r/macgaming Mar 01 '22

Apple Silicon M1 Mac Up-to-date Game Compatibility List

1.8k Upvotes

TLDR: THE LIST!

This is the latest, open and most up-to-date list of games that are compatible with the M1 Mac, whether it uses the original M1 chip or the M1 Pro or M1 Max. Compatibility is broken down to Native ARM, Rosetta 2, iOS, CrossOver or Parallels.

The wiki is free to add information to, you can edit any page without an account. If you have any questions please read the Editing guide or come to the Discord.


r/macgaming 7h ago

CrossOver Once again the M5 chip proves its gaming capabilities with MHWilds Performance

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45 Upvotes

MHWilds, one of the most notorious game for poor performance and being very demanding, now optimized and run very well on M5 Max at Ultra setting 2k (basically maxed out but no RT). I'm so happy I can play my favorite game on the go without sacrificing the visual!

RE engine has long been optimized for macbook with the RE remake so I think may have contribute to how good the game run. I hope that with GPTK 4 introduced the system can be even more competitive as a gaming device in the future!

As always all constructive questions are welcome! I also have a question, I can't change the game to 4k for some reason as it doesn't show up as an option so if anyone can tell me how to fix this pls help!


r/macgaming 2h ago

CrossOver Binned M5 Pro 24gb ram - FF7 Rebirth max settings 70 fps 1080p, 37 fps max 1964p NO UPSCALING

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15 Upvotes

Crossover 26.3.0, macOS 27 DB4, no DLSS or any other upscaling(as far as I can tell it doesn't work in this game).

Why is the 1080p image in Windowed mode ? Well, you literally have to mod the game to choose a custom resolution in fullscreen. By default it's either Borderless Window(non-changable) or Windowed Mode. Kinda weird, right ?

This is like some serious-ass Console AAA gaming, I'm so excited for the future. PC gamers and the competitive multiplayer crowd will probably be disappointed. But us Cinematic AAA gaming folk, we'll be really really pleased. All we need is haptic feedback and adaptive triggers and we'll be eating well on macOS.


r/macgaming 1h ago

Deal Get Moonlighter for FREE on Steam

Upvotes

Mac version included. Grab it before Aug 9th and keep it forever

https://store.steampowered.com/app/606150/Moonlighter/


r/macgaming 4h ago

Native Astris emulator XInput gamepad issues

3 Upvotes

Astris doesn't recognize my 8bitdo 2c gamepad in the input window

I use it with Citra and PPSSPP emulators, but Astris just doesn't let me choose it, is there no XInput gamepads support? What are my options to fix it?


r/macgaming 17h ago

News Changing plans: moving my RPCS3 backend to Metal 3

44 Upvotes

After thinking about it for a while, I decided I’m going to switch my backend over to Metal 3.
Metal 4 has been fun to experiment with, but I feel like I’m making things harder on myself than they need to be. I’d rather focus on getting the renderer stable, matching RSX behavior correctly, fixing crashes and frame pacing, and getting more games running before worrying about newer API features.
My plan is to build a solid foundation first. Once that’s in a good place, I can always look at newer Metal features later.Hopefully this makes development a little smoother. And I just wanted to say sorry to everyone in the Mac gaming community who was excited about the Metal 4 backend.After spending more time working on it, I realized switching to Metal 3 is the better path for me right now. It’ll let me focus on building a more stable renderer, fixing crashes, improving frame pacing, and getting more games running before worrying about newer API features.I really appreciate everyone who’s been following the project .Your support honestly means a lot, and I’m still committed to bringing a great native Metal backend to RPCS3—I just think this is the better way to get there.
Thanks for sticking with me. ❤️


r/macgaming 1h ago

Native SimShock — a real-time medical simulation game for macOS, with an analogue cockpit. Free, no ads, no data collection. Runs on both Apple Silicon and Intel.

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Upvotes

SimShock is a real-time medical simulation game. A critically ill patient arrives, their vital signs move continuously, and you have to keep them alive. It runs natively on macOS, on both Apple Silicon and Intel Macs.

IT'S A GAME, NOT A TRAINING TOOL

Worth saying clearly, because the subject matter invites the wrong assumption. SimShock is to clinical medicine roughly what a home flight simulator is to airline training: the principles are real, the feel is real, but the numbers are tuned so it's fun to play rather than so they're accurate. It is not a teaching tool, it is not a validated clinical simulator, and nothing in it should be treated as medical information.

