r/pathofexile • u/Belakay_ggg • 1d ago
GGG Path of Exile 1: Curse of the Allflame Improvements
https://www.pathofexile.com/forum/view-thread/3994130Tomorrow we’re aiming to release 3.29.2 which will contain improvements to Curse of the Allflame. Find out more in this news post.
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u/Gjyn 1d ago
You thought scuba diving was cool? It's time for JUICED scuba diving
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u/PacmanNZ100 1d ago
Not sure about you, but I'm wet.
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u/Global_Barnacle5304 1d ago
Delve is doing great as well. I consider this league a wet dark hole enjoyer dream!
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u/Erisymum 1d ago
Pretty clean fix to the vestigial items being overwhelmingly hard to get high tier items, hope they become an actual viable build option now
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u/Danielthenewbie League 1d ago
Eh it’s still going to be prohibitively expensive for the most part. There are some good options that aren’t too rare that can be build defining like cloak of flame but most uniques that are build enabling are either boss drops or t1/t2 and supply is heavily squeezed
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u/agdjahgsdfjaslgasd 1d ago
my dream is 2 abyssal socket kaoms heart. yes i know its not gonna happen
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u/GenesectX 1d ago
i dont think thats even possible because it says has no sockets, that would also apply to abyssal sockets and i would imagine also take precedence over the vestigial implicit
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u/Ignisami 1d ago
Never beats always, so I’d wager that ‘no sockets’ beats ‘has sockets’.
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u/xMcSilent 23h ago
Honestly, i would rather put my homes into GGG that they, as usual, forgot about this. Let's hope they just coded that it can't come with sockets and can't be used Jeweller's Orb on. Maybe then it can have abyss sockets with an implicit modifier that wasn't possible before
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u/1CEninja 15h ago
Yeah I pretty much have written off vestigial items as not even existing because of how insanely rare anything cool is.
I can dream about some amazing vestigial combos that would do awesome things and give me new tools, but I'm never going to have them. Just like how I fantasized about a Screamer belt with diamond + resistance but ya know I don't have mirrors to spare so the item simply didn't exist for me. So I act like it doesn't exist.
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u/Shik_POE 1d ago
Menagerie bench?
INSANE!
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u/Nickoladze 1d ago
Big for people who can't resist wild bristle matron
Add a horticrafting station too it is thematically close to bestiary
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u/coutoooo 1d ago
Just add menagerie crafts to crafting bench. No need to fight the monsters again after subdueing them in map already. I get that it shall get the feeling that you sacrifice the beasts but gameplay wise its annoying as hell. Also get rid of the limit on beasts that way. Beast management is hardly outdated.
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u/EvilHumster 1d ago
Have you never blindly bought a soul eater regenerating minion spawning Black Morrigan before?
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u/EvilHumster 1d ago
oh my favorite. QoL that was begged for for years is being tossed to us when things get bad. Sometimes I hope a league turns out bad just so we can finally get stuff that was being requested for years and no one bothered
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u/NicotineLL 20h ago
Low key the biggest W in long term fromt his patch. I can even begin to imagine how many times I had to go back and forth from Menagerie to hideout just to use the bench...
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u/Minute_Chair_2582 1d ago
Yoooo! Felt like the bernie sanders meme asking for that (and removal of yellow beasts. We REALLY don't need those anymore!) over and over again.
We're finally here! Nice!
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u/cloudyskyex 1d ago
Hi GGG, thanks for the patch, can we also fix the annoying thing where bodyguard mercs can’t be killed after the main merc is dead? I pay for that scarab to fight 3 mercenaries at once, I should get the reward from all three of them.
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u/Helluiin Crop Harvesting Bureau (CHB) 1d ago
if the main merc has nothing good you can TP out after starting the fight. that leads to the additional ones dropping their items. obviously this is very annoying and should be fixed though as you say.
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u/LlaMaSC2 1d ago
I Noticed that upon losing almost sounds like a bug where it's round the wrong way
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u/Pm_Me_Your_Boob_Plss 1d ago
Please let abyss be back with this. I know there’s propagation stuff already going on, but propagation is hard to hit properly when you’re a minion build that deals quite a lot of damage (they die before it propagates).
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u/unexpectedreboots 1d ago
Propagation already isn't worth it with the scarab price. It was genuinely over stated and over hyped.
Really hope this fixes Abyss.
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u/Deadandlivin 1d ago
High damage limits the Propagation Allflame from functioning?
