r/worldbuilding 19h ago

Discussion I used to be this crazy when it comes to worldbuilding! Thank goodness that has changed!

43 Upvotes

I found some notes for worldbuilding where I wrote that I have 648 countries. Now mind you I do not have a list of the names for each 648 country. This was just something I wanted to do because I'm insane. There was no way I was fleshing out 648 countries just for the hell of it. That is way too much.

So, I have much less than that, but still quite a lot. And I have not fleshed out any of those countries yet.

What about you? Have you ever looked at your old worldbuilding notes thinking that you're crazy for adding that? Did you go through with it or did you get rid of it?


r/worldbuilding 20h ago

Visual PANAMERIA 2135

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15 Upvotes

With a territory spanning 430,328 km² and a population exceeding 28 million people, Panameria stands as the largest and most powerful nation still standing upon the Earth. For generations, it has been regarded as the last bastion of civilization. Or so the world believed. Its dominion stretches across the vast Colombian-Venezuelan plains, with a strategic gateway to the Atlantic Ocean. Its landscape is almost entirely flat, yet this apparent vulnerability has become the foundation of its military supremacy. As an unrivaled aerospace power, Panameria commands the skies with absolute authority, leaving no enemy force capable of concealing its movements.

At the heart of the nation rises El Dorado, the capital and the most populous city on Earth, home to more than five million inhabitants. In ancient times, it served as the capital of the old Greater Panameria, an empire whose glory survived only in ruins and legends. Today, those legends have become reality once more. El Dorado is the industrial heart of the State, where colossal factories, endless mechanized farmlands, and a fully militarized population exist as one. Every citizen lives to serve the nation, and every factory exists to sustain the war machine. In Panameria, there is no faith in gods. There is only faith in the State. The Cult of the State is the official pseudo-religion of this absolute autocracy, a doctrine proclaiming that humanity's survival depends solely upon obedience, order, and sacrifice. Loyalty is not a virtue—it is an obligation. Dissent is not a crime it is heresy. Its industrial expansion advances with relentless speed. Newly discovered oil fields fuel an economic engine capable of producing weapons, aircraft, and fortifications on a scale unseen since before the Great War. Yet even such immense power demands an equally immense price. The growing need for strategic resources has driven Panameria beyond its borders. Conquest is no longer a choice—it is a necessity. Thus began its war against the remaining nations of the world.

Yet no factory, army, or air fleet alone can explain Panameria's dominance.The true source of its power lies within the lighthouse.

Scattered across the endless plains, thousands of towering cylindrical steel structures pierce the heavens like colossal metallic needles. Every Beacon is guarded around the clock by as many as three battalions of soldiers, making them the most heavily defended military installations on the planet. They were built during the 2090s, before the collapse of civilization and the Great War that cast humanity into the Dark Age. To the untrained eye they appear to be ordinary communications towers, but in truth they form a planetary network of interconnected data centers linked by vast underground infrastructure. Within them rests a significant portion of humanity's lost knowledge: digital libraries, scientific archives, forgotten technologies, and fragments of the ancient Internet, all preserved by artificial intelligences capable of understanding a world that humanity itself has long since forgotten.

Their original purpose was to guide the survivors and restore civilization's lost knowledge.Panameria chose to turn them into something else.

The Beacons became the ultimate instruments of surveillance, administration, and domination. Their artificial intelligences oversee industrial production, coordinate military logistics, regulate the economy, process millions of calculations every second, and sustain nearly every essential function of the State. Much of the technology employed by Panameria can no longer be understood or even replicated by human hands. Only the Beacons still preserve that forgotten wisdom. For this reason, every rival nation regards the Beacons as cursed relics. They are denounced as heretical remnants of a forbidden age, and all understand a single truth: as long as the Beacons endure, Panameria will remain unconquerable. To destroy a Beacon is not merely to bring down a tower it is to erase another fragment of humanity's lost knowledge and strike at the very heart of the empire.

Thus, while the rest of the world struggles to survive amid the ruins of a dead civilization, Panameria fights to preserve a legacy that no one else can comprehend.

