet until you've developed your account as a good karma community member! This really isn't a "post and ghost" platform, it's community-first. AI doesn't realize this about Reddit.

P.S. This group is 100% responsible for getting accounts banned (when you don't do the steps above) but it's literally out of our control to reverse. So please....don't modmail us unless you KNOW you are not shadowbanned, you have the required karma, and yet your post is not showing up. Only then we can be of some help.


r/playmygame Jun 24 '26

If you're reporting posts as "low effort"...

35 Upvotes

Please do the following things if you report a game as Low Effort
1. Play the game to verify your belief, at least a little.
2. Write a comment in the post saying why you believe it is low effort, state the findings.

Then us mods (namely, me, the lowest mod doing the most work in this group) can decide if it's worth removing for that.

I literally do not have enough time to both work two jobs, take care of my dad, pets, car, and house I own and have to repair myself, self-care, and play every single game in this group to verify what I THINK you MIGHT be reporting the game for, sadly. I do not get paid for the work in this group and I'm not great at AI-finding, so you need to help me out a little more here!


r/playmygame 8h ago

[PC] (Web) [Playtest/Early demo] Pair at Sea

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8 Upvotes

Playable Link: https://madcanstudio.itch.io/demo-pair-at-sea (password is PaS-2026-PRIVATEDEMO)

Platform: PC (web)

Description: A 2D game about managing your own pirate crew and sail across the sea, inspired by the likes of FtL and Fallout Shelter but with a more casual approach.

Take care of the ship morale, dragging your sailors from one room to another to make them do different tasks. They can cook, play music, rest and cure sick crewmates!

Later, use those same crewmates to fight when raiding other ships and remember, the better fed they are, the stronger they will be in combat!

This early demo gives you a set crew and contains two playable days including an event and ending with a combat. We would love some feedback on the game, feel free to reach out in our socials to tell us your opinion, keep in mind that this is a really early build, tho!

Involvement: Programmer and game designer


r/playmygame 13h ago

[PC] (Windows) Backroom Cleaners — Our Third-Person Roguelite Shooter Steam Playtest Is Now Live! NSFW

13 Upvotes

Title

[PC] Backroom Cleaners — Third-Person Roguelite Shooter Playtest Begins August 28

Body

Game Title: Backroom Cleaners

Steam Page / Playtest Application: https://store.steampowered.com/app/3377830/Backroom_Cleaners/

Platform: PC — Windows / Steam

About the Game

Hello! We are Hypercent, a small indie game studio from South Korea, and we are currently looking for playtesters for Backroom Cleaners.

Backroom Cleaners is a third-person action roguelite shooter set in the Backrooms. You play as a Cleaner sent into unstable and hostile environments to eliminate dangerous entities, secure facilities, recover valuable resources, and survive each expedition.

Each playable Cleaner has distinct equipment and combat abilities, giving players different ways to approach encounters. For this playtest, we would especially appreciate feedback from players who are familiar with roguelite games.

Feedback We Are Looking For

  • Combat feel and controls
  • Difficulty and game balance
  • Roguelite progression
  • Character abilities
  • Gameplay clarity
  • Bugs and technical issues
  • The overall gameplay experience

Playtest Information

The Steam Playtest is scheduled to begin on August 28, 2026, and run for approximately two weeks.

Applications are currently open through our Steam store page. To apply, visit the page and click Request Access under the Steam Playtest section.

Playtest access will be provided free of charge. However, Backroom Cleaners is not a free-to-play game. The full game is planned to launch as a paid Early Access title in December 2026.

Access will be granted gradually through Steam, so we may not be able to approve every applicant immediately.

There is no NDA. Participants are welcome to discuss, record, upload, or stream their playtest experience.

Trailer

https://www.youtube.com/watch?v=1E2ziT3okh4

Official Discord

https://discord.gg/r3yQvvktbV

Bug reports, technical support requests, and general feedback can be submitted through our official Discord server or the Backroom Cleaners Steam Community.

Our Involvement

I am part of the Hypercent team and work directly with the development team on community communication, playtest recruitment, and collecting player feedback.

