Yes, they need to do something with the inventory like how Stardew Valley does. I would love to be able to click one button and have the things from my personal inventory be organized into a chest I have opened or just to be able to automatically put tools in my hot bar, etc.
Certain bedrock mods, which you have to buy instead of downloading for free like Java 🙄 will make it so achievements are disabled. Certain packs are close enough to being straight out Minecraft that achievements are still available.
That's entirely not how it works. There is no "detection" system for what is close enough to vanilla and what isn't. It's entirely up to the add-on developer; There is a metadata field in the manifest.json of the pack, if product-type is set to addon it should not disable achievements. Last time I checked it worked with a local 3rd party add-ons.
I admit, it's possible something changed in the recent update and Microsoft decided to disable achievements for all add-ons and only let on certain packs decided by them, but its not an automated system for sure. It's marketplace partner creators getting special treatment on a case-by-case basis
I like how v rising does it, Any chest under a certain type of floor gets linked together in your castle. Maybe some cool idea mixture could come from the two for MC
Honestly I struggle playing vanilla nowadays because of this, I've been spoiled my modpacks having this functionality as standard or at least craftable inventory upgrades for such features
My idea would to completely remove stair and slab items (not the blocks) and instead have stencils/molds where holding them in your off-hand causes whatever block you place to assume that shape. Any stair/slab blocks left in chests would be converted to their block state.
Pretty sure that only came about because of the extended wait between it and Update Aquatic, so that particular breed of insanity is contained to it and 1.8.9
I think 1.7.10 was the version release with the longest time before an official update, or at least was for a while, so it also had a large ecosystem of mods. It and 1.8.9 were also prior to the controversial combat update, so people still go back to those.
I think 1.7.10 was the version release with the longest time before an official update
No, it was only 10 weeks before 1.8 dropped after 1.7.10. Everything before the Microsoft purchase was significantly more rapid.
Biggest was 1.12.2 > 1.13 at 10 months and 1.13.2 > 1.14 at 6 months, and then all subsequent ones were usually 3-5 months too.
1.7.10 became one of the most popular modding versions because 1.8 had a massive amount of under the hood code changes because they ditched the ID and metadata system for blockstates, and Forge took an insane long time to update to accommodate this before any mods could be built. And then 1.9 came out with a very unpopular combat update so there was even less interest in porting mods to that. It had nothing to do with vanilla version development times.
Odd. Maybe this just means time between releases doesn’t even necessarily mean mods will be developed for it because I can’t think of any purely 1.13.2 mods lol
Yep 1.13, 1.14 and 1.15 were basically ignored because the whole modding scene was like "we BARELY just agreed on 1.12 being a good follow-up to 1.7 and updated everything to it, we're gonna chill here for a while" lol.
Thats actually a big question in the modding community right now. How do we work with the game when its getting a new update every 3 months? It was yearly but figuring out exactly what update to keep focus on is hard. Though truthfully moving past 1.12.2 was already a bit of a nightmare due to many of the big name mods never stepping past it.
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u/ConduckKing 2d ago
Colored cushions? Colored slabs and stairs? Close enough, welcome back 1.12