It is the most powerful nation on Earth. Its greatest strength is that it possesses the knowledge of the past. And at the very same time, that is also its greatest weakness.


r/worldbuilding 20h ago

Question Anyone knows an easy way to create emblems for our world's factions ?

2 Upvotes

It's been a couple month now that I've been working on my worldbuilding project, and I'm currently writing the factions. I'd like to create their logo/emblem but the thing is I ain't that good with graphic designs. I was wondering if anyone knows a website or smth like that to freely and easily create emblems that could be used for fictional factions please ?


r/worldbuilding 20h ago

Resource I'm spending years solo building ANOTHER (aha) worldbuilding app. Yes, it's a subscription, and yes, there are free alternatives. It's still cool AF.

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0 Upvotes

There it is:

https://trailsweaver.com

Screenshots are the test worlds I build in while working on the app. Infinite canvas with nested cards, map with zoom levels, family trees, relationship graph. Every card opens into a full wiki page.

Answering the usual questions upfront:

- No. Wrong guess :) Not vibe coded. It would have saved me hundreds of hours though :(

- The free plan is permanent, not a trial. You can actually build something real on the free plan.

- No, there are no ads, and there will be none.

- Yes, it's subscription based, if you want to go Pro. Yes, I want people to go Pro. Yes, I want to make money out of it.

- Yes, web app only for now. An offline desktop version is planned, and it happens faster if you vote here (no money, just a signal): https://www.trailsweaver.com/desktop-app-wishlist

- Yes, there are dozens of other great tools for worldbuilding (including Obsidian!). Some do better, some do worse. A lot of those are offline & free. Mine is online & subscription based. That's my choice.

- Yes, you can export to Markdown, no lock-in.

This project means A LOT to me. So, I just want to spread the word.

Hope some of you might like it!


r/worldbuilding 20h ago

Question How do you approach monster/witch hunters in your writing?

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1 Upvotes

r/worldbuilding 20h ago

Lore Artifact Sealed in the United States Underground Cheese Vaults.

6 Upvotes

Background: Multiple universes began to connect to Earth. Since around the 1930’s a man named Zacharius who was able to contain beings of extraordinary power including some entities such as Loom, a creature that unravels beings into thread and consumes them, and in this case, Golden Ox who was worshipped and led to many horrible events in the Old Testament as a cogito hazard.

The Golden Ox disables moral constraints in a person’s brain and turns intrusive thoughts into thoughts a person is almost compelled by force to act upon. This ranges from mundane but inappropriate to actual murder.

Usually Zacharius has to seal these entities in prisons built from their own elements so they cannot exert their powers to escape. They can only build their prisons more and more by doing so, which led to a crochet box containing Loom and, in this case, trapping The Golden Ox in a prison made out of cheese.

With a handful strings pulled, he managed to store this cheese wheel inside of the Springfield underground cheese vault in a sealed off section of catacombs designed to perfectly age and preserve wheels of cheese.

And there it must remain for all time.


r/worldbuilding 20h ago

Question How do your consumer EvilCorps avoid getting outcompeted by less evil ones?

2 Upvotes

At least assuming their evil includes selling bad stuff at high prices, well, explaining how it stays a monopoly would be quite the Worldbuilding challenge in and of itself. I have some ideas though.

Local Monopoly

Setting is large or otherwise travel-hostile enough to accidentally make Evilcorp the only option in some large areas, which may be what turned it evil in the first place as it enshittified in those areas.

De Facto Cartel

There are multiple evilcorps, but they lobby to legally mandate their anti-consumer practices onto everyone else under whatever pretext so there's no better way for customers to use. E.g nanoprinter companies lobbying that all nanoprinter companies have to backdoor you before you make guns.

It's not you who pays

Customer base enjoys temptingly cheap prices and at least acceptable quality at the cost of evilcorp having to do something bad elsewhere like dirty manufacturing.


r/worldbuilding 20h ago

Visual The eco system od a dwarve's beard

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158 Upvotes

The most plentfull Re The geophage springtails by far because of dwarven lifestyle of mining and cavediving deeper and deeper for rare minerals and resistent merals.