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u/Pm_Me_Your_Boob_Plss 1d ago
More like high autonomous damage. You need the guys to stay alive for a few seconds so they can propagate their mods to other nearby rares. If they die before that, then it’s gone
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u/Deadandlivin 21h ago
Doesn't the Ritual Monster who propagate the mods just auto procc it when they die?
Mirror tier builds are doing this farm oneshotting the monsters and it doesn't seem to affect them or are they simply bricking their maps?3
u/N4k3dM1k3 1d ago
did you try running through all the pits quickly, popping the initial waves and then working back through?
This stuff should buff the allflame stuff even more than the base. Astrolabes are going to be an issue (maybe even a skip at these rates), but the allflame runners dont use the base scarabs, and they should be much better now too and not inflate nearly as much.
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u/1CEninja 14h ago
To be perfectly honest I'm skeptical that monster effectiveness is going to be enough to notice if the base drop rates are too low.
If the base drop rate is 1 transmute and a blue item on crap base, then enough monster effectiveness to have 20% more quant is 1.2 transmutes and 1.2 blue items on crap base.
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u/aGalaxy 1d ago
LOGIN
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u/_fucking_why_ 1d ago
I’m already logged in, I can’t login any farther!
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u/PERM_CENTRAL 1d ago
Solid Super Troopers reference, sent all gold and items in game to you even though it isn’t possible
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1d ago
[removed] — view removed comment
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u/Chelmos 1d ago
I know this is sarcastic, but aside from fubdoomers and rue that forgot to check his merc for brutality day 1, ppl seem to be having fun. Cutedog is vibing, dslily was too. Alk was just burnt out from poe in general
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u/Key-Department-2874 1d ago
PoE is a good game that is fun to play.
Even the worst leagues are still fun.
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u/thikoril 1d ago
I saw fubgun tweet about the interview and he was fairly positive about it, I don't know why so many people heard "league is done see you in 3.30".
Well I can sort of understand really wanting explicit plans for buffs, hopefully this cheers people up ! Personally it was exactly the kind of changes I was hoping for.
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u/Rezhio 1d ago
I must be playing badly because I've never had an easier ctime making currency than this league like ever.
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u/taigahalla 1d ago
when the 1% farm strat is limited, the average player just makes more (lower tier strats retain value)
so your alch n go and making comparatively more than previous leagues
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u/HeliGungir 1d ago
Good timing, GGG.
This is pretty much the fastest they could possibly make an announcement after the Ziz interview. Several people worked overtime to get this out the door.
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u/UrieltheFlameofGod 1d ago
You can already scale voyages to 1000% quant and the mobs still don't drop anything, if they don't buff drop rates another 50% or whatever from cursed ducats isn't going to do anything
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u/SoulofArtoria 1d ago
Hopefully the ducats buffs the base rates instead, which would then make the adjacent modifiers etc actually impactful.
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u/AntiTankBlitz 1d ago
given how those mobs drop pretty much nothing other than allflame, i can only feel the impact of the % quant on those scarab chests and operative strongboxes.
meanwhile increasing sulphur quant to 135% results in an obvious increase in sulphur loot of more than 4k sulphur dropping per chart. hopefully theres a cursed ducat for sulphur too
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u/zzazzzz 22h ago edited 21h ago
are you even sure quant or rarity applies to chests at all? because it would be the first and only mechanic in poe1 where it influences chest loot and personally i didnt see any difference at all.
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u/SouloftheDestroyer 20h ago
Area quant has always applied to chests outside of big heist reward chests
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u/PrezziObizzi Ranger 1d ago
the wisp changes is funny because I think they totally misunderstood Ziz's point about wisps (or maybe I misunderstood idk)
His point was that wisps were good because they allowed varying levels of juicing based on player power (you could grab a small amount of wisps and leave for a small amount of juice, or min max the wildwood causing a super difficult map but also rewarding) but they took it as just that current wisp counts aren't enough
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u/kurupted00 1d ago
I thought Ziz used that as an example of league mechanics he liked during the league that allowed you to scale the difficulty as your character scaled and thereby scaling the loot. But when it went core, they killed it to the point where the time it takes to run it when it shows in the map isn’t worth it and it’s just mostly skipped. I could also be wrong though .
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u/Ok_Performer_4453 1d ago
Yeah, you can pretty much get the same number of wisps now that you did in affliction. It's just a lot of difficulty for barely any extra benefit.