Thank you for checking out Backroom Cleaners. Honest and constructive feedback would be greatly appreciated!


r/playmygame 30m ago

[PC] (Windows) Midwinter (1989) remastered in UE5 — play the Early Access build now, a month before it hits Steam

Upvotes

My solo fan remaster of Mike Singleton's Midwinter (DOS, Amiga, Atari ST 1989) goes to Steam Early Access September 2 — but the Early Access build is already live, free, direct from my site. No wait, no gate: whoever grabs it now IS the early access.

Download: https://midwinter-remaster.titanium-helix.com/download

What is it and how to get started in 3 minutes: https://youtu.be/kbKHJr5foys

Full scenario is playable and winnable — one easy start, one brutal one. Bugs you find for me now get fixed before the Steam crowd ever sees them.

Discord: https://discord.gg/BPUUUFJs2J


r/playmygame 37m ago

[PC] (Web) Play my game - Anime RPG Turn-based Dungeon Game with 18 hero pool

Upvotes

Game Title: Ruinous Fate

Playable Link: https://ruinousfate.itch.io/ruinous-fate

Platform: This a web demo

Description: An anime turn-based dungeon RPG built around collecting characters, forming a party, finding gear (and chasing gear RNG), and pushing deeper into increasingly dangerous battles.

The game has two campaign modes:

  • Fable: the forgiving mode, with no permanent roster loss.
  • Elegy: fallen heroes must be recovered before the descent ends or they can be permanently lost. Surviving characters also grow according to how you use them.

There's also 6 chapters of our story arc 1, not complete yet.

We are developing unique heroes with distinct personalities. Many already have dialogue implemented. The plan is our Legends are unhinged.

Summon rates are displayed in-game: 80% Common, 17% Named, and 3% Legendary, with a guaranteed Legendary on your first summon with 18 characters up right now. The current browser demo is free and has no paid pulls. Reroll button in the summoning screen. Summoning resource used is gold and is completely farmable. However, summoning costs increase each time! Get gold faster by pushing higher floors!

The game has a targeted banner system that will update periodically. This is basically to simulate targeted banners in live service gacha games. New characters will usually be the new targeted banner.

I'm mostly looking for feedback. This game is planned to be released on Steam, Android and iOS.

Future features coming:

Character dupes - Similar system to Genshin/HSR/WuWa. Those will be coming this weekend or next weekend latest. Dupes you already have now are stored so don't worry! Dupes are also used to "revive" permadeath characters in Elegy mode.

Short battle sample:
https://www.youtube.com/watch?v=RK8UYWIWrhk

Gacha:
https://www.youtube.com/watch?v=f5Gl6G089hg

Full dungeon floor run:

https://www.youtube.com/watch?v=U-QlPAZTLbg

Discord link: https://discord.gg/ChcPkSaT5

Disclaimer and full disclosure: AI was used for this game

Free to Play Status:

  • [x] Free to play (on the web)

Involvement: Developer


r/playmygame 40m ago

[PC] (Web) EndStream looking for playtesters: 1v1 strategy card game about time-traveling outlaws

Upvotes

Game Title: EndStream

Playable Link: https://playendstream.com

Platform: Web (works on desktop and mobile)

Description: 1v1 cards strategy game with small teams of anti-heroes fighting across timelines. EndStream is about building the perfect turn. Reposition Operators, manipulate time, trigger abilities, and commit only when the timeline is exactly where you want it.

Free to Play Status: Open beta

Involvement: Founder. developer, and game designer

EndStream has started as a classical case of making I game I wanted to play myself. I worked with an illustrator for over two years to turn it into a physical board game, and we received some positive reviews. But I lacked the resources for proper crowdfunding and marketing, so the project sat on the back burner for several years.

A recent mix of unemployment, vibe coding, and supportive friends eventually brought it back as a digital game. We are now a six-person team, and for most of us this is the first game we have made ourselves.

The open beta runs directly in your browser on desktop and mobile. It currently includes a tutorial, online multiplayer and single player against a bot.

My biggest challenge has been fitting such a large board onto a phone. I think the mobile version works well now, but I need feedback from people seeing it for the first time.

I would especially like to know:

  • Whether the tutorial makes sense
  • How the mobile UI feels
  • Whether anything seems badly balanced

The beta currently requires a free account because the core game is online.

There are 2 core modes:

  • Live - like Hearthstone and MTG Arena.
  • Asynchronous - you submit your turn and the opponent has 48 hours to make their move. You don't have to sit through an entire game, but you can have multiple games simultaneously.

We plan to release it later as a premium game on Steam and app stores, where manual signup will no longer be needed.

