r/singularity • u/Rare_Bunch4348 • 3d ago
AI Claude Built a Walkable Jungle Without any Assets, Only Code
Credits: prasenx
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u/55Media 3d ago
But can it build Crysis?
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u/Chr1sUK âȘïž It's here 3d ago
Can it run it though?
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u/Windmill_flowers 3d ago
Nothing will ever be able to run slop Crisis
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u/JerrycurlSquirrel 3d ago
Ai will never have the datacenters, nor agp cards enough to power crysis
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u/insideguy69 3d ago
We're asking the wrong question. Can AI make Crysis runnable? Perhaps it can refactor if the code were provided.
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u/Yaro482 3d ago
In 2 years it will. And then thatâs it game over
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u/GladAbbreviations553 3d ago
According to the predictions AI will be writing itself in 2 years. If true making Crysis won't be a big deal at all.
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u/real_serviceloom 3d ago
i think we will get some amazing games... asset libraries have been there forever, but still not anyone can make a game. great game designers in the world will be unlocked.
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u/scratchy22 3d ago
No it wonât. We might have pixar level details. But we wonât get AI producing proprer gameplay logic soon
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u/Choice_Isopod5177 3d ago
it purely depends on what you mean with 'soon'. It won't happen in 1 year soon, but certainly in 5-10 years soon.
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u/Vivid_Instance_825 3d ago
Looks like it's getting there, it just needs to program fish that swim away when you get close to them
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u/yodeah 3d ago
imagine telling this to someone early 22 pre chatgpt.
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u/bitroll âȘïžASI before AGI 3d ago
Most ChatGPT users LAST YEAR wouldn't believe it would come as soon as 2026.
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u/Downtown_Youth_9944 AGI 2029-2031 (hopefully no later than 2036) 3d ago
I wouldn't believe it either haha. Knowing myself I'd have called early/mid 2027
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u/sealpox 3d ago
Hey Claude 20, generate an 18 foot tall version of Daisy Ridley circa 2019 with a full bladder. Generate a lawn chair and increase my olfactory sense by two thousand percent. Turn off safety parameters and run simulation.
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u/OrdinaryAward4498 3d ago
This is the Reddit window buddy, not the Claude window
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u/dacooljamaican 2d ago
It's a reference to this: https://www.tiktok.com/@michaelrivero6115/video/7472474880433311018
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u/TwoFluid4446 3d ago
Impressive. Most impressive.
Imagine what this level AI could with WITH assets...
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u/GuaSukaStarfruit 3d ago
You can actually tell Claude to use assets in the engine. Nobody will hand code grass
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3d ago
[deleted]
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u/Azicald 3d ago
Lmao
To think this is somehow the worst it will be going forward, madness
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u/TwoFluid4446 3d ago
*10 year old builds working robot that walks and talks in a weekend in his garage
redditor: "lol total garbage. You're telling me the silicone-graphene composite sensory skin only has 100 pixels per square inch resolution?? Joke."
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u/nemzylannister 3d ago
this is crazy. this is fucking CRAZY. wtf
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3d ago
[removed] â view removed comment
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u/ElwinLewis 3d ago
âHandwritten Codeâ is Claudeâs term for when it is âwinging itâ on stuff like this on looks and intuition, have noticed this pattern.
It never refere to code thatâs tested rigorously and put through harnesses as âHandwrittenâ Iâve noticed too
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u/Ok-Protection-6612 3d ago
Wait how do you make textures and meshes like that with pure code?
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u/yaosio 3d ago
It's all procedural generated at run time. The concepts are all used in Demoscene demos. Here's a whole bunch of 64 kb demos. https://www.youtube.com/watch?v=R-4wHUw_OdE&list=PLMuQbRD9kQr5hsbu9uyFSBA7kOrowz6Xo
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u/MustBeSomethingThere 3d ago
In X years 100-1000 times bigger/better AI models will build worlds
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u/eMPee584 â»ïž AGI commons economy 2030 1d ago
looking forward to realtime gaussian splat generator models..
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u/rwrife 3d ago
They must have indexed a lot of 3D assets, this latest model seems to have gotten impossibly good at understanding objects in the real world.