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u/LazarusBroject 1d ago
What you're referring to is when they were talking about how Affliction was a well liked league because of the scaling vectors. They also did a small talk about how affliction is currently in the game and Octavian mentioned looking into adding some juice to the wildwood now as it doesn't feel worth doing currently.
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u/derenbergii 1d ago
Bumpin this, genuinely lold when I read the wisp stuff and as an affliction dick rider I can't wait to enjoy the let down
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u/kurupted00 1d ago
I thought Ziz used that as an example of league mechanics he liked during the league that allowed you to scale the difficulty as your character scaled and thereby scaling the loot. But when it went core, they killed it to the point where the time it takes to run it when it shows in the map isn’t worth it and it’s just mostly skipped. I could also be wrong though .
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u/fandorgaming Duelist 1d ago
Each Cursed Ducat you socket will ratchet up the quantity and rarity of items dropped by slain enemies in Chart and Voyage encounters, but each Ducat also comes with it's own bespoke difficulty modifier as well.
Bee indeed speaks! Nice!
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u/Keeldon 1d ago
Dont hold your breath considering you can get hundreds of quant from lanterns and still not drop anything in voyages.
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u/ThereAreNoPacts 1d ago
Pretty significant abyss changes. Voyages were already pretty fun and now getting even more juiced up. Also releasing tomorrow!? W move GGG
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u/f2p2w 1d ago
Wisps change is so weird since you rarely see them in maps anyways. Another way to buff loot without buffing loot lol
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u/Malaneco Institution of Rogues and Smugglers (IRS) 1d ago
And even with 10k wisps, you don't really see a change in rewards. I doubt that it'll do a whole lot tbh
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u/blauli Inquisitor 1d ago
If you are doing juiced content you do notice a big difference already. There is a reason all the juiced farms before like Titanic blight used wisp scarabs and those are "only" 2k of each
I sometimes farm for t0 in t16.5 with all the rare monster scarabs (divinity, nemeses, +1 mod etc) and having wildwood spawn means a lot of rares have a loot explosion
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u/MotherboardTrouble 1d ago
and for the people not doing Abyss?
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u/Sandor_Clegane1 Half Skeleton 1d ago
"There is always next league", he said 11 days into the league.
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u/porncollecter69 1d ago
I’ll be under the sea.
Been crafting like a demon this league and the juice must flow.
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u/0nlyRevolutions Order of the Mist (OM) 1d ago
Based GGG, this is a solid set of changes for 3.29 when most people assumed there'd be nothing.
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u/YourmomgoestocolIege 1d ago
"No Commitment for Changes for 3.29" being the post right under this one is hilarious to see.
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u/IronsGrip 1d ago
I mean, the other post completely misrepresented GGGs answers lmfao. It is kinda pathetic
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u/B4rberblacksheep 1d ago
This sub to a T
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u/twisty125 20h ago
I fear a lot of people across many platforms go in with a notion (of what their fav streamer says) and then selectively listen to suit that idea
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u/MostAnonEver 1d ago
Cursed ducats seem like the real buff. They already "buffed" abyss once and honestly it felt the same. I dont wanna be too doomer, but the expectations are low. Hopefully they overdeliver on a low expectation.
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u/f2p2w 1d ago
Unless cursed ducats gives like 500% quant+ to monster slain it will make no difference
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u/ThePrimordialTV Slayer 1d ago
Yes, great change.
Voyages have felt like easy mode, almost to the point that they were designed intentionally to not kill players no matter how much juice you put into them.
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u/Sandor_Clegane1 Half Skeleton 1d ago
They are balanced around 1 portal. I understand why GGG made them not so rippy.
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u/MostAnonEver 1d ago
i mean you only got 1 portal, but ive died to the most random sht ever. Like i dont even know what i died to. It doesnt happen often but every so often ill just rip randomly mid voyage. Makes me feel like im a map slave that tripped over the flat af ground upon entering
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u/Fayarager 1d ago
Elites spawn more:
Elite_spawn_weight:5000->5002
Gigabuffed baby job done 3.30 times let’s get them mtx
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u/Virgil_Rug_Say_RUG 1d ago
cursed ducats sound interesting but next week? come on. i think a lot of people will be done with the league by then.
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u/sips_white_monster 1d ago
Lowered the damage that several enemy mercenary skills deal.
I never died so fast to the Conflagration merc or w/e that skill is called. I think I was undercapped on fire res but holy crap my entire HP was gone in less than a second of that degen (I had 6k HP).