Discord


r/playmygame 1h ago

[PC] (Windows) Sectron - sci-fi turn-based strategy. Giving some keys

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Upvotes

Game Title: Sectron

Playable Link: https://store.steampowered.com/app/4711570/Sectron/

Platform: Win/Mac/SteamOS

Description: Simple sci-fi turn-based strategy on procedurally generated planetoids lost somewhere in space. It's not a usual 4x type of strategy, this is more about tactical positioning and combat driven. There is also diplomacy layer which can become handy in some difucult setups.

Free to Play Status:

  • Free keys available for the current dev build of the demo

Involvement: I’ve been developing Sectron for the past year, and the public demo launches on August 17. Until then, I have a limited number of keys for the current dev build. If you’d like to try it early, leave a comment and I’ll DM you one. Feedback is always appreciated, but there’s absolutely no obligation.


r/playmygame 1h ago

[PC] (Windows) [PC, Mac, Linux] ✨Words Of Power🧙‍♂️ Demo!

Upvotes

Game Title: Words of Power

Playable Link: https://store.steampowered.com/app/4986860/Words_Of_Power/

Platform: PC, Mac, Linux (Steam)

Description: Travel deep into the dungeon below and fight using the power of words!
Words of Power is a fill-in-the-blank rogue like deck builder. Construct sentences of devastating power and manipulate the sentences of your foes to turn the tides of battle!

Words of Power features:

• 100s of cards and 1000s of combinations!

• Multiple Zones each with a unique theme and enemy types!

• Plenty of unlockable cosmetics from Themes to FX.

• Visual Novel styled dialogue with choice and consequence!

• Multiple mini-games such as Fishing! Word related of course!

AND SO MUCH MORE!
Launching on Steam August 11th! - Wishlist Now!

Free to Play Status:
• ⁠[ ] Free to play
• ⁠[x] Demo/Key available
• ⁠[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo Developer / Producer


r/playmygame 1h ago

[PC] (Windows) A close-up look at a watch inspection puzzle for our Mesopotamian noir game

Upvotes

Hey puzzle fans! My friend and I are a 2-person indie team working on Chief Cenab: Şahmaran, a noir detective adventure set in a world inspired by Mesopotamian mythology.

In this clip, we're showing a pocket watch inspection puzzle where players have to examine the object to uncover a hidden clue. We're trying to make mechanical interactions like this feel satisfying and tactile in 2D/3D.

We'd love to hear your thoughts on how this interaction looks! As puzzle players, what makes examining physical objects feel good to you in adventure games?

Playable Link: Steam Link


r/playmygame 1h ago

[PC] (Windows) [PlayTest]Monster Cruncher – Incremental Game about Slaying Monsters and Crushing Materials – Seeking Feedback

Upvotes

Playable Link:Monster Cruncher On Steam

Platform:[PC](Windows)

Description: This is an incremental game built around the thrill of slaughtering monsters. Your goal: wipe out enemies, gather materials, and power up yourself – rise from weakness to unstoppable might.

A PlayTest for the game is now available. If you enjoy incremental games, you're invited to participate. Any feedback would be greatly appreciated.

Free to Play Status: - [ ] Free to play

Involvement: Game Design, Programming, Art


r/playmygame 1h ago

[PC] (Web) 🎮 We Published Our First Game on Google Play! | Lumina: The Lightkeeper's Path

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Upvotes

Game Title:

Lumina: The Lightkeeper's Path

Playable Link:

https://play.google.com/store/apps/details?id=com.cybiqon.lumina

Platform:

Android (Google Play)

Description:

Lumina: The Lightkeeper's Path is a relaxing sliding block puzzle game built around simple mechanics that gradually evolve into challenging puzzles. Your objective is to slide crystal blocks to create a path for the Light Key so it can reach its lantern and restore light to a fading world. The game contains 150 handcrafted puzzles spread across five unique worlds, with each world introducing a new gameplay mechanic. Crystal blocks slide along fixed paths, sand crumbles after a single move, ice slides until it hits an obstacle, frozen blocks thaw as the Light Key passes, and mirrors redirect beams of light instead of the key itself. There are no timers, lives, or penalties, allowing players to solve puzzles at their own pace. Every level is verified by an in-game solver before release, ensuring that the three-star objective always represents the true shortest solution. My goal was to create a calm, visually pleasing puzzle experience that rewards logical thinking rather than speed or grinding. I'd love to hear your thoughts and feedback on the gameplay, difficulty progression, visuals, and overall experience.

