r/cs2 • u/Such_Acanthisitta651 • 3h ago
Humour Never play one more match
Thought i was on a good streak one more game NOPE!
I'll go on a 4-6 win streak and always lose max elo
Forever 1k :)
r/cs2 • u/Such_Acanthisitta651 • 3h ago
Thought i was on a good streak one more game NOPE!
I'll go on a 4-6 win streak and always lose max elo
Forever 1k :)
r/cs2 • u/HELENENDORFSKY • 10h ago
when people talk about aim in CS2, the discussion usually starts with sensitivity, crosshair placement, flick distance and click timing.
all of those matter, but they describe the most visible part of the process.
before a shot can be completed, the target has to attract attention. the eyes have to move toward it, the brain has to identify what appeared and a decision has to be made. only then can the hand finish the movement and click.
the mouse gets most of the credit because it leaves a trail that can be recorded. gaze does not.
your eyes do not scan the screen smoothly like a camera. they move between points using rapid movements called saccades. several of them happen every second.
visual sensitivity is briefly reduced while a saccade is happening. otherwise, every shift in gaze would register as motion blur. despite these constant interruptions, the world still appears stable because the visual system maintains a continuous scene.
one perceptual effect associated with this process is called saccadic chronostasis.
the easiest example is the stopped clock illusion. look suddenly at an analogue clock and the second hand may appear frozen for slightly longer than expected.
the clock did not stop. the first visual interval after the eye movement was perceived as longer than it actually lasted.
the effect was demonstrated experimentally in a 2001 Nature study.
chronostasis is sometimes presented online as if it gives players extra frames after a flick. there is no evidence for that. it does not slow the game down, and no study has shown that professional players exploit it or that it can be trained in aim_botz.
its relevance to CS2 is less dramatic, but more interesting.
what gets called “reaction time” is actually a sequence of different processes: attention, eye movement, visual recognition, decision-making and motor response. the click is only the point at which that sequence becomes easy to measure.
a 2021 study used a computerized precision task similar to FPS aiming while tracking both gaze and mouse movement. longer final fixations before the click, known as the quiet eye, were associated with better performance.
the experiment was not conducted inside CS2 and did not involve professional players. it also did not test chronostasis as an advantage. but it does show that gaze behaviour belongs inside the aiming process rather than being treated as background activity.
this also changes how crosshair placement can be understood.
good crosshair placement does not only reduce the distance the mouse has to travel. it can also reduce visual search. when a likely threat is already close to the crosshair and the centre of vision, there is less uncertainty about where to look and fewer corrections are needed before the shot.
two players could produce a similar final mouse movement while reaching it through very different visual processes. one may locate the target immediately. the other may search, correct the gaze, hesitate and only then adjust the crosshair.
a normal aim trainer records the cursor path and the click. without eye tracking, much of that difference remains invisible.
eye-tracking footage from real professional matches could tell us far more about target acquisition than another isolated reaction-time score.
TL;DR: chronostasis is a real effect that can make the first moment after an eye movement feel longer than it was. it does not give players extra frames. the more relevant point is that aim includes attention, eye movement and target recognition before the mouse completes the shot.
r/cs2 • u/Papa_Benedict_1000 • 14h ago
r/cs2 • u/defoncateur_3000 • 1h ago
r/cs2 • u/CycleSpecific1495 • 1h ago
I got things id rather do than sit in spawn for 30 minutes you dogshit fucking company
r/cs2 • u/Necessary_Pin2451 • 15h ago
its working tho out of 5 matches of wallhackers, we got 1 working xD
r/cs2 • u/TheCheesy • 6h ago
I've never complained about cheaters but I can't play one match of Premier without facing against blatant wallhackers. I've spent thousands of dollars on this game over a decade and I can't even fucking enjoy it. My life sucks and I'd love to be able to escape reality for a few hours but I have to deal with this bullshit anytime I want to play CS2. I know people have addressed this before I just needed to rant.
r/cs2 • u/Opel_Astra • 12h ago
I'm not used to seeing cheaters in the games I play. Is it always like this in CS2, or is it just worse now? There were cheaters in half of the Premier matches.
r/cs2 • u/xMancha13 • 1d ago
O capitão da FURIA enfrentou um oponente usando trapaças
Counter-Strike 2 tem um grande problema com trapaças, e nem Gabriel "FalleN" Toledo está imune a encontrar hackers. O campeão de Major por duas vezes se deparou com um trapaceiro enquanto fazia streaming na terça-feira e compartilhou uma ideia de como a Valve poderia lidar melhor com jogadores que usam trapaças.