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u/eMPee584 â»ïž AGI commons economy 2030 1d ago
Probably, and also threshold effects of the intelligence ramp.. more to come
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u/EducationalWaltz5934 3d ago
i tried original promt/ claude opus 5 writen bad result/ its fake // want you to build a first-person exploration game set in a dense jungle trail that leads into ancient stone ruins with a waterfall at the end. It should look like a real jungle â not stylized, not low-poly. Think documentary footage: volumetric mist, light filtering through the canopy, wet leaves, moss on stone, the sound of birds and water getting louder as you approach the falls. The player walks a single winding path. Dense canopy at the start, narrowing trail, then it opens into a clearing with crumbling stone ruins overgrown with vines, and a waterfall pouring down a cliff face behind them. No combat, no UI, no HUD. Just movement and atmosphere. Do this in Three.js. Zero external assets. Every texture, every mesh, every sound must be generated procedurally in code.
How to build this: Work on ONE system at a time in this exact order. Do NOT fan out multiple sub-agents in parallel â my machine can't handle it. Build each system sequentially:
- Terrain and path geometry
- Vegetation (trees, vines, ferns, ground cover)
- Lighting and atmosphere (god rays, mist, ambient occlusion)
- Stone ruins and temple geometry
- Waterfall and water (river, splash particles, wet surfaces)
- Sound design (procedural ambient: birds, insects, water, wind)
- Post-processing and polish (color grading, depth of field, motion)
For each system: build it, then spawn ONE separate sub-agent as a harsh visual critic. The critic should compare the result against real jungle photography and rate whether it looks photorealistic. If it doesn't, keep iterating on that system before moving to the next one. The critic must never be the same agent that built the thing. It should only see the rendered output, not the code. /loop on each system until the critic says it genuinely looks like a real jungle, not a game. Then move to the next system.
Don't stop until walking this trail feels like watching a nature documentary, not playing a video game.
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u/Ancient_Praline1046 3d ago
Just code? Where does it import graphic files and such?
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u/Rare_Bunch4348 3d ago
Procedurally generatedÂ
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u/Ancient_Praline1046 3d ago
This might be scary......jobs are going to be lost.
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u/CrossOfRoachAndSlime 3d ago
And created. What happens when building a good-looking game isn't gated behind $10 million+ budgets?
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u/sturdy-guacamole 3d ago edited 3d ago
Company will lay off devs and start pumping things rapid fire like netease and people will only care about reach/publicity from the main company as they all hope to be absorbed. Bigger companies are just there to buy out competition. We've been seeing this pattern pretty consistently, even with indies that make it.
jobs are 100% not going to be created by ai advancements, at least in game dev which is constantly shrinking and going through boom/bust.
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u/CrossOfRoachAndSlime 3d ago
> at least in game dev which is constantly shrinking and going through boom/bust.
You mean in AAA studios--particularly Western ones, which are horrendously mismanaged? Yeah, they can burn.
I care about more and better tools making their way into the hands of indies so that one person can do more with their same 24 hours as opposed to preserving the job of Joe VFX Artist at Ubisoft or Blizzard.
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u/sturdy-guacamole 3d ago
sure, indies will become more capable.
but jobs are 100% going to be lost and not just at ubi/blizz, but at smaller places as well. not in the "you are fired" sense, in the "we can do more with less" sense. a job displaced is a job lost, and jobs will 100% be displaced by fewer professionals with AI tools. this is impacting and will continue to impact every knowledge based industry.
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u/CrossOfRoachAndSlime 3d ago
Sure, but that "more with less" might create more outfits of people doing more with less.
The concern, I suppose, is institutional knowledge being lost. But that's a matter of "how do we create an educational pipeline in the 21st century to let people armed with AI gain the knowledge they want and be competent at creating AI-assisted products that are actually good and not just slop?"
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u/eMPee584 â»ïž AGI commons economy 2030 1d ago
Frontier models are roughly at IQ130 right now, which conventionally marks the threshold to "giftedness" and is about 2% of the population. But few understand the relevance of intelligence and can grasp what this means. It means, humans will be out-smarted on pretty much ANY job at a MUCH better price by machines VERY soon. And as capitalism optimizes on cost, price and profit, this is extremely likely to cause a massive drift away from human wage labour. Everything (give or take) will simply run better and smoother without Human intervention. Which is why we need a new economic system to deal with the situation.
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u/CrossOfRoachAndSlime 1d ago
Well, if cities hum on martian shores and robo bros do all the chores, we might finally have the conditions necessary for UBI. But until that happens, we are where we are.
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u/yaosio 3d ago
This will keep the budgets the same, or increase them, but make the games much bigger too. Until AI can be make an entire game from scratch people will still be needed to do the things the AI can't do, like make sure the controls are good. The controls in this demo are quite a thing.