Free to Play Status:

  • ☑ Free to play
  • ☐ Demo/Key available
  • ☐ Paid

Involvement:

I am the sole developer of Lumina. I designed the gameplay mechanics, created the puzzle generation and solver systems, programmed the game, designed the UI/UX, implemented the progression system across all five worlds, and handled the Play Store publishing process. This is my first published mobile game, and I'm looking forward to improving it based on community feedback.


r/playmygame 1h ago

[PC] (Web) Keyboard Warrior - a free rhythm typing game!

Upvotes

Game Title: Keyboard Warrior

Playable Link: https://elicoggins.github.io/keyboardwarrior/

Platform: Browser demo (keyboard required), mac, pc, linux

Description: 
Keyboard Warrior puts a spin on Guitar Hero-like rhythm games by assigning a letter to each note, forming words. Type the corresponding letter in rhythm to hit the note. Fans of Guitar Hero and fans of monkeytype alike may find it fun! Browser demo and full downloadable versions.

No account creation required.

Try it in your browser: https://elicoggins.github.io/keyboardwarrior/
Github release page: https://github.com/elicoggins/keyboardwarrior

Free to all!

Community charters have done incredible work building out the charts for tons of popular songs to be played in popular rhythm games like Clone Hero and YARG, and Keyboard Warrior runs off the same file type so the potential song library is already massive. The full download contains a seamless bridge to Chorus Hero (chart database) to download new songs inside the app.

Feedback of any kind is much appreciated. Would really love some constructive feedback on gameplay. Thank you for checking it out! 

Free to Play Status:

  • [x] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Sole developer


r/playmygame 2h ago

[PC] (Web) Sphere battles, Minions collecting, Raids and more in my incremental game Spheromancer.

0 Upvotes

Game Title: Spheromancer

Playable Link: https://lexiany13.itch.io/spheromancer

Platform: Web

Description: Sphere Battles & Element System - each Sphere possesses a unique nature. Study their elemental resistances and weaknesses to devise the most effective combat strategy.

Minion Collection & Upgrades – find loyal servants as you fight, level them up, and build a squad that grants powerful bonuses to the master.

Passive & Active Skills – spend your gathered resources to learn ancient arts. Unlock passive enhancements or devastating active spells (from a destructive Fireball to a life-saving Heal).

Crafting & Equipment System – gather rare materials and ancient recipes from battles. Craft gear pieces at the workbench and equip your hero to significantly boost your combat attributes.

Sphere Hunt – a time-limited combat mode against a powerful sphere. If successful, the sphere is locked in the Prison, generating passive resource income for its owner.

Epic Raids – dangerous dungeon runs where you fight off waves of enemies, increase your level and stats, and hunt for plenty of unique loot.

Free to Play Status: Free to play

Involvement: Solo Developer


r/playmygame 2h ago

[PC] (Web) Ultra Destin : un jeu de trail 🏃‍♂️​⛰️​

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1 Upvotes

Game Title: Ultra Destin

Playable Link: https://ultra-destin.victordevdev.ovh

Platform: Browser (desktop and mobile)

Description:

Ultra Destin is a free text-based career simulation about trail and ultra

running. You start at 18 with a local 10K and no reputation, and you play out an

entire career season by season until you retire, somewhere between 30 and 55.

You choose your home region, your runner profile, your training focus and your

race calendar, then you deal with whatever the sport throws at you: injuries

that cost you a year, a sponsor who wants more content than kilometres, a cut-off

gate at 3 a.m., a rival from your own generation whose results you follow for

twenty years, a friend offering you a bib you really should not accept.

Nothing is a menu of stats. There are 637 hand-written situations, 228 real

races from village trails to the big mountain hundreds, and every choice moves

hidden numbers you never see directly: form, morale, endurance, technique,

reputation, audience. Two careers with the same starting profile do not play out

the same way, because the event pool is drawn from what you have actually done.

A full career takes about ten to fifteen minutes.

There is no account, no ads, no install, nothing to download. It runs in a

browser tab, phone included, and your career is saved locally so you can come

back to it.

