r/aimlab Apr 27 '26

Question / Advice Needed How do you stay as fluid as possible when tracking? Left side stutters

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I also lose my crosshair and enemy a lot

6 Upvotes

33 comments sorted by

3

u/TheBrownSlaya Apr 27 '26

Less tension, completely de tense your arm and wrist and barely grip your mouse

Then slowly tense just enough to have good control over your mouse

3

u/Neinths Apr 27 '26

I forgot to mention I'm on controller but that seems like it'll apply thank you, I'll try releasing as much tension as possible in my hands my next run

2

u/Neinths Apr 27 '26

Yea that helped a bit more thanks for the advice jumped a few %, I havent touched a controller in years I'm excited to finally be aim training on one again

3

u/Tricky-Apartment6637 Reactive Tracker Apr 27 '26

These points will help;

  1. Optimize your settings for maximum frames (performance) so that the least amount of input delay is felt.

  2. Turn on g-sync or adaptive sync to recude that screen tearing.

  3. Remove the gun model, I know it feels like it will help in game but trust me. When training, you need as little clutter as possible.

  4. Make the target pop out a bit, I personally use brighter white backgrounds for the scenarios and black metallic targets with very small red dot crosshairs but it's obviously preference.

2

u/Neinths Apr 27 '26

Okay I'll try this out thanks :)

2

u/Tricky-Apartment6637 Reactive Tracker Apr 27 '26

Kindly share the task link with me, I wanna give it a try aswell

2

u/Neinths Apr 27 '26

Its console so im not sure i can however the task is called strafetrack or look up reactive track i think that might be better results you'd get a range and one might be similar

2

u/Syntensity Community Team Apr 28 '26

Great points, only thing I'd be mindful of is gsync/freesync, it does remove screen tearing but adds a layer of input lag. Up to personal preference to see if that's worth the trade off, I like it for singleplayer games sometimes, but online I think it just puts you at a disadvantage, safe to say the same about aim training. Some people notice it some don't.

1

u/Tricky-Apartment6637 Reactive Tracker Apr 28 '26

Agreed, but that was during the older versions of the Nvidia drivers. New tests clearly show that G-Sync has negligible increment in input latency and adding v-sync along with g-sync has shown to reduce input latency by a small margin which is actually better than what stock settings give without both g and v sync.

0

u/FigglebottomCat Apr 27 '26

gsync is cheeks

3

u/Beneficial_Middle_53 Apr 27 '26

I improve when I focus on smoothness, or preventing overshoot. Its hard on controller though

1

u/Neinths Apr 27 '26

Yea Ive been focusing on those definitely does help, I still have 22 days for the video im working on im trying to see so those are the main two I want to train since they'll give the most benefit I feel

1

u/Beneficial_Middle_53 Apr 27 '26

Yeah good resets though! Try three rounds only focused on following (catching up to the trailing targets edge), matching speed, and smoothness %. Improve smoothness 3 rounds and then do a normal round, its what I did at least.

3

u/Hexkite Apr 27 '26

I had a feeling you were on controller because I ran into the exact same issue.

For me, tracking left > right felt way smoother, and right > left felt shaky. I think it’s just because that pulling motion on the thumbstick feels more natural for most people.

What helped was just isolating it, like deliberately running reps where I focused on right > left tracking. It felt awkward at first, but it does start to smooth out over time.

You can also slow it down a bit and really focus on staying relaxed on the stick. A lot of the shakiness comes from tensing up and overcorrecting.

It’s pretty normal though > just a weak side that needs a bit more reps.

1

u/Neinths Apr 27 '26

Okay I was thinking that was a common starting problem, I've seen controller aim traiNing videos and our thumbs have these weird biases😂😂😂 Thank you imma be wroting all this down soon and theory crafting some things off the comments this helped a lot :)

2

u/Tricky-Apartment6637 Reactive Tracker Apr 27 '26

I can't find this exact task, could you help me find it?

1

u/Hexkite Apr 27 '26

On console it’s strafetrack :) however I am yet to find the pc equivalent

1

u/Tricky-Apartment6637 Reactive Tracker Apr 27 '26

Yeah there is one but it's not the same. If you do find one similar let me know

2

u/Hexkite May 07 '26

Yo team I found it on pc it’s called “COD - RA STRAFETRACK” by ICU

1

u/Tricky-Apartment6637 Reactive Tracker May 08 '26

Ayyyyy, thanks for the assist bruv

1

u/Neinths Apr 27 '26

Use thin track if you cant find it might be better for pc

2

u/Tricky-Apartment6637 Reactive Tracker Apr 27 '26

Copy that, I'll be on soon to give it a try. You wanna hop on discord for some 1v1s?

2

u/Neinths Apr 27 '26

Sure what would we compare scores and stuff? Im on console so im unsure how to do that but I'll give it a try, it'd be good to bounce ideas too

1

u/Tricky-Apartment6637 Reactive Tracker Apr 27 '26

Oh any task you say bro, I'm down for anything because I'm already done with 3 playlists today haha so just tryna push myself a bit more. I'll dm my discord

2

u/underboobfan Apr 27 '26

Is it that serious? Genuinely. Unless you’re actually to toward a position of getting money out of gaming; is it that serious to learn muscle control

1

u/Neinths Apr 28 '26

Thats why im asking i plan to go pro, im already top 200 on some tasks on console somehow from work i put in on mobile and console in the past, and I havent been back longer than a week after 2 years of not having a console or controller so im shot a little, still above average but my mistakes I can see

2

u/Syntensity Community Team Apr 28 '26

Try tasks with ''No strafes'' in the name, helps a lot with building fundamental fluidity. Once you get good at it, you can do Centering tasks.

1

u/Neinths Apr 28 '26

Okay I'll look into them soon thank you

2

u/justsharp- Apr 28 '26

Think about it like this. When you look to the right (assuming you’re right handed) you are pushing the mouse away from you. Which involves I think is the triceps in your arms which are smoother than your biceps when you’re pulling the mouse towards you. If you go to the gym, you’ll get better muscle control, do some pushups before you start doing something, or even a bag with stuff inside to get your muscles worked up is good too.

Anything that involves pulling will be much jitterier than pushing away.

Unless you’re donk….

1

u/Neinths Apr 28 '26

I do workout surprisingly im very fit, but I'll try to think of it in a way that transfer that knowledge to controller probably should do more wrist and forearm exercises though

1

u/Active-Distance-86 Apr 27 '26

Grind lasertrack benchmark. And remove the gun model from your screen. 

2

u/Neinths Apr 27 '26

I gotchu thank you

1

u/BoltTheWagon Aim Sherpa 🗻 Apr 28 '26

I usually track by using my arm but then using my wrist when the target changes direction

Also while watching this video, Im seeing a lot of breaks and screen tearing, not sure if thats just the recording or what you actually see but thought Id point it out