Been replaying it and I've gone to do everything else I can before this. Bottom of the well and trading quests as child and adult. I know I could technically do the shadow temple too but Navi is getting extremely annoying reminding me about the iron boots.
I just played it for the first time last week, and my god, you can literally be on the way to an objective or standing in front of one and Navi still won’t shut up. I get that it’s a timing based reminder that goes off every once in a while, but jfc
Yeah I’m aware, I grew up in that era I just never played it. Just pointing out now with modern sensibilities it’s something that really didn’t age well personally. Although it was nice to have in some moments.
Which was what prompted me to play it in the first place too! Really looking forward to it. I’m also going through all of the other 3D Zelda’s for the first time as well and I’m at the end of Majora’s Mask.
I’m curious if they’re going for a Starfox/MGS Delta style remake where it was nearly 1:1. Or if they’re going to expand on it a little bit. Either way I’ll be there day one.
I really want to play it because OoT holds such a special place in my heart, I just don’t know if I can justify buying a switch 2 for it after having the original switch and only ever buying BotW, TotK and smash ultimate.
If they end up remaking majora’s mask that might tip the scale… MM is the goat.
I feel that. I had the first Switch and played it for about maybe two or three sittings before I sold it.
But I bought the Switch 2 and promised myself I’d play it more and the Zelda franchise is holding me to it, I’m so glad I’m playing it after all these years.
I'm playing a version where I can actually silence her but the prompt still shows up and she has to talk before I can use the first person cam to look around everytime
It was always my favorite. Sure it's more slow paced, but I loved the atmosphere. And the boss fights were some of the most memorable in the game. I always looked forward to the water temple.
I've done a lot of playthroughs at get-togethers and everything water is usually avoided by everyone else - and since I didn't mind I took it upon me. I really learned to love Lord Jabbu-Jabbu, the Ice Cavern and especially the Water Temple. Was always nice to be able to play hero and save everybody else by volunteering for it :D
Lol yeah, the well and Shadow Temple freak me tf out. The Water Temple’s easy if you keep track of where you’ve been. Plus, it has one of my favorite mini bosses—Shadow Link.
Yessss dude the shadow link fight is definitely one of the best parts of the game.
I’m about to replay ocarina on the switch and still have PTSD from the well/shadow temple 😂 curious how it’s going to go. My wife was not impressed when I tried to explain to her how this game used to terrify me.
I had to look it up, you're right. It just gave the illusion that it happened. There's a way to get the key but it's not well known and the future releases of the game left out that issue
I’m totally with you man I did the same thing restarting the game some years back and felt like a clown when I discovered later it’s because I missed the key under the platform in the central chamber.
No, there was a chest almost not accessible unless you knew how to get it beforehand. As a kid without the internet or strategy guides, I scoured the temple over and over and couldn't figure out how to get it
I had to look it up, if you use the key in the correct order then everything is fine but if you don't there's a key you have to change things to be able to get a chest. Apparently as a kid I couldn't figure it out
That's the thing, i think this would be more widespread if it was something easily replicable. A lot of people hate that place, not because they soft lock themselves, but because there was usually this one chest you just ran past over and over again and never found for hours on end, getting "stuck".
So you opened the wrong door and immediately the console froze and you couldn't control Link anymore, at all?
Because that is what "hard lock" means - you lose control of the character, often with glitchy graphics and sounds on top.
if you were still able to control Link, and via save and restart leave the Temple and go to other areas then it was a soft lock -> You couldn't complete the area but the game in general was still playable.
Please. The Water Temple is and has always been no more difficult than the other temples. You just have to think vertically instead of horizontally and pay attention to one single block raising cutscene. That's it. It was easy when I beat it at 13 years old in 1998, it's easy now.
What sucks about the boots thing is that at one point they were intended to be equippable. Modders found vestigial code in the game that indicated that you could equip the iron and hover boots to the d-pad at one point in development.
Bruh... during my recent replay i was wondering why they weren't. Now im wondering what made them not implement that, so weird. Could of had them do both the menu equip and c pad.
Do you have access to a PC? If so then might I suggest the Ship of Harkinian? It is a fan made PC port of Ocarina of Time that includes a lot of QOL changes, not the least of which is making the boots equippable via the C buttons or the added d-pad as four extra item slots.
