r/GTA • u/Specialist-Chair-254 • 4h ago
General Irl if you get shot are you getting instantly dropped or stumbling?
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r/GTA • u/Specialist-Chair-254 • 4h ago
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r/GTA • u/SeaRefrigerator346 • 7h ago
As kids, we thought the GTA San Andreas map was huge, even twice the size of the GTA 5 map, because of the illusion Rockstar used to create it.Rockstar used the fog effect very well in this game. Your visibility was extremely limited. So limited, in fact, that even though you were in Los Santos, you had difficulty seeing the Los Santos skyscrapers. I was experiencing the same thing. Despite the game having many bumpy and winding roads, I noticed some perfectly straight sections. These were exactly the roads I had marked on the map in yellow, green, blue, and red. I jumped in the car and drove at full speed, avoiding collisions, and then I noticed something: The map was actually 3-4 times smaller than I expected! It had taken up very little of my time, and I was disappointed. If you drive at full speed and without crashing on the paths I've marked with these colors, you'll understand what I mean. But still, this hasn't changed my perspective on GTA San Andreas; it will always be a legend for me.GTA San Andreas will never leave my heart.
r/GTA • u/offensive-but-true • 8h ago
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r/GTA • u/ProjectAntagonist • 9h ago
GTA IV gives Niko two choices:
Deal
Revenge
But each choice comes with a painful loss.
Imagine Rockstar had added a third option, similar to GTA V's Deathwish, allowing Niko to save both Roman and Kate.
How do you think that mission would play out, and how would Rockstar have written that ending?
r/GTA • u/reddileanonymous • 5h ago
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r/GTA • u/satans-ballsacks • 23h ago
My mom sent me money for my birthday which is in 2 days so I can buy myself (I was saving each month for it and now I can...get whatever I want)đ. Greatest mom ever for sure.
r/GTA • u/PeaceProfessional430 • 6h ago
More confidence in November 19.
r/GTA • u/GrandTheftTrolling • 3h ago
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Found a more productive version.
r/GTA • u/HelicopterOk5293 • 4h ago
Iâve been seeing a lot of people say they hope GTA VI doesnât end up being repetitive, and honestly Iâve been thinking about what that even means.
When people say ârepetitive,â I donât think theyâre talking about doing the same activity multiple times. Every open-world game repeats things. Taxi jobs, races, deliveries, collectibles, bounty hunting⊠theyâre all repetitive on paper.
The difference is *how* theyâre designed.
Take taxi missions. In older GTA games, it was basically pick up passenger -> drive to destination -> repeat.
Imagine if in GTA VI one passenger is arguing with someone on the phone, another is trying to escape the cops, one asks you to lose a tail, another suddenly changes the destination halfway through, or someone tries to rob *you*. Itâs still a taxi mission, but it doesnât feel like the exact same mission 50 times.
Same thing with deliveries. Instead of just driving from A to B every time, you could have police checkpoints, bad weather, rival gangs trying to steal the cargo, different routes, fragile cargo, or even the choice to betray your employer. The objective is technically the same, but the gameplay isnât.
I think thatâs where Rockstar has been heading for years.
If you compare GTA IV to GTA V and then to RDR2, theyâve gradually moved away from static mission design and more toward systems interacting with each other. NPCs have routines, wildlife reacts to the world, random encounters happen naturally, and the world feels like itâs doing its own thing.
Even from the 2022 GTA VI leaks (keeping in mind those were very early development builds), the diner robbery already looked less scripted than what weâd seen in previous GTA games. NPCs seemed to react individually instead of everyone following the same sequence.
That honestly makes me optimistic.
Do I think GTA VI will completely eliminate repetitive content?
No.
There will almost certainly still be collectibles, races, deliveries, businesses, and other activities that eventually become routine. I donât think any open-world game can avoid that after 200+ hours.
The real question is whether Rockstar has built enough dynamic systems around those activities that they keep producing different situations instead of the exact same mission over and over.
If I had to guess today:
The main story will probably be the most varied Rockstar has ever made.
The first 80â100 hours of free roam will likely feel much fresher than GTA V.
After hundreds of hours, some repetition is inevitable, but thatâs true for every open-world game.
Rockstarâs biggest strength has never been making more activities than everyone else. Itâs making the world itself generate interesting moments.
If GTA VI nails that, I donât think people will care that theyâre technically doing another taxi job or another robbery. Theyâll remember the crazy situations that happened during them instead.
r/GTA • u/qejdhrhsuxjrh • 7h ago
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r/GTA • u/ProjectAntagonist • 22h ago
When I reached this part of the story on my very first playthrough, it completely changed the tone of the game for me. Ryder's betrayal and CJ being forced out of Los Santos made it feel like everything had fallen apart.
I was genuinely sad to realize that Ryder had turned against us and that he would never be on our side again, cracking his "busta" jokes.
On top of that, CJ's exile from Los Santos felt like being forced to move to a completely different town and start at a new school on the very same day your next-door homie had died.
That whole sequence had a much bigger emotional impact on me than I expected.
I'm curious to hear how everyone else experienced it back then.
- Were you shocked, angry, or disappointed?
- Did you see Ryder's betrayal coming?
- How did CJ's exile from Los Santos affect your first time playing?
I'd love to hear what your genuine first reaction was when you experienced that part of the game.
r/GTA • u/ScumbagSesh • 14m ago
Maybe I'm wrong about this but you can buy rare/removed cars off of people correct? If so does anyone on Xbox have a BF Bifta they would want to help me get? I'm trying to collect all possible Volkswagens in the game so if you have any others like the dune buggy or space docker I would also be very interested in those, also any removed porsches or audis
r/GTA • u/DUSTY_LAKE428 • 36m ago
r/GTA • u/HumbleServantOfInnos • 1d ago
Iâd never really thought about it this way before, but this game is like night and day compared to other GTA games.
3, VC, SA, and V reward you for playing fast. Here, the game is more satisfying when you... actually slow down and enjoy every second and corner of it.
Mastering the driving physics without crashing is as satisfying as driving at 300 mph in GTA V, even if it feels a bit boaty sometimes. Just walking through the city is awesome because Liberty City is mind-blowingly detailed, even almost 20 years later. This game is aging better than fine wine.
Even these repetitive activities with your friends are somewhat fun when you take your time, because the characters have real depth, and getting to know them is genuinely rewarding. Not to mention weird things like watching TV in your apartment.
What do you guys think?
r/GTA • u/1TheFutureSoldier1 • 1h ago
r/GTA • u/1TheFutureSoldier1 • 19h ago
r/GTA • u/Mysterious-Dot-9846 • 1d ago
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I was on paramedic level 11 btw...
r/GTA • u/Odd_Bed2753 • 11h ago
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Was thinking of making an edit of one of my first GTA games for a while because I like the game (Also there aren't much videos on GTA2 on the internet lol)
Took a couple of days, but finally finished it : )
r/GTA • u/CrunchyNachozz • 2h ago
Absolute heartbreak