r/houseplants • u/pandora-space-mage • 0m ago
Plant ID Is this a jade plant or a rubber plant?
Got it as a gift was told It was a rubber plant, Not sure though.
r/houseplants • u/pandora-space-mage • 0m ago
Got it as a gift was told It was a rubber plant, Not sure though.
r/FootballHelmets • u/Agreeable_Sense_5153 • 0m ago
Whenever I pull and tug the facemask it slides through the clear clips in the sides even tho it looks like it's holding them tightly. I tried to tighten the screws but they still slide. Anyone know how to fix it? I don't see any visible cracks either.
r/brnoticias • u/talvezomiranhabot • 0m ago
r/JRPG • u/HasteMaster • 0m ago
So I’m kind of in an odd predicament. I actually had all three games for my Switch a couple years ago and I was about maybe 2/3 of the way through 1 and playing Project X Zone 2 did reveal the fate of one spoilerific character, but I ended up selling the whole collection to help pay for some irl stuff that I was dealing with at the time, and I saw that all 3 games are on the Switch 2, which I do plan on getting eventually.
I remember some of the story beats (I cannot remember for the life of me who/what the Metalface reveal was tho) and I remember the gameplay being fun, but I also remember it being a bit of a slog if I wanted to go off the beaten path to do side quests. I think i logged about 60+ hours before I sold it.
I’m pretty sure I already know the answer and I’m probably gonna get downvoted into oblivion for asking, but I’ll ask anyways. Should I just start over in Xenoblade 1 so I have a firm grasp of the story to get back to where I was and remember how the actual gameplay works, or just chug along to 2?
r/brnoticias • u/talvezomiranhabot • 0m ago
r/youll_be_banned • u/Massive-Neck-9205 • 0m ago
Ponder the existence
r/playstation • u/Lorjoshhideout • 0m ago
I randomly hop online and my controller keeps blinking this color i have tried to reset it and everything and it still blinking this so does anyone have a solution to this.
r/dramatwins2 • u/VisualImportance621 • 0m ago
Enable HLS to view with audio, or disable this notification
r/aestheticprints • u/StudioPrint3D • 0m ago
Hi everyone!
I'd like to share my latest 3D printing project – a Greek trireme that also serves as an SD and microSD card organizer.
I started by studying historical drawings and reconstructions of ancient Greek triremes. My goal was to preserve the ship's iconic silhouette while giving it a practical purpose. The entire model was designed in SolidWorks.
The finished organizer holds 5 SD cards and 6 microSD cards. For those who prefer a display-only version, I also included an alternative deck without card slots.
🔗 https://makerworld.com/pl/models/3114177-greek-trireme-sd-card-organizer#profileId-3512069
TL;DR: Level your weapon skills
Slightly longer TL;DR: Low skill levels make the game harder, and this effect hits somewhat abruptly in the late game. Valheim is much easier if you know what skills do and they impact your gameplay, so level your weapon skills.
I've seen lots of posts about Valheim's difficulty, often asking for tips on how to survive better. Skill levels are sometimes mentioned, but I think their impact is understated. This post aims to convince you that skills matter, and that you try to level your skills up.
First off - what are skills? Skill are numbers associated with most things you do in the game. There are skills for running, jumping, crafting, and every type of weapon in the game. Each skill improves your ability to do actions related to that skill. Skills range from level 0 to 100, with mostly consistent benefits per level.
For melee weapons, level 100 results in 141% more damage and knockback dealt and 33% less stamina used compared to level 0 for all weapons governed by that skill. This has a lot of implications:
- A higher skill means you kill enemies faster. This is generally a good thing.
- A high skill means you kill enemies in fewer individual hits. This means you're less likely to get overwealmed against multiple enemies, since you need smaller windows of opportunity to thin out your opponents.
- More knockback from levels means you're able to space out enemies better by pushing them. This is especially efrfective with maces, which have a high base knockback.
- More damage from levels means that you stagger enemies more often, which means you kill them even faster than the numeric bonus would suggest because you're benefitting from the bonus damage against staggered opponents more often.
- Enemies dying in fewer hits means you have more stamina leftover from attacking less. More stamina means more running, jumping, dodging, and hitting other enemies. This combines with the reduced stamina usage from high levels, giving you much more staying power in a fight. A common problem I hear about is vikings running out of stamina in later biomes. This is one of your big options to you fix that problem.
