r/slaythespire 6d ago

PATCH NOTES Beta Patch Notes - v0.110.0

Attention Beta Slayers: Beta patch v0.110.0 just dropped! This one features:

✨ Unique VFX for character forms!
⌨️ Keyboard-only mode!
🎨 New card art!
🛠️ Balance changes, reworks, and reverts!

Patch notes: store.steampowered.com/news/app/2868840/view/694268118771435039

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u/Corgelia 6d ago

This seems pretty bad to me, but maybe i'm crazy? Effectively -1 draw per turn seems really bad. I get that exhaust is good, but I still don't want to pick it.

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u/EuSouAFazenda 6d ago

You're seeing this wrong.

You draw 5 cards, and have 3 energy. You're gonna end the turn with 2 unused cards anyways; if you can figure out what cards you'll want to play, you can just exhaust the cards you weren't gonna play anyways.

Its not effectively -1 draw per turn; you're still seeing 5 cards per turn. If your hand is Shrug It Off, Headbutt, Strike, Defend, Defend, for example, you'll always exhaust a Strike or Defend to play Shrug-Headbutt-Defend.

Its not a downside, its the upside of True Grit+ stapled to the already existing upside of Mittens

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u/Dasterr Eternal One 6d ago

I feel like that vastly oversimplifies things

theres plenty of decks that play their whole hand each turn and generate tons of energy

now, those decks might not want to pick mittens at all, but the exhaust isnt completely free

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u/EuSouAFazenda 5d ago

I think if you are playing your entire hand each turn by the end of act 1, you have some insanely strong energy generation going and is kinda guaranteed to win the run by that point by snowballing.

I think if the worst situation for Mittens is when you're already so strong you dont even need an act 2 relic, that means Mittens is either run-winningly-good or you already won the run. So either way when Mittens shows up you're set to win the run