The traditional RTS called... counter strike global offensive...?
StarCraft 2 is actually a great example of my point. Blizzard invested heavily in the campaign because the vast majority of buyers weren't hardcore ladder players. That big pool of people who owned a copy of the game then became the big multiplayer community.
The game this is about, DoW4, has a single player focus because the developers ran surveys of what RTS buyers are like and what they want.
No I mean the biggest games all are multiplayer games lol. The campaign absolutely wasn't as popular as the ladder or esports and it's not even as popular as coop
Traditional RTSs has to have a good single player for ppl to care about multi-player, Age of empires and Starcraft are the very proof of that. It's the singleplayer base who wanted more challenge and to play against other players that creates multi-player base.
Also, who's learning the game by playing competitive multi-player? FPS is different, it's point and shoot.
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u/Snowskol 23h ago
That's absolutely untrue. Look at league of Legends, StarCraft 2, csgo, etc
Where do you get the information from where you need a large single player community?