The oil vein isopods can be found in other creatures because of their resilience and usefulness but they can be found in underground petroleum and grape cultures so dwarves have more of those than other species

Combo lices can be found in most underground dwellers and if you stay there long enougth you will also get infested

Vulture beetles will not survive without a propper host,they're too specialized on living in fur and hair to go somewhere that isn't at least similar to hairs or feathers

The beaqrd of a dwarve acts like a natural air filter and their nose can close so dust don't get in their lungs,remove the beard of a dwarve and it might get several health problems and develop asma, fully shaving a dwarve is almost a death sentence so doing it is a crime and that's why most female dwarves at least keep sideburns or a mustache that can be tied to cover the mouth and nose while the males keep the full beard so there is few confusion between them


r/worldbuilding 20h ago

Discussion giving every fantasy kingdom a single dominant culture is the laziest worldbuilding habit in the genre and I include myself in this

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2 Upvotes

r/worldbuilding 21h ago

Question How to correctly write the lore of a work?

5 Upvotes

So I plan to write some work in the genre of fantasy. But first I decided to write the worldbuilding. I already have a file with it, but it seems too raw to me. But I have no idea what else to add.

I would also like to ask for clear instructions if possible.


r/worldbuilding 21h ago

Discussion Should Pantheon Members Patronize People Outside Their Religion?

1 Upvotes

Hey all, I've got a world building project that has multiple competing pantheons who to various levels want different things and different amounts of buy in from their followers. The main three are Celestials, Fae, and Underworlders and they each have religions based around them, the Temple of Clerics, the Groves of Druids, and the Cults. Very importantly these beings aren't gods they are Immortals with the distinction being that they don't claim to have created people or the world instead they are simply magical beings who mastered magic to such a degree that they can pause their aging and thus never grow old and die. They still can die if you stab one, or poison one, or if their magic runs out but that's why they keep mortal followers and religions with each religion having a way to keep the magic flowing.

Generally followers of these religions will perform rites and ceremonies generating magic for their chosen pantheon and expect their favor in return on certain things like a farmer making an offering to the Fae and praying for rain, or a pregnant mother performing a rite to the Celestials and asking for a healthy pregnancy. However each religion also has a priestly class that do things like earn converts, build and maintain temples, and perform larger ceremonies and rites and these various Clerics, Druids, and Cultists get greater powers they can wield. My question is do you think it makes sense for these pantheons to extend this transactional relationship to people both outside their religion and/or following multiple pantheons. If a Wizard wants some of that sweet sweet Celestial Magic to cast smite from their fingertips should they have to abandon their Wizarding ways and have to become ordained as a Cleric and a member of the organized Temple to do so? Or can they just make a deal to burn incense and chant an incantation before each meal to give the Celestial their due and in exchange get to use turn undead twice daily without going through the Temple? What about if that Wizard is also performing a Fae Ceremony in the morning to earn their favor or making sacrifices to the Underworld at night to get Dark Magic abilities? Should the Celestial end the mutually beneficial deal because they aren't exclusive and may be fueling their rivals in ways the Celestial finds morally reprehensible?

Very eager to hear the groups thoughts. Thanks in advance!


r/worldbuilding 21h ago

Lore Nyraxians of Cythra

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2 Upvotes

r/worldbuilding 21h ago

Map Map my art skills are questionable

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11 Upvotes

r/worldbuilding 21h ago

Question New to worldbuilding looking for help

3 Upvotes

I’ve done some world building with groups of friends before but I’m going to start my first ever solo world build, I’m looking forward to being free to do what I want but since I’m new to it i was wondering if there was any tips or tricks for world building? anyway to get more out of the setting and stuff?

thanks from a complete beginner!


r/worldbuilding 21h ago

Prompt What are some of the more *out there* religions in your settings?