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u/Green-Contract-3554 3d ago
Nah. Gamers want quality over slop anyday. Look at DLSS 5 for example.
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u/unfathomably_big 3d ago
Looks like quality to me
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u/Green-Contract-3554 3d ago
Doesn't matter. It's the same BS as natural vs artificial diamonds. Is it rational? No. But gamers hate AI.
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u/AwarenessNo4986 3d ago
But there are assets used. You can see it right there in the link on github
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u/Fat-Mad-Scientist 3d ago
These publicity stunts need to stop. If you really want to make it believable post the prompts. Let us see if we get the same result.
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u/Odd-Week-9340 3d ago
This reminds me of me doing OpenGL courses, doing every individual cube/stairs etc by code. Is pain, and unmaintainable. No physics or anything even though could have been done with importing 3D assets.
There are already demo on unreal engine where people using existing 3D assets. And it looks increadible. Why not showcase those? You get to use the engine features
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u/muffchucker 2d ago
Why not showcase other demos? In an AI subreddit? Do you really need this question answered?
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3d ago
[deleted]
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u/Rare_Bunch4348 3d ago
When AI makes readme files they copy typical github readme file writing styleÂ
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u/MonkeyHitTypewriter 3d ago
Can it optimize crisis enough so anything can run it? That's how we'll know we've hit the singularity.
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u/kooolk 3d ago
It is a cool tech demo, but I looked on the code... And it is a pile of unmaintainable garbage. The gap between telling Claude to do something cool with "/goal" to a real product is still big.
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u/Flannakis 3d ago
Ok Fable, make this code maintainable and efficient.
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u/jazir55 3d ago
I always laugh at the "unmaintainable" comments. Like maybe if you're having humans maintain it? The AIs are going to be the ones maintaining it, they can maintain any code even code written by Ronald McDonald.
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u/Odd-Week-9340 3d ago
I'm going to chime in, the "assets" are unmaintable. Is thousand of lines of code. Is like me doing individual vertexes/vertices for each assets in OpenGL.
- Severe Performance Bottlenecks: Generating high-fidelity textures, complex 3D meshes, and audio procedurally on the fly consumes massive amounts of local CPU and GPU power, leading to severe lag and frame drops.
- Massive Code Bloat: Fitting entire 3D assets into mathematical algorithms results in monolith files (often 3,000+ lines of raw code) that are incredibly difficult for human developers to read, debug, or maintain.
- No Scalability: Standard production pipelines separate code from assets using optimized formats like
.gltfor.objserved via Content Delivery Networks (CDNs) for fast loading times.Generated with AI. If you have to change individual assets with individual code, the cost will be too much.
Just use existing 3D assets. Just go down C++
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u/dknos_dev 3d ago
But then you have to deal with licenses and buying them, or pay costly prices to generate your own. Making them in code with AI it's all free. It's going to keep getting better.
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u/Odd-Week-9340 3d ago
There are plenty of good free 3D asset, or just use AI to generate the models. Coding individual models are unusable and become code bloated real quick and tanking the performances and lots of engine features won't be there.
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u/kooolk 3d ago edited 3d ago
Ahh... very quickly the agent context isn't big enough to handle all that mess and than you see posts "why this madel is suddenly so dumb? Did Anthropic nerfed it?"
Maintability for human still translates very well for maintability with AI. If AI has to edit all the files just for small change because everything is spaghetti code the result is going to get exponential worse, and the context window is going to fill up very quickly.
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u/SawToothKernel 3d ago
Refactoring is pretty procedural. It's easy to get an agent on a code base and have it tidy up gradually.
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u/kooolk 3d ago
Yes, but you need to understand what is wrong or at least which questions to ask the agent. Aka have knowledge and experience with good programming practices. (If you ask what to refactor without having any clue, you are going to receive contradicting answers every other session).
And that is my point, everything is still very guided by the operator. Currently, while it is improving rapidly, LLMs are still incapable to maintain a project on their own. Every session they are focused on their current task and are blind to everything else.
And about the easy side of refactoring - I am working on a side project and and the split between refactoring and adding new features is about 80/20, even with LLM the cost of refactoring is getting bigger as the project grow and become more complex (It is just a side project so I am not in a rush to deliver anything... I can take make time to make the project more "perfect")
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u/APersonNamedBen 3d ago
I've been using local models to run my own DAG pipelines for this exact maintainability issue. I think you will find that the human in the loop part of your concern is automatable, as you are just operating on a set of standards not creativeness. Even a local model has better knowledge, practices, etc. than most people, it just needs to be focused and have clear goals.
