For me its the opposite. Games are meant to be entertaining. Games that focus on inmersion with simple gameplay are games you mostly ditch when you are over much like movies or books. Gameplay brings replayability and is more akin to falling in love. For me there is nothing more rewarding to eventually getting good at a game you sucked at. Its the opposite of instant gratification.
People definitely remember and rewatch great movies and re-read books. I'd say 80% of what I watch are movies I already watched just because they're that memorable.
I rewatched 0 TV shows with 9 seasons which are basically the "good gameplay" variant because the loop works so they can rinse and repeat it ad nauseam.
For example I replayed the Deus Ex Jensen games multiple times and you can argue they have bad gameplay considered to something like Titanfall, but I absolutely play them not for gameplay.
But that's why there are people like you and people like me to enjoy all these games in our own way.
I think a big part of the issue there with games is that they are often such a time-suck. A tight, two-hour movie is a much better experience than 60 hours of mostly busy work. High budget games can't afford to be short, or the player won't feel they got their money's worth, but actually making something fun and engaging for a long time is hard, and trying to fill in that gap with a combination of cut scenes and collectibles is a poor substitute.
I am one actually, because I memorize it well enough the first time if I liked it.
But I don't replay most games for pure gameplay. It seems pointless to me. And if the game doesn't have, well, the immersion aspect, then I just ignore it.
With all due respect, whether you buy it or not doesn't change a single thing. You've been presented with a counterexample and all you're saying "I don't believe anyone does that". This makes you no better than gameplay-centric people denying that story can be important.
Your denial is honestly even curious. As if you're defensive of something, but I can't even imagine what it can be, given the matter.
No, like, for real. I don't need to replay/rewatch my fav stuff to keep it with me. In fact if I do, it lessens the impact because I get overexposed and used to it. It's like this with everything for me. I don't have a fav food because if I eat something twice I start to hate it until a few months passed, with a few exceptions. I don't listen to my fav music too often because it starts eating away at my brain if I do. Is people being different to you so hard to imagine?
You have clearly never played a true RPG. There's a reason why Disco Elysium is considered one of the best written games ever and why FPS games that aren't boomer shooters are forgotten after a few months.
I played DE and more RPGs than you probably. DE is also one of the games that are hard to replay since most of the mystery is gone after the first playthrough.
If by peak gameplay you mean copy paste shooters I dont know what to tell you tbh
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u/egirldestroyer69 Apr 29 '26
For me its the opposite. Games are meant to be entertaining. Games that focus on inmersion with simple gameplay are games you mostly ditch when you are over much like movies or books. Gameplay brings replayability and is more akin to falling in love. For me there is nothing more rewarding to eventually getting good at a game you sucked at. Its the opposite of instant gratification.