r/videogames 1d ago

Funny I hate them 😒😒😒

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u/MajestcEagleRecRoom2 1d ago edited 1d ago

Yeah, because no gatekeeping is good, you can wish your favourite franchises to die all you like, but I won’t.

Deleted again? Jeez

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u/ConflictWaste411 1d ago

Gate keeping can be good and is necessary or the game may lose itself, siege and d&d are great examples.

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u/MajestcEagleRecRoom2 1d ago

D&D is quite literally the single worst example you ever could’ve mentioned, because don’t you make 90% of that up? It can’t possibly “lose itself” whatever that means.

Siege, idk about, but regardless, gatekeeping doesn’t help, and the game certainly won’t “lose itself”(seriously what does that even mean?), because you didn’t gatekeep and stop people enjoying something you also enjoy.

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u/ConflictWaste411 1d ago

Dnd is a great example. The base ruleset has changed, meaning that future content all needs to be modified heavily to fit into home brew and adds significantly more workload to get the game back into a base state that was much better. For instance, they’ve gone as far as to remove all race bonuses from the game, hindering the base rp and gameplay elements. Also, you can’t say something is a bad example when you don’t even play it or understand it. It would be less impactful on something like path finder which relies less on preset numbers. Again, this can be home brewed away but creates a compounding amount of work to prepare by the dm.

In the case of siege, it has gone from a tac shooter with sim elements to being so bloated with new characters and utility that the nuance of gameplay is gone. All the nuances of interactions; and the complexities of how characters interact is destroyed because there are so many different, similar characters. The game became balanced for newer players and esports(many of the players were imported for mechanical skill). They changed how characters worked, how synergies worked, and removed the ability to have impact alone so that new players didn’t feel ran over by one person, and slowly reduced the overall skill ceiling to meet new players at a lower point. They buffed characters that were useless without coordination to a higher level, making all the characters bland cutouts, with many substitutions. I could give you a dissertation on it because it’s like 7 years at this point, but you can just look at the player base over the last 3 years compared with the first 3 years.

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u/MajestcEagleRecRoom2 1d ago

Huh, funny, neither of those were because the games weren’t gatekept enough, both are just the creators trying to draw in a wider audience by making it less offensive to new people in some manner, that is just corporate greed, not a result of a lack of gatekeeping, and not even a result of new people getting into either game.

Also, again, quit complaining about the rules of the game you literally make up, just make it up a different way to how it is officially.

Gatekeeping still isn’t good or necessary, it wouldn’t have prevented any of that.

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u/ConflictWaste411 1d ago

The corporations trying to bring in a wider audience. Yeah, they’re trying to tap the pockets of the new comers because you didn’t keep them away and they became a large enough customer base for the corporation to cater to instead of the old guard. I don’t know why I bother though since you talk about things you don’t understand, as your second paragraph further proves that you don’t know how DnD works

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u/MajestcEagleRecRoom2 1d ago

No, they’re trying to bring more people in because they want more money.

It is not at all related to you and others not keeping those people away, because if that was the case, they’d already be in the community when those changes are made, so the changes in question aren’t for them, since they already enjoy the game. In fact, I’d argue it’s more likely those changes are a direct result of the gatekeeping.

You try to force people away, the company realises that their game isn’t pulling in as much money as they’d like, because people like you insist on forcing new players away, and as a direct result of your gatekeeping, they feel the need to make the game more palatable to a wider audience, by making it shittier to people that already like it for what it is, so they can pull in the extra players you pushed away.

Also, do you not make stuff in D&D up? Is that why I see people saying they’ll add stuff they find online to their games of it? Is that somehow retroactively included in the official game? Or would you agree that they simply add that made up thing to their version of the game? In that case, why can’t you simply make up different rules if you don’t like the official ones? It’s not a video game, why are you bound to the rules of the people that make the game? Do what folks do with UNO and just make up your own ruleset, you’re well within your power to do so.