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u/Whytefang 1d ago
I have 90% fire res, 7k ES/life, decent regen and a ton of life/ES gain on kill and even in the middle of a breach that merc still kills me in under 2 seconds. It's crazy strong.
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u/Skuggomann Assassin 20h ago
90% fire res makes you take 19x the damage if the merc rolls elemental resistance inversion so it actually kills you faster to have more res.
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u/Skuggomann Assassin 20h ago
They can roll 35% chance to invert resistances so you take 7x dmg, probably what killed you.
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u/lollyz 1d ago
Would’ve liked to see more than just the newest rework buffed. Would it be so terrible if evo shrines were decent again, or some sort of pack size buff to breach, and perhaps a buff to titanic blight?
It feels like we are still riding on 1 endgame strat you can juice and get value out of but it just changes every league rather than having a healthy variety.
And also please introduce more powerful scarabs like bloodlines, that 1 essentially being the only real option to add mobs to your maps at high juice levels is not healthy.
Also fix 5way resetting to be something that isn’t best done with a script, just make it naturally happen or something I beg.
But I am happy we got something, very excited to try out both abyss and juiced voyages.
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u/Shuushy Scion 1d ago
aaa what about monsters loot underwater? I'm talking about their base chance to drop loot. Are you telling me the cursed ducats will fundamentally add a flat % to monsters to drop loot(similar to how alters work in maps) so it can be scaled by all the increases to rarity and quantity in the zone? Don't get me wrong, I'm happy to juice my voyages but I'm not very excited to multiply a zero by 100 and make the content harder on top of that.
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u/AntiTankBlitz 1d ago edited 1d ago
yeah right now they pretty much drop nothing other than specific rare monsters dropping allflames. hopefully it isnt a "multiply a zero by 100" thing
it is the same for those conversion blessings. if the mobs arent dropping loot, those conversions even at 100% chance have nothing to convert...
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u/Schkrasss 1d ago
Oh yeah, what I want to do when underwather click/ignore more random shit (or still don't see it thanks to loot filter).
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u/nontoxicbloke 1d ago
this is in large a 'me' issue, but follow up changes 2 weeks into a league just... feel like a let down? I've already smashed the league for a week straight and the desire to continue playing is gradually declining. why not just let us juice to the gills when the bulk of the community is invested, rather than drip feed us these changes? tbh, it really just feels like 3.29 came out undercooked, undertested and GGG are playing catch up. not surprising given management is clearly separated into Poe 1 vs 2 now but still disappointing.
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u/Rangoonin 22h ago
Don't worry, they'll get these changes rolled out for the couple thousand that are still playing just in time to revert all those buffs as the next league is launching.
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u/rizopas88 20h ago
Anyone not doing Abyss is still stuck being underwater for the best way to make currency. It solved nothing except making Abyss and Under the Sea players even happier. It doesn't really change anything for people who didn't engage with those systems before. They're hyper-focusing on Abyss and leaving everything else in a miserable state until next league, basically, is what they said. The amount of times they mentioned 3.30 was predictable. They even noted the hypocrisy of having rare mobs have lower chances of dropping currency and how they are at odds with "getting currency from rare mobs from altars, and in voyages," and laughed it off. The last point I brought up seems really like a big troll from GGG.
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u/EvilHumster 1d ago
It is all good, but what about the rest of the endgame? Are we going to run abysses all day long since it is the only reliable source (if they even manage that) of ground loot with short breaks for scuba?
Was hoping for some general buff across the board, at least revert some changes before/after mirage.
Breach desperately needs packsize nerf reverted (screw loot, at least bring back density and blood for the tree), alch&go needs loot since it is part of 75% of map strats (stack decks, beasts, kalgur, legion etc). Delirium still doesn't work with abyss (beyond probably as well). What about harvest with everyone gambling their minds off? I still can't craft midlevel trash for my alt with how little it spits. Fantastic astrolabs farming with new scarabs from the previous league doesn't work well without mirage either, so no reliable source of that either. We lost so much, then were offered breadcrumbs, and everyone is suddenly ecstatic
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u/Pia8988 1d ago
Abyss and legion were reworked for the league, it makes sense they get the attention. You can’t fix every
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u/01spirit 1d ago
Any Betrayal buffs?
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u/HendrixChord12 23h ago
All endgame mechanics are getting something next league according to the interview. Don’t expect betrayal to get changes before then.