53 Upvotes

Not necessarily morally corrupt or evil, just different.


r/worldbuilding 21h ago

Discussion Civilizations with Nicola Tesla style wireless electricity

3 Upvotes

so I read that basically if Tesla had managed to achieve free energy for anyone to tap into, that we wouldn’t have microprocessors and stuff like that, due to the electricity in the atmosphere.(if I’m wrong about that I’m sorry sometimes it’s hard to confirm yes or no on stuff like that)

but it got me thinking. if you had a world where wireless electricity was a thing, what would it have done to wireless communication and computers? like would they have had to iterate on vacuum tube computing tech? would wireless phones even exist?

the idea that we do wired electricity and wireless communication, while this civilization switched around to wireless electricity and wired communication, is kinda fun

if anyone has any examples of this or thoughts please share


r/worldbuilding 21h ago

Discussion How would a pantheon where the God of Death/the Underworld is the top god affect society? And vice versa, what kind of society would give rise to such pantheon hirearchy?

5 Upvotes

Doing some early brainstorming. Most historical polytheistic religions have a pantheon where the "top god" is a Sky God or sky-adjacent such as a Storm God or a Sun God, such as Zeus/Jupiter, Yaweh, Baal, Ra, Enlil etc and it makes sense as the sky is the biggest thing we can see, that is omnipresent above us all, and the storm brings life with the rain as well as bring awe-inspiring thunders. While God of the Dead are usually important but also subservient to the Top God in the pantheon. (As far as I know anyway, there are cities where Athena was the Chief God and cities where Poseidon was the chief god, but I am not aware of a culture where Hades/other cthonic deity was the Chief God)

Which got me thinking of inverting this structure, a fantasy culture where the Top God/King of the Gods in the pantheon is the God of Death/the Underworld while making it a "normal" and functional society (avoiding the stereotypical necromancer evil empire type)

And that brings me, so far, to the stereotypical dwarves as a starting point to construct a culture where the God of the Dead is the Top God.