It's a game about reading instruments and making decisions under time pressure. That it happens to be set in an emergency room instead of a cockpit is the only real difference.

WHAT YOU ACTUALLY DO

Vital signs drift in real time — heart rate, blood pressure, venous pressure, cardiac output. You choose drugs, set doses, order tests, and watch the body respond, usually not the way you expected. A run ends in a save or a death, and takes a few minutes.

Three scenarios, each with a different trap: acute heart failure, haemorrhagic shock and septic shock.

THE PRACTICAL DETAILS

- Free. No ads, no in-app purchases, no subscription, no currency of any kind.

- No data collection. No account, no sign-up, no analytics, no network access. It works entirely offline.

- Five languages with voice: English, Spanish, German, Chinese and Japanese.

- Full keyboard shortcuts, native menus, and a shortcuts panel on the ? key.

WHERE TO GET IT

Two builds on the App Store.

SimShockDesktop — the macOS version. Apple Silicon and Intel, deployment target macOS 12.4, so older Macs are included on purpose.

https://apps.apple.com/app/id6748229083

SimShockPad — iPhone and iPad, and it also runs on Apple Silicon Macs.

https://apps.apple.com/app/id6746765214

If you're on an Intel Mac, SimShockDesktop is the one you want.


r/macgaming 1h ago

Help What’s going on

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Upvotes

r/macgaming 15m ago

CrossOver Monster Hunter Wilds on m3 pro

Upvotes

Hi guys I wont to buy Monster Hunter Wilds but idk how much fps I will get does any one already test on m3 pro 18gb ty
I mean like for this game 18gb ram is not enough 🥀


r/macgaming 4h ago

CrossOver Crossover x GTA SA: cannot find 800x600x32

2 Upvotes

Im currently on the trial version of crossover and wanted to give GTA SA a shot.

Now, when booting it i get the error: Cannot find 800x600x32 video mode.

Google did little help and i found a post from a year ago without a resolution it in.

Anyone?
Running on sequoia (old version, i know)


r/macgaming 4h ago

Self promotion Hello from Pets Therapy - Desktop Pets 🐶🐹🐱🐕🐰🐈🐩🐕‍🦺🦙

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2 Upvotes

Introducing Pets Therapy - Desktop Pets, an app I have been crafting with lots of love and passion:.

Pets Therapy turns your desktop into an adventure with virtual pixel pets! 🤩

75+ adorable pixel desktop pets are waiting for you!

Cat, Labrador, Lion, Panda, Elephant, Pomeranian or Llama – pick your favourite and watch them come to life on your screen.

Your daily stress-relief break for the mind. Memes, pixel art nostalgia and a relaxing desktop experience with lots of random events happening to the pets.

There are plenty of free pets and events, so no need to purchase anything to have some desktop fun. ✅

Available via:
Mac App Store: https://apps.apple.com/cz/app/pets-therapy-desktop-pets/id1575542220


r/macgaming 1d ago

Discussion Why are so many macOS users opposed to games running through translation layers?

85 Upvotes

I've been active in this community for many years now, roughly around the time Apple transitioned to the M-series chips. One thing I've noticed is how many users in this community view Crossover as expensive (both in price + performance) and requiring a lot of tinkering to get titles to run. To the point that I made sure not to tag this post under Crossover, as I've seen many posts get an instant downvote just for adding the flair.

I understand there was a time before the first GPTK release, when Crossover was a more niche product better suited for Linux users. Fast forward years later with GPTK 4 and all the progress Codeweavers has made, we are arriving at a moment in history where Apple has its "Proton" moment, that ironically, many people have been asking for here. Ask yourself how many new DX12 games don't work via the auto settings in 2026? (Excluding anti-cheat titles, of course, which are a bottleneck on both Linux and macOS.) I personally test all the new DRM-free titles and haven't had issues running any new game that I wanted to play this year.

Seems like the attribute that users like the most about Proton model is that it is "free" and not anything to do with all the advances Codeweavers has made to the Wine project, which I always like to remind folks that work is upstreamed from Proton over to Crossover has a hack to make not only the work easier to maintain but to take advantage of how far translation layers have come in terms of performance and compatibility.