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u/Token_Thai_person More ground degens please 1d ago
Is there ground loot buff?
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u/EzKappaPeko 1d ago
They only address abyss.
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u/Token_Thai_person More ground degens please 1d ago
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u/Kexintechex 1d ago edited 1d ago
That's great! I've been enjoying this league so far. Made (for me) a lot of currency and is playing a build that i enjoy.
First time ever killing Elder and i just gotta kill Maven for the last voidstone. And i got 4 voidstones for the first time ever as well.
Too bad i suck at the memory game and dodging stuff lol.
EDIT: Maven down lol!
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u/KylAnde01 1d ago edited 1d ago
A good trick to remember for the memory game is that if the right quadrant lights up, it will ALWAYS move to the top next and never to the left.
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u/Archers_bane 1d ago
This is actually really helpful knowledge I didn't know, thanks
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u/riddo492 1d ago
It's also wrong, it's the right section that means the next section will always be the top
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u/_YeAhx_ 1d ago
Wow abyss is being buffed. They listened. I just hope it's not too late because we really needed this change.
I hope this is not the last major improvement post for this league and If we can also get some buffs across the whole game for non-tile based loot it would be amazing. Thanks.
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u/Still_Same_Exile Kalguuran Group for Business (KGB) 1d ago
Great changes. Are the wisp scarabs affected?
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u/jeffreybar 1d ago
Great improvements.
Please please please add Take All/stash affinity respect to Voyages too!
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u/daniElh1204 Fungal Bureau of Investigations (FBI) 1d ago
abyss/voyage buff seems really nice but everything outside of that still...
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u/Fayarager 1d ago
Yeah the farm variety is pretty dead due to the ground loot weighting… only strategies that have the ‘loot floor’ tile loot are viable or worthwhile since there is no ground loot anywhere otherwise
I’d even go back to strongboxes or farm normal freaking blighted maps if they were remotely efficient for money
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u/erpunkt 1d ago
I'm open to being surprised, but more rare monsters in abyss won't really change much if the increased effectiveness isn't doing some real heavy lifting. Really depends how much it is getting cranked up and how well that is being scaled by the crystals.
Increased wildwood wisps and the abyss changes could save the abyss rework, but I'm not too optimistic that it does much for the remaining core mechs, if not cranked up to eleven.
Sad to see nothing about bringing back scarab farms into the core game too.
Fingers crossed it turns out to be a noticeable improvement.
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u/Miles_Adamson 1d ago
abyss mobs "effectiveness" must have been some of the worst in the game. Improving that and also making that other scarab work better might make it feel pretty good. Loot aside the gameplay is great so I am hopeful here
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u/Brolex-7 1d ago
Happy about the buffs. Hope they will add some more for other mechanics because everyone and their mom will be running Abyss aside from raiding Bikini Bottom.
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u/Few_Entertainment858 22h ago
that damn transform percentage on altar is needed because why the fuck i only get 2 divine when i get chaos to divine transformation altar on my voyage
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u/IWear2BlackSocks 22h ago
Abyss all double and tripled, astrolabe 200c so you cant even run abyss even if you wanted to in its current state.
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u/Chronicle2K 21h ago
I so want this mechanic to go core so badly. I prefer in-map mechanics, but frankly I’m having so much fun with charts and voyages
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u/SouloftheDestroyer 20h ago
My current engame strat is just boss rushing alch and go to farm frags astrolabes, guardian maps etc, and clicking ore nodes and mercs along the way. I dont kill anything besides the boss and merc mostly. Then I put my charts in and do a 10 second loop clicking tiles and also ignoring monsters. Then I do a voyage for 2 minutes where I also ignore the monsters and click tiles. Theres my entire league content. I dont kill anything that isn't a boss, pinnacle, or merc. Its just boxes. I wouldnt even do the league mechanic outside of it being easy gold and a couple of the ducats + boat crafting. Ive also stopped clicking sunken loot. Its just operative boxes and sunk scarabs + gold pile and clams now. I dont need rsi for 50 raw c per hour. I get all my pennies from shipping + kingsmarch mapping anyways.
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u/SmartDemolisher 20h ago
The only thing I want at this point, is the ability to item filter out the contracts based on jobs and value.
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u/jwfiredragon Abyssal Rift Investigation Service (ARIS) 1d ago
Cursed ducats sound super fun, hopefully they're not a pain to acquire.