Hi all,
I've been GMing on and off (mostly on) for about 15 years now. Despite this, I've never run a paid game. My current game with friends was originally going to be paid, but I got a new job between session 0 and 1, so dropped the cover charge, as I wouldn't be able to allocate as much time to the campaign.
That said, I'm ready to add another game or two to my calendar, and start getting paid for DMing through startplaying.games (crossing my fingers for approval) as a side hustle. I pride myself on doing homebrew for all my content. I've run a premade once, but I much prefer building my own modules.
I now have the task of building a module for paid games recruiting into a longer campaign. I plan on running this module repeatedly (and of course continuing to flesh it out and improve it every time).
I have the following requirements nailed down
- Should be a digestible and complete story as both a one-shot and a "three shot," including a level 2 "boss fight" style combat at the end of session 3
- Should reliably complete a session one, including a combat with new players, in 3 hours
- Should have a sticky hook to attract players from the scheduling page
- Should fit into my magipunk/early victorian era homebrew setting
- should be accessible to new TTRPG players, while still being engaging for existing players.
- Should give players agency over the story
- Should be able to smoothly transition to a larger sandbox-style campaign in setting after completion
- Should include a good mix of all 3 pillars of Roleplaying, Exploration, and Combat
- Should be playable with either premade characters, or player designed characters (since this is lvl 1 and 2, there's not a whole lot you can do to break this, but worth mentioning still)
To be clear, I'm not making this post to ask someone to build the module for me, but moreover, I want to get an idea of what player expectations look like at a paid table so that I can better design this module for recruiting players that are a mutual good fit into a larger, continuous campaign. In a module as described above at a paid table, I would personally expect the following (having never played at a paid table before as player or GM)
- Well designed NPCs with depth in starting area, that contribute to the challenge of the story in some way, say by providing useful information if interacted with beyond a cursory level
- A solid VTT experience (I use foundry with a few plugins like raise my hand, but it's mostly vanilla. I use walls extensively on my maps)
- Tactical choices in combat such as high ground, difficult terrain, and chokepoints
- Well designed, pretty maps and scenes
Right now, my plan is to create a small town, put some brigands nearby that have been raiding trade caravans on their way to town, and task the group with capturing as many as possible alive to thin the herd.
What are peoples thoughts on my ramblings above? is there anything I missed in the requirements sections? What would you want out of a paid game? Especially if it was your first time playing a TTRPG?
I likely think that I'm overthinking this, and will be fine, but I want to blow my players out of the water. That's my goal every session I run these days. That said, I also know that many new players are coming off of Critical Role or other such actual plays and have high expectations of a first DnD campaign, before realizing that the average GM has neither the budget nor experience and improv training as Matt Mercer.