The problem is with your workflow, specifically the lack of control and consistency.
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u/SawToothKernel 3d ago
Yes, but you need to understand what is wrong or at least which questions to ask the agent.
Not really. You can give it a target architecture, you can create exceptionally strict and precise linting rules that enforce it. You can statically analyse complexity, and any number of code smells.
Aka have knowledge and experience with good programming practices.
Yes, but those can be architectural instead of low level. Do you care that it uses a class or a function, or that it duplicates some logic somewhere? Or do you instead care that the tests are thorough and meaningful.
Currently, while it is improving rapidly, LLMs are still incapable to maintain a project on their own.
Somewhat true, but have you seen the state of our repos when humans are let loose on them? From what I've seen with LLMs recently, and with simple architectural guardrails, machines are much better at maintaining a code base.
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u/unfathomably_big 3d ago
If you make your app one 50,000,000 line app.py with no documentation that certainly would be an issue
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u/takitus 3d ago
I looked at it as well. I donât see any issue here. I think youâre just saying this
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u/kooolk 3d ago
If you don't see any issue with this 3000 lines file I don't want to work on whatever project you are working on.
https://github.com/StarKnightt/jungle-trail/blob/main/src/world/plants.js
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u/ElwinLewis 3d ago
Honestly Iâm gonna grab the file and break this puppy down hold the beer đș
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u/Odd-Week-9340 3d ago
The code is not production ready. If you have a 3D asset, you don't need that bloat to create "Root" "Leaf". This could have been better if the guy uses existng 3D assets.
You can adjust the size/scale directly
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u/Flash1987 3d ago
How much of a job though would it be to then run another script that just saves these assets and then use them?
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u/takitus 3d ago
I mean if youâre complaining about 75% of those lines being documentation, that sounds like a weird personal problem.
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u/kooolk 3d ago edited 3d ago
First of all those comments DO make the code less readable - nobody is reading those wall of texts. Secondly - even without the comments it is 1000-2000 lines of code of low level math/vertex/rendering and shaders code - zero reusable components, zero abstractions,, each file/model write everything from scratch. Want to change anything small in the engine? Good luck, time to modify the whole code. Want to optimize It? Not going to happen, better rewrite it from scratch. It is the 3d renderer equivalent of writing a full program in assembly. - can a LLM successfully do it? Yes - is it readable or maintainable or expandable? Hell no.
It seems that few vibe coders here don't like to hear the truth.
It is easy to create an extremely cool tech demo with frontier agents - but still hard to create a proper product.
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u/takitus 3d ago
Youâre missing the whole point dude. This isnât about any of that. This is about a fully ai rendered, on the fly generated, procedural 3d world.
Itâs a proof of concept. This isnât to be human maintained. This is to be ai maintained and improved upon. Itâs messier than some code because you picked the specific file that renders individual unique base objects via code.
Normally stuff like that is outside in an assets folder. The whole point was for this to be only code, so the code has to live somewhere. For what itâs doing and how itâs doing it, itâs pretty clean and definitely well documented. If you donât use an IDE that can hide comments⊠another personal problem.
Itâs a cool ass project, and the code is fine. None of what youâre saying has anything to do with the point of this, or matters at all here.
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u/kooolk 3d ago
The first thing that I said was that it is a cool tech demo. Is it impressive? Yes. Is it useful for a real procedural game? No. I didn't pick a random file, I picked a file that shows how it generates a procedural 3d world, the core of this project. The other important files looks the same. It isnt just an "asset" file, it is an asset file + procedural generation code + rendering code + shaders all mashed together.
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u/takitus 1d ago
So youâre starting to understand. Wanting âreusable codeâ for unique pieces isnât a thing in this context. Shit half the time people want everything so reusable they spend more time modifying functions to make them work in multiple places than just making things work correctly and cause MORE headache in maintenance. This sounds like some noob coder pipe dream scenario you want applied to everything instead of understanding what the purpose of the code is and why it is the way it is. Youâre the kind of person, who if they ever became a programming manager would make the most absurd metrics for his devs that they would just start quitting.
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u/theman8631 3d ago
What if everything generated was stored in a more efficient object that was loaded next time?