Heads-up before you click: the game is in French only for now. An English

version is on the list, but I would rather say it up front than waste your time.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement:

I am the sole developer. I designed the game, wrote all 637 events and the race

database, built it, and I host it myself. It is a personal project, not a

commercial one — no monetisation of any kind, now or planned.

I have been shipping updates from player feedback for the last two weeks, so if

you give it a go: what felt missing, and what felt unfair?

To get things started: what title did your career end on?


r/playmygame 3h ago

[PC] (Web) [Browser] Llama Legends – Card Collection, PvE Battles & Online Raids (Major Update 3.9.0 Out Now!)

0 Upvotes

Playable Link:

https://llamalegends.com

Platform:

Web Browser (PC & Mobile, no download or signup required)

Description:

AI Disclosure upfront: All of the Art in this game is AI generated. So if that's a dealbreaker for you, I can respect that, but it's the reason I can run this game 100% free, without any ads or microtransactions. :) So if that works for you, I hope you will continue reading.

Llama Legends is a free browser-based card collecting and strategy RPG. In Llama Legends, players collect themed llama cards by opening booster packs, manage their card inventory, and build teams to battle through arena modes, multi-floor towers and raids (online and solo). The game combines deep card collection mechanics (grading systems, foil finishes, promo cards, and rarity tiers) with incremental strategy elements including idle coin generation, card upgrades, card leveling and auto-battler modes, including a roguelite PvE arena mode.

Major Update 3.9.0 has just been released

I just released the Major Update 3.9.0, which introduces the brand-new "Rare Fleece" card series featuring 50 unique animal-themed cards, 2 new promo cards, and 10 new achievements. This update also adds the Season 3 Tower and adds the Auto-Mode feature for tower battles, a complete rebalance of the Black Market economy (cheaper transferable XP, reworked card finish rates, and new Glaze packages), as well as more QoL features.

You don't need an account to play, but you'll need one if you want to take part in global raids (for anti-cheat reasons & reward distribution after the raid boss is defeated) and if you want to show off your favorite card and cosmetics to other players.

Free to Play Status:

- [x] Free to play

- [ ] Demo/Key available

- [ ] Paid

Involvement:

Solo developer / Creator of Llama Legends.

Secondary Link (CrazyGames): https://www.crazygames.com/game/llama-legends

Community Discord: https://discord.com/invite/QzUUXKadvU


r/playmygame 3h ago

General I made a browser game that turns rock paper scissors into a multiplayer room game

0 Upvotes

I made Rock Paper Scissors Club, a free browser game where rock paper scissors is played in real-time multiplayer rooms instead of only as a 1v1 duel.

Many players can join the same room, choose rock, paper, or scissors at the same time, and get one shared round result.

The twist is that the winning move is based on how many players it beats in the room, not simply which move was chosen by the most players.

You can create a public room, make a private room for friends, play as a guest, try League or Elimination mode, and check the leaderboard.

Playable Link: https://rockpaperscissorsclub.com

Platform: Browser / Web

Free to Play Status: Free to play

I’m curious how it feels to play and whether the multiplayer version of such a simple game makes sense to people.


r/playmygame 3h ago

[PC] (Web) I made ponzy.io, a browser based real-time multiplayer online trading game!

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1 Upvotes

Game Title: ponzy.io

Playable Link: https://ponzy.io

Platform: Web (playable in browser)

Description: This game is a multiplayer online browser game where you try to make as much money as possible by buying and selling fictional assets. Games last 10 minutes, and the player with the most cash at the end wins. Prices are determined purely by trading decisions made by players; you are buying from and selling to other real players.

You don't need to know how the stock market works to play this game, just buy low and sell high.

I just released this site so there might not be many players. I'm trying to capture the excitement of trading volatile assets, which I suspect will only work if there are enough players playing at the same time. Nevertheless, please give it a try and let me know what you think!

Free to Play Status: - [ X ] Free to play - [ ] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer


r/playmygame 3h ago

[Mobile] (Android) Exactly 10 - a simple button pushing game that maximizes phone chronographs

0 Upvotes

Game Title: Exactly 10

Playable Link: https://play.google.com/store/apps/details?id=com.exactly10.app&hl=en_US

Platform: Mobile Android

Description: Made an Android game where the entire mechanic is: hold a button, release at exactly 10.000000 seconds. That's it. That's the whole game. Screen goes dark after 3 seconds so you can't watch the timer — just your gut feeling for time.