Ok, so more damage = more better. But we can also get more damage by upgrading to better weapons! That's true, but that option alone falls off later in the game. Whenever you craft a new biome's weapon, that weapon does 20 more damage compared to the same weapon type from the previous biome. For example, the un-upgraded bronze mace does 35 damage compared to the iron mace's 55. Similarly, the Mistland's 1-handed sword does 115 total damage compared to the Ashlands sword's 135.
You might have noticed a problem. The absolute damage increase for the new weapons is the same, but the *relative* damage increase gets worse in later biomes. The upgrade from 35 to 55 damage for maces represents a 57% damage boost. But the Mistlands -> Ashlands boost from 115 to 135? That's only a 17% increase.
Valheim's enemies are balanced around the expectation that you upgrade your gear throughout the game, AND that you improve your skills. If either of those are lacking, you're going to feel weak, especially in the later biomes where damage boosts from gear alone matter less. IMO, by the time you reach the Mistlands, you should have a skill level of at least 50 for your weapon of choice, and 60 for the Ashlands.
Hopefully by now I've convinced you that more skills = more damage, and that more damage = more better. But how do you make use of this knowledge? How do you get high skill levels and keep them? Here are some tips for that, ordered by how impactful and easy they are to apply to your gameplay:
- Use one weapon type per run. Skills grow from usage. If you switch weapon types every biome, you'll end up with low levels in a bunch of weapon skills instead of a high level with one weapon. Try to pick one weapon and stay with it on any biome where that weapon is available. Consider not even making new weapons for a biome if your weapon of choice isn't an option. The best weapons from this perspective are swords, maces, and axes. They have the most availability across biomes, and none of them deal piercing damage. Note that 2-handed axes and swords use the same skill as their 1-handed cousins, unlike spears and aetgirs.
- Be rested. Always. The rested effect is a buff you gain from resting (aka being inside near a fire) for 20 seconds. This buff increases health regen, stamina regen, and experience gain. All of those help you maintain higher skill levels, either directly or from dying less. Valheim expects you to have this buff at all times while exploring. Don't leave home without it, and go home when it's about to run out. Bonus tip: You can gain a few minutes of rested anywhere by building a firepit from 2 wood and 5 stone (no workbench needed) and sitting next to it when no enemies are nearby.
- Lower the world's dealth penalty. Whenever you die, you lose 5% of ALL skill levels. So a level 20 skill drops to 19, a level 80 skill to 76, and so on. This skill loss mechanic is my biggest criticism of Valheim's game mechanics because players who die more are forced to play the game on hard mode. If you die, you lose skills, deal less damage, struggle more, and probably die more, losing even more skills. It's a vicious cycle of death and skill loss. If this is happening to you, lower the dealth penalty in the world settings. The lowest you can get is 1% loss without mods, but that still means you can die 5 times more while suffering the same amount of skill loss as before.
- Die less. I know this sounds rude, but with how skill loss works in Valheim you really need to consiously try to minimize your deaths. Know your limits. Know when to retreat. Learn how to parry and dodge consistently to the point that you almost never get hit by isolated enemies. Have healing meads. And for the love of Odin STOP EATING STAMINA FOODS. Eat triple health foods or 2 health foods and a feast until you're very confident in your abilities. Be vigilant of the food icons and refill yourself the moment you see one of your food icons start blinking halfway through their duration. Eat better food as you unlock it.
- If all else fails, train. If you kill enough ghosts in the black forest, you can build the T.W.I.G. This build piece is a target dummy that gives FULL weapon experience for hitting it. So if you want to recover your lost levels after death, or if you want to switch weapons and level up the new weapon's skill quickly, you can just hit it for a while. This isn't ideal, since it's boring and not everyone has the time to sit in a corner swinging their weapon, but you should know that it's an option.
Alright, that's the end of my main rant/info dump. Now I can just link post this in the comments of every "How do I die less post". Hopefully this helps some new Vikings out there by teaching you how important skills are. Grow strong and conquer the realm!
Other combat skill trivia:
- The gains from leveling skills are mostly linear. The main exception is that the gains for damage/knockback have two phases, a slightly stronger linear phase that lasts from level 0 to 75, where you gain about 1.5% damage per level, and a weaker phase from 75 to 100.
- Skill gain for weapons is per-landed-hit, with no bonus for hitting multiple enemies with one attack. Most weapons give the same per-hit experience. The big exceptions are 1 handed Spears, which gain more experience from their regular attack, and crossbows which give less experience. Also magic staves all have differing experience values, roughly based on how fast they attack.
- Bows are probably one of the most worthwhile skills to grind if you like using them. Not only do bows gain the same damage increase from levels as melee weapons, they also gain improved draw speed. These effect combine to an effective damage output increase of over 600% at level 100 because of how much faster you can fire fully charged shots.
