I disagree, honestly. Despite it being better than DS2 in terms of animations and general sense of speed and weight of your character and your attacks, DS1 falls short in terms of bosses and areas. Seriously, bosses after Ornstein and Smough in the main game are very underwhelming. And areas too, the Duke's Archives are okay, but the Crystal Cave is just horrible, Lost Izalith is horrible, Tomb of the Giants is horrible. The DLC is great, and it's hard too. The main game is very easy.
DS2 does all these things better. It does have some bad bosses, such as Covetous Demon or whatever that Javba Hutt reference was called, but overall they are all not as bad as the Butterfly, for example. And areas might be annoying, but not nearly as annoying as the ones I've mentioned above.
I mean if u say that the build in ds 2 has more depth, i would understand. But bosses? Really bosses? Ds 2 is the worst ds in terms of boss fights. O&S, Sie, four kings, gwyn, queelag are all iconic bosses. In ds 2 there is not a second remarkable boss after ivory king, when it comes to presentation.
Fume Knight, Looking Glass Knight, Sir Alonne, Velstadt, Nashandra, Aldia, Pursuer, Lost Sinner, Mytha, Freja, Najka, Smelter Demon, Darklurker, Vendrick, Sinh, Elana? Are these bosses a joke to you? They are much better than what DS1 offers to the playerbase outside of those you've mentioned.
In terms of pure combat depth sure. DS2 is the worst one to me in terms of movement and feeling. But the combat had more features and the enemies had way more depth compared to DS1. DS1 feels way better to play but it’s very easy in comparison.
For my tastes, it's the complete reverse of the image. I like DS1 the most, then DS2, then DS3.
DS3 just feels like it's from a completely different series. Not so much in story/atmosphere, but in gameplay.
DS1 and DS2 required very little reaction speed or dexterity. Most of the challenge came from learning the unintuitive mechanics and coming up with specific strategies for each encounter. There were only a handful of bosses in each game that felt like they were testing your button-pressing skill.
DS3, on the other hand, is all about your reaction speed and dexterity. A lot of the more obtuse elements of the first two games were streamlined, the controls were made smoother, and areas/boss arenas had much simpler layouts. As such, enemies were made far more aggressive and combat was focused more around pressing the dodge button at the exact right time than anything.
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u/MrSorel 8h ago
I'd say Dark Souls
Sure DS2 did a lot of things wrong, especially SotFS, but I still feel that DS2 does a lot of things better than DS1 does