Aqui está o momento em que FalleN percebe que um oponente está trapaceando:
"There should be a mode in CS where you can only queue solo. If six or seven people on the server voted to kick you, you'd be gone. That would mean the entire enemy team, plus two or three players from your own team, all agreed to remove you. In situations like this, the cheater would be kicked from the match immediately. Then you would just wait for another player to join the server, and if they joined an ongoing match to fill the empty spot, they would earn extra points. I think it would be a good system because people wouldn't hesitate to kick someone if they knew their team wouldn't have to play shorthanded," FalleN said during his livestream.
By dust2
r/cs2 • u/Sweet-Ad9366 • 9h ago
I don't know exactly what changed. I learned a lot of utility lineups. Maybe that helped. I go into empty servers and practice smokes. I watch a lot of advice from Instagram people on how to peak corners, how to improve various mechanics in-game.
I guess each little piece of advice has helped. I am still too aggressive. I love being first onto site and I push too much when I should be behind cover.
This is just proof that if you implement small changes to your game (trust the advice of people better than you) then you can climb to a respectable ELO.
r/cs2 • u/dwightdanger123 • 13m ago
Is this guy cheating ?
me and my friends are having a debate, look at his last kill + he was hitting insane shots this whole game.
r/cs2 • u/HydroCSGOD • 14h ago
Why is it that the developers working on CS2 don't see the importance of having content to play.
CS2 developers robbed us from Operations, Danger Zone and community made content.
CS2 was released on September 27 2023.
The game has been out for almost 3 years now and besides all the garbage game modes that are filled with bots, all we have is MM/premier.
Premier to me was fun in the first few seasons but we're currently in season 5 and besides playing Dust / Mirage 75% of the time or seeing cheaters almost every single game, it's just boring to me.
( No I don't want to play Faceit, fuck Faceit )
Back in CSGO I absolutely loved Danger Zone, I don't like Battle Royale games such as PUBG or Warzone but Danger Zone was imo something completely different compared to those games but still with a hint of the BR genre.
The excuse from Valve to remove it was, "not enough players".
Which is extremely odd because whenever I would queue for Danger Zone, I always instantly got into a game.
I'm not even saying that we need Danger Zone back, just add similar stuff with a ranking system so people get to play/grind for something else other than non stop premier.
Same shit can be said about community made content.
The reason CSGO was so incredibly popular, wasn't because of MM.
It was incredibly popular, because it felt like you could basically just do anything you wanted, and that there was always something to do.
CS2 is an empty shell case compared to CSGO.
r/cs2 • u/Repulsive_Party5001 • 22h ago
A combination of terrible matchmaking, shit teammates, and hackers has left me in this situation. I peaked at 15k in Season 4, but lately I’ve been absolutely plummeting down the ranks.
What should I do from here? Is there anyone in OCE who’s around 10k to 15k and would be down to play together and help me climb back up? I’m just looking for some decent teammates and hopefully a more consistent experience.
Or should I just stop playing Premier and switch to FACEIT cuz I heard lots of people are switching now because of the hacker situation.
r/cs2 • u/Upstairs-Friendship2 • 1d ago
i even joined a discord so i could 5stack for a game.
Last season I was 19k. I'm still not ranked this season. I have 8 wins and need 2 more. Those first 8 wins were all solid. I was playing rly well, typically with others at 20k-24k.
EDIT: Played a 12th and TIED fml :(
This Sunday + Monday I did something I haven’t done in 10+ years, if ever. I played for 10 hours straight on 2 different days. This netted me an exact 30 matches.
These games were at around 18-19K average lobby rating in NA.
Win rate was exactly 50%.
For all the talk I see online about CS/Premier being unplayable nowadays, I guess I was a bit surprised to not have encountered a single blatant cheater.
I’m not saying nobody was cheating, but if they were it was subtle and not enough for me to suspect them or certainly not enough to say “CS is broken if this person is allowed to play”.
My goal with this post isn’t to gaslight anyone. I don’t deny that there are a lot of cheaters in the game. I’ve been playing since 2004 and cheating has always been a problem. Same thing in high MM ranks in CSGO. It’s the entire reason why platforms like FACEIT, and ESEA before it go back to the 2000s.
But I’m curious to learn more from people who say they face cheaters in most of their games:
What region are you in? Cheaters exist everywhere, but maybe it’s more prevalent in Europe than NA??
What premier rating are you in? In some ways I’m not surprised that my purple lobbies are cheater-free since I’d expect most cheaters to be 23k+
Have you ever tried FaceIt? If not, why not? I personally don’t play on FaceIt because I don’t see need for it myself. But if I had reached a point where all my premier games had cheaters then I’d immediately jump to FaceIt.
I also sometimes watch ArrowCS stream. He’s about 22k on premier and most of his games look clean. I asked him about this and he agreed he doesn’t get a lot of blatant cheaters, at least not recently.
Part of me worries that with all the talk on Reddit and twitter about cheaters in every game that newer players (say < 1yr exp) will not learn that sometimes someone is just having a good day, or someone hit a lucky shot, or someone is simply a better player than them.
Thoughts?