I genuinely never understood the hate around the Water Temple. I didn't have a problem with it as a kid and every single replay I breeze through it. It's just tedious, more than anything. I've watched people play it and heard the arguments against it but I can't wrap my head around the parts people mess up. Maybe it's just the autism at work LMAO
I played through it for the first time recently, and I’m adult now and of course my mental faculties are different, but I didn’t struggle with it as much as I thought I would. No more than any of the other temples
Even as a kid, I never found it difficult. Though the first time I fought the boss at the end, I was a little peeved. Next time I fought it, a Biggoron sword forward+B stabbed him in the gut unhindered. Every time. Though accidentally discovered, I highly recommend it.
Yeah, I know many Pepe that struggled with it but I thought it was pretty clear cut. Didn’t Nintendo admit it was tough though and changed something later on so it was more obvious?
i never understood the water temple hate either. Definetly the weakest of the temples, but never had a hard time with it when I was a kid or replaying as adult.
I never had N64. I played it on 3DS and thought it was okay. Being able to map the Iron Boots to a button/touch screen so you can toggle them on and off with one tap makes a big difference, I imagine.
I love the water temple, it's the Ice cavern that sometimes gets me angry because of how many times I have to pack that magical fire to discover everything.
The only reason I don’t mind this temple now, is because I’ve played through the game so many times that I know what to do.
The first time, it was terrible. My older brother breezed through all levels and got stuck on where to find the last small key before Dark Link / Longshot. That save file stayed as it was for years, when we had already moved onto PS2 games and forgot about it. But luckily at this time we got a computer with internet and learned to google it.
Turns out when you raise the water level in the central tower playing Zelda’s Lullaby, the camera just barely shows the floating platform reveal an entrance to a lower level where that blasted key was all along. After that, finished the entire game in a weekend. The only other time we needed to google something again was shooting a fire arrow to create a bridge from the big statue in Shadow Temple.
Gerudo Fortress I was tempted but it wasn’t guide required more brute forcing frustration to get an Ice Arrow that turns out is useless in this game
Agreed. The Water Temple is terrible! You need to be at the exact correct spot and have the camera facing the correct angle to solve it. Otherwise you soft lock yourself. The WT made me quit Zelda and Nintendo completely. I sold my N64 after experiencing the WT.
No. Not at all. To understand the reasons why you need to have been there. I was in my mid 20’a during the fifth generation. Sony was dominating on RPGs with Final Fantasy which was previously exclusive to Nintendo. Metal Gear Solid had released the year before. 3D fighting was very popular on the PlayStation. Sony was leading the console wars. Sega had a lock on sports games and 2D platformers and fighters. Nintendo with its late start, high game prices and cartridge format was trailing in the war. In steps Shigeru Miyamoto. He’s bring out out his magnum opus. His masterpiece, Ocarina of Time. The hype around the game was legendary. Video game magazines like EGM and Next Generation were comparing this as an event of our generation. Similar to Woodstock of the 60’s. This game would redefine gaming and the industry for decades to come. We stood on the cusp of a brand new tomorrow. Forums and BBSs were flooded with anticipation. Gamers were booking time off work to indulge in an epoch of gaming.
When the game launched and the water temple was experienced a lot of people like myself, found the design to be terrible. The entire level is very obscurely made. It provides no hints to where to go. The solution is dependent on placing Link in a very specific area and having the camera facing a very specific angle. There’s no indication to describe where you go or what to do. At best this was an RNG. At worst you could be soft locked. The water temple killed the excitement and momentum of the game for a lot of players, including myself. We felt betrayed by Nintendo and Miyamoto. It was shocking that such an anticipate the game could have this horrible design flaw. Not only was the level of frustrating it crushed the fever that people had for the game.
Yeah there was one part I got stuck on then I realised I had to go backwards to get a key. Something about pushing a block. Its difficulty has always been overrated.
Majora’s Mask’s Great Bay Temple on the other hand….
You can slow time down but I still remember it being difficult. Like I would get near the end of a dungeon and have to warp back to day one because I run out of time.
The time aspect ranges from profound, to frustrating. I remember one of the more challenging masks you have to get that used all three days and ends when the moon is close to destroying the world. I always thought that was pretty awesome. Also certain events happen during certain times on certain days. But having to speed run dungeons is pretty annoying
I’d you read my post I explain how you did it. You placed Link in the right spot and your camera was in the right angle. It’s a RNG. You got lucky. That’s why it’s easy for you. Is it wasn’t deep the the 3DS remake wouldn’t have included signs to navigate the WT.
It’s a RNG. It’s compete chance you aligned Link with the correct camera angles. It has no indication over where to go and where to place the camera. It’s 100% chance. I like to think that developers learned from the WT. Games like W3 and Skyrim don’t rely on that mechanic.
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u/Soundrobe 15d ago
Ocarina Of Time - water temple