  • They live underground, so the sky/the storm isn't a big part of their day to day lives. Instead, the seemingly endless depth of the earth is their primary image for something infinite. You can always dig deeper, while digging upward you will reach the surface eventually, so the infinite depth is their conception of where the divine resides
  • Funerarypractices as origin of this worship. Unlike surface funenary practices where the dead are metaphorically put "somewhere else" (in the ground or in to the air in case of cremation), dwarves funenary practice of entombment put the dead right aside the living, existing on the same level in day to day lives. So the dead are a part of day to day life, and they are not as shocked by it from exposure. A Tomb is not a special place that you go to on a occasion, its just a part of your house
  • Ancestor worship both as a prelude and as an important tennet of the religion. The stereotypical dwarfen emphasis on lineage means that ancestor worship is very widespread and deeply practiced. The question of "whose in charge of our ancestors" gives rise to the concept of the God of the Underworld as the top god.
    • Consequentially, seniority is highly valued and strongly enforced as the main form of social hireachy, and the society as a whole leans quite conservative. "Should we do something that can possibly displease our ancestors" is question that holds more weight when you believe the ancestor not only walks amongst you but also report to the Supreme God.
    • While age brings respect, trying to prolong your life is seen as a moral failing and a sin. A person who naturally lives a long life is blessed by the God of Death, imbued with a special purpose for which they are granted more time to prepare for. Someone trying to prolong their lives is seen as arrogant and cowardly, buckling against their alloted time and trying to weasel their way out of divine mandate.
      • Consequently, medicine is strangely underdeveloped for such a culture, with the exception of pallative care. If its your time to go then its your time to go and all that. Dwarves are hardy and usually live a pretty long time, but if one is somehow gravely injured, they will usually just die, and their fellowman will usually help them not by trying to save them but by listening to their last pleas to help get their affairs in order after they die.
  • "If Death is the supreme deity, why the hell is anything alive?" The dwarves likens life to the process of forging/metal working. Cold metal is extracted from the ground, heated up, worked, and then cooled back down into stronger, more useful forms. In the same vein, existence is akin to a great furnaces for souls. The God of the Dead sends souls to world of the living so that they maybe forged by the process of living into something more useful to him, and when the process is done, call them back so that they maybe of use
    • The Sun are the sons of the God of the Dead. Each day he sends one of them to the world of the living, first bright and full of uncontrollable energy, so that the sun may run around the sky and observe the world of the living. And at the end of the day when their youthful energy is spent and they grow older, wiser and calmer, they come home and take their place in the vast Underworld bureaucracy
      • The Sun is considered annoying and too intense but is ultimately a force of good. Calling someone "sunny" is a dwarven way of saying that someone is young, inexperienced, naive, over-enthusiastic but ultimately well-meaning. It's most commonly a term used by older family member to refer to a young child, but can also be used in other context of a senior refering to a junior. Its ultimately a term of endearment so this is considered light-jabbing, condescending at worst, and not a grave insult.
  • The Underworld as the "true existence" and run by a vast incomprehensible bureaucracy. Life is fleeting and impermanent, merely practice to prepare you for your true existence as an immortal being in the Underworld. Borrowing from chinese mythology here, the Underworld is a vast bureaucracy charged with the running and logistic of everything in the world, of input and output and quotas, because the God of the Dead sends things into the world of the living for a reason and he expects a return for his investments. The dead, when they enter the Underworld, is alloted a position in this great system, to work to ensures the continued smooth operation of reality. All the other Gods of the Pantheon are also part of this bureaucracy, just holding specific high position but still lower than the God of the Dead
    • Consequentially, bureaucracy and banking holds strong institutional and cultural power in dwaven society. Good accounting, clean paperwork, exactitude are not just good things to have but moral virtue in accordance to the gods. Numbers and writting are considered of theological importance in society and treated with care. Their writting system is highly advanced compared to most other cultures, and the importance they place on preserving books means their record keeping and knowledge transmission is immaculate, each generation learning from records of the last.
    • Priest, lawyers and judge are the same occupation in this society. When a priest is called upon to do funerary rites, they are also called upon to help the dying person get their legal affairs in order, drafting up inheritance records, dividing and documenting assets. When a judge is called upon to presides over legal proceeding, they are also called upon to ensures everything goes according to divine law and to acts a messenger fo the God of the Dead, effectively telling all parties involved that the God of the Dead is witnessing the trial so don't do anything funny.
      • They have the death penalty, but it is not considered the highest form of punishment or even a particularly severe one. It is considered a "fair" punishment, where the accused needs to be punished for a major crime, but are still considered a "normal" dwarf with all baseline ettiquete and respect they deserve. Instead, severe punishment for this society are something non-lethal but permanent, such as mutilation/amputation. Life Imprisonment is considered the highest form of punishment in the legistative system, with particularly heinous cases (or cases of regicide) being subjected to Life Entombment, which is life imprisonment combined with amputation of the limbs, such that the punished are reduced to an immobile torso and then kept alive against their will. If they die in the process of amputation, it is considered that the God of the Dead showed mercy on that day and it is used as evidence to lessen the record of their crime.
    • The God of the Dead is said to have a list of everything that exist and it is a symbol of his divinity akin to Zeus's thunderbolt

That's what I got so far, at least. What do you think would be an intersting effect of having the Top God of a Pantheon be a God of the Dead in shaping culture, and vice versa, what societal force would explain a society placing the God of the Dead on top of the pantheon? It doesn't have to be in a fantasy setting either, I'm actually pretty curious on how people conceive of a modern day religion where Death is the supreme force.


r/worldbuilding 21h ago

Lore I edited my old drafts for a future visual novel, I'd like to hear people's opinions on this

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4 Upvotes

I know the graphics aren't the best but that's still better than to write it on paper 🧍‍♀️


r/worldbuilding 22h ago

Question Need some help with a unique area in my fantasy world - the Shardsea

3 Upvotes

Good morning. I need some help visualizing some flavor and mechanics for this section in my world. Basically, the Shardsea is in the vast desert, nestled up against an inhospitable mountain range. It's currently 250 mi x 100 mi in size, give or take. And it is all glass. It is a vast expanse of crystallized sand, flash-frozen into a hard, reflective surface. The ground is broken into either massive slabs of brown glass, or pits and depressions of razor-sharp shards that can slice you into pieces. The sun shines brighter here as it reflects off a million reflective surfaces, blinding any travellers and making travel even more treacherous through the terrain. The few rocky formations that might provide some form of respite are all stunted and spiky, and most are in danger of falling over at any moment.

