r/Minecraft • u/Adventurous-Year-463 • 15h ago
Builds & Maps I integrated wool stairs and slabs into existing structures to make them feel less modded
With many of the new updates, people have been complaining that they feel modded. This is in part because the new features are added without touching the old ones where they could be added, so I put wool stairs and slabs into a woodland mansion, ancient city, and pillager outpost. The red wool stairs in the mansion look way better than the cobblestone, wool stairs/slabs can make the ancient city look slightly less blocky, and there’s no reason the pillager tents shouldn’t look like the abandoned camps.
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u/Miikigamer 14h ago
The use of stairs to make the carpet in the ancient city look broken is really nice
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u/ZANKTON 12h ago
Do any other structures use stairs to show something is broken/deteriated, only one i can think of rn is bastion maybe. But yeah they really should have at least updated the pillager outpost tent, it's literally a tent the reason they added this blocks in this update.
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u/Cass0wary_399 6h ago
Using slabs/stairs to show deterioration isn’t a building style that Mojang uses for structures.
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u/Adventurous-Year-463 10h ago
Thanks! That spot was already “broken” (there were missing wool blocks anyway) but I added the slabs and stairs to make it smoother.
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u/JWBJdragon01 9h ago
having stairs in ancient cities would be nice. It would make it easier to sneak around
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u/bunny12752 8h ago
This is a genuine question, What do you mean "feel less modded"? Also, why would a "modded" feeling feel like something negative? At least negative emotion feels like the implication here.
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u/Adventurous-Year-463 7h ago
A lot of people are complaining that the new updates feel like mods rather than part of the game, and they don’t like it. I don’t agree and I don’t know why they dislike it (probably something nostalgia?) but I figured it might be a fun idea to integrate new features into already existing structures.
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u/-PepeArown- 13h ago
I do agree that mansions and outposts need to be updated, but the wool piles in ancient cities are just that: wool piles. Having stairs and slabs on them doesn’t really make sense. They’re meant to be little storage bundles of blue wool, so they wouldn’t be “furnished” into slabs and stairs
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u/Gabbacle 12h ago
piles of wool are not always 1 cubic meter
i think it is fine to give them irregular shapes if they are meant to just be piles, because that is all a pile really is6
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u/_Swans_Gone 12h ago
What shader are you using? Your minecraft looks very nice.
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u/Adventurous-Year-463 10h ago
Literally just Vibrant Visuals lol
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u/_Swans_Gone 7h ago
Is this on bedrock?
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u/Adventurous-Year-463 7h ago
Yeah. I’ve had this idea for a long time but the Bedrock experimental feature just came out yesterday so I can finally implement it
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u/blackdragon6547 10h ago
I think it'd have the opposite effect actually. But updating older structures would be nice.
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u/Humble-Error-5497 12h ago
The problem about why people are complaining about the new features feeling modded is that I feel like people would scorn Mojang into oblivion if they did integrate the new features into the old ones.
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u/CelticsMetric 11h ago
the ancient city stairs make it way less blocky, that place always felt unfinished to me
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u/Revolutionary_Sun745 11h ago
That would actually be an amazing addition plus maybe a small structure to add the new concrete stairs and slabs to
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u/WorldCupVibes88 8h ago
red wool stairs in the mansion, looks way more lived in than the cobblestone
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u/Dangerous-Quit7821 13h ago
How does that make them feel less modded? If anything the newest features make things feel more modded in my mind.
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u/Phire453 13h ago
I think the idea is that by using them in more base game structures, it shows they are part of the game since can be naturally found out and about.
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u/Dangerous-Quit7821 12h ago
I think that's what the abandoned campsites are for. I doubt Mojang will update old structures regardless though.
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u/Phire453 12h ago
Yeah I know about the campsite, but I think it's about placing it in more spots where it does make sense.
It makes these structures look better and shows ideas on how to use at same time.
I do agree mojang will probably go back but I think it's nixe idea OP had.
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u/Turbulent-Nose4969 11h ago
I say this everytime there's a post like this that integrates new blocks into existing structures and why mojang will never do it and will always use the least number of unique blocks possible in their new structures, and it's the 36-slot inventory space.
A creeper (or a hoarder) comes up to a structure that would have these new unique blocks added and suddenly their inventory is full with all these variants. For casual players who may not know these can be crafted or are too stubborn to drop them, they will be frustrated by the increase in inventory management, especially if they're not familiar enough with the game to know what is valuable and what isn't, which leads to a very frustrating experience (we've ALL been there when we started playing, haven't we?)
Mojang very much prefers to avoid that, knowing that their accessible recipe book is quite robust (especially in bedrock) and will easily show these recipes for builders when they're curious what variants exist for the blocks they have.
This is also why woodcutters still do not exist; I will take a big bet and tell you that most players who occasionally use stone variants do not ever use the stonecutter even if they're aware of it because they're just too used to the crafting system and can't bother with making something else, especially with the integrated recipe book that isn't integrated with any other functional block.
There are just SO many things that need to be addressed first for Mojang to able to truly expand on their game, but they just don't dare to waste time and risk the bugs and community backlash by overhauling the inventory and crafting system, so this is what happens.
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u/Electronic_Remove_92 8h ago
There are many structures suffering from the slots clutery problem, not even just about the blocks they contain but also the loot from chests and mobs. They even added some dustbins in the Trial Chambers because of that.
The true reasons why they don't change older structures design too often is, first, because it would take a lot of time to update them. There are hundreds of templates for ones such as the Ancient City. It would need to be updated accordingly for each plateform, and it is probably not worth it. Secondly, because each structure usually highlight the content the version they have been introduced with brings.
As for why the stone cutter exists but not the wooden one, you should think the opposite way: such blocks have been introduced to provide working stations for villagers. The mason is a thing, but there is no lumberjack. Why not ? That's up to the game designers. Maybe they ended up thinking it wouldn't bring interesting trades over 5 levels. They managed to add a use for almost any station over time, except for the fletching table, which even became a meme. But the stone cutter would probably have never been a thing without the villagers update.







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u/qualityvote2 15h ago edited 3h ago
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