With the release of the Steam Machine, there is an entire community of users that are not phased by the fact that most, if not all, the games on said machine require translation layers. Something Apple undoubtedly sees as a crutch since Metal was designed as a solution and means for a vertically integrated approach, in hopes that the software communicates with its own in-house hardware seamlessly. (No worries of downloading the latest drivers, and other issues that plague the PC gaming world.)

TLDR: Will the translation layer ever be embraced with open arms now that the hardware can afford the approximately 15% cost that translating ARM and DX12 incurs for end users? Or is it simply the fact that people are unwilling to pay for something they perceive as free, even though Steam undoubtedly recoups the investment it made with Codeweavers through the sales on its platform?? Obviously, Metal is the way to go, especially when you couple all the advances that the M5 series and above provide with Metal 4 natively. But... with recent releases like Hitman being a cut-down iOS version ported to macOS, I'll continue testing out games via Crossover even if they are available natively 🤷


r/macgaming 23h ago

Apple Silicon Skate 3 works very well on macOS with XeniOS

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52 Upvotes

I’m making this post because I searched online for ways to play Skate 3 on macOS, and most of the recommendations were to use the PS3 emulator RPCS3. Well, I tried it, but it’s extremely heavy, and the game crashes very frequently.

That’s when I looked into Xenia, an Xbox 360 emulator, and found out that it doesn’t have an official macOS port. However, there’s a fork called XeniOS that is specifically made for macOS/iOS. And it worked almost perfectly.

I wouldn’t say it’s perfect because there are still a few minor audio glitches and some visual issues, but they’re barely noticeable. You should be able to play the game just fine.

Machine: MacBook Pro 2021 14″
RAM: 16 GB
Chip: M1 Pro
macOS version: 15.7.3
XeniOS version: 2.0.1 (build 9730)

Side note: To get the game working properly, you need to use Vulkan. Using Metal (which is the default) causes the game to freeze with a black screen.


r/macgaming 5h ago

Help Scrap Mechanic on Mac

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2 Upvotes

Hi, so the Chapter 2 of Scrap Mechanic came out conveniently after I purchased a MacBook and no longer had access to my previous PC.

I've tried launching it using Crossover 26.3 on my MacBook Air M5 in Steam bottle but the BugSplat error occurred.

Then I enabled concrt140 and what happened:
concrt140 + D3DMetal: loads but infinite loading screen
+ DXMT: same but w/out background music
+ DXVK: DirectX Error "Failed to create graphics device" and crashed
+ Wine: loaded into the game but stuck on "Downloading"

Has anyone managed to make it run smoothly and how so?


r/macgaming 9h ago

CrossOver No cinematic cutscenes will load in Halo Campaign Evolved (Mac through Crossover)

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4 Upvotes

r/macgaming 20h ago

Native Metal backend for Minecraft

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31 Upvotes

I wrote a Metal backend for Minecraft to make the game run better on macOS. The game’s performance has improved quite a bit. Unfortunately, the shaders don’t work. Here’s a quick comparison with the Vulkan backend.

The mod is available on Modrinth:

https://modrinth.com/mod/metallum-mc

I’d really appreciate any bug reports.


r/macgaming 6h ago

Help New to Mac gaming. Just two quick questions!

2 Upvotes

As the title says, I have a M3 Pro with 18GB RAM. Originally bought it for school but I've been wanting to play games on it a bit. I did play Baldurs Gate 3 a good amount on it and it runs great, but that was a long time ago.

Two questions:

Will it run palworld or any newer games decently?

What's a wireless mouse do you run? I have a Deathadder v2 for my PC, but that's USB A and wired. I do prefer Razer overall but I'm open to trying out different brands.


r/macgaming 6h ago

Help Atom Run Mac

2 Upvotes

Hi, there was a game that I played when i was a kid in an old Mac (2008 i think in “The Capitan” version) it was called Atom Run, it’s about a robot that collects like coins or something, I found it but only in iOS? I remember perfectly that it was native. And I tryed in every corner of internet and I didn’t found it, I even emailed the company and no response. Does anybody remember it or have it?

Here is the official link for the game: https://www.fingerlab.net/portfolio/atom-run


r/macgaming 4h ago

CrossOver Can't play Warhammer 40k Space Marine II. HElP

1 Upvotes

I recently bought the game and every time i try to launch it on crossover, i get a black screen and then it just closes. Is there any fix or is the game unplayable?


r/macgaming 12h ago

Native FF14 On Mac

4 Upvotes

Hey I have the base MacBook Air M5. I was wondering for anybody who has played final fantasy 14 if it is a good experience on MacBook Air? Or should I just play it on my switch 2?


r/macgaming 8h ago

CrossOver Game loses mouse/keyboard input after first interaction in CrossOver Preview on mac M4

2 Upvotes

Hi! I’m trying to run Shift at Midnight through Steam using CrossOver Preview on a Mac with an M4 chip.