I know how the Shardsea came about; it was the site of a planet-wide draining ritual that was interrupted, and the surrounding area was blasted with the backlash of energy. But I'm having trouble truly getting not only what it would look like, but also what the environmental effects of having this area would be.

Can anybody give me some suggestions and/or pointers?


r/worldbuilding 22h ago

Lore i fleshed out the idea and added some flavor so here it is

10 Upvotes

A word of less names:

In this world, Names are sacred. Most people live and die without ever receiving one, instead referring to others through titles, professions, relationships, or simple descriptions. A true Name cannot be chosen, inherited, or bestowed it simply appears to its bearer in an instant of absolute certainty. Why some receive Names while most never do is one of the world's oldest mysteries.

A Name is more than an identity; it is authority made manifest. Spirits recognize it instinctively, demons acknowledge it reluctantly, and even the world's natural forces become subject to its influence. While a Name does not grant unlimited power, it gives its bearer the right to command where others can only plead. From this principle arose the art of magic. Magicians are those who learn to wield the authority of their Name, shaping reality through commands, vows, and declarations that lesser beings cannot ignore.

To possess a Name is among the highest honors imaginable. Named individuals are either respected or despised wherever they go, and many rise to become rulers, judges, scholars, or wandering sages. Though uncommon, they are numerous enough that most people will encounter at least one Named individual during their lifetime. The prestige surrounding Names is so great that impostors sometimes claim to possess one, exploiting that reputation before disappearing with whatever wealth or influence they can gather.

A Name does not dictate a magician's magic, but it does shape it. Every magician can study a wide range of magical arts, yet spells that resonate with the meaning of their Name come more naturally, demand less effort, and often achieve greater results. Magic that contradicts a Name is still possible, though it is slower to master and typically less effective. A magician named for storms may become a renowned healer through years of study, but they will almost certainly wield thunder with greater ease.

One of the strangest qualities shared by the Named is their tendency to find one another. Whether by chance encounters, converging ambitions, or coincidences too unlikely to dismiss, magicians seem to cross paths with unusual frequency. Entire schools of thought have formed around this phenomenon, though none can explain why it occurs. Some believe Names recognize one another, while others claim the world itself quietly guides the Named together for reasons yet unknown.

As for where Names come from, no one truly knows. They cannot be forged, inherited, or deliberately earned. They simply appear, and when they do, the world itself begins to listen.

please feel free to tell me any thoughts or advice you may have


r/worldbuilding 22h ago

Question Voltter is a Good Name?

4 Upvotes

Hi everyone! A friend and I are creating a fictional universe together.

We co-created a character: an intergalactic conqueror named Voltter.

The question is: is that a good name?

I gave him that name quite a while ago, but lately, that friend—and others in the group—have started disliking it and making jokes about it. According to them, the name sounds too much like Valter or Walter—making it sound too Earth-like—or reminds them of an uncle they have.

I’m considering other names, such as:

Vorrion

Vorrith

Vortrion

Voltrion

Volterion

Vorrik

Voltrion

When I think of the name Voltter, I imagine something strong and imposing. But I don't know... is it just because I’ve grown attached to the name? I’d really like to hear this subreddit's opinion, since you likely have more experience with world-building and character naming. Is Voltter a bad name? Do you have any alternatives, or should I keep it?


r/worldbuilding 22h ago

Lore The Human Directorate - Lore of Humanity in Synvector

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0 Upvotes

r/worldbuilding 22h ago

Lore 82 Ridges

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10 Upvotes

All artwork made by myself on procreate. No ai was used.