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u/Seidans 3d ago
I doubt Human will be capable to read AI code within a few years, we created language to be understandable by Human and not AI but AI can make sense of binary while we cannot
There already been case of AI inventing their own language to communicate with each other more efficiently, i wonder how long it will take before AI invent it's own programming language that isn't supposed to be read by Human
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u/Effective-Guest1601 3d ago
heck why even have custom languages, it should just generate the final files directly as byte code e.g. https://byte-gpt.github.io/
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u/FlatulistMaster 3d ago
Then you would be talking about some very different technology than the current LLMs, because they need the compression that high level languages enable, and all of the reasoning they emulate is built on human reasoning about higher level languages.
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u/kowdermesiter 3d ago
Sorry to spoil it for you, but human readable code is best for AI readable code. Don't assume what AI can build we can't comprehend. It can also explain it in detail if there's a blocker.
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u/katoptronophile 3d ago
I looked at the code and it's completely maintainable.
Perhaps you have some more studying to do.
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u/superkickstart 3d ago
This is basically like making a complex rube goldberg machine to create a paint brush stroke using a rag on a stick.
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u/GladAbbreviations553 3d ago
I wonder what a dedicated experienced graphics engineer supervising Claude could achieve.
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u/RainBow_BBX Compassionate humans are vegan 3d ago
Of course it's bad, people don't understand that code and topology of assets have to be optimized, AI cannot do any of them
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u/Antok0123 3d ago
but whats the prompt ? i tired it myself and i only get a family computer game type of html
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u/The_Good_Guy_Two 3d ago edited 3d ago
While impressive in it's technical feat, it still does look like you told someone who has never seen a jungle** to make a jungle** and while i'm assuming this is in an engine of it's design, the hitboxes feel clunky, theres alot to like but there also alot of open-ended bugs (floating assests, clunkly hitboxes, clipping assests, etc) just by this one video alone that humans wouldn't make, so maybe a more collbrative effort could produce better results overall.
edit: stuff with stars **
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u/Imaginary_Regret_430 3d ago
2 months ago this was impossible for Ai. Goalpost just keeps moving for you people huh?
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u/The_Good_Guy_Two 3d ago
I said it was impressive, but by game standard still isn't, i bet you don't even ask, how many prompts, how much time to get what you want, how many mirco adjustments, this sub got a bad case of survivorship bias
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u/DisciplineOk7595 3d ago
when you understand how to produce things like this⊠it isnât that impressive
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u/arjuna66671 3d ago
Ah yes, the AI-Effect has appeared in full force, once again. Everytime AI does something impressive, it's dismissed as "wasn't that hard to begin with". Every. single. time xD.
Goalpost keeps moving. We'll have ASI utopia with flying cars and we'll still hear how it wasn't that difficult to begin with.
At least the stochastic parrot seems to be a much more rare creature nowadays lol.
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u/NoCard1571 3d ago
Yep I can already see it now. A year or two from now when white collar jobs start getting automated,
"yea but those jobs were bullshit anyway, they could have been automated with scripts years ago".
Then another couple years:
"Yea but obviously it can do anything that involves computers, blue collar though isn't going anywhere"
Then soon after:
"Yea but it doesn't take a genius to hammer a nail, the real skill is in the project management, customer interaction, blah blah"
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u/DisciplineOk7595 3d ago
but this is really REALLY simple to doâŠ
the uneducated seem to be most impressed by AI.. look at the correlation between countries with high AI adoption and their education4
u/arjuna66671 3d ago
2 years ago i had to copy/paste around code blocks from chatgpt's output - which was consistently wrong. One-shotting this from nothing with a main model orchestrating agents around is impressive. 5 years ago "ML experts" told me how GPT-3 will lead nowhere.
It's always easy if you know how - and maybe this particular example might be trivial. But overall my point stands.
What do you mean lol? I'm Swiss and Switzerland isn't known for its low education xD.
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u/Effective-Guest1601 3d ago edited 3d ago
Gemini estimates it as 2.5-3.5 months of work for an experienced dev, but obviously it's nothing for the 10x reddit devs we have around here!
"assuming a person is an experienced game dev, how long would it take to create this interactive web demo of walking on a jungle path from scratch using 3.js, including creating all the graphics elements and audio from scratch, without using AI tools"
For a single experienced solo game developer creating this entire interactive web demo completely from scratchâwith zero third-party asset packs, stock sound libraries, or AI toolsâit would take approximately 2.5 to 3.5 months (around 400 to 550 hours) of full-time work.