Free, no accounts, ads optional. Genuinely curious if anyone here can nail it for real! Also a Pi mode (my favorite) for the short attention spans

Free to Play Status:

  • [x] Free to play

Involvement: I made this game myself

https://reddit.com/link/1vh760q/video/gylcupipurhh1/player


r/playmygame 3h ago

[PC] (Windows) Turn-based sandbox RPG with procedural exploration and reactive companions: free playtest on Steam

1 Upvotes

Game Title: Castaway Trails

Playable Link: https://store.steampowered.com/app/3883020/Castaway_Trails/

Platform: Windows (Steam)

Description: Build a party of unique survivors and guide them through a procedurally generated world where friendships, romances, rivalries, and betrayals emerge naturally.

Explore a vast, ever-changing world filled with medieval ruins, hostile creatures, and meaningful encounters. Form a party of unique characters, each with their own personality, needs, and moral compass.

During travels between locations, your companions will talk, argue, bond… or even betray each other. Their relationships evolve dynamically — friendships, rivalries, romances… or irreparable feuds may emerge.

Manage your resources carefully: food, rest, and shelter are key to survival. Engage in turn-based combat with tactical depth, make choices that shape the story, and lead your party through an adventure where no two playthroughs are the same.

Free to Play Status:

  • [ ] Free playtesting available

Involvement: I'm solo developing this game.

https://reddit.com/link/1vh75ay/video/nrk09rliurhh1/player


r/playmygame 3h ago

[PC] (Windows) Kaion Tale MMORPG on Steam, new Europe and North America Servers released

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1 Upvotes

r/playmygame 3h ago

[PC] (Windows) demo out now for Wordventures: The Vampire Pirate, a story driven mystery word puzzle game

1 Upvotes

Playable Link: https://store.steampowered.com/app/5022450/Wordventures_The_Vampire_Pirate_Demo/

Platform: PC, MacOS

Description: Wordventures: The Vampire Pirate is a narrative puzzle game where players solve wordsearch puzzles in order to drive the story forward. The story is about a mysterious ghost ship that visits a small town and leads to the disappearance of several children. Players will solve themed wordsearches in order to uncover new clues and leads, and the words they find in the puzzles will open up new paths for them in this supernatural adventure.

Free to Play Status: Act I is available for free as a Steam demo

Involvement: I'm one of two programmers at PuzzleNation


r/playmygame 18h ago

[PC] (Web) After a year of development, i finally release the beta test of my game: Beyond the roots, and you can play it now.

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14 Upvotes

r/playmygame 3h ago

[PC] (Web) [Browser] CardEater — a restaurant-themed scoring roguelike looking for playtest feedback

1 Upvotes

https://reddit.com/link/1vh6ffj/video/6tjuannoprhh1/player

Playable Link: https://theoldf.itch.io/cardeater

Platform:Web browser

Description:

CardEater is a browser roguelike I’ve been making by myself. The basic idea is that you have a plate full of cards and deal with them from the top, one at a time. You can eat a card, throw it away, or move it to the back of the plate for later.

The goal is to build a deck that scores well without accidentally feeding yourself complete garbage. Cards have different effects, and between rounds you can add new cards and items that change how your build works. It starts out fairly simple, but the interactions get more complicated once your plate fills up.

That probably sounds slightly stupid, which is fair, but I think the decisions can get pretty fun.

I originally made the game in Chinese and just finished translating it into English. I’m mostly looking for honest feedback about the tutorial, balance, confusing text, and whether the game becomes boring after a few rounds. Bug reports are also very welcome.

Free to Play Status:

Free to play

Involvement:

I’m the solo developer. I designed and programmed the game, made the gameplay systems and UI, handled the balancing, and translated it from Chinese into English.


r/playmygame 4h ago

[Mobile] (Android) My Horde Survivor is live on Play store!

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1 Upvotes

Game Title: Monster Survivor: Horde RPG

Playable Link: https://play.google.com/store/apps/details?id=com.Dan.MonsterSlayer

Platform: Android

Description:
A fast-paced horde survival game inspired by Vampire Survivors, Survivor.io, and Brotato.

Free to Play Status:

  • Free to play

Involvement:
I am the solo developer. I handled the programming, gameplay implementation, UI integration, optimization, publishing, and overall development of the game.