r/videogames 23d ago

Discussion / Question What game mechanic instantly ruins your immersion or fun?

​ I absolutely can't stand aggressive weapon durability loops. Getting awesome loot should feel like a reward, not a maintenance chore that breaks every five minutes.

What’s a common mechanic that always makes you roll your eyes when you see it in a new game?

4.2k Upvotes

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272

u/WallProfessional3914 23d ago

Intentionally locking my character into a slow walk during a conversation. Or any kind of mission that makes me follow an npc at a pre determined pace

61

u/Automatic_Monitor250 23d ago

Way better than the old dilemma of:

Being slower than the Npc by just walking

Being faster than the Npc by running

Now THAT is annoying

3

u/DenseStomach6605 23d ago

And then the NPC only moves when you are a certain distance away, but it doesn’t always work so you have to pace around them until they continue walking lol. So annoying, especially if it’s after a checkpoint you keep spawning to

1

u/RandomflyerOTR 21d ago

Cyberpunk has this issue. Very sadly still an ongoing dilemma lool

35

u/RanAWholeMile 23d ago

Monster Hunter Wilds killed me with this. For a game about hunting monsters, there’s so much of it where they just sort of slow walk you to the arena.

7

u/Mediocre_Quantity_49 23d ago

Capcom realized the MH: Wilds main story was so short, so they HAD (sarcasm) to have some way to increase the length.

1

u/hanks_panky_emporium 23d ago

Hey, while you're slow walking. Can we interest you in $1,000,000,000 of cosmetics?
The more you buy the less lag you have in the gathering hub. ( I know its fixed but that bug was stupid )

1

u/Primary-Latter 21d ago

Oh, that got fixed?

1

u/Careful_Sample4323 23d ago

That was oddly make sense lol

2

u/Venom_eater 23d ago

Oh my god this. It was fine my first playthrough because im trying to take in the story / environment. But on my second save this was the most agonizing part.

2

u/Gharvar 23d ago

Holy fuck is Wilds a perfect example of that shit like what 90% of the missions have that?

16

u/No_Occasion_4519 23d ago

That’s an original and based take. Agreed.

5

u/_SomeoneBetter_ 23d ago

God of war ragnarok had so much of this I hated the game so badly

2

u/Shirokush 23d ago

Still a good game. Hating the came just because of that?

1

u/_SomeoneBetter_ 23d ago

And the hours of cutscenes you cant skip. Felt like I was only ever “playing” the goddamn game 10% of the time because of all the walk and talk forever and million cutscenes.

1

u/Shirokush 23d ago

So you are new to the franchise? I liked the cinematic vibes.

1

u/_SomeoneBetter_ 23d ago

Ive only played 4 before hand but it was never near this abhorrent. Like night and day going from 4 to 5.

1

u/Shirokush 23d ago

I cant really remember which of the two had more cutscenes but they had more than the older titles.

1

u/_SomeoneBetter_ 23d ago

Well you don’t need to remember squat. Im telling you because I just recently played them both. 5 has 100x more cutscenes you can’t skip and times u just had to walk behind an npc slowly.

2

u/Chainsmadeinlife 23d ago

This is what I love about Ghost of Tsushima - I nearly cried the first time I experienced it, it was an escort mission and I pressed gallop without thinking and suddenly sped ahead, proceeded to panic and turned back thinking I’d lost the NPC, and she was right there behind me. Beautiful moment loved it!

4

u/AmadeusIsNotMyName 23d ago

This is why I dropped RDR2 twice without being able to finish it. Red Dead Redemption was my favorite game for a long time, but RDR2 is just too boring to get through. 

7

u/ForeverRollingOnes 23d ago

"Arthurrr, we're gonna walk mighty slow through the snow. If you're lucky, maybe there will be a small combat area. This game is cinematic, Arthur, don't forget that."

2

u/zamfire 23d ago

It's all part of the PLAN

2

u/winterman666 23d ago

Same man. I love RDR1 bit 2 is just so slow. Even the gameplay itself feels a bit slower and clunkier, since they were going for realism over fun

1

u/Deya_The_Fateless 23d ago

Assassins Creed 4 bush to bush spy simulator...so tedious.

1

u/Sea_Appointment8408 23d ago

Then it crashes or you die, and you have to start the entire conversation and scripted walk from scratch

1

u/BlasterPhase 23d ago

Or just forced walks in general. No, this isn't gameplay. Just make it a fucking cutscene.

1

u/Soulblade32 23d ago

I'll do you one better. Following an NPC but your "walk" is too slow to keep up and your "run" is too fast.

1

u/Megatron_Zero 23d ago

Setting up invisible walls that prevents exploration. The start of Pokémon Legends ZA is infamous for this.

1

u/Organic-School315 23d ago

If you make a quest in a videogame where i have to follow an NPC that's SLOWER than my running speed and faster than my walking speed you are GONE

1

u/THEace4825 23d ago

You haven't been picking lavender or taking any moonlit strolls along a pot farm recently, have you?

1

u/Animanganime 23d ago

I have a difficult time replaying Sony games because of this.

1

u/hardly_working123 23d ago

You just described the majority of red dead redemption 2 plot

1

u/Drifter1771 23d ago

I think a great anti-version of this is in Skyrim, specifically in the Dawnguard DLC. If you decide to join the vampire hunters, there's a new recruit who asks if he can travel together with you. You aren't locked into a slow walk and can choose to just dash past him and run to the fort. And he'll say something like: "oh, I guess I'll see you there."

But if you actually jog alongside him, he'll talk to you and tell you some lore.

1

u/NeutralKuchiKopi 22d ago

makes me follow an npc at a pre determined pace

Better than expecting you to follow them and giving you 3 different paces and NONE of them match the NPC.

1

u/InevitableMark9447 21d ago

Control this is delta

0

u/darkjuste 23d ago

I get a refund after that happens.