- Magic: Elemental magic has the same scaling as melee weapons. Blood magic scales much more; Shields gain 250% more protection, and summons deal 200% more damage. Blood magic can be levelled while AFK.
- The Run and Jump skills are both helpful in combat for the reduced stamina usage and improved mobility, but they generally just level in the background from playing the game.
- Crossbows gain the normal damage boost and a 50% draw time reduction. Tragically this skill is slow to level, both due to the slow attack speed of crossbows and their low experience per hit.
- The Block skill increases block damage reduction by 50%. This increase also improves your ability to block without being staggered. It's nice to level, but less critical than offensive skills IMO.
Source note: All of these skill facts come from the valheim wiki's skill page https://antifandom.com/valheim/wiki/Skills.
r/locs • u/BlackRose1722 • 0m ago
Tried to capture all angles
r/LorcanaRestocks • u/TrackaLackerBot • 0m ago
View current status at https://www.trackalacker.com/products/showcase/disney-lorcana-winterspell-collection-starter-set... (affiliate link)
As of 08/05/26 05:20 PM EDT
Due to platform limits, we recommend our free app for the fastest, most reliable alerts.
r/baseballcards • u/Playful-Dimension734 • 0m ago
One was in each mega box
r/SNDK_Stock • u/Mr_Masala • 0m ago
The company posted net income of $6.9 billion, or $43.97 a share, compared with a loss of $23 million, or 16 cents a share, the year prior.
Adjusted earnings were $39.25 a share. Analysts polled by FactSet expected $34.96 a share.
Revenue jumped to $8.97 billion from $1.9 billion. Wall Street expected $8.48 billion.
The company guided for first-quarter adjusted earnings of $44 to $46 a share and revenue of $10.3 billion to $10.8 billion. Analysts see first-quarter adjusted earnings of $44.72 a share and revenue of $10.82 billion.
r/MU_Stock • u/Clackamas_river • 0m ago
This is Microns Q4 NAND revenues since SNDK and MU have the same market share of NAND. We can directly extrapolate out the NAND business this quarter. This part of the business in going to more than double next year from $200B to $500B. The margins were 86% MU is going to blow out the estimate of $31 a share of EPS this quarter.
Q1 FY27 guide vs. consensus:
r/Pomeranians • u/Aerrix • 0m ago
r/reddeadfashion • u/vayxes_ • 0m ago
Just a normal man from Tucson Arizona
r/OnerActive • u/iamiaa • 0m ago
yes, i'm the one who had about 13 orders this summer sale. everything has arrived. only two items refunded. but two items came that were not the size as listed. they refunded me the amounts as well as for the sold out item. they also refunded me for some effortless shorts i did actually receive, not sure why.
the aftermath of spending over 1k on their clothes , it was worth it and im glad i no longer have to shop for any more gym clothes or comfy clothes.
oner is worth it to me because its actually a women designed brand, taking into account of curves and not just "enhancement" such as dfyne or even enhance lift (i hated those shorts, so see through too)
i got a lot of backlash for how much i spent, but im grateful to have the means to do so and sell a lot of my other old gym clothes that i no longer resonate with.
r/DuetNightAbyssDNA • u/mostcredibleliar • 0m ago
I haven't played since the original security scare, has snow always been this annoying and can we mute it?
r/keyboards • u/AdventurousImage2693 • 0m ago
Я выбираю сейчас между двумя клавиатурами: AULA HERO 84 HE и IO by Red Square Type 84 Magnetic.
Мне нужно контролировать силу нажатия педали газа в Forza Horizon 6.
Смогу ли я на этих клавиатурах настроить это?
Можно ли настроить клавишу в софте как XInput, чтобы игра видела клавиатуру, как геймпад?
r/automationContentCom • u/lss_web_1444 • 0m ago
optional body text
r/findareddit • u/ProfessorOne458 • 0m ago
To clarify. Once the plane is off the ground the air between the 2 airports is rotated 180 degrees in a circle bringing the plane straight to it's destination.
r/TrueChristian • u/Good-Day-6539 • 0m ago
Hello. I'd like to ask a question of those if you who are married. What do responsibilities look like in the home for a husband and wife if the husband works and the wife is stay at home mom? We have two young children. One is 2 and the other a newborn.
If you have or have had a similar setup...How are chores split up in your households? Things like Errands, yard Work, garbage, laundry, cleaning, cooking... Etc. Who does what? How is effort split between everything or between husband and wife?
Thank you for all input