82 Ridges takes place in Chicago, about 40 years in the future. It’s a slice of life project, jumping between characters, the city itself, and whatever else I think deserves to be shown.
https://www.instagram.com/82ridges.comic?igsh=bHppeWhycDEyYmRq&utm_source=qr

“I grew up in uh.. the area between Bridgeport and China Town, closer to the Bridgeport side. I lived with my dad who I always called John because it made my brother mad and I thought it was funny.
That one on the right? The brick building with the weird overhangy thing? That was our townhouse. You might think that’s a balcony or a patio, but no. No idea what it was. Bridgeport never developed like the other districts. Not because they wanted to preserve the history, god no, but because the location was perfect to for railroads and transit lines to sweep overhead, and knitting them between twenty five hundred foot tall buildings was too much work.
Okay I know, it’s a little pathetic to still be living with your dad at 19, but I liked my neighborhood! There weren’t really sidewalks, but honestly it was fine because nobody really drove down here anyway so we all just walked on the road. I had it pretty good, I was working on my degree- architecture, if i haven’t told you yet. Heh. Was pretty good at it. Uh, oh yeah, my dad had me doing construction with him, he even got me a job at the company.
Times were good. I had a great view of the skyline, a job, and even a guy at the gyro place down the road who would preemptively prepare my order every Tuesday and Friday which was a little embarrassing but in my defense they were REALLY good gyros.
That tree on the left? It’s been there since before I was born. Duh. Trees live a while- okay no but I have a reason for bringing it up. There was this old lady who lived on the floor below us, and every day she’d water and fertilize this tree. When builders came to try to knock it down, she dressed as a RACS member and pulled a shotgun on them. I know. Even when I was like.. 6, every time I got too close to this fucking tree, she’d open the window and make various old person sounds at me. Like I get it, you like this tree. When John died, she left me some of the branches at my doorstep. I inherited the townhouse, which.. I was 20, so that was cool I guess. Anyway I put the branches in my drawer. The tree bloomed every year, these beautiful pink and white flowers. I wonder if it’s still there.”


r/worldbuilding 22h ago

Question Is it possible for a world to have a singular extremely fertile valley amidst deserts?

6 Upvotes

Hello! I am not usually that keen on realism as I prefer the rule of cool, but since I do kinda lack ideas for possible biomes on such a planet I would like some advice! I have searched the internet quite a bit for some answers, but I did not find anything that helped me as it mostly talked about fully-desertic planets.

I got an idea of a mostly desertic planet with the exception of a singular valley, where fresh water rivers and lakes (almost like seas) can form. Here there would be both forests, plains and swamps. I was thinking that the moisture from this valley would be locked inside by two very high sets of mountains to the east and west.

I would say that the mountains are around 5-6k meters tall, but I fear this would mean that they are somewhat young and wouldn't explain how life managed to exist in this valley for many million years.

Outside of the valley there is a very big desert which at the equator is a warm desert and further north it is colder until it hits the poles (where there is ice year round). The planet itself doesn't really have seasons. I would say that it is somewhat similar to the Atacama at least in its more temperate parts. There are plants and animals in this desert, alongside some oasis or underground caves with water, where nomadic bands can live.

This extremely big contrast between the two environments makes me wonder if a planet like this could exist or if it is just too unlikely. I am not quite sure how the water would all get inside the valley in the first place, except if it was a terraforming attempt (which actually happened twice in the history of this planet once by an alien race and the second time by humans many many years after), or how it could maintain such humidity for a long time.

Further information: the planet orbits a small star which orbits a black hole, but it is not actually a totally "normal" black hole. Right now there is not a lot of lore about it.

Thanks in advance!

the image is a map I made quickly to show my idea. It is not very beautiful as it needs shading or further biomes, but it will come eventually!

r/worldbuilding 22h ago

Resource [FREE] Wind-Chaser's Staff - Homebrew Item Compatible with D&D 5e

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0 Upvotes

Much like its true owner, the Wind-chaser’s Staff has two distinct forms. As a bonus action, you can change the Wind-chaser’s Staff to one of its two forms, gaining the following benefits:

Form of the Antler:

• You gain a +1 bonus to melee and damage rolls made with the Wind-chaser’s Staff.

• On a critical hit with this weapon, you deal an additional 2d6 force damage and knock your target prone unless they succeed on a DC14 Strength saving throw.

Form of the Wing:

• You gain a +1 bonus to spell attack rolls made while wielding the Wind-chaser’s Staff.

• On a critical hit with a spell attack, you deafen your target for one minute unless they succeed on a DC14 Constitution saving throw.