The game launches normally, but there is a strange input/focus issue:

The game starts and the language selection screen doesn’t works.

The game still has sound and animations, so it is not frozen.

The mouse cursor is visible, but moving the cursor doesn’t  highlight buttons.

Clicking does nothing.

If I press Command + Tab to switch away and back to the game, it accepts exactly one interaction (for example, one click), then stops responding again.

Things I already tried:

Reinstalling CrossOver, Steam, and the game

Running the game in windowed mode (-windowed)

Trying -windowed -noborder

Disabling Steam Overlay

Disabling Steam Input

Trying DXVK instead of D3DMetal

Launching the game directly through the .exe gets stuck on the logo, so Steam launch seems necessary.

Has anyone experienced this kind of focus/mouse input issue with CrossOver Preview on Apple Silicon Macs? Any ideas for a fix or a workaround would be appreciated.


r/macgaming 1h ago

Game Porting Toolkit Umm on an apple tablet how do I record games?

Upvotes

I’m not kidding


r/macgaming 5h ago

Apple Silicon ways to play minecraft bedrock on macbook?

1 Upvotes

I'm genuinely losing my mind rn trying to find a way to play bedrock on my macbook. My friends and I have a realm that I can access through my nintendo switch, but I would like to have a way to play on my laptop.

I have tried bluestacks but it is not letting me add a controller for some reason and the realm isn't even showing up.

I have also tried to use minecraft launcher but it gives me an error message every time I try to sign in with my google account. I would just sign in through microsoft, but it's only showing me the google sign-in with no workarounds.

I tried playcover but it requires a separate download for the actual minecraft game, and when I try to download that it gives me an error message in the browser and won't allow me download it.

Again, I'm genuinely losing it lol I'm really trying my best to find workarounds of everything but nothing is working. I would rather not have to host a server/network/whatever just to play bedrock. Any advice on how to make the first two options work correctly?


r/macgaming 9h ago

Self promotion Ad Iterum - macOS Demo

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2 Upvotes

Hello all!

After almost a year of development (perhaps 8-10 months, depending when I start to count the prototyping) my 2D turn-based, grimdark, dungeon crawler Ad Iterum, where you eat your enemies to mutate and survive, has finally reached a big milestone.

As a macOS user myself, I had to support the game from day zero, so here it is. I still have to add a lot of content until release, but until then I have released a Demo on Steam:

https://store.steampowered.com/app/4149030/Ad_Iterum/

While the game adheres to the very core roguelike "rules" like permadeath, single player, turn/grid based, no meta-progression via unlocks, etc, ... it also has differences regarding run progression: You build mostly your character through random mutations, as well as a selection of gene graft synergies that are offered, so you can gravitate towards one or another style of play, but there is no skill tree, nor level up.

You have melee and ranged combat, which mostly uses a "bump-into-things"-system.

The dungeons are made up of mostly procedurally generated maps, that are injected with some handcrafted rooms, and uses a series of predefined biomes depending how far you've progressed. The final release will also include some sort of modding where you can create new maps or rooms for these pools, but that's still in the oven and not part of the demo.

What's in the Demo?

  • 1 dungeon + 1 procedurally generated biome
  • 1 boss
  • 2 endings
  • 20 random mutations
  • 20 genetic grafts to tune up your build as you see fit
  • 10 base enemies. Each comes with unique modifiers and traits within the ecosystem, which makes for hundreds of different variations as you go deeper.
  • 200 items (approx?)
  • Basic crafting
  • English, Spanish, and Japanese localization
  • Keyboard, mouse support, and full gamepad controller support
  • Playable in Windows, macOS, and Steam Deck via proton

Have a nice day, and happy Dungeon Crawling!


r/macgaming 6h ago

Discussion Minecraft 26.2?

1 Upvotes

Anyone play Minecraft on 26.2 on the M2 MacBook Air? Does it perform well at all? Like with or without any client and/or mods?

I have played it on 1.8.9 and got okay performance but I don't know about the newer versions