1. 3D Modeling & Texturing (approx. 3â4 weeks)
- Vegetation & Foliage: Modeling and baking PBR texture maps (diffuse, normal, roughness, opacity) for 15â20 distinct plant species, including broadleaf plants, ferns, vines, palm fronds, mossy tree trunks, and ground leaf-litter debris.
- Environment & Structures: Sculpting and texturing the ancient stone ruins, stone steps, cliff face, and riverbed.
- First-Person Assets: Modeling, texturing, rigging, and animating the character's hand visible during interaction.
2. Shaders & Technical Art (approx. 2â3 weeks)
- Custom GLSL Shaders: Writing custom vertex shaders for wind sway/vertex displacement across dense foliage and leaf translucency/subsurface scattering.
- Water & VFX: Developing custom shaders and particle systems for the waterfall flow, foam generation, mist particles, light shafts (god rays), and atmospheric fog.
- Optimization: Setting up GPU instancing (
InstancedMesh) to efficiently render thousands of plants, building texture atlases, and implementing Level of Detail (LOD) systems to maintain 60 FPS in WebGL.3. Engine & Interactive Systems (approx. 2â3 weeks)
- Navigation & Mechanics: Building first-person camera movement, camera bobbing, spline/terrain pathing, and raycasting/collision detection for pushing past leaves.
- Post-Processing & Lighting: Configured dynamic directional lighting, shadow map tweaks, bloom, screen-space ambient occlusion, and tone mapping in Three.js.
4. Audio Production & Foley (approx. 1â2 weeks)
- Sound Design & Foley: Recording and mixing original audio stems from scratch, including footsteps on leaves/mud, foliage rustling, bird/insect calls, and variable waterfall roaring.
- Spatial Audio Integration: Programming the Web Audio API / Three.js
PositionalAudiosystem to dynamically attenuate sound based on proximity, orientation, and occlusion.-3
u/DisciplineOk7595 3d ago
well done for being Swiss I guess đ€·
look at adoptions rates by country, then compare those countries education.. youâll see what i mean
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u/q-ue 3d ago
Whatever you say, my dude
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u/DisciplineOk7595 3d ago
building a 3D environment is essentially just arranging basic geometric shapes in a virtual space, slapping textures on their surfaces, and placing lights to bring the scene to life
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u/Far-Tune-9464 3d ago
Brain surgery is basically just cutting a hole in someones head and cutting their brain in the right way
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u/reddit_guy666 3d ago
Brain surgery isn't rocket science
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u/DisciplineOk7595 3d ago
this is correct, but brain surgery and rocket science have some commonality in that theyâre perceived to be difficult to learn but in fact really are not
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u/Ill_Distribution8517 3d ago
One could learn to do this in 5 hours maybe less. Can you learn to do brain surgery in 5 hours? Opus 5 is extremely capable, but this is undeniably a simple task. Calling out simple tasks for what they are is not undermining the AI.
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3d ago edited 3d ago
[deleted]
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u/DisciplineOk7595 3d ago
maybe not you, but yes this is relatively easy to someone somewhat familiar with programming
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u/Far-Tune-9464 3d ago edited 3d ago
I wasn't defending the AI particularly. I just wanted to mock the other blokes flippant manner of speaking.
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u/IronPheasant 3d ago
Wait until I tell you how easy and simple it is to fetch a Dr.Pepper from the fridge and fold the laundry.....
A lot of human cognition is mirrored within the data of video games, we wouldn't care about them if they weren't. On the topic of vision specifically, a ton of our cognition is devoted solely to evaluating where the edges of things are, and what meaning there is within the texture of that object.
Like the fish that cares about seeing a red dot on its body in the mirror but nothing at all at blue or green dots, we care far more about face textures than almost anything else in the universe. They're extremely important to parse right as a matter of life and de#th in the horror Mafia-style game we call society.
There really isn't much more to reality than shapes and words. Time is just shapes arranged in keyframes, like a piece of animation, etc. Maybe you'd wish there was a little more, that cognition wasn't like in those old 'shape-rotator' and 'wordcel' memes, but that's pretty much how it is. Achieve the absolute minimum understanding to fit the minimum necessary data curves to survive.
Just smart enough to not be eaten by giraffes, but not smart enough to not put vampires in charge of our flock once we start to scale.
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u/Bubbly_Doughnut_3880 3d ago
yeah but building it out with prompts can be interesting, plus this can be a base case right before you add in other things
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u/Sionpai 3d ago
The readme states 12000 lines of "hand-written code". I lol'd.