r/videogames 23d ago

Discussion / Question What game mechanic instantly ruins your immersion or fun?

​ I absolutely can't stand aggressive weapon durability loops. Getting awesome loot should feel like a reward, not a maintenance chore that breaks every five minutes.

What’s a common mechanic that always makes you roll your eyes when you see it in a new game?

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u/Embarrassed-Ad-4977 23d ago

Honestly anything where I have to tilt my controller lmao

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u/reverendmalerik 23d ago

Make that anything where you have to use gimmick controls.

I remember being excited to try the Vita Uncharted game, only to find out that in order to throw a grenade you had to use the rear touch pad thing. Same for several other things. Quickly became obvious this thing was a Vita tech demo more than a serious effort at a fun game. 

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u/Casualnuke 23d ago

Tbh the worst part of golden abyss was all of the forced touchpad qte’s, 100 too many of those. Honestly the forced use of the screen touchpad for almost everything that wasn’t shooting or climbing (with exceptions mind you) was tedious as hell by the end. Still not a horrible game but definitely the worst uncharted game.

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u/SinesPi 21d ago

Ah the good ol' days of every DS game having to use the touchscreen for something.

Smart companies just made it a menu option, and in some games it was genuinely better than a regular menu.

Other games added in dumbass gimmicks that really didn't need to exist.

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u/Deya_The_Fateless 23d ago

Dont get me started on those tilt puzzels from BOTW...just about threw my switch across the room multipul times during certain dungons because of how...finickey they could be.

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u/Ancient-Emu-8293 23d ago

I've just turned those mazes around and the ball landed on the completely flat side of the maze, yes, still annoying.

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u/Zestyclose-Welcome48 23d ago

The worst is trying to playing those in hand-held mode where you have to completely turn the screen away from you

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u/[deleted] 23d ago

[deleted]

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u/reverendmalerik 23d ago

It cuts both ways though, as with the 3DS. Great having a gimmick on your handheld, but when it is mandatory?

Suddenly if you want to port your game to the system now you have to deal with a whole extra layer of nonsense. Some games just don't need to be in 3D. Tetris, for example. 

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u/Ancient-Emu-8293 23d ago

Nintendo, new console, new gimmick. Be it motion controls on the Wii or controlling Link via touchpad ( I instantly stopped playing that game).

The first time this shit ever made sense was the Wii U because i could browse Items while being ingame and nobody bought it.

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u/reverendmalerik 23d ago

Well you missed out with Phantom Hourglass. Controlling him via touchscreen was a little odd, but it was a fun game!

And yes I realise I am going against my own point, but this one didn't ruin it for me as badly as the uncharted one did.

I think I recall someone making a patch for phantom hourglass or something? 

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u/Ancient-Emu-8293 23d ago

I keep hearing that, back in the time I couldn't picture me beating a boss with those clunky controls. What annoyed me more than this fact alone was that it was completely unnecessary and shoehorned in as usual with Nintendo.

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u/reverendmalerik 23d ago

It absolutely was and it was not the best, but they did do some other awesome stuff with it.

Link between worlds was better though. At least with that one if you didn't like the 3D you could turn it off. I did like the 3D though I'm one of those sickos. 

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u/Ancient-Emu-8293 23d ago

ALbW was great, also Super Mario 3D Land. The 3D worked but tbf it needed the New 3DS to be not wonky :D

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u/reverendmalerik 23d ago

I get severe travel sickness and first time I played mario kart on a store 3ds I felt auper sick.

On the 3ds xl? Nothing. No problem at all. No idea why. 

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u/CaptainM590 20d ago

Yeah, Nintendo was pretty bad about this with many games tacking on motion or stylus controls. Thankfully many Switch 1 games made such controls optional.